emilyhyoyeon wrote: »oh god ESO is going to turn into Runescape 3
Papasears1982 wrote: »IMO I would rather have guild cloaks/capes than tabards or hell why not both. Make it happen
The game doesn't have clothing physics or else the engine would melt. At best you'd have a cape that is glued to your character skeleton.
The game doesn't have clothing physics or else the engine would melt. At best you'd have a cape that is glued to your character skeleton.
This is entirely untrue. SWTOR is built on the same engine and they have cloaks. I am not saying I want them to do capes, just saying you cant blame the engine.
The game doesn't have clothing physics or else the engine would melt. At best you'd have a cape that is glued to your character skeleton.
This is entirely untrue. SWTOR is built on the same engine and they have cloaks. I am not saying I want them to do capes, just saying you cant blame the engine.
How about socks?! I mean who wears sabatons without socks?!
Pepegrillos wrote: »Ultima Online had capes with physics. That game launched in 1997.
Not that simple, unfortunately. Tails have a very deliberate motion, whereas capes don't. Animating flowing cloth is hard, which is why it's usually simulated. (Which we know won't happen due to performance issues) Not that ZOS can't animate something like this, since some hair and the cloth on the front of most armor are animated like this, but I imagine they decided against capes because of constant clipping with weapons on your back
Not that simple, unfortunately. Tails have a very deliberate motion, whereas capes don't. Animating flowing cloth is hard, which is why it's usually simulated. (Which we know won't happen due to performance issues) Not that ZOS can't animate something like this, since some hair and the cloth on the front of most armor are animated like this, but I imagine they decided against capes because of constant clipping with weapons on your back
I'm sure if Pearl Abyss can figure it out for their smartphone version of BDO, ZOS could figure it out for ESO too. I think a lot of you are just assuming it has to be a lot more complicated than it has to be.
wenchmore420b14_ESO wrote: »
Not that simple, unfortunately. Tails have a very deliberate motion, whereas capes don't. Animating flowing cloth is hard, which is why it's usually simulated. (Which we know won't happen due to performance issues) Not that ZOS can't animate something like this, since some hair and the cloth on the front of most armor are animated like this, but I imagine they decided against capes because of constant clipping with weapons on your back
I'm sure if Pearl Abyss can figure it out for their smartphone version of BDO, ZOS could figure it out for ESO too. I think a lot of you are just assuming it has to be a lot more complicated than it has to be.
Or perhaps you assume it's easier than it is. Not all MMO's or video games are created equal. Just because a game does one thing doesn't mean they all can.
Please re-read the above responses. ESO had capes in Alpha and Beta. They were horrible and were removed before live. It is not us "assuming" anything, it's a fact that this engine can't support the physics coding required to do it right.
I tried to find a old video of what the "Hero Breton Costume" looked like and how capes worked on that, but can't find mine.
Can anyone please upload a video of Breton Hero Costume as to show what capes look like in ESO?
Perhaps Gina and Jess could do a "Armchair Developer" segment about this like they did with Underwater Exploration.
That's my two drakes. Again.