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This is good and all but uh, where are the cloaks/capes?

  • BaalMelqartu
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    Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.

    Going into combat wearing a bikini top doesn't make a lot of sense either but I see that frequently.
    The reason these things ARE appropriate is called FUN.
  • SilverBride
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    Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.

    Going into combat wearing a bikini top doesn't make a lot of sense either but I see that frequently.
    The reason these things ARE appropriate is called FUN.

    Bikini tops not making sense either doesn't make cloaks any more appropriate.
    PCNA
  • Elsonso
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    Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.

    tumblr_nwc7i5GX7v1rvhqlvo5_500.gifv

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  • BaalMelqartu
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    Missed the entire point. FUN. Adding an entirely optional thing for players who find the idea FUN hurts no one else.
  • SilverBride
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    Just because some players find something fun is not a good reason to introduce it. What some players find fun others may find annoying.

    Think mudballs for example, or those stupid flowers my friend likes to toss at me that I hate. These can decrease another player's experience so they can hurt others.
    Edited by SilverBride on March 15, 2023 6:27PM
    PCNA
  • BaalMelqartu
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    You gave examples of things done TO another player. Wearing something does not do a thing to another player. I may not like many fashion choices I see people pick but those choices do not harm me.
  • zaria
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    merpins wrote: »
    Capes aren't gonna happen for multiple reasons, as already confirmed by the dev team.

    However I could see backpacks. There's already an outfit or two that gives a backpack, cosmetically. It'd be cool to have just the cosmetic backpack as an option, or even a backpack mythic.
    We have costumes with backpacks. Now I say cloaks works well in Hogwarts Legacy, its some clipping with dresses but not an major thing. Now that game don't have weapons on back, nor anybody has an tail.
    These two constrains is an problem for ESO.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SilverBride
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    Others have pointed out how cloaks would clip and stick to the character etc.. What is fun about that?
    PCNA
  • BaalMelqartu
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    It is an assumption that these things could occur, yes. This debate keeps brining me up against what I perceive as illogical arguments or apparently based on a maybe also. As such, I will end my side of this debate with the following:
    I acknowledge your side that capes or cloaks would be potentially harmful to you. As you are another person, I also acknowledge that your thoughts are every bit as valid as my own. I respect you as a person and as a gamer.
  • Jedi1josh
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    It seems the anti cape people are like "I don't like capes, so you shouldn't have them".
  • TaSheen
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    Year old necro for pete's sake....
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  • Jedi1josh
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    TaSheen wrote: »
    Year old necro for pete's sake....

    Yeah, I googled ESO capes and this was the first thing to pop up. So I responded with my opinion. Sue me.
  • TaSheen
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    Well, there were capes when the game was in beta, and the devs took them out because they had issues (no, I wasn't around to beta the game but there've been various statements by those who were in beta about it).

    I liked some cloaks in Skyrim, though most of them were.... not so great there either. I can't remember any cloaks in other games I've played (going back to 1985).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • wilykcat
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    How about creating a new post about this topic?...
    😉
  • Pixiepumpkin
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    I'd love to have cloaks, even if it was a style thing, not necessary in game except for the fun factor.....which everything should revolve around imo.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • EnerG
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    IMO I would rather have guild cloaks/capes than tabards or hell why not both. Make it happen =)

    Are you offering to code and animate for zos? No? Then we don't need them, I just want a static scarfey shoulder peice
  • Araneae6537
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    *facepalm*
  • DP99
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    DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
  • fizzylu
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    DP99 wrote: »
    DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
    Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.
    TaSheen wrote: »
    Well, there were capes when the game was in beta, and the devs took them out because they had issues (no, I wasn't around to beta the game but there've been various statements by those who were in beta about it).
    Yep, and the funniest thing to me about the "no capes" discussion is the fact that even Zenimax still creates concept/loading screen art with capes.... it's just that the game simply could not handle them and instead of trying to improve and fix things, they cut corners and scrapped them. There had been some comments from devs that they weren't happy with how they were looking because of the physics, which to me is already questionable since older and smaller games managed to include things like capes perfectly fine.... but I think people don't acknowledge that the capes also were said to be causing performance issues with the engine and server enough (for the cape physics to cause issues with the server they must have been trying to sync the cape physics with it instead of doing so client side, which is wild).... and I personally find that to be an important bit of info about the game and the way Zenimax handles things. And if you look hard enough, you can still find some old Youtube videos where the capes existed.

  • TaSheen
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    fizzylu wrote: »
    DP99 wrote: »
    DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
    Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.
    TaSheen wrote: »
    Well, there were capes when the game was in beta, and the devs took them out because they had issues (no, I wasn't around to beta the game but there've been various statements by those who were in beta about it).
    Yep, and the funniest thing to me about the "no capes" discussion is the fact that even Zenimax still creates concept/loading screen art with capes.... it's just that the game simply could not handle them and instead of trying to improve and fix things, they cut corners and scrapped them. There had been some comments from devs that they weren't happy with how they were looking because of the physics, which to me is already questionable since older and smaller games managed to include things like capes perfectly fine.... but I think people don't acknowledge that the capes also were said to be causing performance issues with the engine and server enough (for the cape physics to cause issues with the server they must have been trying to sync the cape physics with it instead of doing so client side, which is wild).... and I personally find that to be an important bit of info about the game and the way Zenimax handles things. And if you look hard enough, you can still find some old Youtube videos where the capes existed.

    Well, had they not moved so much from client side to server side in the wake of stuff like exploits, perhaps it would be different.

    Now, I played WoW (beginning early 2006, ending mid 2013) and I've looked at screens of some of my characters I still have around, and none of them had cloaks. Whether that was because I just didn't like the look, or what, I don't at this point know.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • fizzylu
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    @TaSheen
    WoW definitely has a cape slot and always had. All of my WoW characters wear one, just was on there yesterday admiring them. They don't clip a lot and the physics aren't bad with them in my opinion, but some of the older cape models definitely weren't the best looking just color/fashion wise.
  • TaSheen
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    fizzylu wrote: »
    @TaSheen
    WoW definitely has a cape slot and always had. All of my WoW characters wear one, just was on there yesterday admiring them. They don't clip a lot and the physics aren't bad with them in my opinion, but some of the older cape models definitely weren't the best looking just color/fashion wise.

    Haven't ever been back since I left. The game went in a direction I didn't find fun.... like RIFT did a few years later. It's entirely possible I didn't ever bother with capes, as I've never really liked the whole "aesthetic".

    The last screenshot I ever took in WoW was this one:

    Ad2UwRl.jpg

    Laughable....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kendaric
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    fizzylu wrote: »
    DP99 wrote: »
    DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
    Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.

    Yes, many of the older MMORPGs had cloaks. But in most of them cloaks looked horrible and stiff, aside from Super Hero MMORPGs like DCUO, City of Heroes/Villains or Champions Online which had nicely animated cloaks.

    Cloaks are nothing ESO really needs and unless a lot of work would be put into animating them, they'd just look bad.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Malyore
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      You don't get what they are saying. Go look at the Breton hero armor and that is the best a cape / cloak can look in this engine.

      The best capes can get in the game are from the capes enemies already have (some liches for example have a full, albeit billowing, cape). I've mentioned this in a thread before, but people seem to always think that in order to have any sort of cloth drapery it needs to be ran through some kinda high tech physics portion of an engine. They already have clothing and hair movement on several loincloths and at least one hairstyle. These are not relying on anything advanced, they are just animations the same as walking animations work. Correct me if I'm wrong.
      Maybe a big over-the-top cape would not be applicable through this method, but I do think some additional details on armors could be done with it.
    • LunaFlora
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      Malyore wrote: »
      You don't get what they are saying. Go look at the Breton hero armor and that is the best a cape / cloak can look in this engine.

      The best capes can get in the game are from the capes enemies already have (some liches for example have a full, albeit billowing, cape). I've mentioned this in a thread before, but people seem to always think that in order to have any sort of cloth drapery it needs to be ran through some kinda high tech physics portion of an engine. They already have clothing and hair movement on several loincloths and at least one hairstyle. These are not relying on anything advanced, they are just animations the same as walking animations work. Correct me if I'm wrong.
      Maybe a big over-the-top cape would not be applicable through this method, but I do think some additional details on armors could be done with it.

      but the Lich polymorph didn't get the cape
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    • fizzylu
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      TaSheen wrote: »
      Haven't ever been back since I left. The game went in a direction I didn't find fun.... like RIFT did a few years later. It's entirely possible I didn't ever bother with capes, as I've never really liked the whole "aesthetic".
      The game has changed very much since that screenshot of yours, haha. Probably the one thing that hasn't is the existence of capes in the game.
      Kendaric wrote: »
      Yes, many of the older MMORPGs had cloaks. But in most of them cloaks looked horrible and stiff, aside from Super Hero MMORPGs like DCUO, City of Heroes/Villains or Champions Online which had nicely animated cloaks.
      That's your opinion though. Yes, City of Heroes may have had what some people consider "better" physics and animations for their capes.... but I personally think capes look fine in all the games I listed and fit their graphics/art style. And I'm a firm believer that sometimes simple is better. But our opinions have nothing to do with my stance on this subject.... I know ESO will never have capes and I've accepted that. And why? Because Zenimax released a game that can't handle them. And that's where I'm passionate on this subject.... on the way Zenimax approaches designing and creating features, the capabilities of the game they created and how it struggles with basic things games 10+ years older than it did, and still do, just fine.
    • kindred
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      I would love another armor slot. A cloak/cape or a class item slot
    • UGotBenched91
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      ESO can’t handle capes…..lineage 2 made in 2004 has capes.

      I feel like the community just keeps making excuses for ZOS at this point.

      Also, clipping at this point needs to just be accepted. Ok your cape clips, it’ll fit right in. Don’t like it don’t use it.
      Edited by UGotBenched91 on March 14, 2024 1:37AM
    • Sakiri
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      Jedi1josh wrote: »
      TaSheen wrote: »
      Year old necro for pete's sake....

      Yeah, I googled ESO capes and this was the first thing to pop up. So I responded with my opinion. Sue me.

      Necroing an old thread is a good way to get it shut down.

      Make a new one.

      Also, no capes. I hate them in every game they exist in, they look stupid and unless I can hide it, I don't want it. Most of the games that do them, they have a skeleton and bones for movement and are very stiff. See: World of Warcraft, for example. The clipping is ridiculous, and people already complain we don't have enough long hair styles.

      TaSheen, you probably had them turned off/hidden. They've had them since beta in WoW. At least, probably alpha. And they look stupid there, too.

      FFXIV does not have cloaks as a slot, however, some armor sets have them. They don't have physics, either. You don't *need* cloaks for "fun". A lot of us don't find them "fun" either. So basically if I hide one, I want to be able to hide them all, because I don't want to see your stupid, poorly animated cloak.

      Cloth physics are the absolute worst to get right in any game(I've seen them add it to Skyrim via mod and hoo boy it's bad even), and rendering that many people in one place with it.... lol.

      You think Cyro is bad now?

      BTW; all those other games with them, if you'll notice the graphics are also lower quality than this even. WoW is designed to run on a potato, GW2 will run on a potato. I'd probably have to turn my graphics DOWN to do capes and I don't want to do that, either. I like my maximum settings :P
    • Beilin_Balreis_Colcan
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      ArchMikem wrote: »
      The game doesn't have clothing physics or else the engine would melt. At best you'd have a cape that is glued to your character skeleton.
      Agreed. I've been playing Elden Ring recently, and it's a good example of how realistic clothing can be with a much newer game engine. Unfortunately, ESO would require a major rewrite to support that.
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