SilverBride wrote: »Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.
BaalMelqartu wrote: »SilverBride wrote: »Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.
Going into combat wearing a bikini top doesn't make a lot of sense either but I see that frequently.
The reason these things ARE appropriate is called FUN.
SilverBride wrote: »Cloaks and capes don't make sense in combat as they would just get in the way and hinder movement. They are cosmetic, not functional, and only appropriate in a palace or other such areas for royalty to show off their status.
We have costumes with backpacks. Now I say cloaks works well in Hogwarts Legacy, its some clipping with dresses but not an major thing. Now that game don't have weapons on back, nor anybody has an tail.Capes aren't gonna happen for multiple reasons, as already confirmed by the dev team.
However I could see backpacks. There's already an outfit or two that gives a backpack, cosmetically. It'd be cool to have just the cosmetic backpack as an option, or even a backpack mythic.
Papasears1982 wrote: »IMO I would rather have guild cloaks/capes than tabards or hell why not both. Make it happen
Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
Yep, and the funniest thing to me about the "no capes" discussion is the fact that even Zenimax still creates concept/loading screen art with capes.... it's just that the game simply could not handle them and instead of trying to improve and fix things, they cut corners and scrapped them. There had been some comments from devs that they weren't happy with how they were looking because of the physics, which to me is already questionable since older and smaller games managed to include things like capes perfectly fine.... but I think people don't acknowledge that the capes also were said to be causing performance issues with the engine and server enough (for the cape physics to cause issues with the server they must have been trying to sync the cape physics with it instead of doing so client side, which is wild).... and I personally find that to be an important bit of info about the game and the way Zenimax handles things. And if you look hard enough, you can still find some old Youtube videos where the capes existed.Well, there were capes when the game was in beta, and the devs took them out because they had issues (no, I wasn't around to beta the game but there've been various statements by those who were in beta about it).
Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.Yep, and the funniest thing to me about the "no capes" discussion is the fact that even Zenimax still creates concept/loading screen art with capes.... it's just that the game simply could not handle them and instead of trying to improve and fix things, they cut corners and scrapped them. There had been some comments from devs that they weren't happy with how they were looking because of the physics, which to me is already questionable since older and smaller games managed to include things like capes perfectly fine.... but I think people don't acknowledge that the capes also were said to be causing performance issues with the engine and server enough (for the cape physics to cause issues with the server they must have been trying to sync the cape physics with it instead of doing so client side, which is wild).... and I personally find that to be an important bit of info about the game and the way Zenimax handles things. And if you look hard enough, you can still find some old Youtube videos where the capes existed.Well, there were capes when the game was in beta, and the devs took them out because they had issues (no, I wasn't around to beta the game but there've been various statements by those who were in beta about it).
@TaSheen
WoW definitely has a cape slot and always had. All of my WoW characters wear one, just was on there yesterday admiring them. They don't clip a lot and the physics aren't bad with them in my opinion, but some of the older cape models definitely weren't the best looking just color/fashion wise.
Many older and even smaller budget MMOs have capes. DCUO, City of Heroes, RuneScape, LoTRO, WoW, GW2, BDO, DAoC, Ultima Online, Albion Online, ArcheAge.... honestly, it's harder for me to try to think of MMOs that don't have capes.DC Universe Online does capes just fine, and it's a much older game than this using Unreal 3.
DMuehlhausen wrote: »You don't get what they are saying. Go look at the Breton hero armor and that is the best a cape / cloak can look in this engine.
DMuehlhausen wrote: »You don't get what they are saying. Go look at the Breton hero armor and that is the best a cape / cloak can look in this engine.
The best capes can get in the game are from the capes enemies already have (some liches for example have a full, albeit billowing, cape). I've mentioned this in a thread before, but people seem to always think that in order to have any sort of cloth drapery it needs to be ran through some kinda high tech physics portion of an engine. They already have clothing and hair movement on several loincloths and at least one hairstyle. These are not relying on anything advanced, they are just animations the same as walking animations work. Correct me if I'm wrong.
Maybe a big over-the-top cape would not be applicable through this method, but I do think some additional details on armors could be done with it.
The game has changed very much since that screenshot of yours, haha. Probably the one thing that hasn't is the existence of capes in the game.Haven't ever been back since I left. The game went in a direction I didn't find fun.... like RIFT did a few years later. It's entirely possible I didn't ever bother with capes, as I've never really liked the whole "aesthetic".
That's your opinion though. Yes, City of Heroes may have had what some people consider "better" physics and animations for their capes.... but I personally think capes look fine in all the games I listed and fit their graphics/art style. And I'm a firm believer that sometimes simple is better. But our opinions have nothing to do with my stance on this subject.... I know ESO will never have capes and I've accepted that. And why? Because Zenimax released a game that can't handle them. And that's where I'm passionate on this subject.... on the way Zenimax approaches designing and creating features, the capabilities of the game they created and how it struggles with basic things games 10+ years older than it did, and still do, just fine.Yes, many of the older MMORPGs had cloaks. But in most of them cloaks looked horrible and stiff, aside from Super Hero MMORPGs like DCUO, City of Heroes/Villains or Champions Online which had nicely animated cloaks.
Agreed. I've been playing Elden Ring recently, and it's a good example of how realistic clothing can be with a much newer game engine. Unfortunately, ESO would require a major rewrite to support that.The game doesn't have clothing physics or else the engine would melt. At best you'd have a cape that is glued to your character skeleton.