Uninstalled, unsubbed a few weeks ago as I knew this was a total ****show and after being back in Eorsea on FF14 I can’t understand why I played this dumpster fire in the first place.
boi_anachronism_ wrote: »Nefas did a video comparison of eso "tutorial" with ff14's. I was speechless. There is absolutely no excuse for why they can't make a decent one. None. And then their answer is to nerf everything because new players complain about difficulty when the game literally never taught them how to play it. It's embarrassing.
rmajereub17_ESO wrote: »boi_anachronism_ wrote: »Nefas did a video comparison of eso "tutorial" with ff14's. I was speechless. There is absolutely no excuse for why they can't make a decent one. None. And then their answer is to nerf everything because new players complain about difficulty when the game literally never taught them how to play it. It's embarrassing.
His video trying to raid on U35 was a hard watch, not cool for so many ppl what's happened. The tutorial vid blew my mind though.
Parasaurolophus wrote: »SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
A few are stating that, but not most.
Also, they most likely play easy content that isn't challenging AND they do not measure their performance in any quantifiable way to give an accurate comparison.
They could also just be trolling and lying.
No. Not simple. All veteran dungeons I've done since the release of U35 have been unchanged. DPS is still as big as before. vHoF HM is the same.
Most error prone patch for getting kicked (timeouts (not moving around enough?), unknown "errors").
Most error prone patch for getting back into the game (character already logged, unknown "errors").
When in game, most group kicks (unknown reasons, mid fights (moving too fast?), mid quests, talking to npcs/companions, etc).
What the hell was Z smoking on this one??? LMAO
boi_anachronism_ wrote: »Uninstalled, unsubbed a few weeks ago as I knew this was a total ****show and after being back in Eorsea on FF14 I can’t understand why I played this dumpster fire in the first place.
Nefas did a video comparison of eso "tutorial" with ff14's. I was speechless. There is absolutely no excuse for why they can't make a decent one. None. And then their answer is to nerf everything because new players complain about difficulty when the game literally never taught them how to play it. It's embarrassing.
Parasaurolophus wrote: »Farmed a Behemoth mask recently. All the same, the damage is still the same big.
Completed vIR hard mod. Everything is great. All bosses died in less than one minute, except last of course.
Oh... Listen guys. No, I'm not trolling. Especially since I haven't been to the trials yet. But it looks like the patch hit the weakest non-meta players.
VictorDragonslayer wrote: »Most error prone patch for getting kicked (timeouts (not moving around enough?), unknown "errors").
Most error prone patch for getting back into the game (character already logged, unknown "errors").
When in game, most group kicks (unknown reasons, mid fights (moving too fast?), mid quests, talking to npcs/companions, etc).
What the hell was Z smoking on this one??? LMAO
This application starts to fail miserably when load exceeds certain threshold. You can clearly see it in Cyro: more people produce more lags. It's hard to debug such problems on production environment (judging by disclaimer during NA hardware update, ZOS may not even know whether these problems are hardware-induced or software-induced, most likely both), I'm sure that engineers do their best, but business will invest money into performance testing, timely fixes and hardware upgrade only when money loss from downtime exceeds performance testing costs. How much money ZOS lose when you get disconnected from the trial several times in a row? Zero. Of course backend developers try to fix the game, but it takes time, effort and many man-hours.boi_anachronism_ wrote: »Uninstalled, unsubbed a few weeks ago as I knew this was a total ****show and after being back in Eorsea on FF14 I can’t understand why I played this dumpster fire in the first place.
Nefas did a video comparison of eso "tutorial" with ff14's. I was speechless. There is absolutely no excuse for why they can't make a decent one. None. And then their answer is to nerf everything because new players complain about difficulty when the game literally never taught them how to play it. It's embarrassing.
Yeah, I started playing FF14 and completed Hall of the Novice as magic-focused DD. Amazing concept and solid implementation. Heck, even guild questlines teach you how to play, for example, thaumaturge questline shows that you have to properly manage your mana, crowd control key targets and focus down most dangerous ones. In ESO the closest thing to proper tutorial is vMA, but new player will need external guide and decent build in order to complete it without serious complications. Oh, and you need subscription / DLC.
"Play the way you want" is misleading. When you delve into endgame PvE or PvP, you will hit a wall sooner or later, and an uncomfortable truth will appear: you can play the way you want, but in order to win you have to play the way it works.
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
Mate, you yourself have said you are doing normal content. Overland and normal, of course you will see little difference,. The wind could blow in a certain direction and you feel a “little bit of a buff”. It is not challenging content.
Very large swings in balance, in either direction, will rarely be felt strongly there by most people, and that is the brass tacks.
Veteran content, as you well know, is several orders of difficulty more challenging, and there is where anyone will see the the differences in balance changes in stark relief.
And you do not have people saying they are able to do things in normal or overland they were unable to do before. Merely anecdotal “feels fine”. And they may “feel fine” but that doesn’t mean they are “better off” any more than the grifted are “better off” when they buy some snake oil. They “feel fine”, sure. It doesn’t mean they are “better off”. Is a person “better off” if the max speed of their automobile is reduced 20kph, even if they do not “feel” it since they only drive in school zones? Those who use the autobahn know neither of them are, despite the exclusive school zone driver “feeling fine”.
More than one poster here, who “feels fine” after doing some overland or normal dungeons, have went out or their way to make multiple posts intimating that the nerfs, which they don’t “feel”, were initiated because veteran content consumers intimated that overland was too trivial and desired a more challenging mode for it. And go out of there way, repeatedly, to intimate that they got what they asked for.
It is thinly veiled nastiness, is what it is. Those folks have played the forum minigame for years with their foil being endgame content consumers that they resent, and they read like an open book about it. I submit that if you haven’t seen the comments for what they are then you choose not to. Or, you share the view and are friendly to the approach. Which, more power to you.
But a spade is a spade.
Experience in one play session:
Yesterday was raid night. Two people couldn't make it and we had to call the raid BECAUSE THERE ARE NO FILLS. No one knows anyone who is still playing who was willing to DPS in our trial. It used to be you could throw a sweet roll and hit a DPS willing to jump in.
To me, this is why the patch failed regardless of anything else. It occurred to me last night that perhaps this patch was REALLY a way to attack inflation, because as I was listing things in the guild store I wondered if I was pricing things too high because demand is probably going down.
Instead, our dungeon group decided to play. We trio'd Falkreath Hold on normal for a bit waiting for our fourth player to farm Pillar of Nirn gear. And from a "beating the content" perspective I will say I do feel bad for folks who are saying normals are too slow now. We had no issue. It was super super fast to clear. Did not even bother with Dungeon Finder to get a fourth and we didn't really tweak anything for the patch. Three templars... 2 magplar DPS and one hybrid DPS/heals. The latter was me, because next up was Dread Cellar no death runs and I was too lazy to switch my CP and morphs to full DPS. Reading through everyone's feedback, I really agree with people who say we need better tutorials.
The jabs change makes me want to cry. My poor templar looks like she is going to fall over every time she pulls out the spear. I hate the change so much. I have been using this skill since beta and loved it as part of my templar identity. If the animation had been shortened but left otherwise the same, it is something perhaps I could get used to but it is just the worst. It feels wrong, it looks wrong, it's not fun.
In harder content as a full healer aligning my timers/buff felt a little off, but I really need more time with different setups in more dungeons and trials to say how I have been impacted there.
The only other thing I noticed was that my damage, as a hybrid wearing all healing slottables, was often, pull per pull, comparable to the numbers my full DPS friends were pulling. No idea what that means but it seemed wrong. You know, kind of like a game had a bunch of combat changes thrown against the wall, and as a result some skills were over nerfed and some were missed such that by mere happenstance I could keep up because I maybe hit skills that were less gutted.
For reference, skill wise, my friends/ our team is considered intermediate. We've cleared stuff like vMOL HM but struggled with vKA HM as a team. We are not super elite. That said, if we can't find 12 people to play at the same time suddenly all trial content has become inaccessible which is a huge step backwards!
I didn't have time to PvP or try my other characters yet.
To you-- it is "not challenging" to you. And not challenging to a lot of other players, I'm sure, because I'll be soloing a world boss and have someone come along, melt it, and then go running off.
But I see a lot of other players in zone chat asking for help with world bosses, because they can't solo them. I wasn't always able to solo them, either, and I still can't solo some of them. So for you to make a blanket statement that "It is not challenging content" without adding any qualifiers, such as "to me," or "to a lot of players," sort of comes across to me as some of that "thinly veiled nastiness" which you have accused others of, as though you're completely dismissive toward anyone who does find it challenging, as though they don't matter in the slightest. That may or may not be what you intended, but it comes across that way to anyone who does find certain overland content challenging.
Thank you for clarifying which types of comments you were alluding to, but it seems like both sides of the "vets vs. casuals" divide can suffer from a lack of sympathy toward the other side.
rmajereub17_ESO wrote: »boi_anachronism_ wrote: »Nefas did a video comparison of eso "tutorial" with ff14's. I was speechless. There is absolutely no excuse for why they can't make a decent one. None. And then their answer is to nerf everything because new players complain about difficulty when the game literally never taught them how to play it. It's embarrassing.
His video trying to raid on U35 was a hard watch, not cool for so many ppl what's happened. The tutorial vid blew my mind though.
To you-- it is "not challenging" to you. And not challenging to a lot of other players, I'm sure, because I'll be soloing a world boss and have someone come along, melt it, and then go running off.
But I see a lot of other players in zone chat asking for help with world bosses, because they can't solo them. I wasn't always able to solo them, either, and I still can't solo some of them. So for you to make a blanket statement that "It is not challenging content" without adding any qualifiers, such as "to me," or "to a lot of players," sort of comes across to me as some of that "thinly veiled nastiness" which you have accused others of, as though you're completely dismissive toward anyone who does find it challenging, as though they don't matter in the slightest. That may or may not be what you intended, but it comes across that way to anyone who does find certain overland content challenging.
Certain. That is the operative word. “Certain” overland content. World bosses make up 1% or so of overland content, 5% at the very outside. Respectfully, to focus on that, while ignoring the 95-99% is the very definition of a straw man.Thank you for clarifying which types of comments you were alluding to, but it seems like both sides of the "vets vs. casuals" divide can suffer from a lack of sympathy toward the other side.
I very strongly disagree. Almost all of us who participate in end game content actively help new players. You would be hard pressed to find an end game player who has not at least one example of mentoring a new player. Most of us have many, many examples - and actively do so constantly. Not only do most endgame players have sympathy for new players but actively spend our time to help make their experience better.
The better word to unpack is empathy. By virtue of every single endgame content consumer having in fact been a new player, every one of them understands what it is like to be in that situation, which makes it very easy to feel compassion for them.
Contrarily, people who have not participated actively in end game content like progression trials must needs imagine and hypothesize at the drives and concerns of those that do. And often attribute negative connotations that do not exist, supported by fictional situations whereby world bosses make up the bulk of overland content and the like.
I mean this respectfully, but indeed my post that you responded pointed out thinly veiled negativity, punctuated with the adage of calling a spade a spade. And so to infer that I or others share said negativity, by presenting a thinly veiled fallacy (that world bosses make up overland content) - it goes right to the heart of what I am getting at. A penchant quite a number of folks on this forum have for pretending a spade is a rake in order to utilize end game content consumers as a foil, when all along they are there to help.
I wonder….did you feel thankful to the person who came along and helped with the world boss? Or did you have a negative reaction? That is a rhetorical question, but I submit some folks deeply resent that sort of thing, even though it helped them and the other person was in fact trying to be helpful. Some of those sort of folks are active posters here, and are driven by that inexplicable agenda.
I have never, not once in ESOs history, found in game a person who resents new or casual players. Not once. But I have however found quite a bit of resentment towards endgame players by a handful of casual players. And those are the folks that are universally thought poorly of once people see them for what they are, because they truly are toxic, and certainly create angst everywhere they go.
SeaGtGruff wrote: »
To you-- it is "not challenging" to you. And not challenging to a lot of other players, I'm sure, because I'll be soloing a world boss and have someone come along, melt it, and then go running off.
But I see a lot of other players in zone chat asking for help with world bosses, because they can't solo them. I wasn't always able to solo them, either, and I still can't solo some of them. So for you to make a blanket statement that "It is not challenging content" without adding any qualifiers, such as "to me," or "to a lot of players," sort of comes across to me as some of that "thinly veiled nastiness" which you have accused others of, as though you're completely dismissive toward anyone who does find it challenging, as though they don't matter in the slightest. That may or may not be what you intended, but it comes across that way to anyone who does find certain overland content challenging.
Certain. That is the operative word. “Certain” overland content. World bosses make up 1% or so of overland content, 5% at the very outside. Respectfully, to focus on that, while ignoring the 95-99% is the very definition of a straw man.Thank you for clarifying which types of comments you were alluding to, but it seems like both sides of the "vets vs. casuals" divide can suffer from a lack of sympathy toward the other side.
I very strongly disagree. Almost all of us who participate in end game content actively help new players. You would be hard pressed to find an end game player who has not at least one example of mentoring a new player. Most of us have many, many examples - and actively do so constantly. Not only do most endgame players have sympathy for new players but actively spend our time to help make their experience better.
The better word to unpack is empathy. By virtue of every single endgame content consumer having in fact been a new player, every one of them understands what it is like to be in that situation, which makes it very easy to feel compassion for them.
Contrarily, people who have not participated actively in end game content like progression trials must needs imagine and hypothesize at the drives and concerns of those that do. And often attribute negative connotations that do not exist, supported by fictional situations whereby world bosses make up the bulk of overland content and the like.
I mean this respectfully, but indeed my post that you responded pointed out thinly veiled negativity, punctuated with the adage of calling a spade a spade. And so to infer that I or others share said negativity, by presenting a thinly veiled fallacy (that world bosses make up overland content) - it goes right to the heart of what I am getting at. A penchant quite a number of folks on this forum have for pretending a spade is a rake in order to utilize end game content consumers as a foil, when all along they are there to help.
I wonder….did you feel thankful to the person who came along and helped with the world boss? Or did you have a negative reaction? That is a rhetorical question, but I submit some folks deeply resent that sort of thing, even though it helped them and the other person was in fact trying to be helpful. Some of those sort of folks are active posters here, and are driven by that inexplicable agenda.
I have never, not once in ESOs history, found in game a person who resents new or casual players. Not once. But I have however found quite a bit of resentment towards endgame players by a handful of casual players. And those are the folks that are universally thought poorly of once people see them for what they are, because they truly are toxic, and certainly create angst everywhere they go.
It almost sounds like you want to exclude world bosses from overland content because you don't think it makes up enough of a percentage. If you want to talk about the majority of overland content, then say "the majority of overland content." When you use a blanket all-encompassing term rather than clarifying that you aren't referring to all of it, the implication is that you are referring to all of it.
I do question your percentage, though. How did you calculate it? Was it based on the amount of a zone's surface area? If so, then the rocks and trees make up a larger percentage of overland content than the world bosses do. Except I don't see any daily quest givers in the zones handing out jobs to go deal with troublesome rocks and trees. They don't ask you to go kill the overland mobs, either. No, they ask you to go do a delve, go kill a world boss, and maybe (depending on the zone) take care of a "world event" such as a harrowstorm or dragon, or do some other zone-specific job like recover Ashlander relics. So if you look at world bosses in terms of overland content that players are encouraged to engage in day after day, by virtue of a zone's daily repeatable quests, they make up a lot more than 1% of the overland content.
When you ask me whether I ever felt thankful toward players who came along and helped me with a world boss, is that meant as a rhetorical question that you believe you already know the answer to? Yes, I was grateful for players who helped me kill a world boss that I couldn't solo. No, I don't feel particularly grateful toward clearly-OP players who come along and melt a world boss that I'm in the midst of soloing. On the other hand, if I'm soloing a world boss and other players join in without melting it in mere seconds, I tell everyone "gg" after we all finish off the boss together. And if I see someone ask for help with a world boss in zone chat, I go to help them if I'm not too busy with something else-- not because I want their gratitude, but because I want to help them have fun.
And that last word, "fun," is exactly why I don't feel particularly grateful toward an OP player who comes along and melts a boss that I was soloing-- because they just ended my fun prematurely. I don't fight world bosses just for daily quest rewards, or for zone gear drops, although of course I sometimes do it for those rewards. But most of the time I do it because I have fun engaging in a fight that isn't over in a few seconds. I would fight them even if there were no rewards, because to me the fight is a reward in itself. I don't want the fight to go on forever, but I don't mind if it goes on for a long time as long as there are real opportunities for me to slip up and die. For example, I don't enjoy troll bosses that constantly regenerate their health, since the "fight" boils down to damaging their health faster than they heal, which is tedious and boring to me. But a boss that takes a long time to kill because it spawns waves of adds that must be dealt with, and that attacks you in ways that need to be dodged or blocked or interrupted, is a lot more fun to me because I'm not just bashing away on it like it's a test dummy.
You suggest that I'm concocting some sort of fictional strawman argument. I suggest that you seem to be marginalizing any sort of overland content that doesn't fit into your "overland is not challenging" narrative. And I repeat what I said-- it might not be challenging to you, but that doesn't mean it isn't challenging for anyone. And when you make a sweeping generalization like that without qualifying it, and seemingly without allowing for any exceptions-- and even going so far as to suggest that any exceptions which someone mentions is just a strawman argument-- you are essentially belittling any players who do find any challenges in overland content.
I feel like I need to amend my prior statement. After running both vCR and a vet HM dungeon, things are far worse than just having my damage halved in vKA. Now I worry if the game is worth playing in its current state and I fear for PUGs (something I used to love doing).
With more time spent, I've gone from thinking, "No problem, we will get those gains back" to questioning what I should do going forward. Given what this community means and has meant to me that's not a small statement.