How did this make the game better for players to play?
I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.
How did this make the game better for players to play?
I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.
They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.
How did this make the game better for players to play?
I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.
They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.
https://steamcharts.com/app/306130
this may be why , mind you this is JUST FROM THE STEAM VERSION OF ESO , be curious to see the console #s and the client without a secondary launcher (like through steam).
average player count=13,807.9 player gain - -2,354.1 gain % -14.57%
14.57% may seem small , and again this is just the steam version of the game , id be curious to see the #s from ALL , as well as active ESO+ subs. because right now the radio silence says they lost alot more than they thought they were going , thinking itd just be the top 1% players the update was doing nerfs over (despite that this affects ALL players , not just the top 1%). shame they went this way , they lost alot of trust over this and likely will never gain it back (can imagine now that microsoft owns bethesda....complaints are likely being spread to microsoft about this and this will come raining down from higher up, and yes im aware my post will likely get deleted as theyve been censoring alot justifying it as "bashing" , just further harming their reputation , silence and silencing is very damming for PR.)
xiphactinus wrote: »
I've been running into a few wardens in imp city and they are slapping hard this patch in pvp, So I rolled one and it would seem they got some good buffs so worth a shot for pvp for sure.
SilverBride wrote: »
SilverBride wrote: »
I am just saying that no one can speak for someone else's experience. Saying "This update has ruined the game for the casual player." isn't accurate because it hasn't ruined the game for all casual players. The reason I can say this is because I and others have posted that our experience hasn't changed.
SilverBride wrote: »I am just saying that no one can speak for someone else's experience. [...]
Elvenheart wrote: »I second this. I’m so tired of reading blanket statements on the forums where people try to lend credence to their opinions on something by stating or implying that “everyone” feels the same as they do. That just isn’t true.
I'm a very casual player. U35 hasn't "ruined the game" for me. I had to make a few adjustments, but I'm still able to play just fine.
No one speaks for everyone, certainly not me.
SilverBride wrote: »
UnabashedlyHonest wrote: »SilverBride wrote: »
You've repeatedly posted that you don't run trials, don't PvP, don't run hard mode dungeons and don't play end game content.
Very few changes to combat will have any effect on players that don't participate in any significant combat.
SilverBride wrote: »The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.
However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.
AuraoftheAzureSea wrote: »SilverBride wrote: »The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.
However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.
What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.