we don't pull 50+ hours/week at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.
nightstrike wrote: »Literally, anything reassuring would be awesome right about now. Even, "Hey folks, as mentioned we are still working on a detailed Q&A for you who are invested in this direct discussion, as well as the greater ESO community. We're hoping to get that to you very early next week. The devil is in the details! Until then, here are a few things we want to let you know about the upcoming AWA changes that will hopefully set minds at ease from both sides of this debate.."
The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.
I dunno, to me, the silence is just par for the course. ZOS doesn't really have a habit of communicating their thoughts. They shove things through without listening or responding to feedback with every major PTS change, so I don't see this being much different.
How often is there something other than silence? 3, maybe 4 times in the history of the entire game?
But they actually went out of their way with the AWA feedback to tell us they were reading it and "considering" it. They never use those kind of words on things they are 100% determined to push through. And they bought themselves time by stating that they were preparing a Q&A for us at some indefinite point in the future, rather than addressing our concerns outright.
So there's still hope that they will make the right decision and cancel, or at least postpone the implementation as it currently is.
How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
So yeah, people DO manually set stop watches, even without account wide achievements.
I'm on console champ
silvereyes wrote: »Nobody was talking about tracking elapsed time during the fight. You are tilting at windmills here.How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
nightstrike wrote: »If one of them gave me this AWA as a deliverable, first, I would blame myself for letting it get this far. But second, we would table the project and conduct a kind of after action review to figure out what in the world happened. At no time would I expect that anyone would feel proud of the results. I do not give out participation trophies.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
SerafinaWaterstar wrote: »Can someone please explain to me why being one kind of completionist is ok (account wide achievements) but being another (individual character achievements) is not?
And @Zezin
being able to experience the game through other characters while at the same time not invalidating all the work I've previously done.
But you won’t be able to do that. As has been repeatedly explained and referenced. You other characters will have already done it all if you have done it once.
And sorry but your inability to monitor & control your own time in the game does not merit such a drastic redesign.
We were talking about how self-motivation and a number on a stopwatch aren't as motivating as an official achievement popup from the game.silvereyes wrote: »Nobody was talking about tracking elapsed time during the fight. You are tilting at windmills here.How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
Then what do stopwatches have to do with it otherwise? [snip] explain what other use stop watches have while doing a trifecta on anotehr toon, if not to track for the speed run achievement?
[edited for minor baiting]
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me. The reason I'm ok with motifs and recipes being excluded is because those are not achievements, those are crafting knowledge and are also links with the market. As for skill points I feel like they should be acc wide too but that's neither here nor there, as I said they're not achievements per se.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
nightstrike wrote: »
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
nightstrike wrote: »Literally, anything reassuring would be awesome right about now. Even, "Hey folks, as mentioned we are still working on a detailed Q&A for you who are invested in this direct discussion, as well as the greater ESO community. We're hoping to get that to you very early next week. The devil is in the details! Until then, here are a few things we want to let you know about the upcoming AWA changes that will hopefully set minds at ease from both sides of this debate.."
The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.
I dunno, to me, the silence is just par for the course. ZOS doesn't really have a habit of communicating their thoughts. They shove things through without listening or responding to feedback with every major PTS change, so I don't see this being much different.
How often is there something other than silence? 3, maybe 4 times in the history of the entire game?
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
lots of people are confusing achievements with that.
Edit: I also feel that leaving this for add-ons to implement is a poor choice, not only does it exclude anyone on console but it also relies on a source outside of the game to maintain it.
Dark_Lord_Kuro wrote: »SilverBride wrote: »Marcusorion1 wrote: »" One Tamriel " must not become " Tamriel Once ".
" Play it your way " must not become " Play it your way ( the first time, after that not so much ) "
This sums it up perfectly.
It would if the change actually stopped you from playing but as of now to my knoledge less than 10 quest are not replayable and i think tose arent intended and may be one of the bugs that gina mentionned to be fixed by launch
nightstrike wrote: »lots of people are confusing achievements with that.
We aren't confused. We just treat characters as separate entities. They haven't achieved anything until they do.
I personally extend this to having characters that represent really achieving something vs characters that are present when something happens. For instance, walking too close to a world boss and accidentally "achieving" it because someone else killed it. I have a character for which I don't care about those and one for which I do.Edit: I also feel that leaving this for add-ons to implement is a poor choice, not only does it exclude anyone on console but it also relies on a source outside of the game to maintain it.
I agree in principle, but we already have addons that make the entire UI usable. Have you ever tried crafting without addons? Or using the guild store? Or a million other things... once you do, it's really hard to go back to the vanilla UI.
The game itself has tied achievements and character tracking together for 8 years. This isn't a matter of confusion. It's how the game is designed.I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
I get it, I do honestly and I've said so before , I'm in favor of there being separate character tracking but lots of people are confusing achievements with that.
silvereyes wrote: »The game itself has tied achievements and character tracking together for 8 years. This isn't a matter of confusion. It's how the game is designed.I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
I get it, I do honestly and I've said so before , I'm in favor of there being separate character tracking but lots of people are confusing achievements with that.
If the developers want to redefine ESO achievements to be the account-wide, single-use badges that other games have, step number one needs to be developing new tracking features. Anything less constitutes removing an essential feature for a lot of people.
For an RPG, character tracking isn't expendable.
I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
silvereyes wrote: »The game itself has tied achievements and character tracking together for 8 years. This isn't a matter of confusion. It's how the game is designed.I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
I get it, I do honestly and I've said so before , I'm in favor of there being separate character tracking but lots of people are confusing achievements with that.
If the developers want to redefine ESO achievements to be the account-wide, single-use badges that other games have, step number one needs to be developing new tracking features. Anything less constitutes removing an essential feature for a lot of people.
For an RPG, character tracking isn't expendable.
This:I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
Dark_Lord_Kuro wrote: »nightstrike wrote: »Please do not roll this out as currently designed. Send it back to the drawing board and account for the fact that there are people, myself included, who do not want this feature at all.
Perhaps try monetizing it like with skill points. Charge crowns to insta-get the achievements.
Now nobody will want it
What about the reverse pay to keep it character bound? Less fun, yeah thats what i taught
Now, the question of course would come... why couldn't the Crown Store item be remove progress or opt out instead of requiring people to apply the progress, and the answer to that is - it's much harder to clear data than it is to apply it. Philosophically it's fine (with me at least) if you wanted the "burden" of choice to be on the people who want to track character specific data, but programmatically I don't think it's practical. All of the current Crown Store things now, like the way skyshard purchases work, look to what's unlocked on the account and ADD to a specific character. Therefore I think applying that concept to achievements would best align with how things work today.
alberichtano wrote: »silvereyes wrote: »The game itself has tied achievements and character tracking together for 8 years. This isn't a matter of confusion. It's how the game is designed.I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
That's the bad thing which caused this thread!
Since there are Addons on PC that provide some kind of account-wide overview, I don't think it should be too hard to provide AwA while preserving character-based progress as well.
The current implementation might be 'unusual' compared to other games, but 'adjusting' it to other games is not a fix when data is wiped that represents large effords that players put in.
I get it, I do honestly and I've said so before , I'm in favor of there being separate character tracking but lots of people are confusing achievements with that.
If the developers want to redefine ESO achievements to be the account-wide, single-use badges that other games have, step number one needs to be developing new tracking features. Anything less constitutes removing an essential feature for a lot of people.
For an RPG, character tracking isn't expendable.
This:I think this change will be a good for the health of the game overall, while having players replay content might be good for an engagement metric it can also lead to a burn out.
Sorry, but I really just don't get it. Who or what forces anyone to replay any content if he/she doesn't want to?
And what part of this 'change' saves anyone from that 'forced' replay?
Seriously, I just don't see it. Since all achievements related to skill points seem to be excluded, what's the difference between starting a new char with and without AwA, except some titles which are (my personal opinion) completely meaningless for progressing in the game?
I really don't know so please explain to me what I am missing.
EDIT: I'd understand if we'd be talking about 'mount'-abilities, maybe motif-knowledge or skillpoints, but as far as I understood it, none of these things are affected by AwA.
Achievements represent the overall completion of the game, it might not make sense for people who don't care about completionism bit it does to me.
Same here, but that's exactly why I want to keep achievements tracked on character-level.
I'm not against AwA in general, but the current implementation kills the way players currently can track what parts of the game have been completed by each of their characters.
We're basically aiming for the same goal ('completition overlook'), just on another level of detail. These don't have to exclude each other, but in the current implementation they do, and in my opinion ZOS should develop a solution that satifies both groups of players instead of wiping the detail-data in which one of the groups has invested energy and time over years to satisfy the other group.
I feel like this is mostly due to a poor implementation when the game was launched, achievements should track player progress while character progress should be tracked with a journal/log, instead we have this weird achievement system. When I think about it it feels more like they're fixing it and bringing it in line with other games, the only problem is that it's getting rid of the character tracking.
Not even sure why it is so important to "bring it in line with other games"? Fepp other games! What is the point of having a hundred different games if they are all trying to be the same game anyways? Isn't the very point of having hundreds of games exactly that they are all different, for better or worse? This conformity-mania is troubling, to say the least.