No the assessment was good, I WANT to use multiple characters depending on the situation and or how I want to play at a specific time saying one group can just use one character is pointless you could also say that there would be nothing wrong with AwA because the people against it can just have a single character and avoid that problem.
They completely reset the achievement objectives ... leaving my test character in an inconsistent state on PTS.tomofhyrule wrote: »Here's a question to test for our EU friends now that they've done this:
Do you have a museum achievement where one character got it and another didn't? If you've logged into PTS last week, that achievement should have popped for your account, even on the character that didn't get it. If you first log on this week, character B should still have the achievement locked.
So what if you take your account that logged in last week and noticed that B got it account-wide, and now log on this week. Does 'B' still have it?
I don't think they recopied the server, so progress should have been consistent across both weeks. But if B had it last week (because of account) and not this week and they can now go find the parts, that suggests that the character progress is still stored, even if we can't see it.
...which means at least for PC friends, someone may be able to get an addon to see that progress again.
Then they were talking about "tracking elapsed time during the fight". Why say that they weren't and then accuse ME of "tilting at windmills" when it is exactly what they were talking about.silvereyes wrote: »We were talking about how self-motivation and a number on a stopwatch aren't as motivating as an official achievement popup from the game.silvereyes wrote: »Nobody was talking about tracking elapsed time during the fight. You are tilting at windmills here.How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
What, we have to manually start setting stop watches?
The new norm is, "I think I did it? Oh well, close enough" *pats self on back*
It's weak. It's a shadow of its former self.
And yes, once I've gotten all the achievements I would stop playing a game....
Then create a new character and start all over again. Fresh. Nothing carried over.
...People already use stop watches, though?
This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
Then what do stopwatches have to do with it otherwise? [snip] explain what other use stop watches have while doing a trifecta on anotehr toon, if not to track for the speed run achievement?
[edited for minor baiting]
Think of it like this. In the US, we have this thing in primary school called the, "Presidential Fitness Award," an achievement-like system that attempts to motivate children to do their best in physical education class. One of the criteria for getting the award is to run a mile in under 7 minutes. Nobody except the instructor is out there with their own stopwatches. The ones that care just do their best, move as efficiently and consistently as possible, and hopefully when the get to the end, they've met the criteria and get the award.
ZOS removing speed run achievement popups for second characters would be like removing the teacher and the award from this scenario. Sure, there might be a handful of kids that are self-motivated enough to remember the award from last year and want to challenge themselves to do it again and bring their own equipment, but they would be in the vast minority. Without the award at the end, most people just won't care enough to bother.
silvereyes wrote: »They completely reset the achievement objectives ... leaving my test character in an inconsistent state on PTS.tomofhyrule wrote: »Here's a question to test for our EU friends now that they've done this:
Do you have a museum achievement where one character got it and another didn't? If you've logged into PTS last week, that achievement should have popped for your account, even on the character that didn't get it. If you first log on this week, character B should still have the achievement locked.
So what if you take your account that logged in last week and noticed that B got it account-wide, and now log on this week. Does 'B' still have it?
I don't think they recopied the server, so progress should have been consistent across both weeks. But if B had it last week (because of account) and not this week and they can now go find the parts, that suggests that the character progress is still stored, even if we can't see it.
...which means at least for PC friends, someone may be able to get an addon to see that progress again.
Sorry, but this was some manual database operation on the achievement id. Doesn't look like any sort of elegant rebuild of the achievement based on some hidden character-scoped achievement data that was being tracked before.
Edit: an interesting note: all the other instruments are now gone from the museum, though I collected all but one on the pictured character on PTS last week. So the first instrument is being placed by the completion of a quest, and the rest appear to be associated with the achievement objectives.
Edit 2: The one new character that I created last week that couldn't start the Bards College quest after I completed it on the other characters can now pick up the quest.
The characters that completed the quest line last week all show only a single instrument (Petraloop) in the museum, and none of them have the achievement, but Leiborn is located for them in the amphitheater out back and says "You have done the Bards College a great service."
Even if this is a unique situation due to the retcon on PTS, this is still a prime example of what people mean when they say the change is destructive. If you try to back out without the backing data, things get weird.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
So much this. I think a failsafe / continued logging of character achievement progress, even if it isn't displayed, is the number one priority, even before fixing bugs.Wouldn't it be prudent to make sure there was a failsafe in place first? Because once they pull the trigger on this, that'll be the reality.
Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
I think a lot of people like those grindy quests.Instead of making the museum achievements character specific, can we just have the music boxes and robot parse dummy put into an achievement vendor for an exorbitant amount of gold instead? Give us a free one after getting the achievement the first time, but let us just buy extras instead of keeping this grindy system in place.
silvereyes wrote: »I think a lot of people like those grindy quests.Instead of making the museum achievements character specific, can we just have the music boxes and robot parse dummy put into an achievement vendor for an exorbitant amount of gold instead? Give us a free one after getting the achievement the first time, but let us just buy extras instead of keeping this grindy system in place.
Still, I like the idea of letting people buy multiples on the achievement vendor for gold after the first time it's collected.
I’ve already left. I logged in once, for a couple seconds, since the first PTS patch. I logged into EU to delete all my characters there. NA characters still exist but I won’t play any of them because I’m not letting this implementation of AwA touch any of my characters. ESO+ has been canceled.
I was talking with my partner about how long I’ve been playing and breaks I’ve taken. I wanted to check on when a character had been started and then gotten one specific achievement. With how AwA is implemented, I will no longer be able to see any of this. For any character.
Too soon to burn bridges. Set the charges and ready the orbital nukes, sure, but too soon to press the button. ZOS still has some time to abort landing and go around. Not much time, and I don't expect that they will, but they do have to be given the chance.
There's still three weeks left until launch one week more of significant PTS fixes. There's a small an almost nonexistent chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.silvereyes wrote: »I think a lot of people like those grindy quests.Instead of making the museum achievements character specific, can we just have the music boxes and robot parse dummy put into an achievement vendor for an exorbitant amount of gold instead? Give us a free one after getting the achievement the first time, but let us just buy extras instead of keeping this grindy system in place.
Still, I like the idea of letting people buy multiples on the achievement vendor for gold after the first time it's collected.
No time to scrap and work on some new AWA system like that imo. ZOS has bigger fish to fry this year like Cyrodiil performance updates/events (now that they know the problems to be fixed), year long releases, & 2023 content.
tomofhyrule wrote: »Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
Can you guarantee that there won't be another issue like the museums that none of us have found yet? How will ZOS fix it then? There won't be any character data to recopy over, which means that their only choices are to reset the quest/task for the entire server or roll back the servers all the way to the U33 patch.
How would you feel if you logged on one day and you got a system message - "Because of an issue with achievements, all characters need to redo the Main Quest from the beginning."
Wouldn't it be prudent to make sure there was a failsafe in place first? Because once they pull the trigger on this, that'll be the reality.
This is maybe the most replied to thread in PTS?
It has to be up there.
silvereyes wrote: »This is maybe the most replied to thread in PTS?
It has to be up there.
Not yet, but it's on track. We're coming for you, Feburary 2016 "Feedback Thread on Templars"!