Quest Mode For Dungeons

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
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  • Ghanima_Atreides
    Ghanima_Atreides
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    Yes, I like this idea and want to get into the story
    Yes, a million times yes!

    Also, for the people commenting that normal mode is already story mode, maybe for (most of) the basegame dungeons that approaches reality. That is NOT the case in many DLC dungeons, I personally have been in a group which could not complete one of the newer ones.
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  • xclassgaming
    xclassgaming
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    Yes, I like this idea and want to get into the story
    They should do it so it's basically the same diffuculty as a delve. But the bosses don't drop gear sets, instead just random crap gear so you cannot farm it for sticker book and you don't get the skill point etc if you complete the quest.

    That's how i would do it, so story mode players can learn the story whilst also having a incentive to use the group finder and do it in social play too.
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  • RicAlmighty
    RicAlmighty
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    Yes, I like this idea and want to get into the story
    I think this would be a good addition. Have "Delve Level" rewards for it so that you get something at least, but nothing that would be found in the actual dungeon run. Let more players enjoy the content, especially since a lot of these are DLC. I would assume Zos wants players to actually see these, yes?
    Content Pass is not the answer. It is a question, the answer is No.
  • Gaebriel0410
    Gaebriel0410
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    Yes, dungeons need a solo story mode, with their quests being repeatable in that mode (no rewards of course, for obvious reasons).

    I'd take it a little further even and say dungeons also need an exploration mode, as in an entirely empty dungeon (accessible as a group, preferably max size).

    The dungeons in this game are gorgeous, and sometimes you just wanna take screenshots, explore, or use a place as a location for a RP adventure without having to clear the place first. I believe Final Fantasy and some other games have a similar mode.
  • Tornaad
    Tornaad
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    Yes, I like this idea and want to get into the story
    opaj wrote: »
    I'm not reading the entire thread, so apologies if I'm repeating what's already been said. Just wanted to share another player experience here.

    I mainly play ESO for the story. Even if the Dungeon DLCs aren't integral to the year-long stories, they're still part of it. I'm just barely good enough at this game to solo most of the newer DLC dungeons on normal mode, so I play through the story on my own until I hit a wall. At that point, I PUG and speed-read the rest of the quest.

    It works, I guess? But I don't get to enjoy the story the same way as I do the normal zone quests. And forget about even touching the trial stories. Since the trials seem to be pretty standalone, I don't mind missing those too much, but the dungeons being part of the main story is a little bit of a bummer.

    I'm basically at the same point. I have noticed that you can get most of the important story (at least close enough to fill in most of the blanks) by simply sticking around at the end but even though I can do that, I still want to be able to properly experience the story.
  • Arunei
    Arunei
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    Other, leave your idea below
    So long as Skyshards, Transmutes, and loot/drops aren't part of it (since those should be limited only to normal runs) then there should totally be an option for Story Mode. Everyone saying "But normal dungeons are easy" aren't considering that's exactly the problem.

    People who can solo these dungeons are blasting through them at the speed of light without any regard for someone in their group who might need to do the quest, because they care more about their random daily experience and Transmutes than actually, you know, working with their group. And yes, there are plenty of people who will wait for someone who needs the quest, but there are just as many who won't.

    Normal dungeons being easy doesn't make this less of a problem and in fact only makes it worse. Remove the normal rewards (exp, loot, etc), make the dungeons on par with public delves in terms of difficulty so people can solo them, and bam, people can enjoy the story, explore the dungeon, and turn in quests without having to run the dungeon over and over because their team wouldn't give them the time of day.

    Also, I say this as someone who's coming up on 1.4k CP and can solo quite a number of dungeons myself, including a few DLC ones.
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  • Snamyap
    Snamyap
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    Other, leave your idea below
    I haven't really run into any dungeon where the mobs or bosses were too difficult on normal. But a lot of dungeons have mechanics that make it impossible to solo. Get rid of those on normal and I'd be happy. In general I don't feel they should be easier, having something to aspire to is a good thing. Nice progression from delves to public dungeons to vanilla group dungeons and finally dlc dungeons.
    Edited by Snamyap on January 13, 2022 6:19PM
  • SammyKhajit
    SammyKhajit
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    Yes, I like this idea and want to get into the story
    Quest mode or story mode are both good with this one.

    Thanks @ZOS_Kevin for passing on the feedback.
  • ajkb78
    ajkb78
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    No, I dont like this idea(please comment why)
    Zuboko wrote: »

    There are some dungeons that even on normal difficulty, have mechanics that make it so you cannot complete the dungeon.

    That's what I said.
  • LashanW
    LashanW
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    Yes, I like this idea and want to get into the story
    Even base game dungeons have fairly interesting stories, but so few people actually get to experience them. Seems like a waste. Even more so because these quests are not repeatable.

    I can solo most dungeons but can't do a few because of pressure plates, levers and one-shot pin mechanics. Really wish companions could help with these, but they seem to be as dumb as my sorc pets. (I know psijic ultimate can help with pin mechanics but it's such a hassle to level a character without doing any dungeon quests AND max out the psijic skill line)

    But story mode shouldn't drop any group content gear or skill point.
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  • etchedpixels
    etchedpixels
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    Other, leave your idea below
    I'm not bothered either way although I think it would be hard to make it work. A lot of the problem is really more around group building. A groupfinder that grouped similar levels or grouped quest people together would solve so much of it.

    Imperial City on the other hand *really* really needs a story mode with no telvar, no PvP
    Too many toons not enough time
  • Integral1900
    Integral1900
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    Yes, I like this idea and want to get into the story
    Love the idea.

    Strip out all the loot, experience points and the skill point, then set everything to public dungeon difficulty.

    Maybe I’ll finally get to find out what the plot in some of those dungeons is where the mechanics require a minimum of two people.

    I’ve tried for years to get story groups running but even if you tell people they’re joining a story group there’s always somebody who clicks through all the dialogue and runs off or just runs off and despawns the NPC
  • undecidedpsn
    undecidedpsn
    Soul Shriven
    No, I dont like this idea(please comment why)
    I'm going to repeat what I said on Twitter here: The only dungeons that you can't already do that in are ones with lockout mechanics (pressure plates, levers, synergy attacks) that would need to be altered. Others that don't have those mechanics are easy to solo and take your time with, especially on normal. I've done it myself with base game and dlc dungeons. It's really not difficult if you know how to play your toon.
  • Jusey1
    Jusey1
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    Yes, I like this idea and want to get into the story
    We do need some sort of quest mode, yeah. Other players can break the quest of a dungeon by speedrunning too fast or forcibly fail a specific part of the quest because it is faster that way... For example, Wayrest Sewers quest can break if you kill the final boss outside of the quest's circle, which some speedrunners will do by just forcing the boss to come join with the trash mobs up front and fight her there.

    Another annoying part is when you're playing a character who wants to be a hero and save people while doing Ruins of Mazzatun. There's a section where you suppose to save the Elders, which can easily be done but someone who isn't on the quest will just purposely fail all attempts by smashing their interact button to speedrun through that section, making people on the quest fail that specific objective (it doesn't fail the quest at least, but some players like myself may want to actually save them)...

    These kind of issues is why I started soloing all dungeons I can so I can get their respective quests done properly and in the way I want to... So either we need some sort of Quest Mode or you can only randomly queue for dungeons you have already done the quest for to hopefully help avoid this issue.
  • endgamesmug
    endgamesmug
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    Yes, I like this idea and want to get into the story
    Normally i wouldnt care at all honestly, i grind everything get the gear get the points move on. But this got me thinking, i think the last time i followed a dungeon story was darkshade 1 2016, so i actually have no idea what sort of story is going through anywhere. At that time i was introduced to dungeon rushing by friends at the time and became the fun thing to do from that point onwards. Bit tragic yeah sure but in turn makes this idea great for us solo players, who can only get the group experience via finder 😀
  • tomofhyrule
    tomofhyrule
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    Other, leave your idea below
    Regarding the "listening to the quest issue now. I run random normals on 8 characters along with a friend. First thing we do as we enter the dungeon is say hello to the group chat. You know what answer we get most of the time? Silence. We have no issue waiting for a player to listen to the quest or ask for advice. Hell we even rp sometimes or check the amazing environment design while we wait. But usually people don't speak and get carried around like a sack of potatoes.

    It's good that you're able to find people who will do that. I know that it's not common to get random PUGs to be okay with going slowly.

    I was with a friend on stream yesterday and we were taking a new player through nBDV. Still, we needed a fourth since we wanted to show our new friend the secrets as well. It was at a weird time of day so we didn't have many guildies online so we pugged a healer. We all said hi, and that we wanted to do the secrets. The healer said nothing, messed up my pulls since they sped through the courtyard, and then dropped when they saw that the other three of us weren't moving from the plates. A second healer and a third both dropped once they got in and saw us waiting at the plates. We finally got a new healer who didn't even know about the secrets so we could show them as well.

    Point is, "just join a guild!" and "just speak up in chat!" aren't magic solutions to all problems. Some people are considerate enough to do so. But many... aren't.

    Now that I've 'git gud' enough to be able to solo these, it'd be nice to see the stories I've forgotten about. At least the new DLC ones are doing most of the story as voiceovers so you don't lose the dialogue, but many of the basegames have their dialogue forever lost after that point. I shouldn't have to go rely on a fansite to find out why Keeper Voranil (who hums off-key) is all of a sudden a boss enemy when I saved him before. I'd like to see it in game even just for fun.
  • Wolfkeks
    Wolfkeks
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    Other, leave your idea below
    Generally, it's a nice idea for people who want to complete the story. :)
    There just needs to be a consensus about whether it should be repeatable if people should get gear, and what needs to be done about certain mechanics that would prevent a solo player from completing the dungeon (maybe they could add an NPC for pressure plates and such?).
    I would have no problem for them to be adding this for just the story without the loot so it doesn't get abused. Might even bring the peeps who avoid dungeons to the dungeon finder because they liked the story and want to repeat it with friends.
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  • ShalidorsHeir
    ShalidorsHeir
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    Yes, I like this idea and want to get into the story
    Awesome idea, BUT please keep different difficulty modes like usual dungeons have right now. (Ofc it needs to be downscaled a bit, but other than that just remove mechanics that require more people) Gamers that seek for challenges do exist as well :smiley:
    Edited by ShalidorsHeir on January 13, 2022 7:08PM
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  • Lonestryder
    Lonestryder
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    Yes, I like this idea and want to get into the story
    I have been subscribed since the beginning and have not stepped into a single DLC dungeon...ever. I would also like this story mode, since I have no idea how most of the story lines end.

    I absolutely will not join a group for a dungeon for any reason whatsoever. Even hiding the "best" stuff and the closers to all the lore within group instances will never entice me.

    Make it punitive against the soloer if that assuages the grouper crowd, but I think this mode is long overdue in 2022 gaming.
    Edited by Lonestryder on January 13, 2022 7:17PM
  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Yes! The stories are incredibly interesting. I made a thread about this a while ago and just recently updated it with a new video. It's yet another dungeon I feel would be difficult to do alone to hear the story for many people, as it was difficult for myself and I'm a bit above average in terms of skill (though not an elite player by any means). I also flat out couldn't have done Moongrave Fane alone without Bastian there, as he was essential to the second to last boss.

    I think a Story Mode is badly needed so that players can view these interesting, unique and fun stories for themselves without being rushed through, or feeling the social anxiety that comes with making people wait while you listen to audio.

    https://forums.elderscrollsonline.com/en/discussion/579181/normal-frostvault-storytime-with-bastian-and-why-we-need-a-story-mode#latest

    I made some videos of just listening to the story in a few dungeons (3 of them, Frostvault, Depths of Malatar, Moongrave Fane) and despite combat being heavily edited or deleted entirely, the run time of those videos are about 30 minutes each of just dialogue.

    Who is going to want to make someone else run an additional half an hour on TOP of the combat time it takes, so that they can listen to the wonderful voice acting? Basically nobody.

    Audio in general is bad to share. People who do dungeons together want to socialize, and asking them to be quiet while you listen to an NPC is not great for socializing and having fun. Not to mention you may want to read the lore books in there, which you almost certainly wouldn't have time to do with a group.


    I would personally find the trouble solved with one of these two solutions:

    Make the Companions immune to Boss AOE and let them trigger any multi-person mechanics so that players can do the normal mode alone with the aid of a companion.

    or

    Create a new story mode for the dungeons. This would probably be more work than they'd be willing to do but help the most players.

    The New Story mode would only allow you to do the quest (I think the undaunted exp and skill point should apply. These are time only quests and one time only exp and undaunted exp can be leveled entirely solo in like delves anyway) but would only drop the loot for the zone it is in and NOT the loot for the dungeon itself, if any loot at all. It's also acceptable for it not drop any gear sets whatsoever. NO monster helm, NO random dungeon credit (so no transmutes), NO dungeon sets, NO heavy sacks, NO pledge keys.

    I think by excluding the loot from the table, you would prevent people from avoiding the group version, as most of the reason people go into those dungeons in groups is to farm something or completely a daily. In this way, the group version would still be the superior version of the dungeon with the real rewards, and the story mode can just be focused on getting the quest done while actually listening to it.


    Whichever route you take, I will say that it's a huge impediment to hearing and enjoying these stories that there is no way to solo them with either companions or just an nerfed version of normal. Expecting us to take friends to listen to NPCs talk is simply not realistic, as you'd want to socialize with your friends which is detrimental to listening to audio.
    Edited by spartaxoxo on January 13, 2022 7:15PM
  • pelle412
    pelle412
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    No, I dont like this idea(please comment why)
    I don't need this functionality, but others have said it on forums many times. If it's going to divert resources away from fixing the servers, then I'd much rather ZoS spends their time on that instead of fixing something that can be accomplished by putting together 3 friends and go through the dungeon at a slow pace.
    Edited by pelle412 on January 13, 2022 7:41PM
  • DinoZavr
    DinoZavr
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    No, I dont like this idea(please comment why)
    @ZeroDPS, my answer is definitely No.

    And as you demand explaining that my take is very clear:
    What you want to obtain is, literally, zero-effort gaming.
    This contradicts the very nature of computer games: the most successful ones are challenging enough and reward with a sensation of progression. Needless to say, ESO overland content is far from being any challenging.

    For players who would like to find the harder content matching theirs skills and gear, there are plenty of group dungeons and all of them have different difficulties. Like Fungal Grotto 1 (which is considered to be the easiest one of the bunch) - is designed for FOUR level TEN players (and with One Tamriel scaling it is not hard to solo it on level 20-ish even in a trash gear). There are youtube videos if soloing Eden Hollow 1 with level 6..
    You can solo most of base game 4-men (exceptions are FG2 (pin), WayrestSevers2 (cc), CoH2 (cocoon)) - these can be done duo. You can solo many DLC dungeons, but this requires better skills.

    There are several reasonable approaches to do them dungeons with no rush:
    - get friends and do dungeons in your pace. the game is a MMO, so use it as the MMO: cooperate with friends
    - if you are unable to make friends you can buy a carry. As you are paying, your mercenaries will follow your directions
    - try soloing. There are many creative ways to counter anti-solo bosses like werewolf form in Blackheart Haven, precognition in FG2, companion in CoH2.. etc
    - whine and ask the allmighty game-makers to make you PVE Cyrodiil, immunity in IC, story-mode dungeons..

    Why the later? Some achievements require some careful preparations and really hard work, some achievements might be impossible (like you cannot make a solo trifecta in Rockgrove trial).

    As for "new players" many posters do appeal to - why to deliver everything right from the very start?
    Is not it logical, there are some achievements (example: vMA) that are the real achievements, but not a cakewalk?
    Let them level up and git good. Progression is a good sensation. As well as friendship. All of that resolves the problem:
    friends, carries, getting better. Applying to game-makers instead means (well for me) unwillingness to get friends, carries, getting better, in general - the unwillingness to apply efforts. Do you think that is the right course ?

    Lack of patience and unwillingness to apply any efforts - in my humble opinion this is not what the games are made for.
    Situation now is that harder content is not delivered by itself, but players who seek it - can definitely find what they look for.
    The topic itself looks like a petition to game-makers to further dumb the game down, removing any progression and complexity.
    Nothing personal - you asked for the opinion, and exactly this is my honest opinion.


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  • Lumsdenml
    Lumsdenml
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    No, I dont like this idea(please comment why)
    If you want to do the story, find a group of like minded people and go do the story. We don't need to take development time away from other areas of the game that need attention.
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  • Lumsdenml
    Lumsdenml
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    No, I dont like this idea(please comment why)
    pelle412 wrote: »
    I don't need this functionality, but others have said it on forums many times. If it's going to divert resources away from fixing the servers, then I'd much rather ZoS spends their time on that instead of fixing something that can be accomplished by putting together 3 friends and go through the dungeon at a slow pace.

    Or just one friend and a couple of companions...
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  • MasterSpatula
    MasterSpatula
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    Yes, I like this idea and want to get into the story
    hafgood wrote: »
    Honestly, I'm not bothered by this but understand why some want it. Not worried if it gives the skillpoint and quest reward or not but don't think the mobs / bosses should drop anything.

    And I don't think it should be repeatable, you should only be able to do it on a character that hasn't done the quest, otherwise is has the potential to be farmed as a quick way of completing the sticker book.

    I have to disagree with this wholeheartedly. The main reason I'd want this is specifically because I've done every dungeon multiple times but never got to enjoy the storytelling in many of them. The opportunity to take them at 100% my own pace is something i greatly desire, and frankly I'd much rather to that on my main. Besides that, some players only roll one character.
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  • Fennwitty
    Fennwitty
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    Yes, I like this idea and want to get into the story
    REGARDLESS OF WHETHER SOLOING A DUNGEON IS TECHNICALLY POSSIBLE

    If my character does a random normal and accepts the popup 'Do you want to be on this quest' and takes it because of an accident or they need the skill point at the time -- that's it. The character can never again do the story.

    Doesn't matter that the dungeon is soloable or not -- that character misses out.

    In the current game the only way to re-do a story quest is roll a new character specifically for the purpose of doing dungeon quests.

    Now I have 10 characters total, and it turns out every single one of them had over the course of time completed the 'quest' for Darkshade Caverns 2*. Never was it a slow story group, nor was there really time to think about "If I do the quest now, it's gone forever." As a new player that never crossed my mind.

    Telling me to buy a new character slot with crowns and build up a new character with gear etc. enough to be able to solo any dungeon in the game (which by the way isn't possible due to some mechanics) -- is not a great answer.

    *DS2 is an example, there are others but I don't remember if all my characters have done them. I do know my 'main' characters have completed about every single dungeon in the game though.
    Edited by Fennwitty on January 13, 2022 8:42PM
    PC NA
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    ZOS_Kevin wrote: »
    Hey @ZeroDPS. Thanks for the feedback and thought toward improving the player experience for both new and existing players. We'll keep tabs on the feedback here and pass along the thread for future consideration after more players have been able to share thoughts.

    Thanks and look forward to the feedback!

    hey Kev, thanks for the answer I really appreciate it! Hope with upcoming chapter this will be implemented!!
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    opaj wrote: »
    I'm not reading the entire thread, so apologies if I'm repeating what's already been said. Just wanted to share another player experience here.

    I mainly play ESO for the story. Even if the Dungeon DLCs aren't integral to the year-long stories, they're still part of it. I'm just barely good enough at this game to solo most of the newer DLC dungeons on normal mode, so I play through the story on my own until I hit a wall. At that point, I PUG and speed-read the rest of the quest.

    It works, I guess? But I don't get to enjoy the story the same way as I do the normal zone quests. And forget about even touching the trial stories. Since the trials seem to be pretty standalone, I don't mind missing those too much, but the dungeons being part of the main story is a little bit of a bummer.

    I have 2 ESO accounts first I started playing 5-6 years ago, and I did everything on first account, almost all achievements. BUT I missed the story line. So only for this reason I have bought new account to listen to every single dialogue and quest!
  • Gaebriel0410
    Gaebriel0410
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    Despite what some players seem to think, adding in a story mode will not take away the already existing dungeons, nor the litres of blood sweat and tears the high-effort gamer expended on the long and arduous road to 'gitting gud'.

    What is asked for is quite simply a story mode, so the wicked low-effort carebear gamers get the chance to read the dungeon quest text in peace, without the vaunted champions of Tamriel circlestrafing their way to the utopia of the max efficiency speedrun.
  • adriant1978
    adriant1978
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    ✭✭
    Yes, I like this idea and want to get into the story
    And eso, when it comes to mmos, is already one of the most solo friendly games.

    Slightly off-topic, but I hear this a lot on the forum and I don't agree. As a solo player there is plenty of stuff which is gated behind group content and unavailable to me:
    • Good gear including many meta sets are from dungeons and trials
    • Transmute stones which are needed to change gear traits and use the sticker book come from dungeons (or PvP)
    • Monster helms drop exclusively in veteran dungeons

    and, to get back on-topic, there is also story gated behind dungeons since these year long arcs became a thing, hence the topic of this thread.

    Now before anyone accuses me of being entitled, I am not saying that I necessarily deserve any of these things except the story. I'm just disagreeing with the widespread belief that ESO is super solo friendly. I wouldn't personally call it such compared to other MMOs I play.

    Edited by adriant1978 on January 13, 2022 8:59PM
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