I'm not reading the entire thread, so apologies if I'm repeating what's already been said. Just wanted to share another player experience here.
I mainly play ESO for the story. Even if the Dungeon DLCs aren't integral to the year-long stories, they're still part of it. I'm just barely good enough at this game to solo most of the newer DLC dungeons on normal mode, so I play through the story on my own until I hit a wall. At that point, I PUG and speed-read the rest of the quest.
It works, I guess? But I don't get to enjoy the story the same way as I do the normal zone quests. And forget about even touching the trial stories. Since the trials seem to be pretty standalone, I don't mind missing those too much, but the dungeons being part of the main story is a little bit of a bummer.
There are some dungeons that even on normal difficulty, have mechanics that make it so you cannot complete the dungeon.
Ash_In_My_Sujamma wrote: »Regarding the "listening to the quest issue now. I run random normals on 8 characters along with a friend. First thing we do as we enter the dungeon is say hello to the group chat. You know what answer we get most of the time? Silence. We have no issue waiting for a player to listen to the quest or ask for advice. Hell we even rp sometimes or check the amazing environment design while we wait. But usually people don't speak and get carried around like a sack of potatoes.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I don't need this functionality, but others have said it on forums many times. If it's going to divert resources away from fixing the servers, then I'd much rather ZoS spends their time on that instead of fixing something that can be accomplished by putting together 3 friends and go through the dungeon at a slow pace.
Honestly, I'm not bothered by this but understand why some want it. Not worried if it gives the skillpoint and quest reward or not but don't think the mobs / bosses should drop anything.
And I don't think it should be repeatable, you should only be able to do it on a character that hasn't done the quest, otherwise is has the potential to be farmed as a quick way of completing the sticker book.
Hey @ZeroDPS. Thanks for the feedback and thought toward improving the player experience for both new and existing players. We'll keep tabs on the feedback here and pass along the thread for future consideration after more players have been able to share thoughts.
Thanks and look forward to the feedback!
I'm not reading the entire thread, so apologies if I'm repeating what's already been said. Just wanted to share another player experience here.
I mainly play ESO for the story. Even if the Dungeon DLCs aren't integral to the year-long stories, they're still part of it. I'm just barely good enough at this game to solo most of the newer DLC dungeons on normal mode, so I play through the story on my own until I hit a wall. At that point, I PUG and speed-read the rest of the quest.
It works, I guess? But I don't get to enjoy the story the same way as I do the normal zone quests. And forget about even touching the trial stories. Since the trials seem to be pretty standalone, I don't mind missing those too much, but the dungeons being part of the main story is a little bit of a bummer.
Ash_In_My_Sujamma wrote: »And eso, when it comes to mmos, is already one of the most solo friendly games.