Solo-able Dungeons with companions via a new "Story Mode"?
Sure sign me on.
I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
spartaxoxo wrote: »I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
I don't understand why it shouldn't give Undaunted skill line credit. You can get that credit from doing delves and buying drinks for the Undaunted npcs. It already doesn't come only from group dungeons and it's in fact possible to max that skill line without ever completing one. Even in a solo mode these would be harder than the delves, so there's no reason the harder content shouldn't count for skill line credit. Less than the group mode sure but at least as much as a delve. A level 2 in no armor can beat the delves.
Agree about the set drops though, as I already mentioned in the opening post.
spartaxoxo wrote: »I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
I don't understand why it shouldn't give Undaunted skill line credit. You can get that credit from doing delves and buying drinks for the Undaunted npcs. It already doesn't come only from group dungeons and it's in fact possible to max that skill line without ever completing one. Even in a solo mode these would be harder than the delves, so there's no reason the harder content shouldn't count for skill line credit. Less than the group mode sure but at least as much as a delve. A level 2 in no armor can beat the delves.
Agree about the set drops though, as I already mentioned in the opening post.
I am just stating what I think is the way a Storybook mode should be done. It appears to me the purpose is want to make it easier than normal. So no Dungeon gear drops, Undaunted skill line, or rewards should be given. If you want those thing Do the normal or vet versions.
spartaxoxo wrote: »spartaxoxo wrote: »I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
I don't understand why it shouldn't give Undaunted skill line credit. You can get that credit from doing delves and buying drinks for the Undaunted npcs. It already doesn't come only from group dungeons and it's in fact possible to max that skill line without ever completing one. Even in a solo mode these would be harder than the delves, so there's no reason the harder content shouldn't count for skill line credit. Less than the group mode sure but at least as much as a delve. A level 2 in no armor can beat the delves.
Agree about the set drops though, as I already mentioned in the opening post.
I am just stating what I think is the way a Storybook mode should be done. It appears to me the purpose is want to make it easier than normal. So no Dungeon gear drops, Undaunted skill line, or rewards should be given. If you want those thing Do the normal or vet versions.
The purpose is to hear the story. That's it. Not to do an easier version. Socialize during a cutscene? You want to bring people in to shutup for an extra 40 minutes? How on earth is that social?
It's not. That's why a LOT of mmos have implemented story modes for dungeons so people can view the cutscenes. ESO is behaving the opposite MMOs by encouraging anti-social behavior.
The delve dailies are NOT one time content. You're talking about punishing people for daring to do solo content in a skill line that can be levelled completely alone. What sense does that make?
It's one thing to say people shouldn't get group rewards like drops. It's another thing to say people shouldn't get their content associated exp. That's just vindictive imo. The complete opposite of good game design.
No skill point or set drops is fine. That's a reward for doing group content. Exp is NOT. It's awarded for everything you do, including things solo.
The UNDAUNTED skill line is NOT group content. It is both solo and group. So punishing people by removing all their exp for doing it solo makes no sense.
The delve dailies are not one time content. You can get level 10 without ever touching group content. It's a solo skill line. It's not limited at all.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
lhonestly it feels like people are insecure about "no one is going to run group dungeons anymore" as if people who would utilize these mode the most are the people who are right now repeatedly running dungeons AND are people with the kind of performance these naysayers actualy want to see in their groups. (answer is - they are not. these are the people that normally dungeon runners rant about)
Luckylancer wrote: »Looks cool. I think the main pain point of story mode supporters is they want to play with their own rythm. 4 people who want to listen every dialogue and fool around at every corner will raeraly, very very rarely, be in same party. Therefore a story mode will enable a new way to play for casuals.
Cons: If the rewards wont be reduced appropriately, everyone will start playing story mode to get what they want (undaunted/gear). They will be forced into it because they are players, they have to get from point A to point B by shortest route.
Whatever, when will we talk about veteran overland and veteran questing content?
spartaxoxo wrote: »I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
I don't understand why it shouldn't give Undaunted skill line credit. You can get that credit from doing delves and buying drinks for the Undaunted npcs. It already doesn't come only from group dungeons and it's in fact possible to max that skill line without ever completing one. Even in a solo mode these would be harder than the delves, so there's no reason the harder content shouldn't count for skill line credit. Less than the group mode sure but at least as much as a delve. A level 2 in no armor can beat the delves.
Agree about the set drops though, as I already mentioned in the opening post.
I am just stating what I think is the way a Storybook mode should be done. It appears to me the purpose is want to make it easier than normal. So no Dungeon gear drops, Undaunted skill line, or rewards should be given. If you want those thing Do the normal or vet versions.
As far credit from doing delves and buying drinks for the Undaunted npcs, that is pretty limited and i ma sure its only Public dungeon group event bosses that give the rewards and only 1 time per dungeon per character.
Normal Dungeons and even Trials are not that hard to do. If you are are saying players are not waiting for them to do the story, I can understand your frustration. The answer to that is simple, join a guild and do the content with the guild, or get some friends to do the content.
Lots of guilds are really welcoming to players who want to host doing Dungeons and Trails so guild members who normally would not do that content can get the story and reward drops.
Not to be mean, snarky, trying to start a argument, or make you feel bad. But ESO is a Massively Multiplayer Online Role-Playing Game (MMORPG), and a very social game. If that's not what your experiencing or you want play it with no other players. I can understand that but the content is for everyone. Easy mode, Storybook mode, Solo mode what ever you want to call it. If its not the Normal / Vet Dungeon or Trial mode, than you should not reap any of the rewards that are given out in Normal or Vet modes.
spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
spartaxoxo wrote: »spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
We have that it's called normal mode. And you see exactly how it turns out when someome wants to quest and someone else wants to farm.
I don't know how you expect to have a mode where you can do whatever you want and listen to the other npcs while forcing everyone else to follow you around without talking.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
We have that it's called normal mode. And you see exactly how it turns out when someome wants to quest and someone else wants to farm.
I don't know how you expect to have a mode where you can do whatever you want and listen to the other npcs while forcing everyone else to follow you around without talking.
this. even in a group full of people who are all in there for the story that was prearranged in advance... someone still waits and someone else feels rushed, another person wonders off and starts npc roleplay dialogue (the ambient animations and conversations, not the dialogue you read/listen through and pick options), so someone else misses out on that.
spartaxoxo wrote: »https://youtu.be/n1-AlwU7-OM
I figured I'd do depths of Malatar too since I had done Frostvault. Might as well do the whole Wrathstone dlc since it's connected to the storyline of Elysweyr.
A lot of people blame only Abnur for what happened in Elysweyr because all they did was the prologue. But actually Abnur didn't even become interested in the Wrathstone until Tharayya unearthed it despite knowing that the Ayelids and Dwarves went to such drastic lengths to keep them sealed. The Wrathstone hadn't been seen for a thousand years. She dismissed concerns about digging it up and was mostly concerned about proving herself to be a great scholar.
VaranisArano wrote: »spartaxoxo wrote: »https://youtu.be/n1-AlwU7-OM
I figured I'd do depths of Malatar too since I had done Frostvault. Might as well do the whole Wrathstone dlc since it's connected to the storyline of Elysweyr.
A lot of people blame only Abnur for what happened in Elysweyr because all they did was the prologue. But actually Abnur didn't even become interested in the Wrathstone until Tharayya unearthed it despite knowing that the Ayelids and Dwarves went to such drastic lengths to keep them sealed. The Wrathstone hadn't been seen for a thousand years. She dismissed concerns about digging it up and was mostly concerned about proving herself to be a great scholar.
Alternatively, we've done the dungeons and the Prologue and primarily blame Abnur Tharn for using the Wrathstone even though everything we've found out since unearthing it indicates that doing so is a really bad idea.
Not gonna lie, that whole prelude to Elsweyr was like:
I’d be ok with this IF Main Story Bosses had an optional harder difficulty setting (still no rewards) that overhauled the Boss mechanics.
You get a story mode you enjoy and so do those looking for a story with a satisfying final fight
I might be OK with this Storybook mode ONLY if they did not drop any gear from the dungeons and not give credit for Undaunted skill line or Undaunted rewards.
I believe if you want the gear, skill line, or rewards you should do normal or vet not storybook mode.
spartaxoxo wrote: »spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
We have that it's called normal mode. And you see exactly how it turns out when someome wants to quest and someone else wants to farm.
I don't know how you expect to have a mode where you can do whatever you want and listen to the other npcs while forcing everyone else to follow you around without talking.
spartaxoxo wrote: »spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
We have that it's called normal mode. And you see exactly how it turns out when someome wants to quest and someone else wants to farm.
I don't know how you expect to have a mode where you can do whatever you want and listen to the other npcs while forcing everyone else to follow you around without talking.
No we don't because ZOS made several mistakes that led to "normal" being hijacked by pledge runners and people looking for dungeon rewards.
Not my friends. Randoms... All PUG groups. And there are many they can make.spartaxoxo wrote: »
There is no design choice ZOS can make to make people have the same personality as your friends.
I don't remember any cutscenes in which other players messed up personally unless they were rushing me. But ZOS is notorious for making it so sometimes two people doing a quest in a group get credit for something and progress the story if one person does and sometimes each person does it. This is just bad quest design on ZOS part. This can be fixed by ZOS fixing the many quests like this and paying attention to how quests affects group members when designing them.Group content is inherently nonconducive to cut scenes.
Are you talking about the game trailer videos that include dungeon scenes because those are trailers, not really designed to be in game content.Dungeons have always been content where people largely did NOT get to view the story in the kind of detail as in those videos. Even before transmute crystals.
My stance isn't extremist? Its far more reasonable than a solo mode GROUP dungeon. It is designed as a group dungeon and it only solves a tiny problem for a small portion of the population( at least your version does) while my version solves multiple issues for pretty much the entire dungeon running population. So my solution makes the dungeon better for everyone while yours makes it better for.... you? I would like to be able to enjoy the story in a dungeon, but we don't need to make this entire game single player so a few people can get that single player RPG feel. Them fixing the dungeon queues as i suggested and fixing the dungeon quests at least for the casual group would solve the problem while still keeping the group element.Having an extremist stance doesn't really make sense, imo. It should be which system is best for which type of content. I really don't see how listening to cut scenes is best done in a group.
Not my friends. Randoms... All PUG groups. And there are many they can make.spartaxoxo wrote: »
There is no design choice ZOS can make to make people have the same personality as your friends.
1. Have two separate queues. Casual and Advanced.
2. Advanced Queue has better rewards than Casual. Such as more transmutes and better dungeon daily box.
3. Casual requires you to pick a role.
4. Advanced allows you to pick two roles that you can do. As long as all roles are covered at least once by someone, the queue will pop. This will make the advanced queues faster( which pledge runners, gear runners, and box runners will like). You also will assume that you will have to somewhat be able to look out for yourself( heals and tanking might not be the best so make sure you can take a hit and heal yourself).
I just removed all incentive for pledge and speed runners to run the casual queue in 4 steps.
I don't remember any cutscenes in which other players messed up personally unless they were rushing me
Are you talking about the game trailer videos that include dungeon scenes because those are trailers, not really designed to be in game content.
My stance isn't extremist
FluffyBird wrote: »Yep. Give us the story mode or get the story out of the dungeons.
I've had pleasure of doing dungeons quests on my low levels with pugs (like, really, normally doing quests, where everyone is waiting for everyone), and let me tell you, so far the only way to comfortably do the story with someone else is when it's one other person literally sitting next to you =/
Even worse: in some of the older dungeons finishing dialogue closes it for all the other players, so you have to coordinate hecking clicking through it.
I don't get it why some players are so against it, as if we are stealing their trifecta achievements, monster heads and grandma's cat =/
P. S. On one of the streams Finn said no story mode, but, I think, there already were some things where ZOS said "not happening" and later we got it?
Because rewards aren't a motivator for everyone? Actually a lot of casual players that run dungeons do so for fun/social interaction, not some trivial perceived reward. When a reward is the main motivator that is due to greed and that isn't someone i would want to be grouped with. Greed ruins fun.spartaxoxo wrote: »
This was literally the system for years and still the number one complaint was that the casual mode prevented people from reading the quests.
Why on earth would getting less rewards make someone want to stay longer in a dungeon?
Rushing me through the dungeon. Speed runners that run ahead and start running so you try to blow through the content because you never know when one of these guys are going to flip out and try to boot you because as one once put it " I have 36 more pledges to do today and only two hours left before bed time!" Don't try to twist my experience to suit your cause. My quest problem can be fixed by getting rid of speed runners and by making sure quest objectives/dialogue/events have to be done per person and others cant do it for you. I quest a lot with my wife and we often get quests in which 4 out of 5 documents in the quest will be triggered so that me reading and then closing the document does not affect her. Then we get that one document in the same storyline, sometimes in the middle of it, in which if one of us close the document first the other one doesn't get to read it. It's this kind of sloppy inconsistency that ZOS needs to fix with their quests. Its infuriating in or out of a dungeon and we don't need a story mode to fix it. We just need ZOS to put as much effort into making sure the quest flows as well for a player in a group as is does if they play solo.In other words, other players prevented you from listening to all the dialogue. And you were reliant on the benevolence of the players and not on good system design to hear it.
Yes in a good group i don't find the players to hinder those at all as long as ZOS didn't screw the scene up. The way you were talking it sounded like you expected trailer type cutscenes in the dungeons rather than zoom in and listen to conversation and do dialogue and watch some NPC actions and whatnot.No. I am not. There are literal cutscenes in dungeons and quite often additonal dialogue from multiple npcs after those cutscenes.
Actually it would be that you would accept no other views/outcomes/etc. Extremist views:It is by defintion. If you're always opposed, that is extremism.
No i bolded it to remind you that it is a group, not solo dungeon in an MMO that already has far to much solo content in it for an MMO. And it is very relevant because as a group dungeon it should be done in a ... group. there is no reason there needs to be a solo version of the dungeon. That energy could be much better spent on detoxing dungeons that ZOS keeps insisting on making more toxic by not making well thought out decisions( here is looking at you transmute crystals). Far more people would benefit from dividing the queue, as i suggested, and fixing quests( starting with dungeons but i would like to see all quests fixed) so that other players in your group don't mess up the quest for you.That you're bolding the word "group:" shows zero thought went into your objection because it is actually utterly irrelevant to the concept of a story mode dungeon with no rewards.
If you only want to view cutscenes you can do that on youtube. It's not relevant to me what other MMOs are doing as i am not playing those. I am playing this one. And solo in a group dungeon is a hard no for me. You can do most things in ESO solo including some group dungeons. There is no reason to make the whole game solo. Skyrim is back down the hall if people want a solo elder scrolls experience.More and more MMOs have a group and story mode to a dungeon because a story mode is only about viewing cutscenes.
Because rewards aren't a motivator for everyone?
Don't try to twist my experience to suit your cause. My quest problem can be fixed by getting rid of speed runners and by making sure quest objectives/dialogue/events have to be done per person and others cant do it for you.
Actually it would be that you would accept no other views/outcomes/etc.
No i bolded it to remind you that it is a group, not solo dungeon in an MMO that already has far to much solo content in it for an MMO.
Far more people would benefit from dividing the queue, as i suggested
If you only want to view cutscenes you can do that on youtube.