BroughBreaux wrote: »It's all coming together
To do
1. Remove the player location arrow from the tamriel map
2. Make new highlight textures
3. Move the highlight intractable areas to the correct locations
Progress will resume when the thunderstorm over my house leaves.
And mind my reshade making it bloomed out and orangey, it looks great in the world but it really messes with the UI.
I just pretend the mountain pass between the two regions is really really long. It helps me sleep at night.Then there is the whole Stonefalls mess with the road leading to the Rift when it really shouldn't.
Isn’t shadowfen exclusively in black marsh ? Meaning it should be a bit further south?
You are right, there is some weirdness there still.
The datamined pre-Alpha map of Tamriel shows this eastern part planned as the "Southern Marsh" and judging by the map of Arena the zone seems to be half-Morrowind and half Blackmarsh. Note that the pre-Alpha map is an even more painful version of the map we currently have in ESO, so take it with a few grains of salt.
It seems like Stormhold has been moved north relative to the coastal formations in the east and the Morrowind-Blackmarsh border now likely curves south around that area.
This change doesn't seem to affect anything though. Tear and Thorn are still on that bay opposite to each other and the area around Tear has already been described as a very hot and humid region due to its proximity to Blackmarsh. It's definitely an interesting area the way it is now with the orthodox Dres heartland from Tear clashing against the Argonians of Thorn and the Thornmarsh.
Ideally ZOS should expand that area a bit more to the east to give the Thornmarsh a bit of breathing room from Tear and its plantations, allowing it to be a full chapter and not just a DLC. The Dres definitely deserve an in-depth exploration as (apart from House Sadras) they are the least fleshed-out of the Great Houses and the theme of slavery can't be missing from that, so the proximity and ambiguity of the Blackmarsh border makes it ideal.Spoiler
Cool, a little off topic, but cool. Doubt much if anything of it will be made canon though, aside of what already is canon of course.ESO_Nightingale wrote: »SpoilerIsn’t shadowfen exclusively in black marsh ? Meaning it should be a bit further south?
You are right, there is some weirdness there still.
The datamined pre-Alpha map of Tamriel shows this eastern part planned as the "Southern Marsh" and judging by the map of Arena the zone seems to be half-Morrowind and half Blackmarsh. Note that the pre-Alpha map is an even more painful version of the map we currently have in ESO, so take it with a few grains of salt.
It seems like Stormhold has been moved north relative to the coastal formations in the east and the Morrowind-Blackmarsh border now likely curves south around that area.
This change doesn't seem to affect anything though. Tear and Thorn are still on that bay opposite to each other and the area around Tear has already been described as a very hot and humid region due to its proximity to Blackmarsh. It's definitely an interesting area the way it is now with the orthodox Dres heartland from Tear clashing against the Argonians of Thorn and the Thornmarsh.
Ideally ZOS should expand that area a bit more to the east to give the Thornmarsh a bit of breathing room from Tear and its plantations, allowing it to be a full chapter and not just a DLC. The Dres definitely deserve an in-depth exploration as (apart from House Sadras) they are the least fleshed-out of the Great Houses and the theme of slavery can't be missing from that, so the proximity and ambiguity of the Blackmarsh border makes it ideal.Spoiler
I made a map idea of the telvanni penninsula last year
Telvanni Peninsula locations:
City (North): Firewatch
City (South): Necrom (Main Hub)
Village (North): Karrthor (Karththor Heights)
Village (Middle): Gorne
Village (South): Dragon Glade
Camp (North): Reaver Camp
Camp (South): Machine Warrior Camp
Fortress: Port Telvannis
Ruined Fort: Helnim’s Wall
Farm: Greenheight Farm
Forest: Amber Forest
Crafting Spot (North): Coastal Cropping
Crafting Spot (Middle): Steam Outflows
Crafting Spot (South): Swamp Cavern
Wayshrines (top to bottom):
Telvanni Isles Wayshrine
Firewatch Wayshrine
Gorne Wayshrine
Helnim’s Crossing Wayshrine
Necrom Wayshrine
Vulgate Wayshrine
Dragonglade Wayshrine
Amber Forest Wayshrine
Group Event Spots (top to bottom):
Telvanni Isle Launching Station
Helnim Pass Launching Station
Greenheight Launching Station
Vulgate Launching Station
Dragon Glade Launching Station
Amber Forest Launching Station
World Bosses (top to bottom):
Llandoril’s Den
Sea Captain’s Last Stand
Overgrown Launching Station
Hound Pack
Dwemer Excavator
Stranded Cliff Strider Nest
Trial: Sheogorad
Public Dungeon:
Kemel-Ze
Necrom Necropolis
Unmarked Main Quest: Nchuthbtham
Delves (top to bottom):
Rotting Hollow
Irkindzel
Mzin-Mzual
Bcharnzel
Netch Herd Caverns
Eagle Moor Run
Points of Interest (top to bottom):
Tel Sunna
Dwemer tower
Miramer’s Spot
Ruins of Marog
Vulgate construction site
Wreck of the Tear
Cool, a little off topic, but cool. Doubt much if anything of it will be made canon though, aside of what already is canon of course.
Also the zone does look kind of small compared to its size on the map, but that might just be the scale of the symbols being off if it's intended to be larger. Think about how massive Blackwood is. Your zone looks like half that size, although you do get the benefit of not having public dungeons and trials taking up map space.
Isn’t shadowfen exclusively in black marsh ? Meaning it should be a bit further south?
Ooof, yeah, that really is a painful map.You are right, there is some weirdness there still.
The datamined pre-Alpha map of Tamriel shows this eastern part planned as the "Southern Marsh" and judging by the map of Arena the zone seems to be half-Morrowind and half Blackmarsh. Note that the pre-Alpha map is an even more painful version of the map we currently have in ESO, so take it with a few grains of salt.
BroughBreaux wrote: »
It is, but it's been locked into place by Blackwood, and if you remove the fog, you can see Mournhold from Shadowfen. It also shares a river border with Deshaan, so it can't be moved without discontinuity.
Darkstorne wrote: »Ooof, yeah, that really is a painful map.
It's also fascinating though! Tenmar may have been planned for the base game judging by its colour here? Why is Reaper's March red? And what's going on with Nibenay in grey? Did that area have plans originally? And what's with the oblivion symbols in Nibenay, Craglorn, and Reaper's March? So many questions
This also brings up the problem with the fact that stormhold is on the northern tip of blackmarsh yet on the map it shows it is in southern morrowind.not sure what the best solution would be unless you revamp that whole section of the map (black marsh portions of blackwood, deshaan, shadowfen)
edit: perhaps you can stretch out shadowfen moving stormhold a bit further south or even stretch out Deshaan to be further south taking shadowfen with it? It really seems like a zos major mistake, because that peninsula to the "east" of shadowfen is morrowind yet stormhold on other maps places the location further to the south
I'd venture that the original plan for AD territory was going to be Auridon, Grahtwood, Greenshade, Malabal Tor, and Tenmar. Craglorn, Nibenay, and Reaper's March could have been all planned Adventure Zones, akin to the original plans for Craglorn. They could have each been part of a separate storyline pertaining to them involving whatever the meaning for those Oblivion Gate symbols are.
I would be really curious to know what the original plans were, though they likely won't see the light of day.
Also of curiosity are the old class plans when there were 6 base game classes, and one of them was Battlemage, and their skill were the more traditional school names (ex. Destruction, Alteration).
ESO_Nightingale wrote: »
I made a map idea of the telvanni penninsula last year
BroughBreaux wrote: »Update on the addon:
I am brainless when it comes to coding. However, I've networked with some people who aren't brainless, and we are currently reassessing features for the planned addon, and possibly making additional changes to improve the map. Without saying too much in case items on our list of planned features aren't possible, it's gonna be guud.
Will post an update here again when more tangible progress has been made.
Still waiting... like I said, I -need- this add-on.
BroughBreaux wrote: »Both myself and the guy I'm working on it with both have work so both of us having free time at the same time is scarce. It's definitely coming, don't worry about that, but when it's coming is not certain.