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https://forums.elderscrollsonline.com/en/discussion/668861

I remade the map - this time, everything is perfect

  • Thal_J
    Thal_J
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    @Galiferno what doesn't work about it? can you screenshot and post the error? or describe what's going wrong

    when I have addon conflicts I usually disable half of them, reloadUI, see if it makes a difference, if it does then I know the faulty addon is in that half, and then repeat the process until I find the faulty one.

    also here is a snapshot to a version i know to be working: https://github.com/Thal-J/AccurateWorldMap/tree/1b707f3e1d2c27d3a950c3fb47dfb9ce7f6ce4e3
  • Vylaera
    Vylaera
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    Galiferno wrote: »
    These are the addons I had active at the time, save for Map Pins which I disabled when I had this addon active. I don't have Destinations at all, and I made sure Map Pins was completely disabled. I'm not really sure what's causing the conflict and didn't mean to imply anything negative toward your work. I think this is a fantastic idea and would love to have it working.

    61v4r0i5b0m6.png
    898n1kx06w8w.png
    iag5gli8zrcz.png

    The only thing that would cause conflict, I think, would be stuff that edits the tamriel map. Stuff added to Zones has no affect and is compatible. I use Map Pins and Harvest Map as well in my game.

    Try disabling anything you think might change the Tamriel map and see what it might be.

    I'll look up all those addons later tonight and see if I can find any potential conflicts
    Vy • lae • ra
  • Galiferno
    Galiferno
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    Thal_J wrote: »
    @Galiferno what doesn't work about it? can you screenshot and post the error? or describe what's going wrong

    when I have addon conflicts I usually disable half of them, reloadUI, see if it makes a difference, if it does then I know the faulty addon is in that half, and then repeat the process until I find the faulty one.

    also here is a snapshot to a version i know to be working: https://github.com/Thal-J/AccurateWorldMap/tree/1b707f3e1d2c27d3a950c3fb47dfb9ce7f6ce4e3

    That one definitely works, thank you! Not sure what's different about it compared to the version I downloaded off Github. With that one, I was not able to zoom out from the local map in Vivec, and it was displaying prompts for other zones while I was looking at the city map. After that, my entire UI would break so no other menu could come up until I reloaded ui.
    Edited by Galiferno on May 11, 2022 10:09PM
  • Thal_J
    Thal_J
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    Galiferno wrote: »
    [

    That one definitely works, thank you! Not sure what's different about it compared to the version I downloaded off Github. With that one, I was not able to zoom out from the local map in Vivec, and it was displaying prompts for other zones while I was looking at the city map. After that, my entire UI would break so no other menu could come up until I reloaded ui.

    it sounds like you downloaded it during a period of about an hour when i was experimenting with local maps and broke something, oops. a case of unfortunate timing, I guess lol
  • TiaFrye
    TiaFrye
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    I was blown away by map's resolution, you guys are doing Divines' work here. Waiting for its public release with so much anticipation. The only thing I've noticed is snow globe home didn't migrate along with Eastmarch.

    6t4nn8893h9b.png

    I also assume that Add-on menu settings error is something because this thing is still in alpha so no pressure here.
  • Thal_J
    Thal_J
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    Thal_J wrote: »
    Also on the topic of feedback, I don't use ESO houses, and I have the No Thank You! addon that turns off unowned houses.

    I've tried to place/move the base game ones and a couple of the DLC ones to where they should be, but it's likely that I've missed a lot.

    If you download the in-development version and find that some of your houses are misplaced, please tell me the following info so I can fix them:
    • the name of the house
    • where the entrance is in-game (the zone and general area)
    • where it should appear on the map, a screenshot of vanilla would be useful here too

    Also note that we sometimes make special exceptions for houses by moving the icon on the map, or adding a new landmass to the map for them (Topal Hideaway for example has its own island in Topal Bay), so if it makes sense we can think about that too.


    @TiaFrye thank you for the kind words!

    if you give me the above info i can get that house fixed

    also i'm not sure about the settings error, it works without any addons (and with some enabled), so i think it's an addon conflict, im looking into it still.
    Edited by Thal_J on May 12, 2022 6:57PM
  • FeedbackOnly
    FeedbackOnly
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    Wow this just amazing work guys
  • Vylaera
    Vylaera
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    TiaFrye wrote: »
    I was blown away by map's resolution, you guys are doing Divines' work here.

    Thank you! The map is a whopping 8k resolution so you won't ever see any pixelation or blurriness like on the vanilla map.

    For reference, the vanilla map is 2k, so my map is 4x higher fidelity than the vanilla map, and mine is all hand-drawn rather than generated by a program like (I have a hunch) the vanilla map is.
    Vy • lae • ra
  • Thal_J
    Thal_J
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    Small addon update: added the ability to only show major towns and cities' wayhshrines on the world map to lessen the wayshrine spam.

    unknown.png

    unknown.png

    Also working on moving the player and group icons to match the new zone locations, so that the map is completely seamless.
  • TiaFrye
    TiaFrye
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    Thal_J wrote: »
    Thal_J wrote: »
    Also on the topic of feedback, I don't use ESO houses, and I have the No Thank You! addon that turns off unowned houses.

    I've tried to place/move the base game ones and a couple of the DLC ones to where they should be, but it's likely that I've missed a lot.

    If you download the in-development version and find that some of your houses are misplaced, please tell me the following info so I can fix them:
    • the name of the house
    • where the entrance is in-game (the zone and general area)
    • where it should appear on the map, a screenshot of vanilla would be useful here too

    Also note that we sometimes make special exceptions for houses by moving the icon on the map, or adding a new landmass to the map for them (Topal Hideaway for example has its own island in Topal Bay), so if it makes sense we can think about that too.


    @TiaFrye thank you for the kind words!

    if you give me the above info i can get that house fixed

    also i'm not sure about the settings error, it works without any addons (and with some enabled), so i think it's an addon conflict, im looking into it still.

    Hey, happy to help.

    The house is - Enchanted Snow Globe
    Entrance is near Kyne's Grove shrine, basically in New Life's tent.
    Should appear here, opposed to what I've attached earlier.

    5lpdb9ed2eod.png
  • Thal_J
    Thal_J
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    @TiaFrye Fixed!

    unknown.png

    As for the settings errors, I think a library got updated or something, causing addons to error. (It happened without AccurateWorldMap turned on). The following ones I had to disable:
    • Combat Indicator
    • Wykkyd's Achievement Tracker
    • Thurisaz's Guild Info
  • Thal_J
    Thal_J
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    Another update from me, we're now focusing on wrapping things up on the addon for it to be released on/near High Isle's release date, depending on how things go. Breaux is focusing on adding the final polish to the map and I'm doing finishing up on the addon side.

    First things first, here's what the map(s) currently look like:

    unknown.png

    The Western Tamriel / Eltheric Ocean map will be clickable via a circle button on the main Tamriel map, as mentioned previously.

    Main reason I wanted to post this update is something I've been struggling with on the addon side for quite a while now - moving the player's location to match where it should be on the map. This part will be a bit technical, but I'll include some pretty pictures to make up for it.

    The addon in its previous state before was more or less a texture replacer but with moved wayshrine icons, the player didn't actually move. In practical terms, you could be standing in the middle of Eastmarch, but visually appear in the Velothi mountains on our map, because the player location was still where vanilla's map was. In previous update posts I always moved to furthest east part of Eastmarch in the game so that the player would visually appear inside the zone, to hide this fact.

    Quick comparison:

    Vanilla:
    unknown.png

    AccurateWorldMap:
    unknown.png

    The irony of having the addon being called "Accurate" worldmap, and then having the player's location be very inaccurate wasn't lost on me, but due to several technical reasons I wasn't able to pull it off. It was looking like this would be how the addon would be released, with incorrect player tracking.

    But then I networked with the authors of two popular addon libraries, LibZone and LibGPS, and was involved in a patch for both of them to allow me to get the location data that is needed to make player tracking work.

    After a lot of back and forth, and lots of maths, the result is this:
    unknown.png
    Standing at Kynesgrove wayshrine in Eastmarch

    unknown.png
    Standing nearby Stormhold in Shadowfen (Player is correctly below the Shadowfen gap)

    unknown.png
    Standing inside Daggerfall whilst looking at the Eltheric Map (Player tracking works in the Eltheric Map too)

    I am super happy to get this finally working, as it was the main thing left stopping this addon from being a seamless world map replacer. The goal was to "install and forget" - that there'd be nothing to take you out of the experience. That's done now, with a small caveat.

    Those patches I mentioned before are still making their way through, so depending on timings, AccurateWorldMap may still launch without correct player tracking, but I've set it up so that when they update, AccurateWorldMap should have its player tracking feature turned on automatically.

    Finally, here's some bonus screenshots as a reward for reading this big update post:

    Vanilla vs AWM zone movement offset difference:
    unknown.png
    unknown.png
    unknown.png



    Edited by Thal_J on May 23, 2022 11:35AM
  • seecodenotgames
    seecodenotgames
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    Thal_J wrote: »
    Another update from me, we're now focusing on wrapping things up on the addon for it to be released on/near High Isle's release date, depending on how things go. Breaux is focusing on adding the final polish to the map and I'm doing finishing up on the addon side.

    First things first, here's what the map(s) currently look like:

    unknown.png

    What happened to north west Summerset and almost all of Glenumbra?
    Houses on PC EU (newest first)
    68. Aldmeri Mansion (Seabloom Villa) - The luxury home as an Altmer family
    67. Dawnwood Village (Gladesong Arboretum) - A village built into a new forest
    66. Undaunted Fortress (Mournoth Keep) - The undaunted have moved into these Orcish Towers
    65. Wedding at Sea (The Fair Winds) - Have a lovely wedding ceremony at sea and relax in the bridal suite in the Captain's Quarters
    64. Alikr Oasis Paradise (Sword-singer's Redoubt) - This grand home was built above a deep well to commemorate their ancestors
    63. Azandars Tea House (Kelesan Ruhn) - A tea shop/cafe in the shape of a life-sized teapot
    62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
    61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
    60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
    59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
    58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
    57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
    56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
    55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
    54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
    53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
    52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
    51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
    50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
    49. Argonian Sea Town (Tel Galen) - An Argonian sea port
    48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
    47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
    46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
    45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
    44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
    43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
    42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
    41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
    40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
    39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
    38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
    37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
    36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
    35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
    34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
    33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
    32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
    31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
    30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
    29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
    28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
    27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
    26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
    25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
    24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
    23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
    22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
    21. Replaced with 54. The Secret Tower
    20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
    19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
    18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
    17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
    16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
    15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
    14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
    13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
    12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
    11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
    10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
    9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
    8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
    7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
    6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
    5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
    4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
    3. Artaeum Theatre (Grand Psijic Manor) - Tiered Balcony
    2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
    1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
  • Thal_J
    Thal_J
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    What happened to north west Summerset and almost all of Glenumbra?

    What you're seeing is the Eltheric map overlaid on top of the Tamriel map in Photoshop just for demonstration - Tamriel map hasn't changed.

    Since the Eltheric Map is a separate map, the landmass is coloured differently to indicate that you can't click on Summerset / High Rock because it's on the Tamriel map, you have to click on the Tamriel circle icon to go back to the Tamriel map to access those. It's also why there's no wayshrines there, when there is in Tamriel.

    Glenumbra looks like as you would expect in the main Tamriel map - nothing's changed there.

    unknown.png
    Edited by Thal_J on May 23, 2022 12:07PM
  • cmetzger93
    cmetzger93
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    I am honestly more excited about this addon releasing than the new update. Thank you two so much!
  • WiseSky
    WiseSky
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    m7jlqVR.png

    at least in the game once you take it out it looks better
  • Vylaera
    Vylaera
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    Small update post, nothing too major to report today

    Foremost, I changed my forum name because I hated my old one. Only took me 3 short months to come up with a new alias I actually like (I'm extremely picky lol)

    Also, I reworked a few things on the map. Notably, I added the island of Caecilly off the coast of Glenumbra, which exists in lore but for some reason isn't in game. Caecilly eventually gets sucked off the map and into Dagon's Deadlands, but that hasn't happened yet in-universe, so it should still be there. I also made some adjustments to skyrim's coastline according to TES V, mostly just adding a few islands and redrawing the coastline to account for where Dawnstar's bay is supposed to be. And finally, I slightly tweaked the bottom of Summerset to make it less lopsided. No major changes were made and you probably wouldn't have noticed it unless I pointed it out, but it bothered me greatly.

    Also today is my brithday! I'm 23 now, so it won't be long before I'm finding myself a retirement home and after that going to be with the Lord. lol

    Thank you all for the support and the feedback so far for this addon - we are getting very close to release and I'm like 99% sure we'll have it out and ready to download for the release of High Isle.
    Vy • lae • ra
  • vsrs_au
    vsrs_au
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    Awesome job, both of you! Has there been any feedback from ZOS about this mapping addon? I'd be surprised if they'd never read this thread, given its current size.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Vylaera
    Vylaera
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    vsrs_au wrote: »
    Awesome job, both of you! Has there been any feedback from ZOS about this mapping addon? I'd be surprised if they'd never read this thread, given its current size.

    Thank you! Forum moderators read through everything to make sure rules are getting enforced so they definitely have read it, but there has not been a comment thus far, no.

    It may be because I was initially kinda subtweeting ZOS for getting the map wrong and opened up the threads in a sort-of hostile way, but I've since cleaned a lot of that up because a lot of people trash on on ZOS for a lot of things and I'd rather not add to the chorus, especially when part of the goal of this addon is to get ZOS to see it and act on it by fixing the vanilla map. Same premise as treating fast food workers with respect because being an arse will get your food spat on. It's also just human decency.
    Vy • lae • ra
  • WiseSky
    WiseSky
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    Vylaera wrote: »
    Small update post, nothing too major to report today

    Foremost, I changed my forum name because I hated my old one. Only took me 3 short months to come up with a new alias I actually like (I'm extremely picky lol)

    Also, I reworked a few things on the map. Notably, I added the island of Caecilly off the coast of Glenumbra, which exists in lore but for some reason isn't in game. Caecilly eventually gets sucked off the map and into Dagon's Deadlands, but that hasn't happened yet in-universe, so it should still be there. I also made some adjustments to skyrim's coastline according to TES V, mostly just adding a few islands and redrawing the coastline to account for where Dawnstar's bay is supposed to be. And finally, I slightly tweaked the bottom of Summerset to make it less lopsided. No major changes were made and you probably wouldn't have noticed it unless I pointed it out, but it bothered me greatly.

    Also today is my brithday! I'm 23 now, so it won't be long before I'm finding myself a retirement home and after that going to be with the Lord. lol

    Thank you all for the support and the feedback so far for this addon - we are getting very close to release and I'm like 99% sure we'll have it out and ready to download for the release of High Isle.

    happy to see this endeavor come to life
  • JobooAGS
    JobooAGS
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    Vylaera wrote: »
    Small update post, nothing too major to report today

    Foremost, I changed my forum name because I hated my old one. Only took me 3 short months to come up with a new alias I actually like (I'm extremely picky lol)

    Also, I reworked a few things on the map. Notably, I added the island of Caecilly off the coast of Glenumbra, which exists in lore but for some reason isn't in game. Caecilly eventually gets sucked off the map and into Dagon's Deadlands, but that hasn't happened yet in-universe, so it should still be there. I also made some adjustments to skyrim's coastline according to TES V, mostly just adding a few islands and redrawing the coastline to account for where Dawnstar's bay is supposed to be. And finally, I slightly tweaked the bottom of Summerset to make it less lopsided. No major changes were made and you probably wouldn't have noticed it unless I pointed it out, but it bothered me greatly.

    Also today is my brithday! I'm 23 now, so it won't be long before I'm finding myself a retirement home and after that going to be with the Lord. lol

    Thank you all for the support and the feedback so far for this addon - we are getting very close to release and I'm like 99% sure we'll have it out and ready to download for the release of High Isle.

    This will be on minion right?
  • Vylaera
    Vylaera
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    JobooAGS wrote: »
    Vylaera wrote: »
    Small update post, nothing too major to report today

    Foremost, I changed my forum name because I hated my old one. Only took me 3 short months to come up with a new alias I actually like (I'm extremely picky lol)

    Also, I reworked a few things on the map. Notably, I added the island of Caecilly off the coast of Glenumbra, which exists in lore but for some reason isn't in game. Caecilly eventually gets sucked off the map and into Dagon's Deadlands, but that hasn't happened yet in-universe, so it should still be there. I also made some adjustments to skyrim's coastline according to TES V, mostly just adding a few islands and redrawing the coastline to account for where Dawnstar's bay is supposed to be. And finally, I slightly tweaked the bottom of Summerset to make it less lopsided. No major changes were made and you probably wouldn't have noticed it unless I pointed it out, but it bothered me greatly.

    Also today is my brithday! I'm 23 now, so it won't be long before I'm finding myself a retirement home and after that going to be with the Lord. lol

    Thank you all for the support and the feedback so far for this addon - we are getting very close to release and I'm like 99% sure we'll have it out and ready to download for the release of High Isle.

    This will be on minion right?

    Minion just fetches from ESO UI, I'm prety sure, so yes. We're uploading to NexusMods and ESO UI
    Vy • lae • ra
  • NeuroticPixels
    NeuroticPixels
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    Vylaera wrote: »
    We're uploading to NexusMods and ESO UI

    Any ETA for when? I’m interested to see which of my 244 addons (count includes libraries) this map addon conflicts with.
    Check out the ReShade I made: Crispy Sharpness
  • Vylaera
    Vylaera
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    Vylaera wrote: »
    We're uploading to NexusMods and ESO UI

    Any ETA for when? I’m interested to see which of my 244 addons (count includes libraries) this map addon conflicts with.

    We're currently looking to get this out in an official Beta test on Nexusmods (full release will be on both Nexus and ESO UI but I already made the nexus page so it's easier to test it there) as early as this weekend if we can get everything that needs to get done, done.

    I'll update everyone here and possibly make a new thread entirely when the beta is out for testing.
    Vy • lae • ra
  • Tiedän
    Tiedän
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    Thal_J wrote: »
    Another update from me, we're now focusing on wrapping things up on the addon for it to be released on/near High Isle's release date, depending on how things go. Breaux is focusing on adding the final polish to the map and I'm doing finishing up on the addon side.

    First things first, here's what the map(s) currently look like:

    unknown.png

    The Western Tamriel / Eltheric Ocean map will be clickable via a circle button on the main Tamriel map, as mentioned previously.

    Main reason I wanted to post this update is something I've been struggling with on the addon side for quite a while now - moving the player's location to match where it should be on the map. This part will be a bit technical, but I'll include some pretty pictures to make up for it.

    The addon in its previous state before was more or less a texture replacer but with moved wayshrine icons, the player didn't actually move. In practical terms, you could be standing in the middle of Eastmarch, but visually appear in the Velothi mountains on our map, because the player location was still where vanilla's map was. In previous update posts I always moved to furthest east part of Eastmarch in the game so that the player would visually appear inside the zone, to hide this fact.

    Quick comparison:

    Vanilla:
    unknown.png

    AccurateWorldMap:
    unknown.png

    The irony of having the addon being called "Accurate" worldmap, and then having the player's location be very inaccurate wasn't lost on me, but due to several technical reasons I wasn't able to pull it off. It was looking like this would be how the addon would be released, with incorrect player tracking.

    But then I networked with the authors of two popular addon libraries, LibZone and LibGPS, and was involved in a patch for both of them to allow me to get the location data that is needed to make player tracking work.

    After a lot of back and forth, and lots of maths, the result is this:
    unknown.png
    Standing at Kynesgrove wayshrine in Eastmarch

    unknown.png
    Standing nearby Stormhold in Shadowfen (Player is correctly below the Shadowfen gap)

    unknown.png
    Standing inside Daggerfall whilst looking at the Eltheric Map (Player tracking works in the Eltheric Map too)

    I am super happy to get this finally working, as it was the main thing left stopping this addon from being a seamless world map replacer. The goal was to "install and forget" - that there'd be nothing to take you out of the experience. That's done now, with a small caveat.

    Those patches I mentioned before are still making their way through, so depending on timings, AccurateWorldMap may still launch without correct player tracking, but I've set it up so that when they update, AccurateWorldMap should have its player tracking feature turned on automatically.

    Finally, here's some bonus screenshots as a reward for reading this big update post:

    Vanilla vs AWM zone movement offset difference:
    unknown.png
    unknown.png
    unknown.png



    I’ve been following this thread for a while now and wow…i’m at a loss for words - this is absolutely AMAZING work and dedication to getting the world map just perfect. Massive kudos to both of you for taking such a massive endeavor into your own hands. The world map accuracy and character tracking has been one of the things that’s bugged me the most about this game since beta and this truly makes a world of difference. Thank you both @Vylaera and @Thal_J for all the time and effort you’ve put in into making this a reality. ZOS should really hire you both as official cartographers for this game, you’ve got such great attention to detail👍🏻👌🏻
    "Battle-Born is a name out of legend, sung in the songs of old and heard in deeds of valor for a hundred generations. 'For Clan Battle-Born!' they cry in the mead halls. 'First into the fray and last to quit their ale!'" - Olfrid Battle-Born
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  • The_one_i_seek
    The_one_i_seek
    ✭✭✭
    Vylaera wrote: »
    Vylaera wrote: »
    We're uploading to NexusMods and ESO UI

    Any ETA for when? I’m interested to see which of my 244 addons (count includes libraries) this map addon conflicts with.

    We're currently looking to get this out in an official Beta test on Nexusmods (full release will be on both Nexus and ESO UI but I already made the nexus page so it's easier to test it there) as early as this weekend if we can get everything that needs to get done, done.

    I'll update everyone here and possibly make a new thread entirely when the beta is out for testing.

    nexus is dead long ago especially for ESO addons
    use ESOUI and dont bother about nexus at all
  • Thal_J
    Thal_J
    ✭✭✭✭

    nexus is dead long ago especially for ESO addons
    use ESOUI and dont bother about nexus at all

    We have to make a public version on ESOUI before we can make the page, so we don't want to publish it there for a beta test before it's 100% ready.

  • Vylaera
    Vylaera
    ✭✭✭✭✭
    We have just released the official Open Beta test for Accurate World Map!

    Come check out the new forum thread:
    https://forums.elderscrollsonline.com/en/discussion/606319/accurate-world-map-a-map-correction-addon-is-now-out-for-beta-testing/p1?new=1
    Vy • lae • ra
  • Thal_J
    Thal_J
    ✭✭✭✭
    Vylaera wrote: »
    We're uploading to NexusMods and ESO UI

    Any ETA for when? I’m interested to see which of my 244 addons (count includes libraries) this map addon conflicts with.

    @NeuroticPixels Hi, you asked for an ETA, the beta ia available to download at the link below
    Vylaera wrote: »
    We have just released the official Open Beta test for Accurate World Map!

    Come check out the new forum thread:
    https://forums.elderscrollsonline.com/en/discussion/606319/accurate-world-map-a-map-correction-addon-is-now-out-for-beta-testing/p1?new=1

    Please test it with your large number of addons so we can get any incompatibilities ironed out before launch, cheers.


  • phantasmalD
    phantasmalD
    ✭✭✭✭✭
    Imo the markings of significant bodies of waters is pretty inconsistent.
    Like you've drawn all offshoots of the Niben river (Panther, Corbolo, Larsius, etc rivers) or that little river mouth west of Murkmire or the arguably minor rivers in Vvardenfell, but then didn't mark Skyrim's extensive waterways and lakes (Karth, Darkwater, White river; Lake Ilinalta, Geir, Honrich). The northern rivers of Auridon, the massive river of Deshaan or the lower river in Blackwood (Onkobra?). And so on.

    Painstakingly drawn every little fracture of the coast of Vvardenfell, to even greater detail than the vanilla, but didn't gave the same treatment to Aldcroft & Hag Fen in Glenumbra or all the marshy areas of Black Marsh or Hjaalmarch.

    Fully marked many important bays but not the Daggerfall one.

    Most small islet are marked accurately, like Silsailen, Mathiisen or even Southpoint, but there are some that are still drawn as part of the bigger blob; like Forsaken Citadel in Quin'rawl.

    This is mostly nitpicking tho, the map is still better than vanilla. Even if I disagree with Shadowfen.
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