Yes, we have confirmed that both POIs (wayshrines, dungeons, etc.) can be moved, as well as blobs (the glow that appears when you look at it with your cursor). The map will be seamlessly functional.JJOtterBear wrote: »any update on this?
I know you already saw the discussion in the discord, but for the sake of everyone else being able to see it, the wayshrine was missing from this image because we weren't sure where to put it. It's going to be put on the Eastmarch border, since in lore scale (x100 game size or some likewise large number), that's where it would be.Is the add-on really planning to remove the Skuldafn wayshrine? I wouldn't download it if it's going to remove functionality unfortunately.
Hadn't seen that but this makes a lot of sense, good to know!BroughBreaux wrote: »I know you already saw the discussion in the discord, but for the sake of everyone else being able to see it, the wayshrine was missing from this image because we weren't sure where to put it. It's going to be put on the Eastmarch border, since in lore scale (x100 game size or some likewise large number), that's where it would be.Is the add-on really planning to remove the Skuldafn wayshrine? I wouldn't download it if it's going to remove functionality unfortunately.
There always will be because Stormhold is in Black Marsh, not Morrowind.TX12001rwb17_ESO wrote: »There is still a gap between Deeshan and Shadowfen.
Areas like...Arko_Nam_La wrote: »also: we've figured out how to move and add zones on the map, so there's potential there for us to add new zones (like eyevea) to the tamriel map, or adding new areas to the aurbis map.
BroughBreaux wrote: »There always will be because Stormhold is in Black Marsh, not Morrowind.TX12001rwb17_ESO wrote: »There is still a gap between Deeshan and Shadowfen.
RicAlmighty wrote: »How would one use this?
BroughBreaux wrote: »There always will be because Stormhold is in Black Marsh, not Morrowind.TX12001rwb17_ESO wrote: »There is still a gap between Deeshan and Shadowfen.
Well the problem is that even if the in-game "paper" map is badly done for many areas, the fact that the in-game landscape show a pretty smooth connection in this zone contradict that such a landmass can hide here.
Unlike other areas where sometimes we have mountains that finish the region and separate the areas,where we can imagine wide areas and that the paper map sucks (north of Easthmarch or north-west of stonefalls) , this isn't the case here so I suppose that the old TES maps have been clearly retconned for this particular zone.
JJOtterBear wrote: »so if this is the final version, that means any new areas introduced will never be added to this, since you seem to have no intention of keeping it updated, making it an extremely temporary map addon to use. and that makes me sad
KhajiitLivesMatter wrote: »can someone link me the addon?
I honest to god wish someone from ZOS will see this and actually fix their map officially. I always thought their map was just awful and incorrect ever since I started playing in like 2014 or 2015.
I honest to god wish someone from ZOS will see this and actually fix their map officially. I always thought their map was just awful and incorrect ever since I started playing in like 2014 or 2015.
BroughBreaux wrote: »There always will be because Stormhold is in Black Marsh, not Morrowind.TX12001rwb17_ESO wrote: »There is still a gap between Deeshan and Shadowfen.
Dark_Lord_Kuro wrote: »BroughBreaux wrote: »There always will be because Stormhold is in Black Marsh, not Morrowind.TX12001rwb17_ESO wrote: »There is still a gap between Deeshan and Shadowfen.
So how are you able to see storm hold from deshann? Its litterally there... cant be more clear than that