this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
Thank you!KovalskyNestor wrote: »This is amazing!
Very true, but the mountain ranges between zones cover those up well enough. I use Highly Detailed World Map in my game and it puts mountains between the gaps and works really well. Those Mountains are there in the zones anyway.KovalskyNestor wrote: »When you try to place actual size of the zone on the map, it would leave the map with lots of free space and it will be inaccurate again
Supreme_Atromancer wrote: »this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
"Nords are dumb" is how I paraphrase the response we got from the previous Loremaster on this issue. The problem with this was contrived explanations- after the fact- for things we really want you to get right in the first place is unsatisfying.
that's kind of like using modern cartography to fix the maps of europe, africa, and asia from the middle ages.
keep in mind that any maps we see can be considered sourced from in-game sources, and just like everything else in elder scrolls lore, is subject to the unreliable narrator effect.
in other words, the maps don't need to be "fixed". they're broadly true in the same sense that the in-game lore (and therefore what we "know" about tamrielic history) is true.
in essence, they're "true-ish".
that said, what you did was epically cool - bravo zulu.
that's kind of like using modern cartography to fix the maps of europe, africa, and asia from the middle ages.
keep in mind that any maps we see can be considered sourced from in-game sources, and just like everything else in elder scrolls lore, is subject to the unreliable narrator effect.
in other words, the maps don't need to be "fixed". they're broadly true in the same sense that the in-game lore (and therefore what we "know" about tamrielic history) is true.
in essence, they're "true-ish".
that said, what you did was epically cool - bravo zulu.
Very well put, I like that.This means that in this case it's the narrator making the world unreliable, not the narrator being an unreliable source.
SeaGtGruff wrote: »The ESO map is accurate for its time.
Any differences between it and future maps are explained by... tectonic plate movements.
It's all those Dark Anchors, you see-- dropping out of the sky, digging into the ground, and pulling upward. Slippage was bound to happen sooner or later.
Already commented on this in another thread. This is amazing and even though it's not perfect yet it's already a major improvement and that it just took you 5 hours shows that this issue really should have been fixed already, especially since ZOS seems to be using the bad map as the base when making a zone.
Also going to tag @ZOS_Kevin because this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
Already commented on this in another thread. This is amazing and even though it's not perfect yet it's already a major improvement and that it just took you 5 hours shows that this issue really should have been fixed already, especially since ZOS seems to be using the bad map as the base when making a zone.
Also going to tag @ZOS_Kevin because this is a long-standing issue that has only been met with bad or no communication so far. The only official statement we got was "the map looks bad because Tamriel's in-lore map makers are bad" and while that might be perfectly reasonable, it isn't an excuse for why we players should have an inaccurate map and even less of an excuse why ZOS should use an inaccurate map as a base for making a new zone.
I think this edited map looks beautiful, but as a cartographer, maps are always going to have to compromise on at least one of these aspects: Distance, size, scale, area, or shape. Maps are inherently inaccurate by their limitations - spreading a three-dimensional object on a 2D plane will cause distortion. Combine that with what is likely primitive cartographic techniques that likely fit lore, and it makes sense for it to be off, and it's not necessarily a poor choice in design to go that route. Granted, this assumes Nirn is a sphere or ellipsoid.
I've always wondered what coordinate system or projection would work well for this world, to be honest.
There are valid arguments to be made for the design decisions taken by ZoS, is all I am saying.
As the saying goes, the best map is... a globe.
zelaminator wrote: »Unless the maps are so imprecise that we can't navigate, and they are not, there are better things for them to spend their time on
such a map would still not include the mistakes our current map has! For starters Skuldafn would not cover up the city of Blacklight, and anyone with two eyes in their head can see that if you look north of Windhelm there is actually more snow and mountains still, and not the ocean like our current map suggests. That has nothing to do with distance, size, scale, area, or shape. That has everything to do with no two things can occupy the same space at the same time and even the worst mapmaker would realize that they made a mistake if they can't fit in one of the places they still need to fit in because something else is already drawn there.
zelaminator wrote: »Unless the maps are so imprecise that we can't navigate, and they are not, there are better things for them to spend their time on
Supreme_Atromancer wrote: »Is "better things" just the things that you, yourself find important? Because the map and the world stuff happens to be pretty important to a lot of us. The franchise is known for its world-building and exploration so it shouldn't be shocking to learn that we want them to get this stuff right. As posters above have pointed out, the map is the promise to allow us to "explore all of Tamriel", and its alarming to see the developers seem to obliterate regions of a world we've been dreaming about exploring forever by a map that does nothing but demonstrate that maybe they don't get it. For me, its about exploring the world, too. If we know this region connects to that one, it suggests story to explore and gives personality to the world. The Elder Scrolls is *about Tamriel* - the world has always been the main character, and its important they git it right.
That was a big appeal for a huge amount of people who bought into this game - people ZOS inherited, and who helped launch this game to success. So, yes, the small things we're appealing to ZOS to please get right ARE just as important to a game about Tamriel as the pages and pages of complaints about performance, balance, meta, housing, development philosophy and so on.
zelaminator wrote: »Supreme_Atromancer wrote: »Is "better things" just the things that you, yourself find important? Because the map and the world stuff happens to be pretty important to a lot of us. The franchise is known for its world-building and exploration so it shouldn't be shocking to learn that we want them to get this stuff right. As posters above have pointed out, the map is the promise to allow us to "explore all of Tamriel", and its alarming to see the developers seem to obliterate regions of a world we've been dreaming about exploring forever by a map that does nothing but demonstrate that maybe they don't get it. For me, its about exploring the world, too. If we know this region connects to that one, it suggests story to explore and gives personality to the world. The Elder Scrolls is *about Tamriel* - the world has always been the main character, and its important they git it right.
That was a big appeal for a huge amount of people who bought into this game - people ZOS inherited, and who helped launch this game to success. So, yes, the small things we're appealing to ZOS to please get right ARE just as important to a game about Tamriel as the pages and pages of complaints about performance, balance, meta, housing, development philosophy and so on.
I never said that it was irrelevant, or should not be looked at/fixed.. I just said that there are more important things to do before playing around with the world map
zelaminator wrote: »Supreme_Atromancer wrote: »Is "better things" just the things that you, yourself find important? Because the map and the world stuff happens to be pretty important to a lot of us. The franchise is known for its world-building and exploration so it shouldn't be shocking to learn that we want them to get this stuff right. As posters above have pointed out, the map is the promise to allow us to "explore all of Tamriel", and its alarming to see the developers seem to obliterate regions of a world we've been dreaming about exploring forever by a map that does nothing but demonstrate that maybe they don't get it. For me, its about exploring the world, too. If we know this region connects to that one, it suggests story to explore and gives personality to the world. The Elder Scrolls is *about Tamriel* - the world has always been the main character, and its important they git it right.
That was a big appeal for a huge amount of people who bought into this game - people ZOS inherited, and who helped launch this game to success. So, yes, the small things we're appealing to ZOS to please get right ARE just as important to a game about Tamriel as the pages and pages of complaints about performance, balance, meta, housing, development philosophy and so on.
I never said that it was irrelevant, or should not be looked at/fixed.. I just said that there are more important things to do before playing around with the world map
You ignored the guy's first question.
Besides, the content within the game is handled by different dedicated people. People who work on the map art, wouldn't be bothered to work on Cyrodiil issues, for example. There isn't an overlap.
I would like to know what you had in mind by "better things".
Granted, this assumes Nirn is a sphere or ellipsoid.
zelaminator wrote: »zelaminator wrote: »Supreme_Atromancer wrote: »Is "better things" just the things that you, yourself find important? Because the map and the world stuff happens to be pretty important to a lot of us. The franchise is known for its world-building and exploration so it shouldn't be shocking to learn that we want them to get this stuff right. As posters above have pointed out, the map is the promise to allow us to "explore all of Tamriel", and its alarming to see the developers seem to obliterate regions of a world we've been dreaming about exploring forever by a map that does nothing but demonstrate that maybe they don't get it. For me, its about exploring the world, too. If we know this region connects to that one, it suggests story to explore and gives personality to the world. The Elder Scrolls is *about Tamriel* - the world has always been the main character, and its important they git it right.
That was a big appeal for a huge amount of people who bought into this game - people ZOS inherited, and who helped launch this game to success. So, yes, the small things we're appealing to ZOS to please get right ARE just as important to a game about Tamriel as the pages and pages of complaints about performance, balance, meta, housing, development philosophy and so on.
I never said that it was irrelevant, or should not be looked at/fixed.. I just said that there are more important things to do before playing around with the world map
You ignored the guy's first question.
Besides, the content within the game is handled by different dedicated people. People who work on the map art, wouldn't be bothered to work on Cyrodiil issues, for example. There isn't an overlap.
I would like to know what you had in mind by "better things".
I did not, because what I like was not relevant.. And yes there are different teams, so I believe that the art team has better things to do.. upgrade old models, upgrade old armor sets, fix clipping, floating armor, make hairstyles work with hats.. stuff like that.. I know that the map issues are annoying for a group of people.. we all have our issues like that.. but overall, it seems like a minor detail when you look at the big picture
zelaminator wrote: »zelaminator wrote: »Supreme_Atromancer wrote: »Is "better things" just the things that you, yourself find important? Because the map and the world stuff happens to be pretty important to a lot of us. The franchise is known for its world-building and exploration so it shouldn't be shocking to learn that we want them to get this stuff right. As posters above have pointed out, the map is the promise to allow us to "explore all of Tamriel", and its alarming to see the developers seem to obliterate regions of a world we've been dreaming about exploring forever by a map that does nothing but demonstrate that maybe they don't get it. For me, its about exploring the world, too. If we know this region connects to that one, it suggests story to explore and gives personality to the world. The Elder Scrolls is *about Tamriel* - the world has always been the main character, and its important they git it right.
That was a big appeal for a huge amount of people who bought into this game - people ZOS inherited, and who helped launch this game to success. So, yes, the small things we're appealing to ZOS to please get right ARE just as important to a game about Tamriel as the pages and pages of complaints about performance, balance, meta, housing, development philosophy and so on.
I never said that it was irrelevant, or should not be looked at/fixed.. I just said that there are more important things to do before playing around with the world map
You ignored the guy's first question.
Besides, the content within the game is handled by different dedicated people. People who work on the map art, wouldn't be bothered to work on Cyrodiil issues, for example. There isn't an overlap.
I would like to know what you had in mind by "better things".
I did not, because what I like was not relevant.. And yes there are different teams, so I believe that the art team has better things to do.. upgrade old models, upgrade old armor sets, fix clipping, floating armor, make hairstyles work with hats.. stuff like that.. I know that the map issues are annoying for a group of people.. we all have our issues like that.. but overall, it seems like a minor detail when you look at the big picture
And I think it's the other way around. The "big picture" has major content releases at its focus. These "minor details" decide whether a zone becomes a chapter or just a DLC. That, I think, is way way more important than if the hip plates on this style float if your character has maximum posterior dimensions and is wearing these kinds of pants with them.
The art team is not the zone team, but the art team is influencing the zone team in a very big way by letting this issue go unattended.
Yes, if there isn't enough space to fit a chapter on the wrong and botched map, it won't be made a chapter.zelaminator wrote: »So whether a map works well, is what separates DLC from Chapters.?
Here's an idea: they can fix both.zelaminator wrote: »I think you'll find more people annoyed by floating hip plates, than by a map with some inaccuracies