BroughBreaux wrote: »I'll make a new comment here to amend a mistake made. Dres doesn't own all the land between the Padomaic Ocean and Cyrodiil's border. Hlaalu controls the section of Morrowind along Cyrodiil's border, but Dres still controls most of the portion of Morrowind that Shadowfen was inaccurately placed on.
My points still stand.
PS: Are you aware of https://www.esoui.com/downloads/info3023-HighlyDetailedWorldMap.html ?
votan73's diary wrote: »destroy someones dream - check
PS: Are you aware of https://www.esoui.com/downloads/info3023-HighlyDetailedWorldMap.html ?
at the same time:votan73's diary wrote: »destroy someones dream - check
Paint.NET (free program and easy to use with a simple workflow with all the tools I need for these kinds of edits.)@BroughBreaux Btw, what are you using to make those maps? It's really difficult for me to explain it using just words to show you what I mean.
I took blackmarsh on both the Anthology map and PGE3 map and stretched them out to fit the dimensions of the ESO map as best as I could, and it looks like ZOS was more accurate than I was in placing Gideon. my mistake. But in any case, the lake lines up right still and, sure, Anthology places Helstrom pretty high, where it would be in Shadowfen like you said, but PGE3 places it lower, much closer to where I placed it on my map.You are right about the angle that Helstrom isn't actually north-east like I said but east-north-east, but I still disagree with you having placed Helstrom right on your mockup map.
Here you placed it right (when using Gideon as a reference)
[cut out links]
I invite you to draw that lake into the first map above and you'll see that it won't look like the lake you drew on the second map above. This is mainly due to that river connecting the lake and the ocean being too short, which you can even see if you put your finger to scale on the original overlay you used and then compare that to the one you drew. And it has to look like that because you moved Shadowfen when only Stormhaven (and Narsis) if anything needs to be moved, which makes you run out of space.
Stormhaven? I think you mean Stormhold. If so, then I'd agree, though I'd have changed the name of the zone. North Shadowfen should have been half Hlaalu and half Dres, with Stormhold in the center of the map with more Argonain stuff as you get closer to the border. The zone would be reminiscent of Bal Foyen - lots of argonians, lots of farms, but in morrowind and obviously controlled by Morrowind and Dunmer. lean in more on the slavery theme since that's Dres' bread and butter. Have conflicts with progressive Hlaalu that don't like slavery. But like I said, I seriously doubt that ZOS will actually redo the base game zones, and even if they did, they'd probably double down on their mistakes rather than rectify them. Like you said the other day when you mentioned it on stream, the map being atrocious isn't even a known issue, at least not for the community people.I'd say Stormhaven is a zone error more than a map error.
BroughBreaux wrote: »So sure, I placed it lower, but that's not really that big of an issue. If moving Narsis is fine, then so is moving Helstrom. I'll also reiterate that the lakes in Black Marsh have all been turned into wetland such as the example I gave in Murkmire. The problem I had was that ZOS moved a city into an entire other province and cut out the land that Hlaalu and Dres own to facilitate that. And we both know that it was bad map design and not a purposeful change. If it was purposeful change then we'd just have to accept the other problems with the map as retcons such as Blacklight not existing and just shrug our shoulders.Paint.NET (free program and easy to use with a simple workflow with all the tools I need for these kinds of edits.)@BroughBreaux Btw, what are you using to make those maps? It's really difficult for me to explain it using just words to show you what I mean.I took blackmarsh on both the Anthology map and PGE3 map and stretched them out to fit the dimensions of the ESO map as best as I could, and it looks like ZOS was more accurate than I was in placing Gideon. my mistake. But in any case, the lake lines up right still and, sure, Anthology places Helstrom pretty high, where it would be in Shadowfen like you said, but PGE3 places it lower, much closer to where I placed it on my map.You are right about the angle that Helstrom isn't actually north-east like I said but east-north-east, but I still disagree with you having placed Helstrom right on your mockup map.
Here you placed it right (when using Gideon as a reference)
[cut out links]
I invite you to draw that lake into the first map above and you'll see that it won't look like the lake you drew on the second map above. This is mainly due to that river connecting the lake and the ocean being too short, which you can even see if you put your finger to scale on the original overlay you used and then compare that to the one you drew. And it has to look like that because you moved Shadowfen when only Stormhaven (and Narsis) if anything needs to be moved, which makes you run out of space.Stormhaven? I think you mean Stormhold. If so, then I'd agree, though I'd have changed the name of the zone. North Shadowfen should have been half Hlaalu and half Dres, with Stormhold in the center of the map with more Argonain stuff as you get closer to the border. The zone would be reminiscent of Bal Foyen - lots of argonians, lots of farms, but in morrowind and obviously controlled by Morrowind and Dunmer. lean in more on the slavery theme since that's Dres' bread and butter. Have conflicts with progressive Hlaalu that don't like slavery. But like I said, I seriously doubt that ZOS will actually redo the base game zones, and even if they did, they'd probably double down on their mistakes rather than rectify them. Like you said the other day when you mentioned it on stream, the map being atrocious isn't even a known issue, at least not for the community people.I'd say Stormhaven is a zone error more than a map error.
And since we're on that topic, I would love at least some kind of confirmation that ZOS knows about the map because it's been a thing the community has talked about for 7 years and it hasn't even been given as much as a "we're looking into it".
Dark_Lord_Kuro wrote: »The result are awsome
But i dont think that shadowfen should be moved south. We can see stormhold over the wall from deshan and Muth Gnaar over the wall from shadowfen.
As for it being hlaalu and dres land, there is what 700-800 years between eso and arena? Just look at the real world borders 700 years ago, most of the countries we have today didnt exist yet, and the one that did exist didt have the exact same border as today. So in the 700 hundread years between eso and arena morrowind will expand south, most likely by some dres to punish argonian to ever think they were their equal or something. The eso stormhold could be destroyed in the process and rebuilded south near the new border.
And in 700 years a lot of thing can happen or be built that would turn nothern shadowfen in farmland rather than wetland
I personnaly dont think anylore from arena should be considered canon over lore from other games as lots of it has been retconed already for exemple imperial didnt exist
Dark_Lord_Kuro wrote: »The result are awsome
But i dont think that shadowfen should be moved south. We can see stormhold over the wall from deshan and Muth Gnaar over the wall from shadowfen.
As for it being hlaalu and dres land, there is what 700-800 years between eso and arena? Just look at the real world borders 700 years ago, most of the countries we have today didnt exist yet, and the one that did exist didt have the exact same border as today. So in the 700 hundread years between eso and arena morrowind will expand south, most likely by some dres to punish argonian to ever think they were their equal or something. The eso stormhold could be destroyed in the process and rebuilded south near the new border.
And in 700 years a lot of thing can happen or be built that would turn nothern shadowfen in farmland rather than wetland
I personnaly dont think anylore from arena should be considered canon over lore from other games as lots of it has been retconed already for exemple imperial didnt exist
PS: Are you aware of https://www.esoui.com/downloads/info3023-HighlyDetailedWorldMap.html ?
at the same time:votan73's diary wrote: »destroy someones dream - check
Too bad this addon doesn't fix anything about the map itself being bad. Honestly the addon's map is even worse than the one we have ingame, aside from the higher details.
Basically we would have to keep 2 versions of the addon up to date simultaneously, and both me and the coder agree on Stormhold being moved south and therefore Shadowfen moved south with it. Unless any new lore comes out that says ESO's Stormhold is not the same Stormhold we see in the Third Era, then I personally think it makes the most sense to move Shadowfen south into Black Marsh where it's supposed to be.That's also the only thing I don't like about it. Ideally I would love if the future addon came with an option to have Shadowfen south or north according to preference, but that is probably a lot of work.
BroughBreaux wrote: »[...]That's also the only thing I don't like about it. Ideally I would love if the future addon came with an option to have Shadowfen south or north according to preference, but that is probably a lot of work.
But another question begs: what in oblivion is an Ayleid ruin doing in Morrowind? To date, we've never seen any Ayleids in Morrowind, and establishing a city in Morrowind would be annexation, and would provoke war with the Chimer. No such war ever occurred, and we all know how territorial and prideful the Chimer/Dunmer were/are.
Given everything, I think it has to be the case that shadowfen being where it is, is a fluke, just as The Rift and Eastmarch eclipsing the Veloithis, Redoran's territory, and the city of Blacklight
In Black MarshThere is lore on the Ayleids, specifically the Barsaebic Ayleids, being in Blackmarsh.
"The history of the Chimer begins with the Velothi dissident movement in the Summerset Isle. Some sources seem to differ on when exactly this happened. Some say it took place in the Late Middle Merethic Era,[6] and others trace it back to the Dawn Era.[8] One source says it took place before the shattering of Lorkhan,[9] and another says that it was after Topal the Pilot and others had explored mainland Tamriel."As for the conflict with the Chimer, I am pretty sure the Ayleids were there before the Chimer arrived and then the Chimer kicked them out or the fall of the Ayleids caused them to lose control in that area, allowing for the Chimer to move in, possibly even moving in after becoming Dunmer - who knows.
We do know that Lord Indoril Nerevar was alive after the fall of the Ayleid Empire, as indicated by Nerevar's attendance at the Coronation of Emperor Gorieus. Nerevar is killed by the Tribunal dies at the end of the War of the First Council, which was when the Chimer Became Dunmer, so the Ayleids had already been killed off by the time the Dunmer came into existence. We can also look at the timeline of the First Era and see that there's a 457 year gap between the fall of the Ayleid Empire (1E 243) and the War of the First council (1E 700).possibly even moving in after becoming Dunmer - who knows.
Those were a mistake. Lawrence Schick even says outright they were in a very tounge-in-cheek way while in character as Phrastus.But I feel it makes much more sense than the Ayleid ruins in Auridon and the complete lack of Direnni ruins in Highrock considering it's not that hard to get into the Blackmarsh borderlands from Cyrodiil.
BroughBreaux wrote: »
BroughBreaux wrote: »
[...]
So, we know that the Velothi Exodus coincides with the creation of Malacath and the Orsimer, which sources conflict on being either in the Dawn Era or early Merethic. "On the True Nature of Orcs" which is the fundamental text for Orc lore, puts the timeframe in the Dawn Era. "The Monomyth" which is another foundational text used as a baseline for all ES lore, puts the exodus before Lorkhan was killed at Convention. The Ayleids left Alinor in the middle Merethic era. I think it's safe to say that the Chimer had established their borders before the Ayleids established theirs. It's difficult to make a definitive claim though, as there are conflicting sources on when the Velothi exodus occured. Regardless, the city wouldn't have been created, lived in, and abandoned before the Chimer took control of Resdayn.
It's also worth noting that the Ayleids left Alinor in waves, which, making an unfounded assumption, means that the first wave was the wave that founded the cities in Cyrodiil, and one of the latter waves founded those in Black Marsh.We do know that Lord Indoril Nerevar was alive after the fall of the Ayleid Empire, as indicated by Nerevar's attendance at the Coronation of Emperor Gorieus. Nerevar is killed by the Tribunal dies at the end of the War of the First Council, which was when the Chimer Became Dunmer, so the Ayleids had already been killed off by the time the Dunmer came into existence. We can also look at the timeline of the First Era and see that there's a 457 year gap between the fall of the Ayleid Empire (1E 243) and the War of the First council (1E 700).possibly even moving in after becoming Dunmer - who knows.
BroughBreaux wrote: »I have an update: Map is finalized and Code Man is doing Code.
No idea on a release, but I do have a new image to post.
Only fixed a few minor things here, the most notably, the bad edit around summerset's coastline that carried over from the original rough edit was fixed and tiled in better.
I also have plans to fix the Aurbis map, but will wait until the Deadlands DLC is out to make it in case the Aurbis map changes between its version on PTS (pictured) and the final version on Live.
@Grandchamp1989 Yes.Grandchamp1989 wrote: »Does this map fit with the position of Falkreath Hold as it is placed in Elder Scrolls Skyrim?
BroughBreaux wrote: »@Grandchamp1989 Yes.Grandchamp1989 wrote: »Does this map fit with the position of Falkreath Hold as it is placed in Elder Scrolls Skyrim?
Grandchamp1989 wrote: »BroughBreaux wrote: »@Grandchamp1989 Yes.Grandchamp1989 wrote: »Does this map fit with the position of Falkreath Hold as it is placed in Elder Scrolls Skyrim?
It's just because the Dungeon Falkreath Hold takes place in Falkreath, and that is located in Craglorn.
But on the map it isn't..
Grandchamp1989 wrote: »BroughBreaux wrote: »@Grandchamp1989 Yes.Grandchamp1989 wrote: »Does this map fit with the position of Falkreath Hold as it is placed in Elder Scrolls Skyrim?
It's just because the Dungeon Falkreath Hold takes place in Falkreath, and that is located in Craglorn.
But on the map it isn't..
That's because the Falkreath area hasn't been added to the game yet. You access it from Craglorn. It's not actually in Craglorn. Just like Icereach is in Wrothgar even though it's an island to the north.