PS: Are you aware of https://www.esoui.com/downloads/info3023-HighlyDetailedWorldMap.html ?
I don't think medieval maps should be this accurate :P
BroughBreaux wrote: »
So without further ado, here it is:
BroughBreaux wrote: »Today is my day off and Cyrodiil is unplayably laggy as always, so I decided to resume work on the map, and have gotten it to this finished form. There may be a few revisions between now and the addon's release, but this is about what it will look like.
I added the Niben river and cut Bravil out of Cyrodiil's zone highlight since it's inaccessible and the bridge into the city connects to the untouched land to the south, not in from the north. Not that there's anything to see in Bravil anyway, but this way I hope to impress upon ZOS that Bravil would be a good addition to the yet unannounced and (probably) unplanned Nibenay Chapter.
I also corrected the shape of Solstheim according to its interpretation in TES III Bloodmoon since that's the more accurate version as opposed to TES V Dragonborn's version which is shaped funny and the victim of a super-volcano's eruption.
Shadowfen has been moved to the south since that's where it's actually supposed to be, and Blackwood's border has been redrawn to resemble its zone map, which actually fits really nicely against the relocated Shadowfen - no fudging was done to make it work.
I also made more room in the area where a Jehanna DLC could fit, since the zone highlights here are deceptive and are much too generous in sizing these zones. I cut the border at the halfway point in these zones' mountain ranges, which freed up a bit more space, and is more accurate for where a zone border should be drawn. Furthermore, I went ahead and did this for a few other contentious zones such as Eastmarch and the space between Northern and Southern Elsweyr where a Tenmar Forest DLC could be (but lets be honest, does it look like there's space for a playable zone there?). I tried my best but it's still incredibly small.
And speaking of Eastmarch, I rescaled The Rift to line up with it more accurately, and to line up with where the Throat of the World would actually be. Now there's space to fit Helgen and Riverwood, whereas before, those would have been swallowed up by an unfortunately misplaced giant mountain.
And last but not least, I did some minor touchups across the map for visual consistency and to fix errors I'd made previously.
So without further ado, here it is:
thanks!Nord_Raseri wrote: »
That's the best version of ESO's tamriel map to date. I sincerely hope the devs see this and act upon it.
BroughBreaux wrote: »Today is my day off and Cyrodiil is unplayably laggy as always, so I decided to resume work on the map, and have gotten it to this finished form. There may be a few revisions between now and the addon's release, but this is about what it will look like.
I added the Niben river and cut Bravil out of Cyrodiil's zone highlight since it's inaccessible and the bridge into the city connects to the untouched land to the south, not in from the north. Not that there's anything to see in Bravil anyway, but this way I hope to impress upon ZOS that Bravil would be a good addition to the yet unannounced and (probably) unplanned Nibenay Chapter.
I also corrected the shape of Solstheim according to its interpretation in TES III Bloodmoon since that's the more accurate version as opposed to TES V Dragonborn's version which is shaped funny and the victim of a super-volcano's eruption.
Shadowfen has been moved to the south since that's where it's actually supposed to be, and Blackwood's border has been redrawn to resemble its zone map, which actually fits really nicely against the relocated Shadowfen - no fudging was done to make it work.
I also made more room in the area where a Jehanna DLC could fit, since the zone highlights here are deceptive and are much too generous in sizing these zones. I cut the border at the halfway point in these zones' mountain ranges, which freed up a bit more space, and is more accurate for where a zone border should be drawn. Furthermore, I went ahead and did this for a few other contentious zones such as Eastmarch and the space between Northern and Southern Elsweyr where a Tenmar Forest DLC could be (but lets be honest, does it look like there's space for a playable zone there?). I tried my best but it's still incredibly small.
And speaking of Eastmarch, I rescaled The Rift to line up with it more accurately, and to line up with where the Throat of the World would actually be. Now there's space to fit Helgen and Riverwood, whereas before, those would have been swallowed up by an unfortunately misplaced giant mountain.
And last but not least, I did some minor touchups across the map for visual consistency and to fix errors I'd made previously.
So without further ado, here it is:
TX12001rwb17_ESO wrote: »There is one small problem, as the above poster pointed out Shadowfen is too far south, ingame we can see them physically touching, trying to correct the world map is going the wrong way about it, what you should do is try to fit the zone maps together, only then would you get an accurate map.
Remember that Tamriel's actual lore scale is about the same size as continental Europe is in real life, so that thin little river is much wider in lore, so ships wouldn't have any trouble getting through there. The games are only meant to represent in a condensed form what is actually in the lore. In game, the Niben is plenty wide to fit big cargo ships through, but Cyrodiil and the Chapters are on a much larger scale than base game zones are, so it looks deceptive when you see a ship on the map that's from a base game zone, and compare it to the Niben river in Cyrodiil and Blackwood.While I like what you did with the Niben Bay area, the width of the Niben river really is an eye-sore... but that is how it looks in ESO, so I can't really complain about that. One thing is for sure, those ships are not leaving the Waterfront district of the Imperial City...
Maybe we need some lore on a drought that has made the Niben have less water and we pretend the bridges are larger than they are? Maybe that would work, although then the maps would still show the normal water levels...
In the same way the locations of Skyrim's cities were changed for TES V (see Markarth and Whiterun on the Arena map), Narsis hasn't been in a singleplayer game since Arena, so its relocation in ESO doesn't negate where Stormhold is supposed to be and where the Black Marsh-Morrowind border should be. One city was moved to a different location within the same province, one was moved into a different province with essentially a shoulder shrug on what Morrowind's border looks like. Moving Shadowfen is necessary to maintain lore accuracy as best as I can salvage it. Ultimately, the problem was ZOS' faulty design to begin with, not my interpretive redesign to try to make it as close to lore as I can.Also I will say that your older map placed Shadowfen better. Even if we ignore how close together Deshaan and Shadowfen are shown to be ingame, this latest version seems to have placed Shadowfen according to maps that placed Narsis quite a bit further south of Mournhold - in that newly created space you've made. However Narsis has already been added to ESO, underwhelming as it was, so whatever Morrowind area was just added here is more or less dead space at least according to our current knowledge of the world. I'm not sure adding this dead space has any merit beyond being "more accurate", especially considering how this will negatively affect future Blackmarsh content. Try adding Helstrom or the big lake at the heart of Blackmarsh to that map and you'll see what I mean. You've placed southern Shadowfen more or less on top of them.
Unless ESO redesigns its basegame zones, Stormhold has been moved further North and is there to stay. That's just the reality we've been dealt at this point.
It's another failing from ZOS actually. The zones are scaled wrong in game and they don't even line up properly within the same game. So I ignored the worldspace scale to put the zone where it should be relative to notable landmarks like Riften and the Throat of the World.Aside from that, I like what you did to the Rift and Eastmarch. Even if my brain is starting to have trouble recognizing their shapes, it does appear to be more accurate this way. Also am I seeing that right, that you have compressed the Rift? Was it not to scale? Eitherway, I like how the Jerall mountain range now looks larger because of it. I was always bothered by how thin that area is shown to be ever since the Dark Brotherhood questline briefly took us there.
You are alone in that opinion. I talked to a variety of people on which solstheim coastline shape was better and all the replies I got back favored Blodmoon over Dragonborn. I also have that opinion. Dragonborn's coastline looked really weird. And no, the ESO one and the Dragonborn one are not similar, they're more different than ESO is to Bloodmoon's. Here's an example with all the maps including mine, which is a middle ground between all three of them.Not sure why Solstheim was changed though. I guess it makes sense to take the outline of the Bloodmoon map since it's closer to our time period, but the old shape was clearly taking more after the Dragonborn shape, which I personally find more aesthetically pleasing to look at. So even if this is technically the more correct shape for our time, there was nothing wrong with the old one in my opinion. The way I see it, the Dragonborn design was meant as an update to the old Bloodmoon design, so I always saw it as a retcon to have always had the updated look. ESO certainly seems to have interpreted it that way. All the differences present in ESO's version compared to Dragonborn could be explained away with icebergs and glaciers looking different, which does tend to be the case even on shorter time scales and will probably cause changes to the Winterhold map as well once the official one eventually drops. I see Solstheim's current map as an "area of least concern" so to speak.
BroughBreaux wrote: »More on Shadowfen:
We know that Helstrom is usually located northwest of that lake, I'd imagine probably right on that river that leads into it for trade reasons, so as you can see here, there's plenty of space for Hesltrom to be sitting on top of that river.
And to reiterate, ESO's map is barely salvageable, and nothing lines up with anything. But this works, so I'm going with it. This border overlay is the same one from my old thread which is lined up as best as I can get it relative to the rest of Tamriel. If I were to add that lake in my map, it would actually fit even better and there'd be even more room for Helstrom to be on it.
It would look something like this:
For navigation here, there's wayshrines as always, and I'm sure there'd be a bridge on the southern half over the river, and you could navigate north of Helstrom and through Helstrom itself to get to the other side.
Man, just adding Niben river to the map alone is such a huge improvement, makes it look 10 times better.BroughBreaux wrote: »So without further ado, here it is:
BroughBreaux wrote: »More on Shadowfen:
We know that Helstrom is usually located northwest of that lake, I'd imagine probably right on that river that leads into it for trade reasons, so as you can see here, there's plenty of space for Hesltrom to be sitting on top of that river.
And to reiterate, ESO's map is barely salvageable, and nothing lines up with anything. But this works, so I'm going with it. This border overlay is the same one from my old thread which is lined up as best as I can get it relative to the rest of Tamriel. If I were to add that lake in my map, it would actually fit even better and there'd be even more room for Helstrom to be on it.
It would look something like this:
For navigation here, there's wayshrines as always, and I'm sure there'd be a bridge on the southern half over the river, and you could navigate north of Helstrom and through Helstrom itself to get to the other side.
I wrote a very long reply trying to explain the exact locations of things using relative locations only to see you making new maps of exactly what I'm talking about... Oh well.
Your overlay highlights the problem very well. Your reference for placing that lake is the Blackmarsh-Morrowind border, which is the parts you aligned. My point of reference is the inlet east of Murkmire, since that is causally connected to that lake, so that is obviously the part that must align when trying to determine the lake's location. Align those and you will have to push the whole overlay-thing both up and to the right, causing Stormhold to shift into what you think should be Morrowind.
Let's take a second point of reference - Gideon's relative position to Helstrom. In every map, from Arena to the Anthology map, Helstrom is located north-east (not east-north-east, north-east!) from Gideon. We can see Gideon on the Blackwood map quite clearly. Your location put Helstrom straight east of Gideon and the right direction, north-east, only has Shadowfen there. If Shadowfen was further north, like the inlet as a reference suggests, then there would be enough room for a city to be north-east of Gideon without being inside Shadowfen yet. Also moving that overlay up and to the right would not move Gideon outside of Blackmarsh's borders yet either, so it could be argued that the overlay aligns better with the map than you gave it credit for. You'd even have enough space to walk in circles around that lake and the mountains north of it.
This is why I am having so much of an issue with your suggestion. It all works out perfectly already and there is no need to fix anything as long as we accept that the Blackmarsh-Morrowind border has changed. And why wouldn't we? Narsis is certainly not going to move back to where it was just because we moved some zones around. It's trapped in Deshaan and will stay there unless we get some massive retcon that it never was Narsis to begin with (which i doubt will happen).
So a big empty chunk of extra Morrowind with nothing in it just for the sake of "accuracy" even though it's never going to be accurate without Narsis anyway while making other parts of the world less accurate for it?
And looking at the chapter zone in your proposal really doesn't bother you at all? Turning the entirety of the center of Blackmarsh into a zone roughly the size of a regular base game zone and then still blocking the entire middle of it with that huge lake, the mountains north of it shown in the anthology map and the river at the bottom being probably the only passible terrain there? Of course I am hoping there is something on that lake, but my guess is this is that chapter's Red Mountain or Eton Nir, just something to take up as much space as possible. If you moved the overlay the way I described and kept Shadowfen where it was, you could have a Blackwood-sized zone solely in the center of Blackmarsh to fully concentrate on the heart of Argonia and then still put a DLC on the east coast, which I think would be a smart thing to do. There just isn't that sort of space with what you have in mind.
Something I said in my first draft before I saw your second message was, it doesn't matter what the shape the border has as long as nothing crosses it. I don't see it as Stormhold crossing the border, because it also makes sense to be closer to Morrowind. Tear has been described as swampy due to its proximity to Blackmarsh and if Stormhold is on the same latitude as Tear, then it makes perfect sense to be that way. The formation story of the Ebonheart Pact is wild as it is. Moving Stormhold further south just makes it even more silly as the Argonian warriors would have went unnoticed for even longer when they could instead just enter Morrowind and almost be in Stonefalls at exactly the location they needed to be if they just cross Deshaan. Not to mention that being close to Blackmarsh is probably seen as a convenience for the Dunmer of Mournhold as it means that slaves are easily replaced. And it's not like the border to Blackmarsh is dangerous for the Dunmer when they are the ones making it unsafe.
Just as Markarth and Narsis have moved, so has the Morrowind border. Nothing has crossed it so no relevant information has been invalidated. We have never seen these areas before ESO. Now we have. This is how things are now until ZOS eventually reworks the base game zones after the rest of Tamriel has been filled in. That would be the right time to bring this issue up again, because unless you can go back to remove Narsis from Deshaan, there is nothing that needs to be done here.
BroughBreaux wrote: »More on Shadowfen:
We know that Helstrom is usually located northwest of that lake, I'd imagine probably right on that river that leads into it for trade reasons, so as you can see here, there's plenty of space for Hesltrom to be sitting on top of that river.
And to reiterate, ESO's map is barely salvageable, and nothing lines up with anything. But this works, so I'm going with it. This border overlay is the same one from my old thread which is lined up as best as I can get it relative to the rest of Tamriel. If I were to add that lake in my map, it would actually fit even better and there'd be even more room for Helstrom to be on it.
It would look something like this:
For navigation here, there's wayshrines as always, and I'm sure there'd be a bridge on the southern half over the river, and you could navigate north of Helstrom and through Helstrom itself to get to the other side.
I wrote a very long reply trying to explain the exact locations of things using relative locations only to see you making new maps of exactly what I'm talking about... Oh well.
Your overlay highlights the problem very well. Your reference for placing that lake is the Blackmarsh-Morrowind border, which is the parts you aligned. My point of reference is the inlet east of Murkmire, since that is causally connected to that lake, so that is obviously the part that must align when trying to determine the lake's location. Align those and you will have to push the whole overlay-thing both up and to the right, causing Stormhold to shift into what you think should be Morrowind.
Let's take a second point of reference - Gideon's relative position to Helstrom. In every map, from Arena to the Anthology map, Helstrom is located north-east (not east-north-east, north-east!) from Gideon. We can see Gideon on the Blackwood map quite clearly. Your location put Helstrom straight east of Gideon and the right direction, north-east, only has Shadowfen there. If Shadowfen was further north, like the inlet as a reference suggests, then there would be enough room for a city to be north-east of Gideon without being inside Shadowfen yet. Also moving that overlay up and to the right would not move Gideon outside of Blackmarsh's borders yet either, so it could be argued that the overlay aligns better with the map than you gave it credit for. You'd even have enough space to walk in circles around that lake and the mountains north of it.
This is why I am having so much of an issue with your suggestion. It all works out perfectly already and there is no need to fix anything as long as we accept that the Blackmarsh-Morrowind border has changed. And why wouldn't we? Narsis is certainly not going to move back to where it was just because we moved some zones around. It's trapped in Deshaan and will stay there unless we get some massive retcon that it never was Narsis to begin with (which i doubt will happen).
So a big empty chunk of extra Morrowind with nothing in it just for the sake of "accuracy" even though it's never going to be accurate without Narsis anyway while making other parts of the world less accurate for it?
And looking at the chapter zone in your proposal really doesn't bother you at all? Turning the entirety of the center of Blackmarsh into a zone roughly the size of a regular base game zone and then still blocking the entire middle of it with that huge lake, the mountains north of it shown in the anthology map and the river at the bottom being probably the only passible terrain there? Of course I am hoping there is something on that lake, but my guess is this is that chapter's Red Mountain or Eton Nir, just something to take up as much space as possible. If you moved the overlay the way I described and kept Shadowfen where it was, you could have a Blackwood-sized zone solely in the center of Blackmarsh to fully concentrate on the heart of Argonia and then still put a DLC on the east coast, which I think would be a smart thing to do. There just isn't that sort of space with what you have in mind.
Something I said in my first draft before I saw your second message was, it doesn't matter what the shape the border has as long as nothing crosses it. I don't see it as Stormhold crossing the border, because it also makes sense to be closer to Morrowind. Tear has been described as swampy due to its proximity to Blackmarsh and if Stormhold is on the same latitude as Tear, then it makes perfect sense to be that way. The formation story of the Ebonheart Pact is wild as it is. Moving Stormhold further south just makes it even more silly as the Argonian warriors would have went unnoticed for even longer when they could instead just enter Morrowind and almost be in Stonefalls at exactly the location they needed to be if they just cross Deshaan. Not to mention that being close to Blackmarsh is probably seen as a convenience for the Dunmer of Mournhold as it means that slaves are easily replaced. And it's not like the border to Blackmarsh is dangerous for the Dunmer when they are the ones making it unsafe.
Just as Markarth and Narsis have moved, so has the Morrowind border. Nothing has crossed it so no relevant information has been invalidated. We have never seen these areas before ESO. Now we have. This is how things are now until ZOS eventually reworks the base game zones after the rest of Tamriel has been filled in. That would be the right time to bring this issue up again, because unless you can go back to remove Narsis from Deshaan, there is nothing that needs to be done here.
The problem is that stormhold is literally south of tear, which is a problem of its own im the original map. Zos clearly messed up somewhere
BroughBreaux wrote: »More on Shadowfen:
We know that Helstrom is usually located northwest of that lake, I'd imagine probably right on that river that leads into it for trade reasons, so as you can see here, there's plenty of space for Hesltrom to be sitting on top of that river.
And to reiterate, ESO's map is barely salvageable, and nothing lines up with anything. But this works, so I'm going with it. This border overlay is the same one from my old thread which is lined up as best as I can get it relative to the rest of Tamriel. If I were to add that lake in my map, it would actually fit even better and there'd be even more room for Helstrom to be on it.
It would look something like this:
For navigation here, there's wayshrines as always, and I'm sure there'd be a bridge on the southern half over the river, and you could navigate north of Helstrom and through Helstrom itself to get to the other side.
I wrote a very long reply trying to explain the exact locations of things using relative locations only to see you making new maps of exactly what I'm talking about... Oh well.
Your overlay highlights the problem very well. Your reference for placing that lake is the Blackmarsh-Morrowind border, which is the parts you aligned. My point of reference is the inlet east of Murkmire, since that is causally connected to that lake, so that is obviously the part that must align when trying to determine the lake's location. Align those and you will have to push the whole overlay-thing both up and to the right, causing Stormhold to shift into what you think should be Morrowind.
Let's take a second point of reference - Gideon's relative position to Helstrom. In every map, from Arena to the Anthology map, Helstrom is located north-east (not east-north-east, north-east!) from Gideon. We can see Gideon on the Blackwood map quite clearly. Your location put Helstrom straight east of Gideon and the right direction, north-east, only has Shadowfen there. If Shadowfen was further north, like the inlet as a reference suggests, then there would be enough room for a city to be north-east of Gideon without being inside Shadowfen yet. Also moving that overlay up and to the right would not move Gideon outside of Blackmarsh's borders yet either, so it could be argued that the overlay aligns better with the map than you gave it credit for. You'd even have enough space to walk in circles around that lake and the mountains north of it.
This is why I am having so much of an issue with your suggestion. It all works out perfectly already and there is no need to fix anything as long as we accept that the Blackmarsh-Morrowind border has changed. And why wouldn't we? Narsis is certainly not going to move back to where it was just because we moved some zones around. It's trapped in Deshaan and will stay there unless we get some massive retcon that it never was Narsis to begin with (which i doubt will happen).
So a big empty chunk of extra Morrowind with nothing in it just for the sake of "accuracy" even though it's never going to be accurate without Narsis anyway while making other parts of the world less accurate for it?
And looking at the chapter zone in your proposal really doesn't bother you at all? Turning the entirety of the center of Blackmarsh into a zone roughly the size of a regular base game zone and then still blocking the entire middle of it with that huge lake, the mountains north of it shown in the anthology map and the river at the bottom being probably the only passible terrain there? Of course I am hoping there is something on that lake, but my guess is this is that chapter's Red Mountain or Eton Nir, just something to take up as much space as possible. If you moved the overlay the way I described and kept Shadowfen where it was, you could have a Blackwood-sized zone solely in the center of Blackmarsh to fully concentrate on the heart of Argonia and then still put a DLC on the east coast, which I think would be a smart thing to do. There just isn't that sort of space with what you have in mind.
Something I said in my first draft before I saw your second message was, it doesn't matter what the shape the border has as long as nothing crosses it. I don't see it as Stormhold crossing the border, because it also makes sense to be closer to Morrowind. Tear has been described as swampy due to its proximity to Blackmarsh and if Stormhold is on the same latitude as Tear, then it makes perfect sense to be that way. The formation story of the Ebonheart Pact is wild as it is. Moving Stormhold further south just makes it even more silly as the Argonian warriors would have went unnoticed for even longer when they could instead just enter Morrowind and almost be in Stonefalls at exactly the location they needed to be if they just cross Deshaan. Not to mention that being close to Blackmarsh is probably seen as a convenience for the Dunmer of Mournhold as it means that slaves are easily replaced. And it's not like the border to Blackmarsh is dangerous for the Dunmer when they are the ones making it unsafe.
Just as Markarth and Narsis have moved, so has the Morrowind border. Nothing has crossed it so no relevant information has been invalidated. We have never seen these areas before ESO. Now we have. This is how things are now until ZOS eventually reworks the base game zones after the rest of Tamriel has been filled in. That would be the right time to bring this issue up again, because unless you can go back to remove Narsis from Deshaan, there is nothing that needs to be done here.
The problem is that stormhold is literally south of tear, which is a problem of its own im the original map. Zos clearly messed up somewhere
Oh, believe me, I understand the problem. I just don't see how the location of Stormhold is any priority anymore when fixing it would requite the relocation of several cities just to make it work with the older maps.
Also, I'm just gonna assume when you say "south of Tear" you mean "west-south-west of Tear", because the city that's more or less straight south from Tear is Thorn, not Stormhold.
phantasmalD wrote: »I'll always upvote map-fixing threads, I hope one day the devs will address some of these glaring issues.Man, just adding Niben river to the map alone is such a huge improvement, makes it look 10 times better.BroughBreaux wrote: »So without further ado, here it is:
On the topic of Stormhold: My personal headcanon for years have been that the city that's called Stormhold in ESO is not the same city that's called Stormhold in Arena. Rather this area gets (re)conquered by the Dunmer after the EP falls apart, pushing the border down to the Hatching Pools/Weeping Wamasu Falls. And it remains that way until the 4th era, when argonians invade Morrowind.
So in that scenario Stormhold could have been reallocated to where White Rose Prison is. Or Arx Corinium or Hissmir could have been renamed.
There isn't much lore supporting this, but there isn't much Black Marsh lore, period. The main supporting facts is that on the Arena map, Stormhold was directly west from Alten Corimont and Thorn, while in ESO it's North-west from both. Furthermore, all 3 cities are near the border, while currently Alten Corimont is fairly deep in Black Marsh. (Also, I might be making things up, but i seem to remember there being dialogue about how in ESO Stormhold was a fairly recent addition to Black Marsh, a sort of peace gift to the argonians. Or it was liberated or something, but again, I might be remembering wrong.)
It's a fairly shaky reasoning, as the Arena maps are not exactly canon anymore. However, I think creating lore about the reallocation of Stormhold would be a far better solution than moving the entirety of Shadowfen south.
phantasmalD wrote: »It's a fairly shaky reasoning, as the Arena maps are not exactly canon anymore. However, I think creating lore about the reallocation of Stormhold would be a far better solution than moving the entirety of Shadowfen south.
BroughBreaux wrote: »More on Shadowfen:
We know that Helstrom is usually located northwest of that lake, I'd imagine probably right on that river that leads into it for trade reasons, so as you can see here, there's plenty of space for Hesltrom to be sitting on top of that river.
And to reiterate, ESO's map is barely salvageable, and nothing lines up with anything. But this works, so I'm going with it. This border overlay is the same one from my old thread which is lined up as best as I can get it relative to the rest of Tamriel. If I were to add that lake in my map, it would actually fit even better and there'd be even more room for Helstrom to be on it.
It would look something like this:
For navigation here, there's wayshrines as always, and I'm sure there'd be a bridge on the southern half over the river, and you could navigate north of Helstrom and through Helstrom itself to get to the other side.
I wrote a very long reply trying to explain the exact locations of things using relative locations only to see you making new maps of exactly what I'm talking about... Oh well.
Your overlay highlights the problem very well. Your reference for placing that lake is the Blackmarsh-Morrowind border, which is the parts you aligned. My point of reference is the inlet east of Murkmire, since that is causally connected to that lake, so that is obviously the part that must align when trying to determine the lake's location. Align those and you will have to push the whole overlay-thing both up and to the right, causing Stormhold to shift into what you think should be Morrowind.
Let's take a second point of reference - Gideon's relative position to Helstrom. In every map, from Arena to the Anthology map, Helstrom is located north-east (not east-north-east, north-east!) from Gideon. We can see Gideon on the Blackwood map quite clearly. Your location put Helstrom straight east of Gideon and the right direction, north-east, only has Shadowfen there. If Shadowfen was further north, like the inlet as a reference suggests, then there would be enough room for a city to be north-east of Gideon without being inside Shadowfen yet. Also moving that overlay up and to the right would not move Gideon outside of Blackmarsh's borders yet either, so it could be argued that the overlay aligns better with the map than you gave it credit for. You'd even have enough space to walk in circles around that lake and the mountains north of it.
This is why I am having so much of an issue with your suggestion. It all works out perfectly already and there is no need to fix anything as long as we accept that the Blackmarsh-Morrowind border has changed. And why wouldn't we? Narsis is certainly not going to move back to where it was just because we moved some zones around. It's trapped in Deshaan and will stay there unless we get some massive retcon that it never was Narsis to begin with (which i doubt will happen).
So a big empty chunk of extra Morrowind with nothing in it just for the sake of "accuracy" even though it's never going to be accurate without Narsis anyway while making other parts of the world less accurate for it?
And looking at the chapter zone in your proposal really doesn't bother you at all? Turning the entirety of the center of Blackmarsh into a zone roughly the size of a regular base game zone and then still blocking the entire middle of it with that huge lake, the mountains north of it shown in the anthology map and the river at the bottom being probably the only passible terrain there? Of course I am hoping there is something on that lake, but my guess is this is that chapter's Red Mountain or Eton Nir, just something to take up as much space as possible. If you moved the overlay the way I described and kept Shadowfen where it was, you could have a Blackwood-sized zone solely in the center of Blackmarsh to fully concentrate on the heart of Argonia and then still put a DLC on the east coast, which I think would be a smart thing to do. There just isn't that sort of space with what you have in mind.
Something I said in my first draft before I saw your second message was, it doesn't matter what the shape the border has as long as nothing crosses it. I don't see it as Stormhold crossing the border, because it also makes sense to be closer to Morrowind. Tear has been described as swampy due to its proximity to Blackmarsh and if Stormhold is on the same latitude as Tear, then it makes perfect sense to be that way. The formation story of the Ebonheart Pact is wild as it is. Moving Stormhold further south just makes it even more silly as the Argonian warriors would have went unnoticed for even longer when they could instead just enter Morrowind and almost be in Stonefalls at exactly the location they needed to be if they just cross Deshaan. Not to mention that being close to Blackmarsh is probably seen as a convenience for the Dunmer of Mournhold as it means that slaves are easily replaced. And it's not like the border to Blackmarsh is dangerous for the Dunmer when they are the ones making it unsafe.
Just as Markarth and Narsis have moved, so has the Morrowind border. Nothing has crossed it so no relevant information has been invalidated. We have never seen these areas before ESO. Now we have. This is how things are now until ZOS eventually reworks the base game zones after the rest of Tamriel has been filled in. That would be the right time to bring this issue up again, because unless you can go back to remove Narsis from Deshaan, there is nothing that needs to be done here.
The problem is that stormhold is literally south of tear, which is a problem of its own im the original map. Zos clearly messed up somewhere
Oh, believe me, I understand the problem. I just don't see how the location of Stormhold is any priority anymore when fixing it would requite the relocation of several cities just to make it work with the older maps.
Also, I'm just gonna assume when you say "south of Tear" you mean "west-south-west of Tear", because the city that's more or less straight south from Tear is Thorn, not Stormhold.
yeah that is what I meant, west-southwest. The whole zos map needs some revamping because it is a bit annoying that stormhold is in what we know as morrowind on the map rather than blackmarsh where it belongs or rather, that and the fact that blackmarsh extends into parts of morrowind.
Edit. If we take shadowfen in a vaccum, stormhold is where it should be. But if we take shadowfen on a map, it is too far north. But moving it may cause other complications (thanks zos)
phantasmalD wrote: »It's a fairly shaky reasoning, as the Arena maps are not exactly canon anymore. However, I think creating lore about the reallocation of Stormhold would be a far better solution than moving the entirety of Shadowfen south.
It is reasonable to make the story of how Stormhold was relocated if you want it to be somewhere else. If you don't like where it is, you pretty much have to come up with something because the current ESO layout is Tamriel during the Second Era. We know that 2nd Era Deshaan and Shadowfen touch because we can go look and see that they touch, and we know where Stormhold is within Shadowfen because we can go there. The Deshaan-Shadowfen border is one of the borders with no ambiguities. That supersedes all maps and paper lore for this Era.
BroughBreaux wrote: »Remember that Tamriel's actual lore scale is about the same size as continental Europe is in real life,.
House Dres controls a good portion of Stonefalls, Kragenmoor and Ebonheart + the surrounding fields. Several of the ruined settlements, like Senie, and currently argonian controlled territories, like Lukiul Uxith, could also be Dres territories. That goes for Deshaan as well.BroughBreaux wrote: »If we keep Shadowfen where it is now, this ignores House Dres, which produces the food for the entire rest of the province, which in-lore would equal millions of mouths to feed. Somehow Dres does this with one farmstead south of Mournhold, which is Indoril Territory and not Dres? No. We know that Dres controls all of Southern Morrowind from the Padomaic Ocean to Cyrodiil's border. They use most of this territory for plantations which grow crops which are then shipped all over Morrowind.
It doesn't make any sense for Dres to be narrowed down to a single farmstead and an unknown amount of farms on the small peninsula east of Shadowfen which hasn't been given a DLC/Chapter yet.