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https://forums.elderscrollsonline.com/en/discussion/668861

I remade the map - this time, everything is perfect

  • Aliyavana
    Aliyavana
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    Jusey1 wrote: »
    I honest to god wish someone from ZOS will see this and actually fix their map officially. I always thought their map was just awful and incorrect ever since I started playing in like 2014 or 2015.

    I remember in a Twitch stream not so long ago where Leamon Tuttle was a visitor, someone asked about if they were going to do anything about the map and its lore inaccuracies and he wasn't aware it had any and said he was going to take a look. Lemon, dear, the Velothi mountains with Blacklight is gone, there are plenty of errors.

    Ouch, got a link?
  • ShalidorsHeir
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    Great work :)
    Eltrys Wolfszahn
    Julia Ansei at-Tava
    C H I M
    "Find a new hill, become a king"
  • Troodon80
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    I'd use more explicit language in place of "botched" but then the fun police would have to edit my comment because the forums for an M-rated game aren't allowed to have bad words
    Oz1mxlR.jpg

    @Troodon80 PC | EU
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  • Thal_J
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    got custom hitboxes for the zones working :)

    this is what will make the zones turn white when you hover over them

    unknown.png

    unknown.png

    needed since we're moving the zones around, the old hitboxes wouldn't work (vanilla bleakrock isle's hitbox is inside our new enlargened vvardenfell, for ex)

    Edited by Thal_J on January 24, 2022 12:37AM
  • Thal_J
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    also: we've figured out how to move and add zones on the map, so there's potential there for us to add new zones (like eyevea) to the tamriel map, or adding new areas to the aurbis map.
    Areas like...
    Blackreach (which always should have been here because right-clicking out of BR takes you to the Aurbis with no easy way to get back in)
    And switching around Artaeum and the Clockwork City because their original placements didn't make any sense. Why would Artaeum, which is one of the Summerset isles, be up by Morrowind, and the Clockwork City, which is in Morrowind, be by Summerset?)
    aurbis.jpg
    (wip image)

    Every asset added by this addon is completely remade from the ground up, using no original vanilla assets. It's a complete rebuild and overhaul and therefore the quality and detail is fourfold greater than the original vanilla assets.

    this also means the new and improved aurbis as breaux mentioned here is technically possible now, as well as other zones

    have you ever wanted Eyevea on your map as a zone you can port to?

    unknown.png
  • Sylvermynx
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    I have Eyevea as a zone I can port to already - also Earth Forge.

    Addon.... heh. And your addon's not going to work for consoles, which is of course, sad.
  • evymyu233
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    this map is good!!!
  • Vylaera
    Vylaera
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    Well, it's been a few months and I've been doing other stuff in the mean time because I honestly don't even like ESO anymore (hopefully this year's content will actually be good, but given ZOS' track record over the last few years, I'm not holding my breath on that)

    Well I was pleasantly surprised by today's reveal and I am excited for ESO again. And I really need to stop being hard on ZOS, it's just really easy to do. I was just really tired of the generic end-of-the-world stories ad infinitum. Also pvp doesn't work, but that's being fixed so I've stopped complaining about it.

    Now that we know for certain the Systres are the location for the next chapter (I've known for a while) we can begin planning ahead and adjusting accordingly. It appears the Systres have been misplaced and are too far east, and they impede on where Eyevea is supposed to be, judging by this image.
    Screenshot_20220127-211545_YouTube.jpg
    and it's actually supposed to be here
    unknown.png?width=527&height=676

    That ship stencil on the map is where Eyevea is canonically located. So we're going to look into moving some things around when High Isle is released. Eyevea is a pretty inconsequential island, admittedly, so moving it a bit isn't the end of the world. However, there might be a hitbox conflict between the ship icon (which takes you to the Eyevea map) and the Systres Hitbox for the vanilla game, so it is definitely worth mentioning in case that had been overlooked.

    Also, a friend and I got the chance to show my map to Leamon Tuttle, loremaster at ZOS, today while he visited the UESP discord serer. I'm very happy he got to see it and hopefully he considers our gripes with the map. If you're reading this Leamon, you're doing a great job and the content lore-wise for ESO has been pretty great since you took the reigns from our dear Schick. Very excited to see how you and the team have revived my favorite race from lore purgatory.
    Vy • lae • ra
  • Thal_J
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    Video progress report: https://streamable.com/52taf2

    Zone hitboxes and highlights are now able to be moved and work as you would expect.

    It's almost like it was vanilla! :smile:

    so far, only done Eastmarch, Bleakrock and a custom zone - Firemoth Island
    Edited by Thal_J on January 29, 2022 11:26AM
  • Thal_J
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    another video progress report: https://streamable.com/x4h05i

    all zones are done now, and working correctly. custom aurbis map (with blackreach) works too

    still some things both breaux and i need to do before releasing it, and she's got a busy work schedule so can't make any promises

    something to note is that some of the zones have been renamed to their lore versions, such as the elsweyr zones, this has proved to be somewhat contentious in the communities we've been showcasing stuff to, so there will be an option to turn this off.
  • WraithCaller88
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    This doesn't add any to the discussion but I thought I'd share these two additional maps I made tonight using my map as a base.

    A political map of Tamriel with accurate province borders and major cities marked (the only city that didn't line up right was Arenthia because Reaper's March messed it up in game, so I moved it to where it should be on this map).
    Political_Map_of_Tamriel.png

    I do not see Port Telvannis and it displeases me greatly.

  • Xarc
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    Awesome job
    wow!!!

    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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  • LoneStar2911
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    I plan on picking up ESO again within the next month or so. I’m stoked about this map addon.
  • Jusey1
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    another video progress report: https://streamable.com/x4h05i

    This is so good and I am so happy for this map addon's release. Also, am happy that ye' got to show this to ze' main man himself and hopefully someday, this could be accepted by him into the main game itself if possible.
  • Sylvermynx
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    Still very much looking forward to this addon myself!
  • Thal_J
    Thal_J
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    I’m stoked about this map addon.
    Sylvermynx wrote: »
    Still very much looking forward to this addon myself!
    Jusey1 wrote: »
    This is so good and I am so happy for this map addon's release. Also, am happy that ye' got to show this to ze' main man himself and hopefully someday, this could be accepted by him into the main game itself if possible.

    thanks for the interest! there's a few things we still need to do before releasing the addon, such as getting gamepad mode to work and finalising the map, but it's coming along smoothly

    here's a preview of something i'm working on, too.

    unknown.png




  • WiseSky
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    Wow thanks so much I love it!
  • Vylaera
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    Just to update everyone on this addon and I figure now might be a good time due to the forums being a bit more popular right now due to the loremaster QA

    It is still in development, but as I've stated before, it's a free-time project that often doesn't get the time it deserves between life and work. On the coding side, Thal is still working on getting Gamepad functionality to work properly, and on my side, I'm trying to figure out how to best add the Systres.

    However, we are getting closer to completion, but there has been a minor setback.

    The Systres do not actually fit on the crop of the current ESO map, so we've decided to add an "Eltheric Ocean" map accessible via a clickable button about where the ship icon (the one that takes you to eyevea) is currently and eyevea has been moved a tad bit closer to Summerset to compromise. This means I have to draw a new map in addition to finishing the Tamriel map.

    We've also gone through a few different ideas to completely overhaul the map, but these are not currently in the works and won't be before the AddOn's initial launch. These are things we're considering post launch.
    Vy • lae • ra
  • ArchMikem
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    They should just cooperate with you to bring this add-on into the base game build at this point so all platforms can have a better map. You're doing Akatosh' work.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Dark_Lord_Kuro
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    ArchMikem wrote: »
    They should just cooperate with you to bring this add-on into the base game build at this point so all platforms can have a better map. You're doing Akatosh' work.

    Yes and no
    I wouldnt want it personnaly since with this walking a few meter from deshann to stormhold would teleport me far more south than what is VISIBLE in game, i meen you litteraly see stormhold over the wall
    So an addon is the best way to do it
  • Ratzkifal
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    ArchMikem wrote: »
    They should just cooperate with you to bring this add-on into the base game build at this point so all platforms can have a better map. You're doing Akatosh' work.

    Yes and no
    I wouldnt want it personnaly since with this walking a few meter from deshann to stormhold would teleport me far more south than what is VISIBLE in game, i meen you litteraly see stormhold over the wall
    So an addon is the best way to do it

    While I fundamentally disagree with the argument of only basing this decision on what we can see, if what we can see was created based on faulty information to begin with, I do also think that Stormhold being further north (but still part of Blackmarsh) is the better call as it leaves more open space for future map development in the central Blackmarsh area, as Morrowind doesn't have much else to offer in that gap so long as Narsis is already stuck inside Deshaan. Maybe if they renamed it New Narsis...

    At the very least ZOS should take the existence of this addon as a hint to go back to the drawing board and take this entire issue more seriously from now on - maybe even fix the mistakes they've already made if at all possible. They have previously turned popular addons into basegame functionality, so there is some hope at least.

    Also I'm just gonna tag @ZOS_Kevin because this is another long-standing issue that the developers have ignored feedback on, even though it's such a vital topic when it comes to future chapter/DLC locations that you could reasonably claim not fixing this will hurt their bottom line in the long run.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Vylaera
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    Redrawing Morrowind's southern border to factor Shadowfen as a retcon was something I'd considered but it looked really weird and gross so we agreed to keep it down where canon maps put stormhold. If ZOS doesn't fix the map and we get some content that forces us to move Shadowfen back, we will. Otherwise, nah.
    Vy • lae • ra
  • Vylaera
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    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.
    Vy • lae • ra
  • Ratzkifal
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    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.

    Consider me officially worried. This would be the first time ZOS is making a Dunmer chapter without source material so to speak and I really hope they can do it justice. I'm not sure I want ZOS to tackle an area with such high expectations when the game is in such a troubled state right now.

    Do you think they will remember about Port Telvannis? That's been missing from a lot of maps ever since the Morrowind concept art and it hasn't really been referenced as a location later either. If ZOS remembers the Systres then they probably remember Port Telvannis as well. The question is just, will they add it or retcon it? They really treated Sadrith Mora like it was the capital of the Telvanni after all, even though the Telvanni hadn't been on Vvardenfell before the Temple opened the island for settlement...
    Edited by Ratzkifal on April 24, 2022 5:41PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Darkstorne
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    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.
    These are often considered the two most likely candidates for a Chapter setting by the community (even for 2022, before the High Isle reveal) so by hinting at both of these locations simultaneously I wonder if this is just ZOS trying to play with us, or keep us guessing in the wrong place for another year?
  • Vylaera
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    Ratzkifal wrote: »
    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.

    Consider me officially worried. This would be the first time ZOS is making a Dunmer chapter without source material so to speak and I really hope they can do it justice. I'm not sure I want ZOS to tackle an area with such high expectations when the game is in such a troubled state right now.

    Do you think they will remember about Port Telvannis? That's been missing from a lot of maps ever since the Morrowind concept art and it hasn't really been referenced as a location later either. If ZOS remembers the Systres then they probably remember Port Telvannis as well. The question is just, will they add it or retcon it? They really treated Sadrith Mora like it was the capital of the Telvanni after all, even though the Telvanni hadn't been on Vvardenfell before the Temple opened the island for settlement...

    Now that you mention it, it does worry me as well.

    The lore for High Isle has been good so far from all the stuff I've seen about it, but there's still some stuff that I just have to shake my head about. For Morrowind, I have to think they know how much Morrowind fans care about Morrowind. I'm sure they'd probably pour over old maps as well as Tamriel Rebuilt maps and probably canonize some TR stuff (even though TR Telvannis is pretty bad and it's getting reworked lol)

    So idk, we'll see. My main concern is them doing the whole vacant space there and permanently messing up the whole map in the process. If they did, I can still just pretend they didn't on my map, but then the actual worldspace is wrong and I'd probably just quit the game at that point because it becomes obvious the devs don't actually care about the series they've been entrusted with.
    Vy • lae • ra
  • ArchMikem
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    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.

    Yyyyup, ZOS loves putting future content hints in NPC dialogue. I hope it's Hammerfell though, I don't like Dunmer and their Shrooms that much.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ratzkifal
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    ArchMikem wrote: »
    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.

    Yyyyup, ZOS loves putting future content hints in NPC dialogue. I hope it's Hammerfell though, I don't like Dunmer and their Shrooms that much.

    While I like Dunmer and their Shrooms very much, I also would prefer a Hammerfell chapter. It makes more sense to give a chapter to every race first than letting one have two before others even got their first. Redguards, Bosmer and Imperials are still missing theirs. Unless Imperials don't count because of Blackwood and Elsweyr.
    This Bosmer was tortured to death. There is nothing left to be done.
  • NotaDaedraWorshipper
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    Ratzkifal wrote: »
    Unless Imperials don't count because of Blackwood and Elsweyr.

    That would *** me off. Same as I'm very salty about that we're unlikely to get an imperial companion because we have Bastian, who is a breton in everything except facial features.
    [Lie] Of course! I don't even worship Daedra!
  • WraithCaller88
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    Ratzkifal wrote: »
    Also, since the PTS is out, I can talk more freely about this stuff. But there's a character in HI that says
    "I may stick around for the peace talks. Or I heard about some strange happenings in the Telvanni Peninsula. Or Hammerfell. I haven't been there in ages."

    So if this is any indication of where we may be heading, and if the Telvanni peninsula is true, then we may be stuck with a permanently wrong map. So I really hope it's Hammerfell even though I would absolutely hate a whole year in Hammerfell. Or maybe they'll surprise us with a fixed map and it is in the Telvannis. That would be ideal.

    Consider me officially worried. This would be the first time ZOS is making a Dunmer chapter without source material so to speak and I really hope they can do it justice. I'm not sure I want ZOS to tackle an area with such high expectations when the game is in such a troubled state right now.

    Do you think they will remember about Port Telvannis? That's been missing from a lot of maps ever since the Morrowind concept art and it hasn't really been referenced as a location later either. If ZOS remembers the Systres then they probably remember Port Telvannis as well. The question is just, will they add it or retcon it? They really treated Sadrith Mora like it was the capital of the Telvanni after all, even though the Telvanni hadn't been on Vvardenfell before the Temple opened the island for settlement...

    I'm... cautiously optimistic. Arguably they have more source material to build the Telvanni Peninsula from than they did for Summerset or Elsweyr. And such a highly-desired chapter could be an opportunity to 'refresh'.

    So far as Port Telvannis goes, I'm not too worried - like you said, if they are drawing on lore like the Systres then Port Telvannis is practically a given. Especially since they seemed to draw a lot of the base game dunmeri locations like Davon's Watch, Ebonheart, Othrenis, and Kragenmoor from the same TES3 design document where Port Telvannis showed up. About the only reason I could fathom to NOT have Port Telvannis be the hub city, would be if the peninsula proper was the chapter, and the isles saved for the Q4 DLC.
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