FrancisCrawford wrote: »redspecter23 wrote: »FrancisCrawford wrote: »vailjohn_ESO wrote: »FrancisCrawford wrote: »
Are other folks getting the same choices?
I had the same choices on one of my accounts, but I logged in at 11:30 PM Eastern (April 21) and here's what I have on one of my other accounts.
- Kill 10 Foes with Class Abilities
- Craft 4 Items with the Enchanting Skill
- Loot 2 Treasure Chests
- Defeat 1 Patrolling Horror in the Imperial City Districts
- Complete 1 Battleground Match
Instead of Gold, the reward is 5 Transmute crystals per task.
Screenshot in the spoiler below.
Yikes. Only 2 of those 5 are automatically easy. And you getting a different set of choices contradicts the apparent trend that everybody would get the same endeavors.
Wait a moment! Your screen shot says that that list resets in MORE than a day. So perhaps it's the April 22 list, and you got it a few hours early.
I'd say 3 of those are easy. 10 overland mobs with a class skill of choice. 4 glyphs with Ta. Even without any enchant skill you can do this. 2 treasure chests takes a couple minutes. I agree that the patrolling horror isn't something I'd go out of my way to do and while a BG match is guaranteed the queue + match itself are longer than the first three would be.
Not everybody has a reliable route for treasure chests, especially if they play during peak hours on a day when everybody else will be looking for treasure chests as well. I could imagine people camping known chest spawn points overland. And the alternative of seeking them out in a dungeon can be a bit time-consuming, especially if you don't have an antiquarian who can easily solo Banished Cells 1.
Upon reflection, I'll probably be OK with that endeavor, but many folks won't ..
redspecter23 wrote: »
It's possible that dolmen end chests will count which would make it much easier, though you are right.
kill 10 enemies with class abilities' mean use your class abilities to kill 10 enemies
kill 10 enemies with class abilities' mean use your class abilities to kill 10 enemies
It's exactly as it sounds - don't use anything but your class abilities in the fight
Now that I read more, I start to think that it would be much better to have these daily tasks random for every player. So that we can better avoid situations where players have to compete for their daily treasure chests, for example Just make the game generate random 5 tasks (from the list of all possible tasks) for player upon their first daily login. Somebody will get similar tasks, but not whole server will get exactly the same tasks
It's not GW2 where people don't have to compete for loot/resources and can happily group for daily tasks. ESO is much better when people have as many different tasks as possible.
kill 10 enemies with class abilities' mean use your class abilities to kill 10 enemies
It's exactly as it sounds - don't use anything but your class abilities in the fight
Now that I read more, I start to think that it would be much better to have these daily tasks random for every player. So that we can better avoid situations where players have to compete for their daily treasure chests, for example Just make the game generate random 5 tasks (from the list of all possible tasks) for player upon their first daily login. Somebody will get similar tasks, but not whole server will get exactly the same tasks
It's not GW2 where people don't have to compete for loot/resources and can happily group for daily tasks. ESO is much better when people have as many different tasks as possible.
FrancisCrawford wrote: »OK. I did one more test, crafting 2 items on one character and 3 on another, and thereby finishing a craft-5-items Endeavor.
So it seems that:
Endeavors are automatically completed, without any kind of manual turn-in step.
Endeavors and Endeavor caps are account-wide in every way.
redspecter23 wrote: »While there would be some advantages to having a random selection for each player, I don't see that being an issue with any of the listed endeavors so far. However, it could be very beneficial to have similar endeavors for things like the IC roaming boss or the battleground participation. These endeavors seem to either be solo focused and very wide open for the zones you can complete them in or group oriented with a more specific focus. This allows players to spread out for the solo ones they might be fighting others for and to group up for the ones that would make that easier with no conflict between players. We'll know if that's a general theme as more days are known.
FrancisCrawford wrote: »redspecter23 wrote: »While there would be some advantages to having a random selection for each player, I don't see that being an issue with any of the listed endeavors so far. However, it could be very beneficial to have similar endeavors for things like the IC roaming boss or the battleground participation. These endeavors seem to either be solo focused and very wide open for the zones you can complete them in or group oriented with a more specific focus. This allows players to spread out for the solo ones they might be fighting others for and to group up for the ones that would make that easier with no conflict between players. We'll know if that's a general theme as more days are known.
Imagine how many people will be picking flowers in Hollow City.
vailjohn_ESO wrote: »This is probably the last night I'll check it until they fix the bug/exploit, but here's the new dailies that I see:
2 Seals, NO gold/transmute
- Kill 10 Foes with Weapon Abilities
- Craft 4 Items with the Jewelry Crafting Skill
- Kill 5 Vampires
- Mine 5 Veins of Ore
- Kill 1 Delve Boss in Cyrodiil
Screen shot in the spoiler
vailjohn_ESO wrote: »This is probably the last night I'll check it until they fix the bug/exploit, but here are the new dailies that I see:
2 Seals, NO gold/transmute
- Kill 10 Foes with Weapon Abilities
- Craft 4 Items with the Jewelry Crafting Skill
- Kill 5 Vampires
- Mine 5 Veins of Ore
- Kill 1 Delve Boss in Cyrodiil
Screen shot in the spoiler
FrancisCrawford wrote: »vailjohn_ESO wrote: »This is probably the last night I'll check it until they fix the bug/exploit, but here's the new dailies that I see:
2 Seals, NO gold/transmute
- Kill 10 Foes with Weapon Abilities
- Craft 4 Items with the Jewelry Crafting Skill
- Kill 5 Vampires
- Mine 5 Veins of Ore
- Kill 1 Delve Boss in Cyrodiil
Screen shot in the spoiler
Obviously there are a few places where one can find a lot of vampires in the landscape. And there are a few vampire delves. But are there any vampire instances? I'm blanking on them if so.
Ishtarknows wrote: »FrancisCrawford wrote: »vailjohn_ESO wrote: »This is probably the last night I'll check it until they fix the bug/exploit, but here's the new dailies that I see:
2 Seals, NO gold/transmute
- Kill 10 Foes with Weapon Abilities
- Craft 4 Items with the Jewelry Crafting Skill
- Kill 5 Vampires
- Mine 5 Veins of Ore
- Kill 1 Delve Boss in Cyrodiil
Screen shot in the spoiler
Obviously there are a few places where one can find a lot of vampires in the landscape. And there are a few vampire delves. But are there any vampire instances? I'm blanking on them if so.
Castle thorn?
Most of this information is in achievements - character - trophies. There are no amorphous, as voriplasms were added to the game after these achievements.Does one of the Wikis (or another fan site) document which enemies fall into the different types, like beasts or vampires or amorphous?
PeacefulAnarchy wrote: »Another day another set of endeavours
4 seals each, nothing extra
- Craft 5 Woodworking items
- Kill 10 Amorphous Foes (Netches, voriplasms and ?)
- Collect 8 Runestones
- 2 Bruma Quests
- Dig up 2 Treasure Maps
multicraft has to count as number of ITEMS crafted. its a base game thing. so if I craft 5 items, Endeavour UI has to count it as FIVE ITEMS. not one.
multicraft has to count as number of ITEMS crafted. its a base game thing. so if I craft 5 items, Endeavour UI has to count it as FIVE ITEMS. not one.
It probably counts the number of times you input 'R' and not how many items are output.
Zos wants it that way I guess, otherwise why specify 5 items if you only have to do the action once? Might as well say 'Craft an Item'
Craft an Item is not much of an endevour is it?
VaranisArano wrote: »multicraft has to count as number of ITEMS crafted. its a base game thing. so if I craft 5 items, Endeavour UI has to count it as FIVE ITEMS. not one.
It probably counts the number of times you input 'R' and not how many items are output.
Zos wants it that way I guess, otherwise why specify 5 items if you only have to do the action once? Might as well say 'Craft an Item'
Craft an Item is not much of an endevour is it?
Except that's bad coding. They said "Craft 5 items" and provided the Multicraft tool to craft 5 items in one click...then didn't allow for the use of their own in-game tool. If they wanted to say "Craft 5 different Woodworking items" then they should have said so.
Crafting 5 items takes more resources than "Craft 1 item" so, no, even your example is not equivalent.
FrancisCrawford wrote: »Meanwhile, the weeklies (resetting in a few hours) have an addition. Besides the 3 that have been here all week (cap 1) for 20 seals, there's an addition for 16 seals:
- Repair 35000 damage to structures in Cyrodiil.
Perhaps that's a buggy preview of one of next week's options?
Note: If you can find a wall to repair at all in Cyrodiil, which you usually can, it's going to have more than 35,000 damage. But will that "usually" still apply if there's a weekly endeavor for the repairing?
VaranisArano wrote: »FrancisCrawford wrote: »Meanwhile, the weeklies (resetting in a few hours) have an addition. Besides the 3 that have been here all week (cap 1) for 20 seals, there's an addition for 16 seals:
- Repair 35000 damage to structures in Cyrodiil.
Perhaps that's a buggy preview of one of next week's options?
Note: If you can find a wall to repair at all in Cyrodiil, which you usually can, it's going to have more than 35,000 damage. But will that "usually" still apply if there's a weekly endeavor for the repairing?
Interesting. Wall/Door repair kits repair up to 5,000 points of damage, so we're looking at 7 repairs at least.