No, they are saying that the amount of XP you needed to get a CP got adjusted, just like it is being now.
Since they introduced the cap, the formula has always been the same, all that has changed is the variable that is the "cap".
So, right now, if you are CP 810, it will take 671,431 XP to get to 811. When the cap is raised to 1800 it will only take 220,874.
But when the cap was 510, which was the first cap implemented, going from 810 to 811 would have taken 1,034,114 XP
And they never adjusted our CP when they raised the cap, just like they are not adjusting it now.
Exactly, the reason I brought this up in the first place is that if XP is still being earned at the same rate and we know the values of XP needed to reach parity (810) in the current system and the XP needed to reach parity (1800) in the new system, then we can literally convert that into required time, if for example it took me 1K hours to earn 100M XP in the old system, it will still take me 1K hours to earn 100M in the new system. So I can easily estimate that because it took me 2.5K hours to reach 200M XP (CP810) it will take me another 3-4K or so hours to get from CP810 (100M XP in the new system) to 1800 (435M in the new system), a difference of 335M XP.
And since it will take over double the XP to reach the new cap of 1800 compared to the old cap of 810, it will also take over double the time for a new player to reach the new cap than it would have the old.
That's the XP it takes to get to 810 when you started when the cap was already at 810.
That's not the XP it took someone like me, who was always above the cap. It took me a lot more than it took you, because I always had either the flat 400k XP per champion point (before there was a cap) or a 50% penalty once the cap was introduced because I was above it.
BTW, are you exactly at 810CP?
@trackdemon5512trackdemon5512 wrote: »No, they are saying that the amount of XP you needed to get a CP got adjusted, just like it is being now.
Since they introduced the cap, the formula has always been the same, all that has changed is the variable that is the "cap".
So, right now, if you are CP 810, it will take 671,431 XP to get to 811. When the cap is raised to 1800 it will only take 220,874.
But when the cap was 510, which was the first cap implemented, going from 810 to 811 would have taken 1,034,114 XP
And they never adjusted our CP when they raised the cap, just like they are not adjusting it now.
Exactly, the reason I brought this up in the first place is that if XP is still being earned at the same rate and we know the values of XP needed to reach parity (810) in the current system and the XP needed to reach parity (1800) in the new system, then we can literally convert that into required time, if for example it took me 1K hours to earn 100M XP in the old system, it will still take me 1K hours to earn 100M in the new system. So I can easily estimate that because it took me 2.5K hours to reach 200M XP (CP810) it will take me another 3-4K or so hours to get from CP810 (100M XP in the new system) to 1800 (435M in the new system), a difference of 335M XP.
And since it will take over double the XP to reach the new cap of 1800 compared to the old cap of 810, it will also take over double the time for a new player to reach the new cap than it would have the old.
That's the XP it takes to get to 810 when you started when the cap was already at 810.
That's not the XP it took someone like me, who was always above the cap. It took me a lot more than it took you, because I always had either the flat 400k XP per champion point (before there was a cap) or a 50% penalty once the cap was introduced because I was above it.
BTW, are you exactly at 810CP?
I've told @Ringod123 multiple times that their logic in how the CP leveling progresses is wrong yet they refuse to listen. The curve for how easy it is to get a CP point is adjusted so that all activities being equal it would take the same amount of play as it takes to get to 810 now to get to 1800 after the patch. @Ringod123 continues to believe that it will take more than double their current playtime to get to 1800 when the curve in fact will effectively do the opposite and cut the grind by a bit less than half the time.
trackdemon5512 wrote: »
I've told @Ringod123 multiple times that their logic in how the CP leveling progresses is wrong yet they refuse to listen. The curve for how easy it is to get a CP point is adjusted so that all activities being equal it would take the same amount of play as it takes to get to 810 now to get to 1800 after the patch. @Ringod123 continues to believe that it will take more than double their current playtime to get to 1800 when the curve in fact will effectively do the opposite and cut the grind by a bit less than half the time.
trackdemon5512 wrote: »
I've told @Ringod123 multiple times that their logic in how the CP leveling progresses is wrong yet they refuse to listen. The curve for how easy it is to get a CP point is adjusted so that all activities being equal it would take the same amount of play as it takes to get to 810 now to get to 1800 after the patch. @Ringod123 continues to believe that it will take more than double their current playtime to get to 1800 when the curve in fact will effectively do the opposite and cut the grind by a bit less than half the time.
All you have done is clearly show you don't understand that changing the curve is a change to XP to CP conversion and not a change to XP gain. Since XP gains remain the same, the time needed to grind a certain amount of XP stays the same.
Fact is it takes 200M XP for a new player to reach 810 (current cap) in the current system and 435M XP to reach 1800 (new cap) in the new, since XP gain remains the same it is completely logical that it will take twice the time to earn twice the XP.
trackdemon5512 wrote: »Ok lets look at it this way:
Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.
Under the current CP Leveling System it would take me:
391 days to reach CP810
1030 days to reach CP 1200
2,471 days to reach CP 1800
Under the new CP Leveling System it would be:
206 days to reach CP810
413 days to reach CP1200
870 days to reach CP1800
Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.
413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.
If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.
I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.
Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.
And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.
ExistingRug61 wrote: »trackdemon5512 wrote: »Ok lets look at it this way:
Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.
Under the current CP Leveling System it would take me:
391 days to reach CP810
1030 days to reach CP 1200
2,471 days to reach CP 1800
Under the new CP Leveling System it would be:
206 days to reach CP810
413 days to reach CP1200
870 days to reach CP1800
Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.
413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.
If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.
I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.
Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.
And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.
Keep in mind where the meaningful vertical progression ends depends on what in game activity you do.
The 1200 being the relative end for vertical progression for one role in PvE.
So sure, for PvE dps it may around 1200.
For PvP you want all roles, so its definitely at least 1800.
SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
So based on this poll, 80% of players say that new CP level should be based on the new scale.
And only 20% says it shouldn't.
Unfortunately, we don't know how much of those 20% are below CP 810 currently
And to be honest, I still haven't heard a single good reason NOT to scale CP level to the new curve.
There will always be huge discrepancies between player's CP level, not scaling won't prevent that.
Imo, people played the game and made that XP. Scaling it to the new system doesn't take anything away from anybody.
Not scaling it to the new system takes hundreds of CP away from lots of people.
SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
Except you literally are losing XP. If you have 200M XP in the current system you will only have 100M in the new. Bad argument is bad.
trackdemon5512 wrote: »SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
Except you literally are losing XP. If you have 200M XP in the current system you will only have 100M in the new. Bad argument is bad.
Your conflating total XP to leveling and that’s the wrong way to think about it. It’s better to consider that X amount of XP gets you from CP 1 to CP 2. Subsequently X+(A small addition) gets you from CP 2 to CP 3.
The system is now just decreasing how much of X gets you from CP 1 to CP 2 and so forth. The game doesn’t care about the total amount of XP you’ve ever earned. It simply cares about how much it takes to get from A to B. The total amount of XP you’ve earned can never be taken away from you, it’s just that it isn’t accounted for by a system that has no need for that data.
trackdemon5512 wrote: »SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
Except you literally are losing XP. If you have 200M XP in the current system you will only have 100M in the new. Bad argument is bad.
Your conflating total XP to leveling and that’s the wrong way to think about it. It’s better to consider that X amount of XP gets you from CP 1 to CP 2. Subsequently X+(A small addition) gets you from CP 2 to CP 3.
The system is now just decreasing how much of X gets you from CP 1 to CP 2 and so forth. The game doesn’t care about the total amount of XP you’ve ever earned. It simply cares about how much it takes to get from A to B. The total amount of XP you’ve earned can never be taken away from you, it’s just that it isn’t accounted for by a system that has no need for that data.
Yet again you are completely wrong, I Have 200M XP earned to get to 810 in current system, in new system I have 810CP but only 100M total XP earned according to the scale. So saying "you havn't lost XP" is completely false, I havn't lost CP, but most certainly have lost XP.
And I was one of the people who had to tell you how XP and CP worked properly after all of your previous arguments were based of wrong information, even in this very same thread.
And you're getting double your CP value for that "half XP" you're losing.SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
Except you literally are losing XP. If you have 200M XP in the current system you will only have 100M in the new. Bad argument is bad.
I know one person who said "no" already said they were at like 1000 CP... I'm a 2nd no and I'm at ~2k CP. So there's at least 2 who are reasonably above the cap.
Also, I haven't heard a single good reason to scale CP level. Past practice (on every other bump to the scale) was to NOT scale the CP level. So this is keeping with past practice.
I think ZoS was being super generous to actually bump the scaling all the way to 1800, which is well beyond the threshold for major vertical progression (which ends in the 1100-1200 CP range) and minor vertical progression (which ends in the 1400-1500 range) and goes up to the absolute end of all vertical progression (which is at like 1800 to get the off-stat and off-healing passives).
(For those that are throwing about the 2000-2400 CP numbers... make sure you're looking at the changes that were made in 6.3.2, and NOT the original 6.3.0 changes, they drastically reduced the total CP need to reach vertical progression cap)
Merlin13KAGL wrote: »
trackdemon5512 wrote: »
Your conflating total XP to leveling and that’s the wrong way to think about it.
trackdemon5512 wrote: »
Your conflating total XP to leveling and that’s the wrong way to think about it.
Nope. It's actually the right way to think about it.
Anything else is just stockholm syndrome. Which as well explains the repeated justifications of "zos has always (mis) treated us that way" as if that makes another round of it any better or acceptable...
trackdemon5512 wrote: »SirTyrraxius wrote: »No, CP shouldn't be converted based on XP because there's no need. You're not losing any XP, no one forced you to grind past 810 and if you want to do 1vX PVP montages in new CP, either work for the new points or leave the game. [snip]
[Edited to remove Baiting]
Except you literally are losing XP. If you have 200M XP in the current system you will only have 100M in the new. Bad argument is bad.
Your conflating total XP to leveling and that’s the wrong way to think about it. It’s better to consider that X amount of XP gets you from CP 1 to CP 2. Subsequently X+(A small addition) gets you from CP 2 to CP 3.
The system is now just decreasing how much of X gets you from CP 1 to CP 2 and so forth. The game doesn’t care about the total amount of XP you’ve ever earned. It simply cares about how much it takes to get from A to B. The total amount of XP you’ve earned can never be taken away from you, it’s just that it isn’t accounted for by a system that has no need for that data.
Yet again you are completely wrong, I Have 200M XP earned to get to 810 in current system, in new system I have 810CP but only 100M total XP earned according to the scale. So saying "you havn't lost XP" is completely false, I havn't lost CP, but most certainly have lost XP.
And I was one of the people who had to tell you how XP and CP worked properly after all of your previous arguments were based of wrong information, even in this very same thread.
Nordic__Knights wrote: »
try again when vr ranks changed they gave us our CP off our XP gain not vr ranking
I am CP1035 and from what I saw on test, it will take me close to doubling that just to buy back the skills I have today, it is a HUGE nerf IMHO and I am not happy about it. Also not a fan of having to constantly swap my passives around every time I change activities, something I do about 4-6 times a day currently. Want to harvest, change loadout, want to farm chests, change loadout, want to pick pockets, change loadout, want to hunt, change loadout, want to craft, change loadout... Bleh.
Anyhow back on topic... As an example, you can currently buy Master Gatherer or Treasure Hunter, very popular skills, at 225 CP. Under the new system you will need 480 CP to buy it, more than double the current requirement.
If they are not going to adjust CP to what we have earned over the years, they should at the very least re-arrange their tree to allow for all the skills someone may currently have to be able to be repurchased with their existing CP. One thing I haven't seen anyone mention is what a huge gold sink this will be, until you are about CP 2700 you will either be constantly spending 3k gold to move skills around, or just have to deal with being completely gimped in certain activities. This mostly rears its ugly head in the green tree.
Luvtantius_Micocia wrote: »I am CP1035 and from what I saw on test, it will take me close to doubling that just to buy back the skills I have today, it is a HUGE nerf IMHO and I am not happy about it. Also not a fan of having to constantly swap my passives around every time I change activities, something I do about 4-6 times a day currently. Want to harvest, change loadout, want to farm chests, change loadout, want to pick pockets, change loadout, want to hunt, change loadout, want to craft, change loadout... Bleh.
Anyhow back on topic... As an example, you can currently buy Master Gatherer or Treasure Hunter, very popular skills, at 225 CP. Under the new system you will need 480 CP to buy it, more than double the current requirement.
If they are not going to adjust CP to what we have earned over the years, they should at the very least re-arrange their tree to allow for all the skills someone may currently have to be able to be repurchased with their existing CP. One thing I haven't seen anyone mention is what a huge gold sink this will be, until you are about CP 2700 you will either be constantly spending 3k gold to move skills around, or just have to deal with being completely gimped in certain activities. This mostly rears its ugly head in the green tree.
Exactly this.
It wonders me why not more people are vocal about it, as we face a system in where we have to micromanage our constellations for things we can do now without changing perks or change our champion points for 3000 gold each time.
If the goal is to have a seperate craft character, a farm character, a pickpocket character etc. etc. then this new CP system nailed it. I get that we have to re-spec our toons for the roles we play, but to do that just for basic gameplay like farming is to much for me. To convert XP to CP would help a little to overcome the inconveniences caused by the new CP system, but I really do not look forward at all to manage the constellation perks, even not with an addon that would make it more easy to do.
So yeah, we earned the XP all the years we pay and play, now convert them to CP conform the new requirement system please.
Let me say this: If they adjust the curve, they should go all the way back to when they first instituted Champion Points so that it is fair to everyone and nobody "loses XP" as you put it.
And that's not possible.
trackdemon5512 wrote: »
One character can do it all. You just have to not be lazy and switch your active CP abilities around. If you absolutely have to reset your CP for 3k that amount of gold is literally a pittance. You could steal it from chests in 3 minutes if you didn't have it. This is a fair trade for fewer computations server side leading to lag, attacks not registering, etc.
If you want everything then level up for it but realize even those that are super high CP still have to switch in and out CP abilities.
If the CP change went through the way you wanted it to (It won't as PTS is done now basically) then players like me would be running around 3000+ CP and you would scream that it's unfair as you would have to grind another few years to get that.
trackdemon5512 wrote: »
One character can do it all. You just have to not be lazy and switch your active CP abilities around. If you absolutely have to reset your CP for 3k that amount of gold is literally a pittance. You could steal it from chests in 3 minutes if you didn't have it. This is a fair trade for fewer computations server side leading to lag, attacks not registering, etc.
If you want everything then level up for it but realize even those that are super high CP still have to switch in and out CP abilities.
If the CP change went through the way you wanted it to (It won't as PTS is done now basically) then players like me would be running around 3000+ CP and you would scream that it's unfair as you would have to grind another few years to get that.
It's not the 3k gold. One takes seconds, the other many minutes.