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Should CP 1.0 to CP 2.0 conversion should be done by exp instead of CPs ?

  • remosito
    remosito
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)

    I don't think you should equate your XP loss to game time loss, because I sure hope you were playing the game to have fun rather than specifically grind that XP. If that's all you were doing then whether or not they give you the xp conversion it may be time to find a new game.

    It's very difficult (if not impossible) for them to cater the game to every individual, some people see it as being handed something they want to work towards, and others see it as something that they've already worked for. If I had to choose 1 or the other I'd probably vote no, just because I see it as that's how much xp it took to get you somewhere before it was changed, and nothing will take away your game time and expertise.

    Is it fair? Only you can answer that for yourself. I may be wrong to compare the 2, but is it fair that they change and balance sets? What I do know is they aren't taking away cp you' and I have already gotten, and it's the choice of each individual how much they play a game.

    Yes I was playing the game and having fun. I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.

    Which means a lot of the non grindy exp sources are gone for me. 1st kills of cerain bosses and dungeon achievements give way more exp. afaik. as do main questlines.

    And you are right. My decision. and its pretty clear to me. Either 4200 hours of playtime will allow me to spread my toons horizontal. Or it wont and I am out.

    I dont think that's an unreasonable stand point. And maybe ZOS peops actually read this and it helps them understand the problematics....

    I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..



    Edited by remosito on February 15, 2021 10:11PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Lapin_Logic
    Lapin_Logic
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    No, CP should stay the same even if the gap change (Because...)
    You want "Instant Gratification" i.e Higher CP now because you played the current game rules and reached cap...
    BUT, your 820 CP was Easier than mine because you had an "Adjusted EXP curve" that I didn't have, so technically You are a 600 CP player.....

    OR you could just acknowledge that you are in the same boat as me a 1456 CP player and we both have to grind to max again in a way that doesn't penalise a new player with 0 CP facing a unscaleable unadjusted EXP mountain.
    Edited by Lapin_Logic on February 16, 2021 12:10AM
  • Lapin_Logic
    Lapin_Logic
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    No, CP should stay the same even if the gap change (Because...)
    remosito wrote: »
    I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.

    I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..




    Dude, If you popped into the PTS (or even clicked on the UESP Build Editor website) and you think that you Need 3600 CP to play the game then I suggest you look again.

    Hint, You can only have 4 (Four) active CP stars that can be easily unlocked, the rest are passives, the Green tree is nothing to do with combat.

    The new system was balanced to make 810 players Feel like 810 players, the rest is just gravy and sprinkles, the technical CP cap has always been 3600 as referenced in an interview with rich lambert when he mentioned "only 6 players were CP cap 3600", you don't need them, they have just given you things to actually spend them on like "Take 3% less fall damage" or "50% chance to NOT consume a potion that you use" because the players kept constantly nagging the devs "We have nothing to use our points on", it is just pure OCD to want to reach max now.
  • Lapin_Logic
    Lapin_Logic
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    No, CP should stay the same even if the gap change (Because...)
    jaws343 wrote: »
    Why people are so afraid of some leveling?

    Because they have been leveling for years already.

    Reaches 810 CP in February 2021: "I have done it, I have Beaten the Elder Scrolls Online, I must now log out forever for there are no other challenges in this game that I am aware of, Bring on Assassin's Creed so I may beat that game also an a Any % speed run"
  • silvereyes
    silvereyes
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    No, CP should stay the same even if the gap change (Because...)
    The problem is that vertical progression ends at too high of XP, period. It’s over double the XP of the current soft cap. Grandfathering current vets into higher CP doesn’t fix that core issue.

    Fix the vertical progression problem.
  • Merlin13KAGL
    Merlin13KAGL
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    People are not considering that Enlightenment would probably not be factored into this, as they haven't tracked when you earned your XP's.

    Losing that 4:1 boost, you might find your CP conversion based on straight XP going down, not up.

    How poetic would that be?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Sahidom
    Sahidom
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    No, CP should stay the same even if the gap change (Because...)
    I have 1320 CP (440 CP per tree) on an account and this is plenty to build characters on. You only have so many passive slots available, so anything more goes into the gold always-on star nodes. Sure more will always be good but you can build a good role specific build with this many CP even doing solo content play.
  • Scardan
    Scardan
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    ThorianB wrote: »
    It doesn't gimp anyone. This is the only MMO that has ever let you bank XP past cap.

    I am 400CP right now and my experience earned is higher then required for 400CP in new system. If I will stay at same 400 CP in the new system, it will gimp me, because I will automatically loose the XP I already have. Current value - value needed in the new system = difference I will lose. To me it is logical to adjust CP basing on existing XP amount.
    Let's be extremely precise in our use of terms.
  • EpicHero
    EpicHero
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    If they don't scale our CP to the new XP system, then they should at least return the XP we earned above our current CP as bonus XP, just like how enlightenment now works.

    I''m "only" CP 1005, but that would put me at CP 1600 on the new curve. I'm losing almost 2/3 of all the XP that I made in the new system.

    You can try to defend this all you want, but I did make that XP, and they will effectively take it away if my CP isn't scaled.
    That is truly horrible.. and will make people quit, for good reasons to.
  • Mayrael
    Mayrael
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    ...Because other way is a theft of our time spent playing. It won't happen though.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    ThorianB wrote: »
    No because..
    1. The curve is adjusted to give newer players/ players that don't play as much a chance to catch up. This is vital in MMO's to allow those that start after release to be able to catch up in a reasonable time frame to those that started before. "Is it to late to start playing ESO" and " Will i be able to catch up?" are faqs on the ESO subreddit. These catch up mechanisms are vital to encouraging new players to try and stick with the game.

    2. The soft cap is likely to be set at about 1080 CP after testing is done. Just because it is done on PTS doesn't mean its going to live. The curve would be adjusted to 1080 CP so those further behind have an easier time to catch up.

    3. ESO has no real grinding mechanism that allows for power leveling. We can't be leveled by higher levels or grind "red" mobs for huge XP bonuses like many other games. The best we have is skyreach paid run which most lower levels won't be able to afford much of. This makes the catch up mechanism especially important in ESO because there isn't ways to manually catch up like other mmos.

    yea but
    1. a new player shouldnt be able to get as strong as a player who is playing a few years in maybe a week
    2. the cp dont rly matter even if a new player could catch up rly fast he doesnt have experience -> will stay as "bad" as without cp
    3. i earned my cp why the hell should the punish the few players who are left whioch play for several years for some newbis
  • Oliviander
    Oliviander
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    No, CP should stay the same even if the gap change (Because...)
    ZOS, please do not create two different XP systems.
    Please keep things simple and understandable.

    For all players, the same XP should always result in the same CP.

    I'd rather be for

    For all players, the same CP should always result in the same CP.

    Because I would say I earned my CPs rather than my XP
    I even can't see my total XP so I always thought them irrelevant
    Edited by Oliviander on February 16, 2021 11:43AM
  • Ishtarknows
    Ishtarknows
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    Yes

    Because higher cp players have fewer easy and useful sources of xp left. They've done the main quests, the dungeons etc. They've maybe completed all the guild lines etc. In order to earn more cp they need to just grind for the sake of grinding and that sucks.
  • TwinLamps
    TwinLamps
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    remosito wrote: »
    I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.

    I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..




    Dude, If you popped into the PTS (or even clicked on the UESP Build Editor website) and you think that you Need 3600 CP to play the game then I suggest you look again.

    Hint, You can only have 4 (Four) active CP stars that can be easily unlocked, the rest are passives, the Green tree is nothing to do with combat.

    The new system was balanced to make 810 players Feel like 810 players, the rest is just gravy and sprinkles, the technical CP cap has always been 3600 as referenced in an interview with rich lambert when he mentioned "only 6 players were CP cap 3600", you don't need them, they have just given you things to actually spend them on like "Take 3% less fall damage" or "50% chance to NOT consume a potion that you use" because the players kept constantly nagging the devs "We have nothing to use our points on", it is just pure OCD to want to reach max now.

    Dear Dude,
    Could you be so kind then
    to calculate what would be
    the exact number of
    champion points needed
    for a stamina Dragonknight
    to be able to solo PvP
    against multiple enemies
    with similar success as
    we have now on Live?

    Tanks in advance.

    d5q1nde-64b8b6fd-4116-41bd-8acb-2a7e6cdf3052.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZmZlOGNiN2EtMTI0MC00MjcwLWIxYmUtNjk3OTMwMjBmMWU4XC9kNXExbmRlLTY0YjhiNmZkLTQxMTYtNDFiZC04YWNiLTJhN2U2Y2RmMzA1Mi5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.Wxh4Tb7iFACLA7m9PXK2DH5wAS5Uq-S33Bbze_pPPzs
    Edited by TwinLamps on February 16, 2021 12:02PM
    Awake, but at what cost
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    TwinLamps wrote: »
    remosito wrote: »
    I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.

    I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..




    Dude, If you popped into the PTS (or even clicked on the UESP Build Editor website) and you think that you Need 3600 CP to play the game then I suggest you look again.

    Hint, You can only have 4 (Four) active CP stars that can be easily unlocked, the rest are passives, the Green tree is nothing to do with combat.

    The new system was balanced to make 810 players Feel like 810 players, the rest is just gravy and sprinkles, the technical CP cap has always been 3600 as referenced in an interview with rich lambert when he mentioned "only 6 players were CP cap 3600", you don't need them, they have just given you things to actually spend them on like "Take 3% less fall damage" or "50% chance to NOT consume a potion that you use" because the players kept constantly nagging the devs "We have nothing to use our points on", it is just pure OCD to want to reach max now.

    Dear Dude,
    Could you be so kind then
    to calculate what would be
    the exact number of
    champion points needed
    for a stamina Dragonknight
    to be able to solo PvP
    against multiple enemies
    with similar success as
    we have now on Live?

    Tanks in advance.

    defnenetly not 3600
    most common thing i heard so far is that u need 2000-2500
  • Yusuf
    Yusuf
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    The entire point of the CP system was to reward further gamelplay after reaching the maximum level. Letting XP go to waste runs counter to that idea and while it is a good argument that newer players should close the gap easier, we shouldn't forget to STILL reward veteran players for the amount of time spent.
  • HankTwo
    HankTwo
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    People are not considering that Enlightenment would probably not be factored into this, as they haven't tracked when you earned your XP's.

    Losing that 4:1 boost, you might find your CP conversion based on straight XP going down, not up.

    How poetic would that be?

    Did they remove enlightened on the PTS?I must have missed that.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Flamebait
    Flamebait
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    Can we have an agreement then that everyone should get the current CP they are using adjusted to the new amount for that xp levels then. Everyone can be happy then since you technically have no more than 810 at the moment it wouldn't matter to you anyways. Just because you have a number behind your name that says 1400 doesn't mean you have 1400 CP you have only 810 CP right now, so let that 810 be adjusted accordingly. :smile:
  • tmbrinks
    tmbrinks
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    No, CP should stay the same even if the gap change (Because...)
    Flamebait wrote: »
    Can we have an agreement then that everyone should get the current CP they are using adjusted to the new amount for that xp levels then. Everyone can be happy then since you technically have no more than 810 at the moment it wouldn't matter to you anyways. Just because you have a number behind your name that says 1400 doesn't mean you have 1400 CP you have only 810 CP right now, so let that 810 be adjusted accordingly. :smile:

    why would anybody agree to that?
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • tmbrinks
    tmbrinks
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    No, CP should stay the same even if the gap change (Because...)
    People still asking for XP to be converted with the new soft cap at 1800 are just being greedy at this point.

    They made an adjustment that will significantly reduce what you need to get to a level, allowing you to catch up pretty quickly

    Also, you only need like 1100 CP to be maxed out for your role, you'll get there so quickly that you won't even notice. You'll be gaining nearly a full CP every random normal when you're below 1k CP that it'll go quick.

    Skyreach run, +1 CP each time.

    If you want to be able to have ALL the passives and ALL the mitigation and ALL the ability to swap quickly, you need like 1800, which is where the cap is now set.

    Edit (so I don't get flamed)... I might be slightly exaggerating, but I don't it's really by too much... after all I used to gain 6 CP at a time doing random normals w/ enlightenment when leveling my alt account and that was in the CP720 cap days, when the scaling was much higher than it will be.
    Edited by tmbrinks on February 16, 2021 10:04PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Flamebait
    Flamebait
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    [quote="tmbrinks;c-7128594"why would anybody agree to that?[/quote]

    I highly doubt anyone would agree to that, even on the no side. However that is the same argument that is being made by the yes side simply reversed. Currently once an account has hit 810 CP any further gains have 0 value and exist only because the designers were either nice enough to let people gain CP in advance for the next level increase, or they were lazy enough to not bother putting a hard cap at the current limit. Either way the time spent above 810 has no intrinsic value other than perhaps the 6 that actually ground all the way to 3600. Any further CP numbers gained have no value until the update and so saying you are losing is ridiculous, since they were not the reason for you doing the activities that generated them.

    Say a person has 1400 now, would they have stopped playing forever if there had been a hard cap of 1000 instead with only 810 usable once they hit the 1000 CP? If the answer is yes then that is entirely on them not the developers, and if the answer is no then obviously the CP over 810 was not the reason they played the game past hitting 810. This is my point, outside of a extremely small handful of people, they were playing the game for reasons that had little to nothing to do with CP after they had hit 810.
  • nukk3r
    nukk3r
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    Because if I started fresh after the next patch and played for the same amount of time I already did I'd have 800 CPs more. And I honestly CBA to grind the XP to be able to efficiently participate in the content I've been doing for a long time, even with the adjusted rate. This is not the way to treat long-time players.
  • Flamebait
    Flamebait
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    Okay I'll try a more real world comparison to show how I'm looking at it then. If you buy something for $50 and use it for a month then see the same item on sale for $30, do you think the company should give you $20 because you bought it for more? The XP you gained was worth exactly the amount of CP that you have right now, not the amount that it might be worth some unknown point in the future, but right now.
  • tmbrinks
    tmbrinks
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    No, CP should stay the same even if the gap change (Because...)
    Flamebait wrote: »
    Okay I'll try a more real world comparison to show how I'm looking at it then. If you buy something for $50 and use it for a month then see the same item on sale for $30, do you think the company should give you $20 because you bought it for more? The XP you gained was worth exactly the amount of CP that you have right now, not the amount that it might be worth some unknown point in the future, but right now.

    I've made this argument before (along with one about wages earned prior to a raise). Won't convince anybody I'm afraid. :disappointed:
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    tmbrinks wrote: »
    Flamebait wrote: »
    Okay I'll try a more real world comparison to show how I'm looking at it then. If you buy something for $50 and use it for a month then see the same item on sale for $30, do you think the company should give you $20 because you bought it for more? The XP you gained was worth exactly the amount of CP that you have right now, not the amount that it might be worth some unknown point in the future, but right now.

    I've made this argument before (along with one about wages earned prior to a raise). Won't convince anybody I'm afraid. :disappointed:

    Some poeple are just greedy...
    Nothing we can do about it
  • Lapin_Logic
    Lapin_Logic
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    No, CP should stay the same even if the gap change (Because...)
    Aliyavana wrote: »

    Dear Dude,
    Could you be so kind then
    to calculate what would be
    the exact number of
    champion points needed
    for a stamina Dragonknight
    to be able to solo PvP
    against multiple enemies
    with similar success as
    we have now on Live?

    Tanks in advance.

    Dear Dude in a Tank, Rambo is a movie and the battle of "300" was a niche meta that isn't viable in the current patch of Real Life Offline, I don't see why 1 player should consistently "Solo" a siege Army, it breaks my immersion..

    But since you asked, I would estimate about the same number of CP as your equally as "Nerfed" opponents seeing as it is a server wide change not limited to just your account.. I checked it on UESP build editor and it looked at me while I did it so you know it's real.
  • Lapin_Logic
    Lapin_Logic
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    No, CP should stay the same even if the gap change (Because...)
    Laughs at every "Yes" in Gold VR14 gear "nerfed"

    Edited by Lapin_Logic on February 17, 2021 9:24AM
  • martijnlv40
    martijnlv40
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    ApoAlaia wrote: »
    There has been some back and forth on this topic but after reading the rationale from 'both sides of the aisle' I haven't changed my mind.

    To me accrued XP is accrued XP. If the curve changes the yield should change accordingly.

    This. No one (not even people who are 'catching up' at 200 cp or so -which is an important argument from the other side) should lose anything they've worked for. It would be weird to have a total xp of let's say 350 million, and then with this update it evaporates to only 125 million. Where did your progress go? Stolen by ZoS or maybe it's the sun god.
  • Xebov
    Xebov
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    Yes because it would be fair to players in general. Players play the game and gatehred XP in the process. Some did it more efficient than others. Most think about veterans that get alot of CP from a conversion, but what about newer players?

    If conversion would happen based on XP players that are now CP500 would become CP700. Players that are CP810 would become CP1130. All of these lower level players would be dragged closer to the vertical progression cap and would have their progress so far respected and it would help them. Veterans on the other hand would overshoot the vertical progerssion, but since they only get options but not power this way it wouldnt realy matter.
  • TwinLamps
    TwinLamps
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    Yes, CP should be converted proportionally to the EXP earned before (Because...)
    Aliyavana wrote: »

    Dear Dude,
    Could you be so kind then
    to calculate what would be
    the exact number of
    champion points needed
    for a stamina Dragonknight
    to be able to solo PvP
    against multiple enemies
    with similar success as
    we have now on Live?

    Tanks in advance.

    Dear Dude in a Tank, Rambo is a movie and the battle of "300" was a niche meta that isn't viable in the current patch of Real Life Offline, I don't see why 1 player should consistently "Solo" a siege Army, it breaks my immersion..

    But since you asked, I would estimate about the same number of CP as your equally as "Nerfed" opponents seeing as it is a server wide change not limited to just your account.. I checked it on UESP build editor and it looked at me while I did it so you know it's real.

    So, you pretty much dont have a number on your mind.
    Awake, but at what cost
This discussion has been closed.