UnknownResults wrote: »
I don't think you should equate your XP loss to game time loss, because I sure hope you were playing the game to have fun rather than specifically grind that XP. If that's all you were doing then whether or not they give you the xp conversion it may be time to find a new game.
It's very difficult (if not impossible) for them to cater the game to every individual, some people see it as being handed something they want to work towards, and others see it as something that they've already worked for. If I had to choose 1 or the other I'd probably vote no, just because I see it as that's how much xp it took to get you somewhere before it was changed, and nothing will take away your game time and expertise.
Is it fair? Only you can answer that for yourself. I may be wrong to compare the 2, but is it fair that they change and balance sets? What I do know is they aren't taking away cp you' and I have already gotten, and it's the choice of each individual how much they play a game.
I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.
I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..
CaptainVenom wrote: »Why people are so afraid of some leveling?
Because they have been leveling for years already.
It doesn't gimp anyone. This is the only MMO that has ever let you bank XP past cap.
No because..
1. The curve is adjusted to give newer players/ players that don't play as much a chance to catch up. This is vital in MMO's to allow those that start after release to be able to catch up in a reasonable time frame to those that started before. "Is it to late to start playing ESO" and " Will i be able to catch up?" are faqs on the ESO subreddit. These catch up mechanisms are vital to encouraging new players to try and stick with the game.
2. The soft cap is likely to be set at about 1080 CP after testing is done. Just because it is done on PTS doesn't mean its going to live. The curve would be adjusted to 1080 CP so those further behind have an easier time to catch up.
3. ESO has no real grinding mechanism that allows for power leveling. We can't be leveled by higher levels or grind "red" mobs for huge XP bonuses like many other games. The best we have is skyreach paid run which most lower levels won't be able to afford much of. This makes the catch up mechanism especially important in ESO because there isn't ways to manually catch up like other mmos.
BalticBlues wrote: »ZOS, please do not create two different XP systems.
Please keep things simple and understandable.
For all players, the same XP should always result in the same CP.
Lapin_Logic wrote: »I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.
I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..
Dude, If you popped into the PTS (or even clicked on the UESP Build Editor website) and you think that you Need 3600 CP to play the game then I suggest you look again.
Hint, You can only have 4 (Four) active CP stars that can be easily unlocked, the rest are passives, the Green tree is nothing to do with combat.
The new system was balanced to make 810 players Feel like 810 players, the rest is just gravy and sprinkles, the technical CP cap has always been 3600 as referenced in an interview with rich lambert when he mentioned "only 6 players were CP cap 3600", you don't need them, they have just given you things to actually spend them on like "Take 3% less fall damage" or "50% chance to NOT consume a potion that you use" because the players kept constantly nagging the devs "We have nothing to use our points on", it is just pure OCD to want to reach max now.
Lapin_Logic wrote: »I wouldnt be only cp 1200 with that many hours. if I could stomach cp grind.
I loathe *** repetitive cp grind ***. And the fun high exp ones I have already used up to a large degree...all I am left with is slow as hell or mindnumbing as hell... not gonna do that to myself..
Dude, If you popped into the PTS (or even clicked on the UESP Build Editor website) and you think that you Need 3600 CP to play the game then I suggest you look again.
Hint, You can only have 4 (Four) active CP stars that can be easily unlocked, the rest are passives, the Green tree is nothing to do with combat.
The new system was balanced to make 810 players Feel like 810 players, the rest is just gravy and sprinkles, the technical CP cap has always been 3600 as referenced in an interview with rich lambert when he mentioned "only 6 players were CP cap 3600", you don't need them, they have just given you things to actually spend them on like "Take 3% less fall damage" or "50% chance to NOT consume a potion that you use" because the players kept constantly nagging the devs "We have nothing to use our points on", it is just pure OCD to want to reach max now.
Dear Dude,
Could you be so kind then
to calculate what would be
the exact number of
champion points needed
for a stamina Dragonknight
to be able to solo PvP
against multiple enemies
with similar success as
we have now on Live?
Tanks in advance.
Merlin13KAGL wrote: »People are not considering that Enlightenment would probably not be factored into this, as they haven't tracked when you earned your XP's.
Losing that 4:1 boost, you might find your CP conversion based on straight XP going down, not up.
How poetic would that be?
Can we have an agreement then that everyone should get the current CP they are using adjusted to the new amount for that xp levels then. Everyone can be happy then since you technically have no more than 810 at the moment it wouldn't matter to you anyways. Just because you have a number behind your name that says 1400 doesn't mean you have 1400 CP you have only 810 CP right now, so let that 810 be adjusted accordingly.
Okay I'll try a more real world comparison to show how I'm looking at it then. If you buy something for $50 and use it for a month then see the same item on sale for $30, do you think the company should give you $20 because you bought it for more? The XP you gained was worth exactly the amount of CP that you have right now, not the amount that it might be worth some unknown point in the future, but right now.
Okay I'll try a more real world comparison to show how I'm looking at it then. If you buy something for $50 and use it for a month then see the same item on sale for $30, do you think the company should give you $20 because you bought it for more? The XP you gained was worth exactly the amount of CP that you have right now, not the amount that it might be worth some unknown point in the future, but right now.
I've made this argument before (along with one about wages earned prior to a raise). Won't convince anybody I'm afraid.
Dear Dude,
Could you be so kind then
to calculate what would be
the exact number of
champion points needed
for a stamina Dragonknight
to be able to solo PvP
against multiple enemies
with similar success as
we have now on Live?
Tanks in advance.
There has been some back and forth on this topic but after reading the rationale from 'both sides of the aisle' I haven't changed my mind.
To me accrued XP is accrued XP. If the curve changes the yield should change accordingly.
Lapin_Logic wrote: »
Dear Dude,
Could you be so kind then
to calculate what would be
the exact number of
champion points needed
for a stamina Dragonknight
to be able to solo PvP
against multiple enemies
with similar success as
we have now on Live?
Tanks in advance.
Dear Dude in a Tank, Rambo is a movie and the battle of "300" was a niche meta that isn't viable in the current patch of Real Life Offline, I don't see why 1 player should consistently "Solo" a siege Army, it breaks my immersion..
But since you asked, I would estimate about the same number of CP as your equally as "Nerfed" opponents seeing as it is a server wide change not limited to just your account.. I checked it on UESP build editor and it looked at me while I did it so you know it's real.