Suna_Ye_Sunnabe wrote: »
As I said, the only reason to oppose all of your proposed ideas for optional difficulty is selfishness, plain and simple. The only arguments I've seen against your proposal have been from a stand point of "we want what we want, and you can't have what you want because I don't want it or don't want to work for it". Making it so that an entire portion of the player base is invalidated for no reason. What a shame.
SilverBride wrote: »
Yes those things exist in WoW, in dungeons and raids. Not in the zones where the story unfolds.
Change that to "as long as it doesn't come with special rewards" which the OP is proposing this does. Even then I wouldn't agree with it because besides being unfair to the average player, it will do nothing but cause more separation in the playerbase, which is what One Tamriel was introduced to remove.
Also, the fact that the OP hasn't even played Greymoor or the Reach invalidates his assessment because he hasn't even seen the content he is objecting to.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »
Unlike you, I have taken into account endgame players that find the boss fight anti-climatic which is why I proposed something like a challenge banner.
I pointed out that the lack of obtainable cosmetic rewards currently in-game is an issue with the game as it is right now. Not the proposal specifically. That is why I said it is best to discuss that in another thread on ways how ZOS could add more throughout the game and not feel they are all stuck behind Veteran achievementsspartaxoxo wrote: »You insisted that the existence of people who would be put off by this idea was absurd. And when one such player chimed in, you told them to get out of the thread because their opinion was somehow irrelevant.
You have literally been dismissing peoples desire for an actual challenge, which again a challenge banner would not solvespartaxoxo wrote: »So, no. Not the same.
So again your issue is the same as the one @Olauron pointed out.spartaxoxo wrote: »I vehemently oppose a "lair" or anything that gives extra rewards to endgame players for story content. We have enough of that in this game. I would support an actually optional difficulty spike be it through boss scaling or a hard mode that kept in the place the existing reward structure.
SilverBride wrote: »
Corrected.
SilverBride wrote: »
Corrected.
let it come with special rewards. we already have that system in place, if they want to put in more effort, let them have more rewards. I don't have all of the undaunted busts, i will likely NEVER have all of the undaunted busts. doesn't mean that they shouldn't be there, just because I personaly cannot get them. I'm not sure how its unfair to average player when average player loses absolutely nothing,
Literally the opposite state in the OPspartaxoxo wrote: »
Your idea doesn't even solve the boss fight being anti-climatic since they still have to do the boring boss fight anyway at the apex of the story. It's just a way to make yet more rewards exclusive to endgame players.
In order to balance this out with new or casual players, this would require the separate veteran instance to have different mechanics.
Because story bosses like the Dragons in Elweyr we’re just pure time gates.
They were seriously extremely anti-climatic.
That issue would not be resolved by “self nerfing“.
Speaking as somebody that was using less than ideal gear & stats, it was still a boring fight - in fact even more so because it just took longer.
Mechanics are what makes or breaks a good boss fight.
spartaxoxo wrote: »
Then you haven't actually thought about the system being changed or people's suggestions.
I think it's far more selfish to ask for something to be taken from one group when you already have a lot of it. Like Kylie Jenner asking poor people for donations to help her become a billionaire when she's already a multi-millionaire
Which we have explained is a band aid
Your challenge banner idea actually goes outside the reward structure
spartaxoxo wrote: »
They do actually. Right now they get all the achievements and collectibles for doing normal mode because there is no vet. In what other place where this system is in place are the good rewards obtainable in normal? It isn't.
This is the ONLY system in the ENTIRE game where all the good cosmetics are obtainable just from doing normal at the same pace as everything else. The ONLY one.
spartaxoxo wrote: »
They do actually. Right now they get all the achievements and collectibles for doing normal mode because there is no vet. In what other place where this system is in place are the good rewards obtainable in normal? It isn't.
This is the ONLY system in the ENTIRE game where all the good cosmetics are obtainable just from doing normal at the same pace as everything else. The ONLY one.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Suna_Ye_Sunnabe wrote: »Again, you make a lot of assumptions. You have yet to present a single valid reason against it.
spartaxoxo wrote: »
It is not a band-aid if the point is to make the story anti-climatic. It is ONLY a band-aid if the point is the cosmetics.
Having the exciting fight be a part of the actual story is actually a superior solution to the climax of the story being boring than having people fight the old boss again later completely separately from the story beats.
SilverBride wrote: »
Never said it was. But overland does not have multiple difficulty levels like the dungeons and raids.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »The OP stating "because it's boring to vet players and we want special cosmetic rewards", even though he hasn't even played any of the new content, isn't very convincing.
but those rewards would still be there. you will not lose out on them. there will be added rewards, but its not like new rewards are not added all the time and not all of them are obtainable by everything. you lose nothing of currently available stuff.
Then make a thread about this problematic lack of obtainables instead of hijacking and making this one about it
@Olauron Again your issue does not stem from the OP but from a lack of obtainable cosmetics in game.
take that up in another thread
In Morrowind you don't even need to fight Dagoth Ur, you should simply attack the Heart.But if we were to compare it to single player games - like Elder Scrolls. All have difficulty options.
Dagoth Ur in Morrowind was set up as the games final boss.
All are RPGs that got progressively harder as you played story content and if it wasn't hard enough they gave you optional difficulty.
but those rewards would still be there. you will not lose out on them. there will be added rewards, but its not like new rewards are not added all the time and not all of them are obtainable by everything. you lose nothing of currently available stuff.
The mechanics are not altered enough to challenge people (this would be the case with a challenge banner, there would be more necessary revisions to make many of these fight hard beyond boosted defense and HP
spartaxoxo wrote: »
You lose out on future obtainable stuff that would have been for everyone but now it isn't.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
And that is what it really comes down to.we would have to add in rewards for the Veteran activity - just like every Veteran activity does
spartaxoxo wrote: »
You lose out on future obtainable stuff that would have been for everyone but now it isn't.
are you assuming that they will do away with normal rewards, should extra rewards be available in a future? are you assuming that those rewards would have existed if veteran difficulty was NOT there?
Except that was bypassed with the solution.
Also All Cosmetics are for everyone if you put in the time and effort.
Just because a person earns cosmetics from endgame content doesn't make them somehow privileged. Any player who puts in the work can obtain those rewards.
and again if your issue is with a perceived lack of obtainable cosmetics in overland right now then start a thread and brainstorm solutions for that issue.
you are assuming that it would have been obtainable for everyone.
SilverBride wrote: »And that is what it really comes down to.
By your own admission you haven't played since Elsweyr, so I assume that you aren't a subscriber. Why would they listen to what you want, and give you extra rewards, over players who are playing and care enough about the game to subscribe? They would have too much to lose if they did that.
I said the boss fight are boring and it'd be nice to have a Veteran mode BUT if we do that then we would have to add in rewards for the Veteran activity - just like every Veteran activity does
Suna_Ye_Sunnabe wrote: »
People talk about "end game" as if it's some elite force of ultra talented players, when in reality it's people who do nothing more than put a mostly minimal amount of effort into improving their builds and learning mechanics. Anyone can do it, and I'm not really sure where this misconception of veteran content being unobtainable if you're "casual" comes from. I have many "casual" friends who still roleplay their builds and smash veteran content, from learning mechanics properly.
spartaxoxo wrote: »
They are casuals, those are mid-tier players. Many casuals don't want to do all that anymore than you want to fight boring story bosses. And many others literally cannot. I know someone irl who is very ill who falls into the latter category. And his only enjoyment from eso comes from clearing out the story achievement. Your idea completely ruins the game for him. This is his one thing he can do same as anyone else.
Suna_Ye_Sunnabe wrote: »
I thought we already established your definition of casual and mine were completely different? As if I'm unaware of the types of players that play after all these years. Let it be.
spartaxoxo wrote: »
They are casuals, those are mid-tier players. Many casuals don't want to do all that anymore than you want to fight boring story bosses. And many others literally cannot. I know someone irl who is very ill who falls into the latter category. And his only enjoyment from eso comes from clearing out the story achievement. Your idea completely ruins the game for him. This is his one thing he can do same as anyone else.