dude.. I'm a dirty dirty casual. and I think OP's idea is good. why? BECAUSE ITS NOT TAKING ANYTHING AWAY FROM US! its adding new options, and hopefully, while adding these challenge options for the more advanced players, it also adds solo options for dungeons for US!. there is not taking anything away. ffs.
spartaxoxo wrote: »
It is taking something away. You may not care about completions and cosmetics but others clearly do. This idea takes away the ability to complete all the story associated quest rewards and achievements on normal mode by putting some of them behind a new vet mode. Objectively
Can complete everything on normal turns into in order to complete EVERYTHING you have to do vet. It's one thing to be like "who cares, you don't need everything anyway. It's okay to not have everything." It's quite another to tell me that the ability to achieve total completion on normal is not being taken away by requiring vet for total completion. It obviously is regardless of how many capital letters you write. If you require vet for total completion, then you obviously cannot achieve total completion on normal. Since as things currently stand, you CAN achieve total quest related completion from normal, this would take that away.
Total completion on normal > total completion on vet takes it away from normal and puts in vet. That is what is happening
Just because you like the idea, and the downsides mean little to you, does not mean the downsides do not exist.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »Lin.... you're fronting people who are probably completionists. That's not going to end well. For anyone.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I have to congratulate you because you have done the one thing on the internet that is supposed to never happen; YOU CHANGED MY MIND.
but I do care about cosmetics and completion. I just already accepted that some of it will NOT be available to me. once you accept that best looking dragon statues as well as a very lovely boat are not in your future, as housing enthusiast? its much easier to accept not being able to complete all things in everything else.
that said.. you are assuming that it will directly take away from normal. I'm assuming that just like with all the other vet content it will just add rewards to vet modes, while keeping normal rewards as is. it should also stop or at least reduce constant crying for making overland content harder for everyone (please god no).
and from what I understood it will NOT take any total completion from a quest chain. just like there are separate achievement tabs for normal and veteran dungeons. I have normal dungeons filled in. vet not so much. achievements for completing all of the dungeons in the alliance? are tied to normal not vet. so I still have those dyes.
the proposal seems to be going along that vein.
so... your problem is... that advanced players will get something other then group dungeons?
ke.sardenb14_ESO wrote: »I have to congratulate you because you have done the one thing on the internet that is supposed to never happen; YOU CHANGED MY MIND.
As an quasi endgame player myself I know I may never get things like god slayer, or trifecta in Kyne aegis; and you know what? I'm fine with that. And if I want to change that i have to work for it and get into/make guilds that can do that.
Adding a veteran/harder difficultly to story content would not take single thing from truly causal players. I dont care about vet story missions have better rewards or not, but if you are truly a causal player👏it👏will👏not👏matter👏to👏you👏if👏a veteran👏version👏exists. And if you decide you want the vet achievements👏you👏will👏need👏to👏work👏for👏them👏 because👏you👏are👏not👏a👏causal👏 player👏anymore,👏put👏in👏the👏work.
All adding vet content to story would do is add more content. No one would lose anything at all, so long as the actual story beats dont change I don't see the issue. The only people I would truly consider hating it are the people that already finished the story, and know they have to play it again for achievements, which again, achievements👏require👏putting👏in👏the👏work.
Vayln_Ninetails wrote: »Seeing this debate go on is silly.
End of zone story bosses SHOULD be a big deal. And you should need to have a bit of challenge.
No other game I know hands big bosses to you on a silver platter the same way eso does. You can literally beat the big bad vampire lord this year by just light attacking.
As a casual player unless they are literally sleeping at their keyboard they deserve to have to think a little too.
At the very least an optional hard mode for those of us that actually want the boss fight to be memorable would be great. And if people are against some optional difficulty that doesn't effect them then they are just kinda cringy gatekeepers.
Do I think they should be repeatable and stuff? Ehhhh. Honestly, Im just vouching for more difficulty.
Vayln_Ninetails wrote: »Seeing someone finally understand the logic is astounding. Especially when it deals with something that won't hurt anyone. It'd just make more people happy.
I dont care about vet story missions have better rewards or not, but if you are truly a causal player👏it👏will👏not👏matter👏to👏you👏if👏a veteran👏version👏exists.
spartaxoxo wrote: »
Nobody disagrees that there shouldn't be an optional hard mode for the boss. The disagreement is about whether or not it should work exactly how the OP laid out or some other system like a hard mode.
Lack of agreement =/= lack of understanding
Hey @Olauron, you don't exist!
Vayln_Ninetails wrote: »
I've seen a few people on this thread that do disagee about there being an optional hard mode..
Vayln_Ninetails wrote: »And I also didn't say that agreement = lack of understanding.
I was referring to him seeing the logic behind the person's stance and thus changing his opinion.
spartaxoxo wrote: »
The only ones that I saw say that said that because they wanted the option in the OP, not because they wanted nothing at all. A few people have tried to claim that I myself disagree with this and make it seem like I don't want endgame players to have anything, but that's them using a strawman argument on me as I have suggested many times a hard mode as an alternative.
I don't think anyone has disagreed with the idea of that, only that cosmetics, achievements, and titles are unimportant and that quest related rewards should have ones that are exclusive to vet players. Maybe I missed a post or two though.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I remeber when I first defeated Molag Bal. Level maybe 25-30. I was nervous that this is gonna be a hard fight. 10 seconds later, the big bad Daedric Prince was dead... I felt it was very anticlimactic and it was the first time I played the game.
I don't think the difficulty of main story lines is ever gonna change. It's designed to be a sandbox story mode. For challenges you do dungeons, trials and PvP.
does it bother you that there is a separate title for completing maelstrom arena on vet and yet another title for completing it with nodeaths? is it really such a big deal? cause dye is from normal. one of the titles is from normal. and now even weapons drop in normal! so does existence of those vet only titles truly genuinely take anything away from casual players that only do normal?
now apply this same thing to story bosses. normal completion remains as is. dyes remain as is. normal titles remain as is. but there are a few extra titles for completing content in vet. is it really so bad? so unacceptable? takes anything away from US?
now imagine this becomes popular, and just like MA weapons were added to normal mode... we get solo mode for group dungeons? so that we could enjoy the story without being rushed. are we losing anything just because vet mode and associated achievements exist?
does it bother you that there is a separate title for completing maelstrom arena on vet and yet another title for completing it with nodeaths?
is it really such a big deal?
spartaxoxo wrote: »
No. As I have said before, I like the way things are now. There is content that has vet modes and rewards that the best can get, and content that does not and everyone can get all of the rewards so long as they have the desire. I want to see more content released for casuals that doesn't have any kind of vet content, and more content for vets too. I wouldn't want an existing vet system to be replaced by a free for all system, and I don't want one of the only free for all systems turned into a vet system either.
If I had to pick one system I'd be more bothered with changing, it would be a free for all system to be turned into a vet tier system. But, that's moreso because of the scarcity of those systems than actually valuing one over the other personally. I do both and enjoy both kinds of content.
Not to me, but to my friend it's an instant uninstall. He physically cannot do a lot of things in this game but he likes clearing out quest achievements, and getting whatever few cosmetics he can get. It's the majority of the enjoyment of the game for him, and if he couldn't do it anymore because it was yet another thing locked behind a vet mode, he'd bounce because he already feels there is too much content behind vet.
I think players like this are just as worthy of consideration and content as players who are vets. Not every system should be a free for all, but not every system should be tied to the vet rewards either. I think both types of players should have systems they can interact with and FULLY complete.
This is why I said I'd be supportive of a compromise solution of having the quest boss have a hard mode with purple rewards instead of blue.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
is there really too much content behind vet though? everything has a normal version. I'd say there is too much story content behind group only modes and that's its own issue, but vet content is just normal content but harder.
There is only one way "optional" veteran bosses will not take anything from other players (who are playing just normal). If this "optional" mode is sold separately (there is normal Chapter and there is story DLC, and then every veteran boss can be bought in addition to it). Then and only then this content could be completely ignored both in existence part and rewards part by those who want normal content. Otherwise it is not optional when you are paying for it. Otherwise it is not optional when you are not getting something what you have payed for. If there are so many players who want difficult stories, let them (and only them) pay for it without diverting developer time and resourses.
the thing is.... they are already not completing everything. so what's one more tab?
It is not hurting anyone only in a world with infinite resourses, instant development time and infinite rewards. In real world it hurts current customers.Vayln_Ninetails wrote: »Especially when it deals with something that won't hurt anyone. It'd just make more people happy.
[snip]ke.sardenb14_ESO wrote: »Adding a veteran/harder difficultly to story content would not take single thing from truly causal players. I dont care about vet story missions have better rewards or not, but if you are truly a causal player👏it👏will👏not👏matter👏to👏you👏if👏a veteran👏version👏exists. And if you decide you want the vet achievements👏you👏will👏need👏to👏work👏for👏them👏 because👏you👏are👏not👏a👏causal👏 player👏anymore,👏put👏in👏the👏work.
Well, I guess a lot of players will cease to exist in this game, if there happen to be too much content they don't care for and too much rewards they can't get.spartaxoxo wrote: »Hey @Olauron, you don't exist! Neither do I. I guess I have to travel backwards in time and get my mom and dad to go the school dance.
ke.sardenb14_ESO wrote: »I have to congratulate you because you have done the one thing on the internet that is supposed to never happen; YOU CHANGED MY MIND.
As an quasi endgame player myself I know I may never get things like god slayer, or trifecta in Kyne aegis; and you know what? I'm fine with that. And if I want to change that i have to work for it and get into/make guilds that can do that.
Adding a veteran/harder difficultly to story content would not take single thing from truly causal players. I dont care about vet story missions have better rewards or not, but if you are truly a causal player👏it👏will👏not👏matter👏to👏you👏if👏a veteran👏version👏exists. And if you decide you want the vet achievements👏you👏will👏need👏to👏work👏for👏them👏 because👏you👏are👏not👏a👏causal👏 player👏anymore,👏put👏in👏the👏work.
All adding vet content to story would do is add more content. No one would lose anything at all, so long as the actual story beats dont change I don't see the issue. The only people I would truly consider hating it are the people that already finished the story, and know they have to play it again for achievements, which again, achievements👏require👏putting👏in👏the👏work.
does it bother you that there is a separate title for completing maelstrom arena on vet and yet another title for completing it with nodeaths? is it really such a big deal? cause dye is from normal. one of the titles is from normal. and now even weapons drop in normal! so does existence of those vet only titles truly genuinely take anything away from casual players that only do normal?
now apply this same thing to story bosses. normal completion remains as is. dyes remain as is. normal titles remain as is. but there are a few extra titles for completing content in vet. is it really so bad? so unacceptable? takes anything away from US?
now imagine this becomes popular, and just like MA weapons were added to normal mode... we get solo mode for group dungeons? so that we could enjoy the story without being rushed. are we losing anything just because vet mode and associated achievements exist?
Sylvermynx wrote: »@Vayln_Ninetails - nope, at this point in my life I do NOT "need" challenges. I just need to have fun in this game in my own way.
As I said earlier, as long as it's all optional, I don't have a problem with you people getting the masochistic hard level overland.
Seminolegirl1992 wrote: »A harder difficulty main boss in quest content cannot be reasonably called end game....that's like vet dlc trials. Slightly more difficult makes the experience infinitely more meaningful for a lot of people, and there is no reason to gatekeep that for yourself if it does not affect you.