spartaxoxo wrote: »
It's not a real solution. Everyone will know that it's a story achievement being taken and it actually ruins things for endgame players having climatic boss fights too. Because now they still gotta do the "boring" boss fight in the middle of the story.
Because Scaling would not solve the issue. This has been pointed out several times.
SilverBride wrote: »
And several who don't. You do not get to alter the basic game, and get special rewards for it, just because you are bored.
It's not "altering" when normal stays the same and there's an added difficulty option
It's not "altering" when normal stays the same and there's an added difficulty option
SilverBride wrote: »
Then you didn't do it when the game was new, because it was far from easy back then.
Normal is not the same when now from normal you get all rewards and after from normal (with "optional" difficulty) you don't get all rewards.
It's not "altering" when normal stays the same and there's an added difficulty option
"Some cosmetics were locked" doesn't mean "all cosmetics should be locked". The more cosmetics is locked, the less reason there is to play the game.Furnishing is a cosmetic item.
Going all the way back to "Shadows of the Hist" DLC there were cosmetic items linked behind achievements in veteran mode. Veteran Mode offering unique obtainable cosmetics has always been a thing. Whether or not it is furnishing is semantics, it is still cosmetic.
The proposal uses the same Cosmetic Reward system as the rest of the tiered content in the game.
I proposed a "Veteran Mode" for a story boss. So I based the design on already existing Veteran content.
It seems to me that your problem has less to do with the idea in the OP and more with just how the system is designed in the game right now.
Some saying it is catering to "elites", when it is just providing a cool cosmetic to those who earn it.
Their issue less to do with the story boss and more to do with the fact they don't want to give or share anything with those who regularly do endgame content - saying stuff like
spartaxoxo wrote: »
It wasn't the only solution offered. I also said they could do a challenge banner.
Story content is introductory content, which in video games in general usually does not present a challenge to established players.
Like I said - that would not be enough. That would be a half-measure.Just a challenge banner you can use or perhaps have the boss have defenses and hp that scale off your stats to determine difficulty.
Catering to making it beatable by everyone no matter the level & skill defeats the purpose of the proposal. The idea was to give something for those who regularly participate in endgame content.The earliest achievements are usually able to be got by ALL players new and old, and that's extremely typical. There is no reason this could not be as well.
Your solution isn't preserving the purpose of the content, it's essentially doing nothing. It's a half-measure. a band-aid.You're already proposing a change to the current system, there is zero reason why the solution cannot be refined for the content it's being added to, to preserve the purpose of that content.
I would not know. I didn't play the story this year. I was not interested in getting invested in a story that led to a lackluster boss fight after what I played in Elsweyr.And btw, Rada actually does have mechanics to his fight. Upping his hp, defense, and offensive stats would make him more of a challenge than you're acknowledging.
SilverBride wrote: »
Again your issue does not stem from the OP but from a lack of obtainable cosmetics in game."Some cosmetics were locked" doesn't mean "all cosmetics should be locked". The more cosmetics is locked, the less reason there is to play the game.
under your proposal the boss would not become that much harder
which ultimately defeats the purpose of the proposal.
spartaxoxo wrote: »@Olauron
I also have an issue with the lack of obtainable cosmetics in this game for normal players. And like you, recognize that this problem destroys the SINGULAR place that isn't true. So I think you're in the right thread
SilverBride wrote: »
If you are going to bring other games into it, then take a look at WoW. Their zones have level ranges. The same with their dungeons and raids, even the top tiers of these. So an endgame player can literally go into a top tier raid they now out level, pull the entire place and with one spell kill every mob at once. The same for overland zones. You can literally go in naked and just slap mobs and they drop. Yet their players don't expect them to make harder content for everything. They just do the content they have leveled and geared for.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
and it still would be - there would just be an optional difficulty that wouldn't affect you at all.
There would be no obligation for you to do the veteran instance. Its achievements would be in a separate section from "Quests".
you can still complete a zone without touching the trial or "lair"
EDIT: Everybody gets what they want - I am flabbergasted that this is even an issue when it really is not - beyond you just claiming that this is your corner of the game
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The purpose of the proposal being to get story related achievements and cosmetics that new players cannot get?
You made it about that.Ofc the only difference is that the existing rewards would be purple instead of blue, so I guess that's not good enough. You want to make a story quest system that excludes newbies from cosmetics and titles. That's the real purpose. The anti-climatic part is just a pretense which is why it's fine to not be a part of the actual story.
it isn't
If you want to have a thread that discusses lack of obtainable cosmetics then that is a different discussion.
don't hijack one for players that regularly do endgame to want the final boss fight of the year to be hard (as well as those in the chapter and story dlc)
SilverBride wrote: »
The added difficulty option IS an alteration of the basic game. And you are even proposing a reward for it.
NO.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@spartaxoxo
No it is to make it hard. If your focus is in on new players ability to beat it then it's not hard.
How are "Vet Players" any different from those who put in the time to get those rewards?This thread takes a system that gives all collectibles achievements hands them to everyone willing to put in the time and turns into a system that only vet players get them
.Just because their existence is inconvenient to your argument, doesn't mean that they perspective on this idea is any less important than your own
spartaxoxo wrote: »
Where did I state anywhere that new players could beat the challenge banner? Just because the rewards would go to everyone doesn't mean the boss kill would be. A challenge banner makes an existing fight harder and does not alter the existing reward structure.
Literally the only difference between the two proposals is rewards and that it wouldn't be repeatable.
Literally what several of us have been saying to you.
That's not how the rest of the game operates. Challenge banners offer better reward. It is not consistent and is a waste of assets.
My idea would add re-playability and better challenge. This way players who completed old stories could go back and experience epic boss fight from story arcs they wished had them (like Morrowind, Summerset, and Elsweyr)
First: Optional, adjective - available to be chosen but not obligatory.
Secondly: there are several people within this thread that have pointed out how they would Love to have an optional endgame version of the story boss.
also. players absolutely DO expect harder content? why do you think mythic plus exists?...WoW absolutely HAS plethora of options for top tier player to sink their teeth into.
that said. having OPTIONS is nice. there is nothing wrong with asking for more options, as long as it doesn't come at the cost of losing existing options.
That's not how the rest of the game operates. Challenge banners offer better reward. It is not consistent and is a waste of assets.
My idea would add re-playability and better challenge. This way players who completed old stories could go back and experience epic boss fight from story arcs they wished had them (like Morrowind, Summerset, and Elsweyr)
Suna_Ye_Sunnabe wrote: »The only arguments I've seen against for your proposal have been from a stand point of "we want what we want".