Harder Main Story Bosses

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  • Suna_Ye_Sunnabe
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    spartaxoxo wrote: »

    They are proposing that.

    Right now they can get all achievements and associated rewards through normal questing. With this change, they cannot. This takes away ability to receive ALL achievements and associated rewards through normal questing by breaking it down into a tiered reward system that excludes some players
    [/ If a player is really so obsessed with achievements, I hate to tell you but they will need to up their dps at some point anyway in that case. That's how every single game is.
    I hate to tell you this, but if a player is really that obsessed with achievements, then they're going to need to obtain higher dps to get the many achievements in game anyway. Having achievements for harder content is a good thing, and for extreme casuals as you've described to me, literally nothing would have changed.
    Edited by Suna_Ye_Sunnabe on November 22, 2020 3:40AM
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
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    spartaxoxo wrote: »

    If they are training with you, they are already changing over from casual players to mid tier players.

    Incorrect. Training as in teaching mechanics, and that every piece of content can be done as long as mechanics are followed. You misconstrued my intentions.
    Edited by Suna_Ye_Sunnabe on November 22, 2020 3:38AM
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  • spartaxoxo
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    Incorrect. Training as in teaching mechanics, and that every piece of content can be done as long as mechanics are followed. You misconstrued my intentions.

    Some of the mechancis literally require more dps than that.

    And yes, those players DO start out achievement hunting. That they will eventually have to get better if they want harder achievements is not a reason to take away their introductory completions and achievements.
  • Seminolegirl1992
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    I think you misunderstand the meaning of taking. You are not taking away something that has yet to be earned. Vet trials and dungeon achievements have not been taken from you. They have yet to be earned. You lose nothing from the addition of optional difficulty.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • Suna_Ye_Sunnabe
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    spartaxoxo wrote: »

    Some of the mechancis literally require more dps than that.

    And yes, those players DO start out achievement hunting. That they will eventually have to get better if they want harder achievements is not a reason to take away their introductory completions and achievements.

    On normal they do not, and you can't change my mind after my own experiences. There is no dps check on normal that cannot be overcome by the most casual of casuals. And this is the last time I'll say this: the *introductory* achievements are proposed to stay the same. I will not keep arguing what was written in black and white in the OP's post. That is all.
    Angua Anyammis Ae Sunna
  • spartaxoxo
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    I think you misunderstand the meaning of taking. You are not taking away something that has yet to be earned. Vet trials and dungeon achievements have not been taken from you. They have yet to be earned. You lose nothing from the addition of optional difficulty.

    I can get all achievements and rewards doing normal questing currently. Under the new system, I cannot. You are proposing the old system, in which I can get all rewards is taken away for a new system that has tiered rewards.

    New and Casual goes from

    All rewards > only some rewards

    That is taking.
  • Seminolegirl1992
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    Also, no, 10-15k can complete any normal content in this game.15-20k for vet content. Vet dlc 25k. 25-30k for vet trials. 35-40k vet dlc trials.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • Suna_Ye_Sunnabe
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    I think you misunderstand the meaning of taking. You are not taking away something that has yet to be earned. Vet trials and dungeon achievements have not been taken from you. They have yet to be earned. You lose nothing from the addition of optional difficulty.

    It looks like I'll have to copy paste the definition of the word "taking" at the rate this thread has been going.
    Angua Anyammis Ae Sunna
  • spartaxoxo
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    On normal they do not, and you can't change my mind after my own experiences. There is no dps check on normal that cannot be overcome by the most casual of casuals. And this is the last time I'll say this: the *introductory* achievements are proposed to stay the same. I will not keep arguing what was written in black and white in the OP's post. That is all.

    Yeah. They do. I had to actually help an ill family member with normal Vateshran Hollows (I know them in RL life. I just took their controller and played for them). I can do about 25k on their character, they can do about 12. I could beat Vateshran and they could not. Other people have different experiences than you.

    I also don't care what's written in the post.

    These players can get all the rewards right now. And under their proposal, they will not. This objectively means that they could clear all available rewards and achievements before, and won't under OP's proposal. People who claim things have no downsides aren't being objective and I don't have to follow along with that.

    The upsides are the quests would be more rewarding, and more exciting for established players and for the majority of the playerbase. The downside is that some players won't be able to get them, and that new and casual players won't be able to complete all the achievements anymore. Which you put more weight on is a matter of perspective, but none of those points change just because they are inconvenient to a particular argument.

    Both up and downsides exist.

    Newbies can get all the achievements now, and this proposal takes that away. They could before and then it changed, and now that ability is gone. That is taking.
    Edited by spartaxoxo on November 22, 2020 4:04AM
  • Suna_Ye_Sunnabe
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    spartaxoxo wrote: »

    Yeah. They do. I had to actually help an ill family member with normal Vateshran Hollows (I know them in RL life. I just took their controller and played for them). I can do about 25k on their character, they can do about 12. I could beat Vateshran and they could not. Other people have different experiences than you.

    I also don't care what's written in the post.

    These players can get all the rewards right now. And under their proposal, they will not. This objectively means that they could clear all avaiable rewards before, and won't under OP's proposal. People who claim things have no downsides aren't being objective and I don't have to follow all along with that.

    The upsides are the quests would be more rewarding, and more exciting for established players and for the majority of the playerbase. The downside is that some players won't be able to get them, and that new and casual players won't be able to complete all the achievements anymore. Which you put more weight on is a matter of perspective, but none of those points change just because they are inconvenient to a particular argument.

    Both up and downsides exist.

    If you don't care what's written in OP's post, please tell me why you're even commenting here?
    Angua Anyammis Ae Sunna
  • spartaxoxo
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    If you don't care what's written in OP's post, please tell me why you're even commenting here?

    I don't care about one particular thing =/= I don't care about all of it.
  • Suna_Ye_Sunnabe
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    spartaxoxo wrote: »

    I don't care about one particular thing =/= I don't care about all of it.

    That particular thing as you put it, is the premise of your disagreement here. We have nothing further to discuss in which case.
    Angua Anyammis Ae Sunna
  • spartaxoxo
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    That particular thing as you put it, is the premise of your disagreement here. We have nothing further to discuss in which case.

    The one thing being that it doesn't detract from anyone else/have any downsides is neither the main point of their post nor my disagreement.

    The main point of my disagreement is the idea is tying achievements and additonal loot behind the quest bosses.

    The OP claims that this is a side idea and not the main idea, and others have expressed they don't care as much about the loot but the experience.

    In which case, there shouldn't be any problems with not tying loot and achievements to the OP'S idea. If it's purely about the story, there should not be a huge problem with making it a story thing only.

    And yet I have had many replies trying to tell me that a group of players losing the ability to get all the achievements isn't taking away the ability to get all the achievements. Or that there are no downsides. Both of which I find pretty preposterous since I know people IRL that might uninstall over such a change.
  • Seminolegirl1992
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    "And yes, those players DO start out achievement hunting. That they will eventually have to get better if they want harder achievements is not a reason to take away their introductory completions and achievements.

    The upsides are the quests would be more rewarding, and more exciting for established players and for the majority of the playerbase. The downside is that some players won't be able to get them, and that new and casual players won't be able to complete all the achievements anymore.

    Both up and downsides exist. Newbies can get all the achievements now, and this proposal takes that away. They could before and then it changed, and now that ability is gone. That is taking."

    But they already cannot complete *all* the achievements because they're not doing *all* the content. That's like asking to get the Master Angler achievement boat without completing the necessary requirements. I have accepted I will never get that boat because I don't have the patience. But I'm not going to fuss about other people getting a pretty boat because they earned it. Newbies cannot get all the achievements if they don't do vet content. I'm not a newbie and I definitely am never going to earn all the achievements...that's not even the point of the game. The proposal does not take anything away from new players. It merely *adds* something for new and existing players to achieve. Your logic makes no sense.
    Edited by Seminolegirl1992 on November 22, 2020 4:42AM
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • spartaxoxo
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    But they already cannot complete *all* the achievements because they're not doing *all* the content. .

    They can get all of the quest related achievements, which is what I was clearly talking about and which is the topic of this thread. Blowing someone way out of proportion to pretend their logic doesn't make sense, doesn't make their ideas less true. It just means your responding to something that was never actually said and attributing to that person. A strawman.
    Edited by spartaxoxo on November 22, 2020 4:48AM
  • Iccotak
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    spartaxoxo wrote: »

    The one thing being that it doesn't detract from anyone else/have any downsides is neither the main point of their post nor my disagreement.

    The main point of my disagreement is the idea is tying achievements and additonal loot behind the quest bosses.

    The OP claims that this is a side idea and not the main idea, and others have expressed they don't care as much about the loot but the experience.

    In which case, there shouldn't be any problems with not tying loot and achievements to the OP'S idea. If it's purely about the story, there should not be a huge problem with making it a story thing only.

    And yet I have had many replies trying to tell me that a group of players losing the ability to get all the achievements isn't taking away the ability to get all the achievements. Or that there are no downsides. Both of which I find pretty preposterous since I know people IRL that might uninstall over such a change.

    Except you can’t do all of the quests without getting into the veteran content - the trial is still part of that.

    But again as long as the “Lair” achievements are a separate section then your concern is taken care of.
    Players still get an achievement for beating it like you normally do.
  • SilverBride
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    Sylvermynx wrote: »
    I still think the whole "achievements" thing is just silly...
    I don't know what this whole "achievement" thing is supposed to be good for. All it seems like to me (and family and friends) is kindergarten oneupsmanship.

    Achievements give you a sense of accomplishment. Some also give you items, and new dye colors, etc.. It is not about one upping anyone. I don't think others can even see what achievements you've earned. It's a personal reward for meeting a goal.

    And even if you don't understand why people enjoy them, all players should have equal opportunity to the same goals in the game.
    PCNA
  • barney2525
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    Iccotak wrote: »
    @hafgood
    To address questions.
    Only the boss encounter would become repeatable, not the entire quest line, mainly for the sake of allowing the player to adjust the difficulty between normal and veteran. (also what if a player did on Normal but wants to try it on Veteran) These encounters would be on the map as "Lairs" to distinguish themselves from Dungeons and Trials.

    The reason I proposed cosmetic rewards is because the last time I made a similar proposal with higher tier gear rewards it divided people and it became entirely about the reward. So I thought cosmetic reward was a good compromise seeing as how many MMOs (WoW in particular) have cosmetic rewards for endgame content including main story bosses.
    The reason I propose any reward at all is because all in-game activities with difficulty options have a tier reward system, so I'm following that logic.

    @barney2525
    Bosses are not just easier because the player may be experienced. The bosses are specifically designed for the new player which is odd because the writing continues the narrative for longtime players - many of whom play endgame content.

    Like I said in the OP; this is Not about a lack of difficult content, this is about how the gameplay experience affects the story and hyping up a main villain for a year only to have a mediocre, short lived fight is really anti-climatic and sours the story. It leaves us with a feeling of "That's it?" and to be quite honest I feel that it is a waste of resources to NOT at the very least have a difficulty option for the main boss of a story that a whole year was dedicated to.


    Are you really trying to tell me, that very First time you ever completed the Main Quest, the final fight was ' too easy' for you?

    :#
  • spartaxoxo
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    Iccotak wrote: »

    Except you can’t do all of the quests without getting into the veteran content - the trial is still part of that.

    But again as long as the “Lair” achievements are a separate section then your concern is taken care of.
    Players still get an achievement for beating it like you normally do.

    Trials are not a quest related achievements.
  • Klad
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    Jaraal wrote: »
    They could put a Hard Mode scroll on the ground, like they do for Undaunted final bosses.

    That sir or Madam is a awesome idea.

    I think folks would be happy if they made them a bit more hardy and maybe switch up the attacks every now and again.
  • Iccotak
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    barney2525 wrote: »


    Are you really trying to tell me, that very First time you ever completed the Main Quest, the final fight was ' too easy' for you?

    :#

    I completed the main quest before One Tamriel. Mannimarco and Molag Bal were both harder back then.
    Though not as hard as the veteran mode in this proposal
  • Iccotak
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    spartaxoxo wrote: »
    I also don't care what's written in the post.
    Then don't comment if you're not going to read the whole thing
    spartaxoxo wrote: »
    These players can get all the rewards right now. And under their proposal, they will not.
    Factually untrue, you cannot get every achievement in a zone or all "worth getting" without playing Vet content
    spartaxoxo wrote: »
    This objectively means that they could clear all available rewards and achievements before, and won't under OP's proposal.
    Untrue
    spartaxoxo wrote: »
    Newbies can get all the achievements now, and this proposal takes that away.
    No they could not get ALL the achievements and this proposal doesn't make it less possible to do that.
    spartaxoxo wrote: »
    They could before and then it changed, and now that ability is gone. That is taking.
    Again as long as the “Lair” achievements are a separate section then your concern is taken care of.
    There would just be a separate section of achievements separate from the "Main Quest section" in achievements.
    Players still get an achievement for beating Main Story like you normally do, while those who do the Veteran instance can earn the other cosmetic rewards.
    This fix was proposed a few times.

  • Iccotak
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    spartaxoxo wrote: »
    You want to take away one of the only pieces of content they can complete on their own.

    Never said this.

    The achievements would have their own section

    You can still get all the "Quest" related content and their normal achievements . The Veteran achievements have nothing to do with being able to complete a storyline and would have separate rewards.
    Edited by Iccotak on November 22, 2020 7:26AM
  • Iccotak
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    spartaxoxo wrote: »
    The main point of my disagreement is the idea is tying achievements and additonal loot behind the quest bosses.

    The OP claims that this is a side idea and not the main idea, and others have expressed they don't care as much about the loot but the experience.

    In which case, there shouldn't be any problems with not tying loot and achievements to the OP'S idea. If it's purely about the story, there should not be a huge problem with making it a story thing only.

    And yet I have had many replies trying to tell me that a group of players losing the ability to get all the achievements isn't taking away the ability to get all the achievements. Or that there are no downsides. Both of which I find pretty preposterous since I know people IRL that might uninstall over such a change.

    The only reason you have been getting so many replies is because you were fast to dismiss an optional difficulty mode for story bosses based purely on the reward design that the game already functions on "Harder Difficulties yield achievements with cosmetic rewards" Even though people presented reasonable workarounds to your desire to complete a zone (without doing the Trial)

    What I find preposterous, even silly, is that anyone would be so mad over an optional difficulty that offered obtainable cosmetics - like much of the rest of the game does and has no effect on their ability to complete a quest line - that they ragequit and uninstalled the game.
    Edited by Iccotak on November 22, 2020 2:23PM
  • Iccotak
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    @spartaxoxo

    An example of what I am saying

    Let's look at Elsweyr for an example (Northern & Southern zones)

    Right now there are
    - General
    - Exploration
    - Quests
    - Trial (Sunspire)

    My proposal would add one more section called "Lairs". This way players can still complete General, Exploration, and Quests on normal and would not rob any of them of the progress they have already made so far in those sections.

    - General
    - Exploration
    - Quests
    - Trial (Sunspire)
    - Lair (Jode's Core, Doomstone Keep, Dragonhold)
    Edited by Iccotak on November 22, 2020 9:59AM
  • Seminolegirl1992
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    Iccotak wrote: »

    The only reason you have been getting so many replies is because you were fast to dismiss an optional difficulty mode for story bosses based purely on the reward design that the game already functions on "Harder Difficulties yield achievements with cosmetic rewards" Even though people presented reasonable workarounds to your desire to complete a zone (without doing the Trial)

    What I find preposterous, even silly, is that anyone would be so mad over an optional difficulty that offered obtainable cosmetics - like much of the rest of the game does and has no effect on their ability to complete a quest line - that they ragequit and uninstalled the game.

    100% this
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • ke.sardenb14_ESO
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    I don't understand, are experienced player just supposed to sit in craglon for yelling dungeons and trials groups. Lets forget about achievements or repeatable instances.I don't think it is a big thing to ask for better scaling in content, specifically when many of the year end bosses are single player instances anyway.
    Edited by ke.sardenb14_ESO on November 22, 2020 10:28AM
  • Pixiepumpkin
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    i think bosses r ok in hardness. I dont do the vet mode on dlc because they r too hard form me now
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • ke.sardenb14_ESO
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    Since zos's year updates seem to be 2 dungeons-large region-2 dungeons-small region; it may even be feasible to make the smaller region like a smaller craglon. Since it will be the second part of the story content anyway, and most players will be at or near lvl 50(CP). That way the region is not totally in accessible, but encourages new players to group up, and can at least be a hardy fight for seasoned players
  • itscompton
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    I think the Bosses for group delves and story missions in Craglorn are just about the perfect difficulty for solo main story bosses. They have health pools around 6-800K so they don't just drop dead from one rotation. And many have some mechanics that can actually kill you when you don't know them but are fairly easy to learn and overcome without getting frustrating.
    The Shada fight at the end of Skyreach for example is a challenge at first with a few mechanics going on but nothing that can't be figured out pretty quickly. Doing it solo actually felt like a real boss fight, it has mechanics that kick in to keep you from nuking the boss even though it doesn't have a lot of health and if you don't pay attention to the 4 caster adds it summons they take 10 seconds to channel a spell and each shoot a projectile that combines to one shot you. But you can dodgeroll their projectiles, block them, or nuke the casters who die very quickly, yet you have to also pay attention to positioning as you deal with them because most of the floor is a fairly strong AOE.
    Still a 3 minute cake walk for any good player that knows the mechanics but a fight that will really challenge newer players and teach them skills that will help in dungeons and trials, without being so hard they quit in frustration.
    Edited by itscompton on November 26, 2020 1:14AM
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