People who hate fake tanks, do you realize that if ppl didn't queue as fake tanks your queue would be even longer. I would rather take fake tank and get the dungeon done than wait in queue for extra 30min. Theres no need for real tank in norm or non dlc vets. And I've never seen fake tank in vet dlcs, just some bad ones.
Excuse #23. The issue is queue jumpers. Roles in ESO work on the honor system and some don't have any because they're special.
Omg lmao. People don't jump the queue because they feel special. I queue as fake tank because it makes no sense to queue with real one for easy content and it saves EVERYONE time. Let me give you an example. Did vSC1 pledge yesterday and queued as fake tank. Did 50% of dps and dungeon was done in less than 10 min. No one died no one complained. If I didn't queue as fake tank, the other 3 would have been still sitting in queue for another 20 min and their run would have also taken extra 10 min because of 2 dps and a REAL tank. So I saved everyone 30 min. How is this bad?
I dont get why ppl are so salty, no one stops you from queuing as fake tank also. You would do others a favor. Why gimp your group with real tank when they are not needed.
Correction: it comes down to players with moral standards, and players without moral standards. And those with moral standards should never be worse off.SgtNuttzmeg wrote: »The problem comes down to we have two streams of players: casuals and veterans.
Correction: it comes down to players with moral standards, and players without moral standards. And those with moral standards should never be worse off.SgtNuttzmeg wrote: »The problem comes down to we have two streams of players: casuals and veterans.
Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
FangOfTheTwoMoons wrote: »Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
do i have a taunt: yes, do i use it : no, can i survive it : yes, can i deal dmg; yes
Then you get a inexperienced group with newer players and blame them for why the dungeon is going downhill. If you're slotting a taunt and not even using it I doubt you're even doing good enough damage to justify yourself fake tanking.
If you're gonna fake tank you should: Taunt and stay alive. That's its. Yeah you're losing out on some buffs for the group, but if you're good your dps will make up for it.
The problems lies with the kind of people that dont do anything a tank is supposed to do. They expect a carry and that's just rude. They don't even think about what happens if their group is full of newer players. Like they're gonna be able to carry but half the time they cant.
Dont get me wrong, Normals almost anyone can carry, and some Vet Dungeons too, but we all know players can surprise us, weather it's bad mechanical skill or inexperience, some people need real supports in all content, and that's fine. Don't ruin other people's experiences.
SgtNuttzmeg wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Running a random normal doesn't teach you anything. The bar is so low on mechanics you can scrap by on pretty much anything. Thats the flaw. You don't need a taunt, you don't need heavy armor, you don't need healing. If you did, fake tanking wouldn't happen.
Don´t speak for other´s. I can understand if it didn´t teach you anything as we are not equal in regarding to learning. Don´t try the one wwith vet and norm are not the same mechanic vise. No they are not, with some minor exceptions, where they are hitting harder.
Of cause you are wrong when not able to learn anythin from normal dungeons. Itt´s often said that start with norm before you enter vet and I agreed.
Some are forgetting where they are comming frrom. That´s ok I certainly can forget things not seems important to me anymore - that´s where backtrackinng are gettiing even more important
Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
So are you. Differancce I play a role. I know it´s not eesy play as real tank.
Wow... just WOW!Protossyder wrote: »I only needed them to enter the random normal anyways.If a DPS cares about his resistances, you f- up majorly. As he apparently had aggro most of the time. And still you brag about doing some damage. And ofcourse he didn't answer. If a tank is too stupid to know when he doesn't have aggro, he is not worth talking to. And apparently it happened enough times for him to complain about it!So I faked DPSed again yesterday in vDCII. I queued as a tank and again ran Leeching/Bahraha's Curse/Zaan and slotted some damage skills, largely AOE(great dungeon for that). We ran through the dungeon, and as usual, DPS was fairly low(group DPS averaging around 40-45k) I was consistently dealing some 25% of the damage(up to as much as 40% for the mobs). After the run, one of the DPS(magicka) was insisting I was hurting his DPS by not wearing Lord Warden. What? No one died the entire run, we finished easily enough...but I was hurting his DPS because he didn't get extra resistances in a base game dungeon? Don't get me wrong, I love Warden and its my default for DLC dungeons where I have magicka DPS in the group....but there is no way it can be construed as adding damage, unless you make the shaky argument that DPS can use it to stand in the stupid while they parse....but even then the healer should be able to heal them through that in a base game dungeon. The really surprising thing about this is that he had over 1600CP...of all people who should know better...he refused to answer when I asked him how running Lord Warden would increase his DPS. I can only conclude that DPS really do not like it when tanks do some fake DPS...but honestly I don't care, I will no longer run pure tanking sets in base game dungeons....as a matter of fact, I swapped to that setup in vLoM last night for that big open fight with the hoarvers and the plants...seemed to help there too(though DPSing while tanking...even mild DPSing is very resource intensive and negatively affects survivability in DLC dungeons.
As a tank, there are many sets I can run to boost group DPS of course....but they only work on a percentage scale, so if the DPS is low...its better to fake DPS it and add a flat 15k single target.
Globally spoken.... fake roles is straight up abuse of other players, and they get rewarded for it. Sickening. Especially when you read some of the defenses and justifications in this thread from players queueing as fake roles. Ban them, all of them! As all the experience they got from it was unrightfully achieved.
Please ZOS place some high tanking restrictions in the groupfinder ASAP! (only achievable by tanks)
Wow... just WOW!Protossyder wrote: »I only needed them to enter the random normal anyways.If a DPS cares about his resistances, you f- up majorly. As he apparently had aggro most of the time. And still you brag about doing some damage. And ofcourse he didn't answer. If a tank is too stupid to know when he doesn't have aggro, he is not worth talking to. And apparently it happened enough times for him to complain about it!So I faked DPSed again yesterday in vDCII. I queued as a tank and again ran Leeching/Bahraha's Curse/Zaan and slotted some damage skills, largely AOE(great dungeon for that). We ran through the dungeon, and as usual, DPS was fairly low(group DPS averaging around 40-45k) I was consistently dealing some 25% of the damage(up to as much as 40% for the mobs). After the run, one of the DPS(magicka) was insisting I was hurting his DPS by not wearing Lord Warden. What? No one died the entire run, we finished easily enough...but I was hurting his DPS because he didn't get extra resistances in a base game dungeon? Don't get me wrong, I love Warden and its my default for DLC dungeons where I have magicka DPS in the group....but there is no way it can be construed as adding damage, unless you make the shaky argument that DPS can use it to stand in the stupid while they parse....but even then the healer should be able to heal them through that in a base game dungeon. The really surprising thing about this is that he had over 1600CP...of all people who should know better...he refused to answer when I asked him how running Lord Warden would increase his DPS. I can only conclude that DPS really do not like it when tanks do some fake DPS...but honestly I don't care, I will no longer run pure tanking sets in base game dungeons....as a matter of fact, I swapped to that setup in vLoM last night for that big open fight with the hoarvers and the plants...seemed to help there too(though DPSing while tanking...even mild DPSing is very resource intensive and negatively affects survivability in DLC dungeons.
As a tank, there are many sets I can run to boost group DPS of course....but they only work on a percentage scale, so if the DPS is low...its better to fake DPS it and add a flat 15k single target.
Globally spoken.... fake roles is straight up abuse of other players, and they get rewarded for it. Sickening. Especially when you read some of the defenses and justifications in this thread from players queueing as fake roles. Ban them, all of them! As all the experience they got from it was unrightfully achieved.
Please ZOS place some high tanking restrictions in the groupfinder ASAP! (only achievable by tanks)
He didn't have aggro, I was taunting and cc-ing as usual. There was zero reason for him to complain about resistances. I just happened to be DPSing to a mild degree while tanking, that is all. The healer was mid300ish CP and had no problem healing, he was not taking any damage he wouldn't have been if I were wearing pure tank sets. Don't tell me I don't know how to tank this game, I did my job as the tank....the point of the post is that the attitude of certain DPS expecting the tank to be their buff-monkey makes it so no one in their right mind wants to tank, leaving a vacuum that is filled by fake tanks that DONT do their job as the tank.
Put another way...base game vet dungeons are excruciatingly boring as a tank after you run them hundreds of times each in that role, the only way to add any interest to them at all is to multi-role to some degree or another, and since multi-roleing as off-heals is overkill in base game dungeons....leaving off-DPS as the better choice for a variety of reasons. People have no problem with people "off-tanking"(tank/DPS hybrid) in trials...why in the world would they have a problem with it in base game vet dungeons as long as everything is still being controlled?
If I had gone into the dungeon and seen actual good DPS, I would certainly have switched to real tanking sets that scale by percentage since that would have increased group DPS by more than what I was doing on my own...but what I saw did not add up to more damage with that route.
And Saranah, FYI, I was running 35kHP, 20k magicka, 29k stamina, my resistances were 25k or so, I was taunting and CCing the mobs....how exactly did I mess up bad enough he started going on about resistances? Ads weren't chasing him, he was standing there parsing just fine. I was by all definitions except certain buffs, tanking, I just chose damage skills for my flex skills and sets that added direct damage for my sets....its actually far easier to aggro and control large mobs like Darkshade II has in a setup like that than it is as a pure tank...significant initial damage will grab aggro and give you time to taunt everything needed, while the cc allows the DPS to come in and mop up....in fact, you could even make the argument that mob fights are faster than the traditional setup with the way bloodthirsty scales off missing health, already giving a damage buff to the DPS at the start(though that is stretching it really). The playstyle is certainly dependent on initial aggro though...doesnt work very well when DPS run ahead and aggro everything.
that wouldnt fix it the people (me included) would just use a speific setuop to get x stats and as soon as im in the dungon i would swap back to normal gearPlease ZOS place some high tanking restrictions in the groupfinder ASAP! (only achievable by tanks)
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
So are you. Differancce I play a role. I know it´s not eesy play as real tank.
It is actually. I really like tanking, but DD is my main role. Prove me wrong, but players that started as DDs make better tanks in my opinion. Only a true DD knows what a DD needs
People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
SgtNuttzmeg wrote: »Correction: it comes down to players with moral standards, and players without moral standards. And those with moral standards should never be worse off.SgtNuttzmeg wrote: »The problem comes down to we have two streams of players: casuals and veterans.
This isn't an ethics issue.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
SidraWillowsky wrote: »SgtNuttzmeg wrote: »Correction: it comes down to players with moral standards, and players without moral standards. And those with moral standards should never be worse off.SgtNuttzmeg wrote: »The problem comes down to we have two streams of players: casuals and veterans.
This isn't an ethics issue.
It IS an ethics issue. Some DPS have deemed themselves too good for the DPS queue or seem to think that THEIR time is more valuable than others' and it's annoying as hell as a DD to wait in the correct queue, only to have some jackhole fake tank pop up in my group.
I sometimes run with another DD and a healer and we pug a tank. Moving forward, when this happens, we're going to kick the fake tank when we get to the last boss. Have fun with that.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
This is a completely false assumption.
Several dungeons cannot be completed with a fake take. This results in DOUBLE or TRIPLE the amount of time a true DPS and Healer have to spend on queue.
Saying that fake tanks reduce queue times is a flat out lie.
Just today I log on during my lunch break to do one dungeon. Got Vet Icereach. The tank was obviously a fake tank with 2H, Bow and jabbing everything. The group repeatedly wiped in the very first add pull because the Ice Atro just one shotted everyone. By the time I left and queue again, I had to stop.
Because of a fake tank, I wasn't able to do one dungeon during my allotted play time. Most days I can do ALL 3 when I don't get fake tanks.
Stop trying to justify this with this hypothetical perfect world where everyone wins with fake tanks. This is simply not true.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
So are you. Differancce I play a role. I know it´s not eesy play as real tank.
It is actually. I really like tanking, but DD is my main role. Prove me wrong, but players that started as DDs make better tanks in my opinion. Only a true DD knows what a DD needs
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
No they can not solo those dungeons. You wanna create a sort of believe that all can solo these dungeons, when it alll comes to the show me, around 1-2 % can do that and even struggle, they even go down alot of times. So what´s the point ?
Don´t post things on forums, which isn´t true for most in ESO
Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
You just blamed fake tanks fail on others, didn´t you ?
How abou create a tank and se, what you are made of. And don´t pull the one you allready have - some how I don´t be lieve that.
In a group with 3 guildies you fakes are history , we don´t need you because the run will be more organized and calm - people can cower their own ground thay way.
Who wan´t someone running in circles, jumping around doing light attacs
or did I misunderstand your post, if so I´m sorry.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
No they can not solo those dungeons. You wanna create a sort of believe that all can solo these dungeons, when it alll comes to the show me, around 1-2 % can do that and even struggle, they even go down alot of times. So what´s the point ?
Don´t post things on forums, which isn´t true for most in ESO
Be those 2% who can.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
No they can not solo those dungeons. You wanna create a sort of believe that all can solo these dungeons, when it alll comes to the show me, around 1-2 % can do that and even struggle, they even go down alot of times. So what´s the point ?
Don´t post things on forums, which isn´t true for most in ESO
Be those 2% who can.
Why ? And even if I could or can, that´s not for the forums to know. What combinations I run or how isn´t important.
What is important, is stopping fake tanking and let dds learn to run a dungeon with a tank and healer, so they can focus on dps and be omfort in their role as dps and not gear up as a hybrid kind of dps tank for survival and low dps.
VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
No they can not solo those dungeons. You wanna create a sort of believe that all can solo these dungeons, when it alll comes to the show me, around 1-2 % can do that and even struggle, they even go down alot of times. So what´s the point ?
Don´t post things on forums, which isn´t true for most in ESO
Be those 2% who can.
Why ? And even if I could or can, that´s not for the forums to know. What combinations I run or how isn´t important.
What is important, is stopping fake tanking and let dds learn to run a dungeon with a tank and healer, so they can focus on dps and be omfort in their role as dps and not gear up as a hybrid kind of dps tank for survival and low dps.
Stop fake DD then, to let more Tanks normally play randoms and learn how to play.
The fake tank problem is - " no tanks ", no tanks - why ?
Because of fake DDs.
If no fake DDs it will be more tanks, who enjoy the game => no fake tanks, because normal time looking for normal tank.