VoidCommander wrote: »People who complain here, I'm sorry that I don't have the same moral standards as you but to me it's just a game. If you really need a real tank in base game dungeon then it's YOU problem. I know it may sound selfish but so are you demanding that I have to be a real tank so you can hump every boss for 10 min. You are the reason why there isnt enough real tanks.
90% of the pugs to less than 10k dps and base game dungeons dont teach them anything. Fake tanks bring extra dps, lower EVERYONE'S queue times and often carry the group. So everyone wins, pls drop that moral bs.
Everyone needs to read this guy’s post. It sums it up perfectly. Fake tanking leads to faster queue times, faster dungeons, and higher group dps, often increasing it by a factor of 2 or more. That being said the only dungeons where a fake tank really doesn’t belong unless they throw on some tank specific gear might be SOME dlc dungeons. But honestly almost any self healing dos can solo most of these normal dungeons, let alone stomp them with three supporting teammembers.
No they can not solo those dungeons. You wanna create a sort of believe that all can solo these dungeons, when it alll comes to the show me, around 1-2 % can do that and even struggle, they even go down alot of times. So what´s the point ?
Don´t post things on forums, which isn´t true for most in ESO
Be those 2% who can.
Why ? And even if I could or can, that´s not for the forums to know. What combinations I run or how isn´t important.
What is important, is stopping fake tanking and let dds learn to run a dungeon with a tank and healer, so they can focus on dps and be omfort in their role as dps and not gear up as a hybrid kind of dps tank for survival and low dps.
Stop fake DD then, to let more Tanks normally play randoms and learn how to play.
The fake tank problem is - " no tanks ", no tanks - why ?
Because of fake DDs.
If no fake DDs it will be more tanks, who enjoy the game => no fake tanks, because normal time looking for normal tank.
Fake tanks can create a situation, where they in easy dungeons burn everything and pushing new playeer´s into a carry situation, They don´t learn anything and expect a carry everythime more or les.
That you don´t find tanks or not that many in normal dungeons, who do PUG. Boils down how they are treaded, by dds, who are not use to them and really haven´t learned, how to team with a tank. Then you have those, who wanna show off and doing the tanks job much harder.
I have been luckly so fare (crossing my fingers), i believe. Eventhough yesterday I had a dd, who thought he was gods gift to ESO - trying to show off.
When I started out in ESO as a DD. I was rather hard on tanks and not to mention healers. It´s a maturing thing I believe and growing, with ESO and learn.
It´s about back tracking, what did I do wrong ? Why did I do as I did ? With a fake tank at your side only two things can haappen. 1: Create havoc 2: You don´t learn anything you get carried.
In both cases dungeons can be cleared or not and lead to people leave, disband or even multible wipes.
Blaming the victims?...Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
Blaming the victims?...Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
Also, terrible DPS barely ever happens. And if it happens, it is usually the tank's fault. Overall fake tanks are responsible for bad DPS, since they do not allow DPS to even learn their roles. As they have infected normal dungeons like a plague, not allowing others to play the part they signed up for.
Fake tanks/heals should make their own groups, not mess up other player's time. As those players have actually queue'd for a preset role dungeon. Maybe changing the daily random dungeon bonus to a first dungeon complete of the day bonus, no matter how you ended up in there, fixes some of the fake roles. As they wouldn't need to queue the groupfinder for their daily bonus experience.
Globally spoken, this is a discussion of ethics. Some queue for their actual role, and some don't. Therefor they are cheating the system. The only reason they do it is because they can get away with it, and get all the benefit from it. I also see this game as just a game, that does not mean I let my morals slide. Not even if I can/could get away with it.
@josiahva Alright, I believe you! And yeah I agree that tanking becomes extremely hard if DPS pulls first. In those cases I would wait a few seconds before taunting, unless it is a group with great DPS where mobs just roll over and die almost instantly. Also, with those specs I would consider you a real tank!(even if it is some sort of a hybrid)
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
So are you. Differancce I play a role. I know it´s not eesy play as real tank.
It is actually. I really like tanking, but DD is my main role. Prove me wrong, but players that started as DDs make better tanks in my opinion. Only a true DD knows what a DD needs
And players who start as tanks, make better DDs
Blaming the victims?...Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
Also, terrible DPS barely ever happens. And if it happens, it is usually the tank's fault. Overall fake tanks are responsible for bad DPS, since they do not allow DPS to even learn their roles. As they have infected normal dungeons like a plague, not allowing others to play the part they signed up for.
(...)
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
These kind of threads are pointless. No one gonna change their way of thinking. People will keep doing what they want. I'm gonna keep fake tanking because it makes sense for everything other than vet dlcs and people with moral standards, well... good luck with the queue and hopefully you get a real tank and have a blast.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
First hint is their health pool. Second hint is if mobs seem totally uncontrolled. Third hint is if the bosses are running after random people (unless it's a part of mechanic).How do you decide the tank is fake? What makes you so sure?
Do you base it solely on health? Do you base it on weapon equipped?
A fake tank is someone who queued for the tank role and never use a taunt.Normal dungeons can be tanked by any dps who slots a taunt and has some experience. How you can decide if someone meets those 2 criteria “immediately” is beyond me.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Imagine being angry about getting carried through a random normal... If you really believe the queue waiting time is the only reason to fake tank/heal, you're truly lost. I just don't want to waste 30 mins in a dungeon that can be done in 5 and running with 3 - 4 DDs is way more efficient to maximize dps (atleast in normal dungeons).
Most of the times none of the randoms know what they are doing and that's fine. I only needed them to enter the random normal anyways.
When my char is in a state where he needs to be carried (new char leveling skill lines for example) I queue together with a full level mate and we get the same result.
Never had any problems.. Fake tanking/healing can be done the right way imo and everybody wins
Imagine one wanna learn the dungeon and it´s mechanics and a dd enter and blow most everything away, which does´nt haappen often anyyway - mostly they createn havoc.
greate your own group and run as you wish. Don´t force your fake tanking onto other´s
Don't worry, you are free to leave the group if you wish to do so. Also, most of the times the randoms write something into the group chat, they want to know how we do so much dps and how they can improve their own. And we gladly take a minute of our time and give them a few tips and answer their questions.
It's funny how most people commenting here are trying to decrease toxicity by leaving the group/kicking from group and putting people on the ignore list (basically cancel any communication). You want to learn mechanics? Just ask and we'll explain it to you.
So are you. Differancce I play a role. I know it´s not eesy play as real tank.
It is actually. I really like tanking, but DD is my main role. Prove me wrong, but players that started as DDs make better tanks in my opinion. Only a true DD knows what a DD needs
And players who start as tanks, make better DDs
No. When you have all the knowledge about LA weaving, AC, Rotation, etc. you will definitely make a better tank. Your buff/debuff uptimes will be higher, since you are used to it. You will rather avoid dmg instead of permablocking or wasting ressources on healing yourself since you are used to be a squishy DD.
When you started as tank on the other hand, you will have to learn everything that makes a good DD from scratch. Of course I can't speak for everyone, but my experience has proven this statement to be true many times.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
For those who say they “immediately” kick a fake tank in a normal dungeon:
How do you decide the tank is fake? What makes you so sure?
Do you base it solely on health? Do you base it on weapon equipped?
If so, go ahead and kick my 20k health warden after you’ve been sitting in queue for 30 minutes. My queue will pop again immediately. You will wait ages for your “real” tank.
SidraWillowsky wrote: »For those who say they “immediately” kick a fake tank in a normal dungeon:
How do you decide the tank is fake? What makes you so sure?
Do you base it solely on health? Do you base it on weapon equipped?
If so, go ahead and kick my 20k health warden after you’ve been sitting in queue for 30 minutes. My queue will pop again immediately. You will wait ages for your “real” tank.
Do you have a taunt on your Warden? Do you blaze ahead of the group? Do you snark at people in the group who call you on your 20k health?
If your answers are no, yes, and yes, then I'm gonna try to kick you pretty quickly. ESPECIALLY the last one- I queued into vCoH II with a fake tank, and when a CP 350 player called them on it, they told them to stfu til they got to CP 810. If you're going to try to get around the DPS queue, at least don't be a spectacular jerk to your group who asks you about it.
Look... if you can perform tank duties, stay alive, and stay with the group, people will likely still be annoyed but will deal as long as they can reasonably finish. The real jerk move is shooting ahead of your group and acting like a pure DPS.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
This is the bulk of the fake tanks in normal PUGs these days: not the OP CP 810 decked out in 3 full end-game sets who needs no one else but is in a group only because that's what the daily requires and can easily carry everyone else. The majority of fakes are the wannabe queue jumpers who do it only to get a shorter wait and can't even carry themselves much less the rest of the group.
For those who say they “immediately” kick a fake tank in a normal dungeon:
How do you decide the tank is fake? What makes you so sure?
Do you base it solely on health? Do you base it on weapon equipped?
If so, go ahead and kick my 20k health warden after you’ve been sitting in queue for 30 minutes. My queue will pop again immediately. You will wait ages for your “real” tank.
Meanwhile, I will be in another dungeon, keeping taunt with inner beast, keeping the boss in one place, doing usually about 50% of the group damage at least, not being a jerk and leaving trash behind me still alive to kill teammates, probably running bow/bow (GASP!) or maybe in a dlc then 1H&S on front bar, bow on back. Oh, and not needing a healer at all. Can do this with 3 dps.
Normal dungeons can be tanked by any dps who slots a taunt and has some experience. How you can decide if someone meets those 2 criteria “immediately” is beyond me.
Sooooo...
Kick if you want. Totally your call. Suit yourself.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
Protossyder wrote: »Blaming the victims?...Those who blame others for their own fails, always play bad.
Those who did not, start to play better.
Those who did not give up already solo content, where you blame some one for fake tanking.
It is not there mistake or some thing they do bad.
It is just your own fail.
Also, terrible DPS barely ever happens. And if it happens, it is usually the tank's fault. Overall fake tanks are responsible for bad DPS, since they do not allow DPS to even learn their roles. As they have infected normal dungeons like a plague, not allowing others to play the part they signed up for.
(...)
lmao, you couldn't be more wrong... I think your understanding of terrible dps is very different from what the majority thinks it is.
Let's say I can buff the groups DPS by about 40% with everything taunted and all my debuffs and buffs ticking... That'll increase the group's dps from 20k to 28k. Sorry, but that's nothing.. I will rather join on my DD and up the DPS from 20k to 80k on average (depends on the fight of course, but more is definitely possible)
The game has changed so much since release, and the tank-healer-2-DDs setup is simply outdated. There are tons of guides and builds online and many players that are willing to share their experience and knowledge, so don't worry about some randoms not being able to learn their role.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
This is, again, not true at all. Before all the power creep, several dungeons on vet and hard mode required a proper tank taunting for most groups. DPS and Healers could be easily one shot by several bosses on the base game dungeons pre-One Tamriel.
This is just another fallacy.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
This game has always had a trinity system regardless of whether you decided to ignore that or not.
The whole fake tanking thing is not a feature of build flexibility it's simply a feature of overpowered end game players doing PUGs for content that is trivial to them, that they can easily solo, because the daily PUG XP rewards are the same for any content they do so they PUG a normal dungeon that is way below their capability to get their "chore" over and done with as quickly as possible.
You then get some noob wannabes who see this happening and figure that if they can fake tank so can he. This is the bulk of the fake tanks in normal PUGs these days: not the OP CP 810 decked out in 3 full end-game sets who needs no one else but is in a group only because that's what the daily requires and can easily carry everyone else. The majority of fakes are the wannabe queue jumpers who do it only to get a shorter wait and can't even carry themselves much less the rest of the group.
Anything else said about fake tanking or fake healing is utter BS.
Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
This is, again, not true at all. Before all the power creep, several dungeons on vet and hard mode required a proper tank taunting for most groups. DPS and Healers could be easily one shot by several bosses on the base game dungeons pre-One Tamriel.
This is just another fallacy.
Aside from Selene(who can one shot a tank still occasionally...she is more of a dodging mech than a tanking mech even now) name one boss in base game that required a tank even back then. I played prior to One Tamriel(One Tamriel isnt even early days like I am talking about anyway, I mean shortly after launch), some dungeons were certainly easier with a tank(BCII, WSI, COH II etc) but they could certainly be done without one...I know, I was still DPSing at the time and often did them without a real tank....back when we still had veteran ranks...say what you will, but the role system was certainly not nearly as rigid as players have made it since....without group finder you weren't required to select a role and as such, if you had a tank it was because you had specifically asked for one....many dungeons you didn't bother asking for one because they were in short supply then too and if you could do a dungeon without one, you often did.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....before that it wasn't uncommon to see many more hybrid builds in an average pug who didn't spec as glass cannon DPS, or tank, or healer, but who ran builds with aspects of all 3(similar to what you see in vMA builds...or rather what you saw when vMA came out...now its just a pure damage burn for most who run through there). The whole role system as defined by ZOS on the group finder screen is very loose and leaves much to the imagination...its only players that have shoehorned people into specific types of builds and have expectations of those who queue as a given role.
I guess it comes down to what it always has...the group finder will give you all kinds of random groups...some good, some bad, some that fill their roles, some that do not. I don't think there is any way to regulate it effectively. The solution of course is simple and one that people dont want to hear: Make a pre-made with your friends who you can talk with beforehand to make sure they understand whatever expectations you have for your group. Want to take in 4 DPS? Premade. Want to take in 4 tanks for some reason? Premade. Want to take in 1 healer and 3 DPS? Premade. Want to queue up through group finder? Take your chances and be ready to adjust to whatever you get.
This is not true. Group Finder has a role selection, which has the same icon for Tanking as the taunts. And the content is designed to have a tank.
Go do Vet Depths of Malatar without a proper tank and tell us if ESO does not have a strict design that expect a tank.
Oh yes, vDOM certainly requires a tank...but name a single dungeon AT LAUNCH that did...oh wait, you cant, because at launch there was no such rigid idea. Yes, there were "roles" but all that was expected is that someone was healing, someone was taunting, and that someone was doing damage. No one cared who did what. At launch you didn't need to spec as a pure tank for anything...it wasn't until Craglorn and its trials came along that you needed a dedicated tank...until that point, you could run any type of hybrid you wanted as long as you were taunting, you were tanking. I can't tell you how many sorc "tanks" were in groups I joined that were tanking in bathrobes and doing just as much damage as the others in the group.Maybe the disconnect here is the whole idea of roles. ESO was never supposed to be a strict role-based game and as you can see, you can build your character to perform any of the traditional roles at need. In fact....back before group finder was a thing, while pug groups might ask for a tank or healer in zone chat for a given dungeon...half the time they just didn't care and would just as happily take whoever they could to fill the group. Roles only became as set in stone as they are after group finder was introduced....
ESO has always had a group finder tool. It has gone through many changes but it has always been a thing. Here's an article from a couple of months after release:
https://www.elderscrollsonline.com/en-us/news/post/955
And the video from the article:
https://youtu.be/vUYFFvZogN8?t=8
Sure...but no one ever used it until group finder as we know it came out. It was all zone chat pugging...usually the zone the dungeon you were wanting to run was located...in fact, I remember standing around the entrance to Fungal Grotto way back when and waiting for people to show up to form a group that way...no one cared if you were a tank or a DPS or a healer....they just wanted 4 people to run the dungeon.
This game has always had a trinity system regardless of whether you decided to ignore that or not.
The whole fake tanking thing is not a feature of build flexibility it's simply a feature of overpowered end game players doing PUGs for content that is trivial to them, that they can easily solo, because the daily PUG XP rewards are the same for any content they do so they PUG a normal dungeon that is way below their capability to get their "chore" over and done with as quickly as possible.
You then get some noob wannabes who see this happening and figure that if they can fake tank so can he. This is the bulk of the fake tanks in normal PUGs these days: not the OP CP 810 decked out in 3 full end-game sets who needs no one else but is in a group only because that's what the daily requires and can easily carry everyone else. The majority of fakes are the wannabe queue jumpers who do it only to get a shorter wait and can't even carry themselves much less the rest of the group.
Anything else said about fake tanking or fake healing is utter BS.
It wasn't me ignoring a trinity system...it was the fact that as an average player at the time, roles were never even explained. Period. The result is that everyone ignored the "trinity" for the most part and just ran whatever group they had. Of course, the better players and guilds of the time would slowly teach the classic trinity to their members....but it was and remains a mostly player imposed system....ZOS has gone along with it in the form of slowly introducing harder and harder hitting ads and bosses, but the role system has certainly grown more rigid over time for whatever reason. Power at the cost of versatility.
What really baffles me about fake tanks(those who do not perform the minimum of taunting and battlefield control) is why they bother to queue at all aside from the random dungeon. I mean...they are perfectly able to solo these dungeons...why saddle yourself with a group that might kick you at the last boss? You don't need a group to complete the pledge after all. Of course...I know exactly why they queue...they queue in the hopes that the other group members will pull some of the aggro off themselves....its far slower to solo a dungeon because you have to spend more resources staying alive.
AuraStorm43 wrote: »Almost as big of an issue as fake tanks are the barely above 300 cp’s who que for vet dlc’s and hit like a wet noodle
I honestly think anything past horns of the reach should be locked to 500 cp minimum
Grandchamp1989 wrote: »AuraStorm43 wrote: »Almost as big of an issue as fake tanks are the barely above 300 cp’s who que for vet dlc’s and hit like a wet noodle
I honestly think anything past horns of the reach should be locked to 500 cp minimum
I can not count how many times I've played with cp 810 who struggled to break 15k
CP isn't an indication of skill, it's an indication of potential.
For many people they never try to reach their character's potential.
a higher CP lvl limit would also limit tanks and healers from joining vet DLC, and those are already in extremely short supply.
You can be a competent vet DLC tank at cp 300
you can be a competent vet dlc healer at cp 300
DPS is a bit more tricky but you absolutely can break 20k by cp300 despite lacking cp points if you got the proper gear/monster helmet and rotations.
Someone made the decision to let DPS player show how far they've progressed their damage by doing a parse and I agree with this.
DPS is the most important role as everything in ESO rely on raw damage to complete your goals.
The game should reflect this.