Sharpshootet2342 wrote: »Grandchamp1989 wrote: »Tanks in Vet HM Trials exist to serve DPS and there's VERY rigid lines on what to spec/wear/use. Some Tanks enjoy this very specific playstyle while other people hate it with a passion as it's too limited.
This attitude is the problem. Tanks don't exist to "serve" anyone. As long as its not a leaderboard run tanks(and DPS and heals for that matter) should be able to wear whatever they feel helps them to the job best. Sure...if a tank is running around in Ironblood and Hatchling's Shell(just an example, those really arent very efficient) in a HM trial...all well and good if it helps them survive. The problem is that tanks are treated like buff monkeys forced to wear sets like Alkosh(nothing wrong with Alkosh, I wear it often enough myself if I feel it helps the group) that have stats that are just not any help for a classical tank. DPS tend to look at the tank as an extension of their DPS. Its fine to run things like Alkosh/Yoln/Powerful Assault etc etc...sets that buff damage are great...but being forced into buffing DPS over self-survival is the problem. Who cares if the DPS is lower without those sets being worn by the tank? As long as you meet the minimum DPS checks it doesn't matter at all unless you are doing leaderboard scoring.
Of course the tank should swap sets to whatever the content and group composition calls for, but it should be their choice...not being pigeonholed into it by the group that only cares about their own personal DPS. I'll put it differently...tanks and healers are called upon to sacrifice everything else to buff the DPS....the DPS don't have to sacrifice anything at all. No one makes DPS wear tank or healer sets "for the group". It makes sense for everyone to wear whatever helps the group get through content easiest...but generally tanks and healers are the only ones doing that.
What it all boils down to is that DPS get the attitude listed above...all in the pursuit of the highest damage numbers and being able to skip mechanics. Maybe some DPS should try dropping one of their sets and run Imperium or something of the nature for fights that there is high incoming damage...but we all know that will never happen.
In the end, it is what it is...tanks are forced to wear certain sets and run certain skills if they want to tank certain trials. A good number of tanks will be forever excluded from this content because of this attitude, unless they go in as a DPS and run whatever they want.
I find that as a support player myself that it helps me more to give the group more buffs and debuffs because it makes fights go more quickly. The longer a fight last the more mechanics all players have to go through which in turn will eventually lead to players running out of resources or more time to make mistakes that potentially wipe the group. So wearing sets like yoln/PA or Olo/jorvalds not only helps dps but it makes heals stronger due to higher spell damage. Higher heals= more time to buff or supply resources. More buffs= higher damage output by dps which makes the tanks job a lot easier because they can be confident in the healer and not have to self heal as much. It's group coordination and complimenting sets to get it done very efficiently. It's a TEAM. No matter if it's 4 man or 12 man content. All players should know how to play their roles properly or if they don't then join a beginner guild or look up videos or even ask others for help. A bad dps makes it not enjoyable for support players just as well as bad support make it not enjoyable for dps players.
proteinexe wrote: »I’m a fake tank I queue as tank as a PvP MagDK with heavy armour. I sit at 23k HP and slot a taunt.
Today was Banished Cells II. I tanked 7 crocodiles fire lizards at the end (the DD’s were both low CP hence why so many flamethrower lizards), I destroyed the healing balls and I kept my dot’s on the boss and did a total of 37% damage.
How did you figure out you did 37% of the damage?
Sharpshootet2342 wrote: »PrimusNephilim wrote: »This is on ZOS to correct, not players kicking players, they push the players to grind for gear, grind for achievements but what we have is a broken system, so what we have here is a simple case of cause and effect for any group setting in society, people don't want to wait an hour to run a dungeon, but the issue of fake tanks would evaporate (just about) if the queue times for DPS's weren't so disastrously long. The group finder is broken, the wait times for DPS's is absolutely ridiculous and only when ZOS takes this situation seriously and finds a working solution, we'll continue to have DPS players queuing as tanks.
PN
The que time for dps is so long because real tanks almost always go with a premade group. They don't que for a random group that the damage is so bad it takes 30 minutes to kill a boss that should take 5 minutes. So it's not all to blame on fake tank or fake healers. Dps should do their research to do decent damage because the longer a boss is up the longer a tank is having to hold it. Getting fatigued running out of resources. Healer is having to babysit dps because they don't have a self heal/shield so sometimes can't provide resources to the tank. Then tank dies fight starts over and what should have taken a very generous hour to complete if it's a dlc dungeon turns in 3+ hours. It's a group effort no matter who is lacking or not doing their job properly. It also helps if people research the content before doing it to have knowledge of basic mechanics.
I love all the people in threads about fake tanks proudly bragging about how they queue as a fake tank and then talking about how they slot taunts and hold aggro and... fulfil all the basic tanking requirements.
Even if it's on a DPS build, if you're doing tank stuff, my friends, you are tanking. You're not fake anything.
The reasons tanks don't queue group finder are all in this thread quite literally, and they complain the most.
In veteran DLC dungeons, tanks are the carry, but they don't get the respect they deserve. Any other dungeons, they are not a necessity.
Expectations are so skewed between the roles, that those who complain are hypocrites. Only the tank role is expected to perform at top level in any content, normal, normal dlc, vet, vet dlc. However players who play other roles are easy to blame the tank when they are not at the top of their game, healers and dps always give this excuse that it's just normal, you don't need more than 20k dps, or you don't need so much healing, I help more by dpsing.
Only the tank can't give this excuse, such hypocrites. The way I look at it, if a tank with 17k health taunts and tank for you while carrying 50% of your group dps in a vet dungeon, you should be thanking him instead of calling him a fake tank and whining.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Nezyr_Jezz wrote: »I love all the people in threads about fake tanks proudly bragging about how they queue as a fake tank and then talking about how they slot taunts and hold aggro and... fulfil all the basic tanking requirements.
Even if it's on a DPS build, if you're doing tank stuff, my friends, you are tanking. You're not fake anything.
If someone reports you and you have a taunt and uses it, it can be even automatically dismissed. It is very easy to see, with all the data ZOS already has from dungeon runs, if someone is doing a fake report.
Okay, so they can just slot a Taunt that they use once.
Report invalidated. Try again?
Anyone can queue as a "Tank" role, and then perform however they want.
Your approval of their tanking is not required.
If the group holds a majority, they can vote to kick if they want.
Even if they do, it will only burden the players who voted, not the individual who was kicked.
They'll just requeue.
Zodiarkslayer wrote: »Moreover I could sue ZOS to release the clear name of the person who reported me and sue that person for serious slander.
newtinmpls wrote: »Zodiarkslayer wrote: »Moreover I could sue ZOS to release the clear name of the person who reported me and sue that person for serious slander.
My understanding is that Slander has to be public and to have public consequences. "In an MMORPG" is not a public situation.
As for who "reported you"; if there was going to be consequences, it would be likely that many "reported you" and that is not slander, it's people getting fed up with your behavior, and asking the person running the situation to investigate and take appropriate action.
MirandaSharp wrote: »I think the solution is to display basic attributes of the group match up in the GF for you to accept or deny. If could see role, level and health/magicka/stamina distribution of the group members it's up to the players to accept the given group or not. If you deny you get thrown back into the queue just as now, and have to wait for next match up.
If you see the tank has 20K health and 40K stamina it's pretty obvious that it's a dps or solo build. But hey, he may be really good at controlling the battle in his own non-tanky way? And if your dps is low he may be a good boost in the dps department? Or you may get a stamina only healer.... The risk is yours to take.... At least you were informed about it before accepting.
DawnsLight65 wrote: »Sharpshootet2342 wrote: »Grandchamp1989 wrote: »Tanks in Vet HM Trials exist to serve DPS and there's VERY rigid lines on what to spec/wear/use. Some Tanks enjoy this very specific playstyle while other people hate it with a passion as it's too limited.
This attitude is the problem. Tanks don't exist to "serve" anyone. As long as its not a leaderboard run tanks(and DPS and heals for that matter) should be able to wear whatever they feel helps them to the job best. Sure...if a tank is running around in Ironblood and Hatchling's Shell(just an example, those really arent very efficient) in a HM trial...all well and good if it helps them survive. The problem is that tanks are treated like buff monkeys forced to wear sets like Alkosh(nothing wrong with Alkosh, I wear it often enough myself if I feel it helps the group) that have stats that are just not any help for a classical tank. DPS tend to look at the tank as an extension of their DPS. Its fine to run things like Alkosh/Yoln/Powerful Assault etc etc...sets that buff damage are great...but being forced into buffing DPS over self-survival is the problem. Who cares if the DPS is lower without those sets being worn by the tank? As long as you meet the minimum DPS checks it doesn't matter at all unless you are doing leaderboard scoring.
Of course the tank should swap sets to whatever the content and group composition calls for, but it should be their choice...not being pigeonholed into it by the group that only cares about their own personal DPS. I'll put it differently...tanks and healers are called upon to sacrifice everything else to buff the DPS....the DPS don't have to sacrifice anything at all. No one makes DPS wear tank or healer sets "for the group". It makes sense for everyone to wear whatever helps the group get through content easiest...but generally tanks and healers are the only ones doing that.
What it all boils down to is that DPS get the attitude listed above...all in the pursuit of the highest damage numbers and being able to skip mechanics. Maybe some DPS should try dropping one of their sets and run Imperium or something of the nature for fights that there is high incoming damage...but we all know that will never happen.
In the end, it is what it is...tanks are forced to wear certain sets and run certain skills if they want to tank certain trials. A good number of tanks will be forever excluded from this content because of this attitude, unless they go in as a DPS and run whatever they want.
I find that as a support player myself that it helps me more to give the group more buffs and debuffs because it makes fights go more quickly. The longer a fight last the more mechanics all players have to go through which in turn will eventually lead to players running out of resources or more time to make mistakes that potentially wipe the group. So wearing sets like yoln/PA or Olo/jorvalds not only helps dps but it makes heals stronger due to higher spell damage. Higher heals= more time to buff or supply resources. More buffs= higher damage output by dps which makes the tanks job a lot easier because they can be confident in the healer and not have to self heal as much. It's group coordination and complimenting sets to get it done very efficiently. It's a TEAM. No matter if it's 4 man or 12 man content. All players should know how to play their roles properly or if they don't then join a beginner guild or look up videos or even ask others for help. A bad dps makes it not enjoyable for support players just as well as bad support make it not enjoyable for dps players.
My guild taught me RIGHT OFF THE BAT that Tanks are not DPS. They are there to take the focus of the boss, leaving the DPS to deal the damage to the boss without taking the brunt of the boss's damage. The healer keeps all three alive, and in turn, by quickly taking out the boss, the DPS and tank effectively protect the healer.
Nezyr_Jezz wrote: »On another note. Fake tanking is as broad term as SJW.
- You can play a dps and tank properly if you know how to taunt and get aggro.
- You can fail on the full tank build becase you just copied a "meta build" from Alcast
- You can go a hybrid tank that can solo most vet content and doesnt need any other player to actually finish the vet HM dungeon, but its a bit faster if he goes with the team.
- Failinig at your role happends at every role performed weather its a poor dps not knowing how to light weave, healer who cant clense or tank that cant aggro or use protection/buff package.
- This game requires an immense amount of time invested and a lot of open mindness to be able to perform at full capacity as your role. Without learning and playing you simply can't perform.
- Lastly a very valid point: imagine you have to wait 30+ minutes for a normal dungeon pop only to get a tank who doesnt know how to taunt and dying on each boss. I think we can agree we all been there once on either end. Now the question: knowing that you can solo said dungeon but your still required to use group finder to get the daily reward would you queue as a fake tank dps that will kill everything before it hits your teamates or wait those 30 minutes every time you want to get a specific item droped?
Nordic__Knights wrote: »Nezyr_Jezz wrote: »On another note. Fake tanking is as broad term as SJW.
only time i fack an placement is with full group , if we are missing 1
we all play our place and enjoy an friendly run
Why people assume automaticly that when im taking a stand thats contrary to a common conception im automatically an unplesant person. On the contrary. Most of the people i ran with either didnt wanted to learn and insulted me when i was trying to help them getting better - because obviosly they dont want to be lectured but suck at the game at the same time, or have strong lasting friendships that last for months now because they were actually interested in getting better at the game.
Basically after getting to around 300-400cp you can do classic normals solo or in a duo so you can do it how long you want.
Nezyr_Jezz wrote: »Nordic__Knights wrote: »Nezyr_Jezz wrote: »On another note. Fake tanking is as broad term as SJW.
only time i fack an placement is with full group , if we are missing 1
we all play our place and enjoy an friendly run
Why people assume automaticly that when im taking a stand thats contrary to a common conception im automatically an unplesant person. On the contrary. Most of the people i ran with either didnt wanted to learn and insulted me when i was trying to help them getting better - because obviosly they dont want to be lectured but suck at the game at the same time, or have strong lasting friendships that last for months now because they were actually interested in getting better at the game.
Basically after getting to around 300-400cp you can do classic normals solo or in a duo so you can do it how long you want.
id go an lil more and say 160cp for normals but thats me having years of game play too so 300cp for new players is about right too
and i get it ive been called everything but nice when helping others with builds/what to do, inside an group but that was that player not every other player after them so why take it out on them let it go and ENJOY THE GAME NOT TANK ON THE BAD and push it off on others just because all the time ,
AND if your burning yourself out to the point that running something makes you forget your an person (not your toon) then put the game down for an lil it well be here when you get back i know i stopped for 1 1/2 once
Nordic__Knights wrote: »snip...
Correct with two requirement, not dying all the time and not have the healer sweating blood keeping you alive.I love all the people in threads about fake tanks proudly bragging about how they queue as a fake tank and then talking about how they slot taunts and hold aggro and... fulfil all the basic tanking requirements.
Even if it's on a DPS build, if you're doing tank stuff, my friends, you are tanking. You're not fake anything.