Have been doing pledges for the entire last week, 4-8 per day. And I've only had a bad DPS group once! Every other group the DPS skyrocketed after 1-3 mobgroups. Even groups I thought weren't going to be able to kill the first boss, did so in good time.
I'm starting to think it's not poor DPS, but either WAY too high expectations OR you guys not controlling aggro/situations. I've had dungeons where I sometimes messed up on aggro, or where DPS pulls. It happens on occasion, mostly after not playing for a few hours as I had to refind the vibe. This makes DPS drop incredibly fast, as DPS tries to stay alive or dies.
Almost every dungeon I was in players asked me to queue for the next pledge(s). (Which I never did due to inventory full issues hehe)
Some dungeons go faster if you slow down just slightly. But low DPS is not an excuse for fake tanks!
PS: As a tank I do practically 0 damage, have 0 damage skills slotted! Only taunts, slows, CC, and debuffs equipped(and a ranged taunt/buffs on some of my tanks depending on class).
Edit: Alot of players do/did have issues with complicated mechanics though!
It sounds like you have been extremely lucky. Every tank and players with tanks I know from my raid group refuse to use the GF due to the quality of players they find there.
@Sarannah You are probably correct, that I have to high of expectations. I have had GF groups that could not kill Urata in vCoA II because they could not kill her adds before she healed from them. Another group could not kill the two mini-bosses before Skoria because no matter how I tanked that fight they could not kill the mini-bosses before we were overrun with to many atros. They could not even kill the atros faster than they spawned. The healer was even helping DPS. Both of those groups I filled after the original tank quit. No one died during those pulls so the tank did their job.
I guess having the expectations that a group can actually kill a boss, even mini-bosses, it a little to high.
A couple of friends and I queue 3-man a few times a week. Far too often we get a player, often melee, that dies to each PBAoE the boss does. We usually stop rezing after they fail twice because they are not learning from their mistakes. Heck, they should change to a range build. Again, I guess I have to high of expectations. A PBAoE is always around the boss and often the tank has no control over it (some can be interrupted).
So yea, blaming us for having to high expectations when the DPS fails to kill the boss time and time again or when we tank trials that make the vet dungeons look like child splay is far from correct. Another tank noted they use some DPS gear when they tank because GF groups often bring very bad DPS. With DPS in the 30ks with tank CP and they noted they are pulling have the DPS of the group meaning the DPS are averaging less than 15k and that is extremely low.
All this is why most decent tanks do not queue solo. It does not mean no decent tanks do, but few of them will risk a headache.
Some times DPS really is not a problem. I do not like to go tank now but last time i was - yes they do low dps.
They kill boss may be 5-10 minutes.
When i ask will they kill boss already - they say sorry.
I do not say anything more, we really do the DLC - can not say anything more bad. Low DPS but - no:
Tank put sets for us - tank heal me - tank's are supports and etc.
Just low dps is ok of all other is not that bad. Attitude is very important.
But it always looks like - pul everything - 0 DPS, a lot of telling what i need to do.
I once be in party with 2 like that. I get as angry that i take all ADDS and wipe tham by Calldown - and say thet they newer pass this run. And they do not. We can not kick them 2 on 2 sdituation. But then theu live and we pass with 2 randoms lower level - NORMALLy.
Tanks know what to do - it is there rall - and you may be not ! If you do not play it.
With this meta all try to loock at it is even worse.
Any party with 200 k dps needs warm cult from tank and etc.
May be lip rolling machine ? Tank is support - What ?
Tank have to survive on his own - excuseme ???? In robe and medium and tons of adds ??? With no support ?
She saw it some where ... .
- Ah it make difference ... . May be in madhouse ?
That's a bit misleading. You don't need a tank or healer ONLY if you're experienced and skilled enough to survive or solo and faceroll content. I guarantee you, this is not the majority of the player base. And I think people who are the exception constantly saying tanks and heals aren't needed add to the problem of fake tanks and heals bc DPS who can't do without tank and heals think they can, so they queue as fake tank and get dead or kite everything everywhere or mobs hitting everyone, causing the run to take longer than necessary.SgtNuttzmeg wrote: »To answer your question: yes they are not needed for a lot of the content in this game. That is the core issue here, if you needed a tank and a healer to beat a normal dungeon you wouldn't get fake tanks because it simply wouldn't work. People wouldn't clear the content.
That's a bit misleading. You don't need a tank or healer ONLY if you're experienced and skilled enough to survive or solo and faceroll content. I guarantee you, this is not the majority of the player base. And I think people who are the exception constantly saying tanks and heals aren't needed add to the problem of fake tanks and heals bc DPS who can't do without tank and heals think they can, so they queue as fake tank and get dead or kite everything everywhere or mobs hitting everyone, causing the run to take longer than necessary.SgtNuttzmeg wrote: »To answer your question: yes they are not needed for a lot of the content in this game. That is the core issue here, if you needed a tank and a healer to beat a normal dungeon you wouldn't get fake tanks because it simply wouldn't work. People wouldn't clear the content.
Agreed 100%.
.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
That is probably the WORST idea I have ever heard.
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
It´s about getting rid of fake tanking. Do you mind ? The gentleman you reply to have a point. Are you able to let´´s say get 38K health and 30k resistanse on medium, light armor that´s ok, why not I´m all for it - have not tried it and se if it´s possible.
Now! How do we get rid of fake tanking ? Any suggestions ?
Considering their requirements are to implement what is needed for HM trial tanking it is very much extreme. Considering most fake tanks are in normal mode dungeons the idea is even that much more extreme.
If we are going to do this we might as well solve the fake DPS issue, which is just as bad, and require good trial level dps to join the queue? Maybe 40k dps for vet dungeons? Both DPS required to pull 50k to enable HM on the final boss. I think we should go easier on normal dungeons and only require 30k DPS.
Maybe it is a good idea to set such stringent standards after all.
The reality is there is not a good way to get rid of fake tanks. The first thing is vote kicking the fake tanks consistently. The reason they are as prevalent as they are is players are accepting of them because they got a queue. I say, be the solution yourself, kick the tank, have a backup setup for tanking (I stam tanked a vet HM on a Magicka DPS by changing gear and skills, not CP), and queue for a replacement DPS. As noted earlier I know players who have tanked final bosses on HM as DPS with a taunt. It really is that simple.
Oh, and also correct the situation that is the reason most decent tanks will not queue solo for a dungeon.
That's a bit misleading. You don't need a tank or healer ONLY if you're experienced and skilled enough to survive or solo and faceroll content. I guarantee you, this is not the majority of the player base. And I think people who are the exception constantly saying tanks and heals aren't needed add to the problem of fake tanks and heals bc DPS who can't do without tank and heals think they can, so they queue as fake tank and get dead or kite everything everywhere or mobs hitting everyone, causing the run to take longer than necessary.SgtNuttzmeg wrote: »To answer your question: yes they are not needed for a lot of the content in this game. That is the core issue here, if you needed a tank and a healer to beat a normal dungeon you wouldn't get fake tanks because it simply wouldn't work. People wouldn't clear the content.
Agreed 100%.
I think that's part of the problem.
You have high level and experienced players who have forgotten what it's like to be a new player who is just starting out to do group content. They assume because they can solo the dungeon and don't need a healer or tank then everyone else doesn't either. But that is definitely not the case. haha
.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
That is probably the WORST idea I have ever heard.
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
It´s about getting rid of fake tanking. Do you mind ? The gentleman you reply to have a point. Are you able to let´´s say get 38K health and 30k resistanse on medium, light armor that´s ok, why not I´m all for it - have not tried it and se if it´s possible.
Now! How do we get rid of fake tanking ? Any suggestions ?
Considering their requirements are to implement what is needed for HM trial tanking it is very much extreme. Considering most fake tanks are in normal mode dungeons the idea is even that much more extreme.
If we are going to do this we might as well solve the fake DPS issue, which is just as bad, and require good trial level dps to join the queue? Maybe 40k dps for vet dungeons? Both DPS required to pull 50k to enable HM on the final boss. I think we should go easier on normal dungeons and only require 30k DPS.
Maybe it is a good idea to set such stringent standards after all.
The reality is there is not a good way to get rid of fake tanks. The first thing is vote kicking the fake tanks consistently. The reason they are as prevalent as they are is players are accepting of them because they got a queue. I say, be the solution yourself, kick the tank, have a backup setup for tanking (I stam tanked a vet HM on a Magicka DPS by changing gear and skills, not CP), and queue for a replacement DPS. As noted earlier I know players who have tanked final bosses on HM as DPS with a taunt. It really is that simple.
Oh, and also correct the situation that is the reason most decent tanks will not queue solo for a dungeon.
I don't think any of those hard requirements would work with ESO.
The solution to fake tank is to make the penalty bigger than the risk. Right now, fake tanks have 0 consequences.
What I wanted to see was a "special" Vote to Kick function, something like "Vote for Fake Role". If a person gets kicked repeatedly for that in a set period of time, they would be unable to use Group Finder for some time, just like the social ban.
Obviously this couldn't happen right away as to not be abused, but fake tanks do that all the time. I bet they would be kicked multiple times in a short amout of time for that reason. Then they would be unable to use GF for increasing periods of times.
That is really the only way I see this being solved in ESO since we don't really have special classes for tanking to set as hard requirements.
The role of a tank is, and I quote:
Absorbs damage from enemies and prevents allies from being attacked.
That is from ESO the game itself, so I think they have the final word on this. So if you queue up as a role that does not focus on doing that then you are a fake tank.
[...]
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
The role of a tank is, and I quote:
Absorbs damage from enemies and prevents allies from being attacked.
That is from ESO the game itself, so I think they have the final word on this. So if you queue up as a role that does not focus on doing that then you are a fake tank.
[...]
I actually farm Elden Hollow I for that Wild Hunt Ring atm and I slotted a taunt and a shield for the group even though my character is normally a DD. And while I also deal damage I make sure that the mobs are only attacking me.
As long as you furfill your role, in this case, make sure your mates don't die and that the mobs are attacking you, it's fine.
So yeah I agree with you, try to furfill your role if you enter a dungeon.
SgtNuttzmeg wrote: »With DPS in the 30ks with tank CP and they noted they are pulling have the DPS of the group meaning the DPS are averaging less than 15k and that is extremely low.
This is the other side of the issue. Tanking and Healing are really easy early on but DPSing has a far sharper learning curve. Something ZOS should really consider doing is providing a Tutorial that explains LA weaving and teaches the basics. Also in order to get have decent DPS you need some what good or well DPS oriented gear. I know a lot of casual tanks that have non optimized setups that can tank most vet dungeons but without a barebones DPS setup most DPS can't complete vet dungeon content.
The role of a tank is, and I quote:
Absorbs damage from enemies and prevents allies from being attacked.
That is from ESO the game itself, so I think they have the final word on this. So if you queue up as a role that does not focus on doing that then you are a fake tank.
[...]
I actually farm Elden Hollow I for that Wild Hunt Ring atm and I slotted a taunt and a shield for the group even though my character is normally a DD. And while I also deal damage I make sure that the mobs are only attacking me.
As long as you furfill your role, in this case, make sure your mates don't die and that the mobs are attacking you, it's fine.
So yeah I agree with you, try to furfill your role if you enter a dungeon.
Grandchamp1989 wrote: »When you have horrible DPS players they expect you, as the tank, to be very good and hold the enemies in place - even when they can't kill the trash adds.
On the other end of the spectrum you'll have DDs with decent damage (not amazing, just decent) and they will not for the life of them allow you (tank) to pull the adds, and gather the adds into a nice tight ball they can burn.
The most problem of current dd is, that they think that just hit dummy is enough. That is all they want to do. It is all that is needed for dps in their opinion.
I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
FangOfTheTwoMoons wrote: »Supporting the group through buffs/debuffs are a major part of being a tank as well.
Grandchamp1989 wrote: »When you have horrible DPS players they expect you, as the tank, to be very good and hold the enemies in place - even when they can't kill the trash adds.
On the other end of the spectrum you'll have DDs with decent damage (not amazing, just decent) and they will not for the life of them allow you (tank) to pull the adds, and gather the adds into a nice tight ball they can burn.
What you get is this:
You have bad DDs that expect you to taunt most of the stuff and tank everything until they are able to kill it. Even if its 10mins. They get angry when you tell them that its not going to work.
If you get decent DDs they expect you to have the buff gear to buff them, even if selfish gear would be a betetr choice and tehy expect you to cover for their failures in mechanics and get upset when you die because of it.
If you get good DDs then they still expect you to cover for their deaths and mechanical failures and never die and blame you if you do.The most problem of current dd is, that they think that just hit dummy is enough. That is all they want to do. It is all that is needed for dps in their opinion.
Most DDs dont get this far.I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
They are. I dont mind fake Healers in vanilla vet Dungeons. Problem is that most of them dont deal any DPS to make themselves usefull. Half of them just get carried.
For DDs its garbage at least half of the time, more for non pledge dungeons. Players think that its enought to queue for vet with barely 10k DPS and then tehy wonder why Tanks instantly leave the groups.FangOfTheTwoMoons wrote: »Supporting the group through buffs/debuffs are a major part of being a tank as well.
The major part of a Tank is to survive. Buffing and Debuffing are extras. Main problem is that even bad DDs expect the full package without offering anything in return.
That's a bit misleading. You don't need a tank or healer ONLY if you're experienced and skilled enough to survive or solo and faceroll content. I guarantee you, this is not the majority of the player base. And I think people who are the exception constantly saying tanks and heals aren't needed add to the problem of fake tanks and heals bc DPS who can't do without tank and heals think they can, so they queue as fake tank and get dead or kite everything everywhere or mobs hitting everyone, causing the run to take longer than necessary.SgtNuttzmeg wrote: »To answer your question: yes they are not needed for a lot of the content in this game. That is the core issue here, if you needed a tank and a healer to beat a normal dungeon you wouldn't get fake tanks because it simply wouldn't work. People wouldn't clear the content.
Milli_Rabbit wrote: »Can you still kick the fake tank if they are the one with the crown? Got stuck with terrible one in normal White Gold Tower couple days back and assumed there's no getting rid of them since they are the group leader.
This "tank" died seconds into any boss fight (and again seconds after somebody resing them) + couple times to the mobs, wouldn't wait for questers, started bosses before mechanics could be explaind or all ppl even present in the boss area, causing wipe on each one of them due to some people being new to WGT and no time left to explain + once by 2 ppl being locked out of the fight. Have considered quitting, but ultimately felt sorry for person doing quest and stayed so they could complete it (+ I've been the one who foolishly passed the crown to tank at the start, making them unkickable - or maybe not?).
Yes! You can kick the group lead. The issue is you are at the mercy of the rest of the group. Sometimes people just don't care if the tank is a problem. Sometimes they don't know how to accept the kick. Other times they don't even notice. People usually don't care until you start wiping as a group.
Grandchamp1989 wrote: »When you have horrible DPS players they expect you, as the tank, to be very good and hold the enemies in place - even when they can't kill the trash adds.
On the other end of the spectrum you'll have DDs with decent damage (not amazing, just decent) and they will not for the life of them allow you (tank) to pull the adds, and gather the adds into a nice tight ball they can burn.
What you get is this:
You have bad DDs that expect you to taunt most of the stuff and tank everything until they are able to kill it. Even if its 10mins. They get angry when you tell them that its not going to work.
If you get decent DDs they expect you to have the buff gear to buff them, even if selfish gear would be a betetr choice and tehy expect you to cover for their failures in mechanics and get upset when you die because of it.
If you get good DDs then they still expect you to cover for their deaths and mechanical failures and never die and blame you if you do.The most problem of current dd is, that they think that just hit dummy is enough. That is all they want to do. It is all that is needed for dps in their opinion.
Most DDs dont get this far.I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
They are. I dont mind fake Healers in vanilla vet Dungeons. Problem is that most of them dont deal any DPS to make themselves usefull. Half of them just get carried.
For DDs its garbage at least half of the time, more for non pledge dungeons. Players think that its enought to queue for vet with barely 10k DPS and then tehy wonder why Tanks instantly leave the groups.FangOfTheTwoMoons wrote: »Supporting the group through buffs/debuffs are a major part of being a tank as well.
The major part of a Tank is to survive. Buffing and Debuffing are extras. Main problem is that even bad DDs expect the full package without offering anything in return.
Veinblood1965 wrote: »NO for the love of all that is holy and unholy in ESO not another fake tank thread! While I agree it sucks it's here to stay folks. Now let's see a thread on Fake DPS and I'm all ears.
DigitalHype wrote: »There really aren't any "fake" dps. They are just "bad" dps. There is a difference. They at least waited their turn in the queue.
Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
I agree. I don't even care if it's the easiest dungeon in the game. If the rest of us had to wait in a long queue to get in, and you get in instantly due to faking your role - you're getting kicked.
Don't pug if you can't stand fake roles or bad players. This is a game and its meant to be played as you want. And that's exactly what I'm doing. I use the builds I want and queue for the role I want. If my build, skill level or play style doesn't meet your standards then play with the people you know. I don't get these threads, people get so worked up if random pugs dont perform as world class as some YouTube groups.
It took me 7 attempts with different groups to get vFV pledge done yesterday. And not because we had any fake roles, but because people rage quit so easily over everything. Does everyone expect trifecta achievements with pugs lmao?
Don't pug if you can't stand fake roles or bad players. This is a game and its meant to be played as you want. And that's exactly what I'm doing. I use the builds I want and queue for the role I want. If my build, skill level or play style doesn't meet your standards then play with the people you know. I don't get these threads, people get so worked up if random pugs dont perform as world class as some YouTube groups.
It took me 7 attempts with different groups to get vFV pledge done yesterday. And not because we had any fake roles, but because people rage quit so easily over everything. Does everyone expect trifecta achievements with pugs lmao?
Nah we just expect everyone to queue for what they are instead of being selfish snowflakes who feel entitled to jump the queue to get in faster as a "healer" or "tank."
Don't pug if you can't stand fake roles or bad players. This is a game and its meant to be played as you want. And that's exactly what I'm doing. I use the builds I want and queue for the role I want. If my build, skill level or play style doesn't meet your standards then play with the people you know. I don't get these threads, people get so worked up if random pugs dont perform as world class as some YouTube groups.
It took me 7 attempts with different groups to get vFV pledge done yesterday. And not because we had any fake roles, but because people rage quit so easily over everything. Does everyone expect trifecta achievements with pugs lmao?
Nah we just expect everyone to queue for what they are instead of being selfish snowflakes who feel entitled to jump the queue to get in faster as a "healer" or "tank."
Why not form group yourself?
It's not against ToS to play as you want.
That's not fake tanking. Equipping any taunt skill (or using frost staves with Tri Focus right now) combined with at least some HP buffer makes you a tank. Not necessarily the ideal/perfect one, but a tank, not a "fake tank". If you deal enough damage to keep aggro without taunting that would work, too, I guess.I fake tank on my PvP frost warden all the time. Been doing it a lot lately for my undaunted keys. 22k HP, dual frost staves. I swap a DD set out for a tanking set and put on Bloodspawn and inner fire. I can tank almost any dungeon normal and vet. I haven’t tried to fake tank the vet DLC dungeons though. As long as you know the mechanics and can hold aggro the job gets done.
The role of a tank is, and I quote:
Absorbs damage from enemies and prevents allies from being attacked.
That is from ESO the game itself, so I think they have the final word on this. So if you queue up as a role that does not focus on doing that then you are a fake tank.
[...]
I actually farm Elden Hollow I for that Wild Hunt Ring atm and I slotted a taunt and a shield for the group even though my character is normally a DD. And while I also deal damage I make sure that the mobs are only attacking me.
As long as you furfill your role, in this case, make sure your mates don't die and that the mobs are attacking you, it's fine.
So yeah I agree with you, try to furfill your role if you enter a dungeon.
Yeah, a well geared/played DPS can definitely tank Vet Elden Hollow 1 if they taunt and maybe block/dodge on occasion.
How defensive your character has to be to tank will rely on how difficult the content is. There is a whole world of difference between the defense required to tank one of the harder DLC Vet dungeons as an example and then Elden Hollow I.
That's one of the reasons I think they need to do a better job of separating their dungeons into difficulty tiers so tanks have a better idea of how much defense they need to get the job done. Because tanking builds that might work amazingly in one dungeon can get absolutely manhandled in another.
I have played all roles on this game and the difficulty curve on tanking is the most erratic on this game by far.
That's not fake tanking. Equipping any taunt skill (or using frost staves with Tri Focus right now) combined with at least some HP buffer makes you a tank. Not necessarily the ideal/perfect one, but a tank, not a "fake tank". If you deal enough damage to keep aggro without taunting that would work, too, I guess.I fake tank on my PvP frost warden all the time. Been doing it a lot lately for my undaunted keys. 22k HP, dual frost staves. I swap a DD set out for a tanking set and put on Bloodspawn and inner fire. I can tank almost any dungeon normal and vet. I haven’t tried to fake tank the vet DLC dungeons though. As long as you know the mechanics and can hold aggro the job gets done.
I agree. I don't even care if it's the easiest dungeon in the game. If the rest of us had to wait in a long queue to get in, and you get in instantly due to faking your role - you're getting kicked.
If you can't do an "easy" dungeon with a fake tank or not one at all that doesn't necessarily needs one, I'm sorry to break it to you but it's a [snip] issue on the dps and healers role.
[Edited to remove Baiting]