IWinWithPewPew wrote: »I faketank 24/7
Why? Because i can . Normal random queue as a tank => 5seconds , normal queue as a dd => sometimes over 20minutes or longer.
In that time i could fake tank 3 dungeons, even if i fail one. Its still worth it more then randomly waiting somewhere for an hour.
That said, as a magsorc (with ward and critical surge ) bosses dont even touch me on normal.
Vet i mostly play dd or premade. But for random normals, i really dont care. Having a tank is actually a lot slowers. Ill take 4dds over 2 dds a tank and a heal any day for normals.
High dps dds, lets say 80, 90k dps can even 4man dd VET trials. The ideal team imo is 3 dds 90k dps and 1 healer
Daggerfell0929 wrote: »Fake Tanking is OK for Normal dungeons. I fake tank, do like 70-%80% of the groups DPS, we clear it really fast. If anything I am doing the people leveling their toons a favor.
This:Daggerfell0929 wrote: »Fake Tanking is OK for Normal dungeons. I fake tank, do like 70-%80% of the groups DPS, we clear it really fast. If anything I am doing the people leveling their toons a favor.
This works only if everyone in group runs the dungeon purely to get xp. Consider:
- ppl runing dungeon because they enjoy running a dungeon
- ppl doing a quest there - and unable to complete it because someone started next boss, or even first mob (looking at you Selene's web) before they had chance to speak with quest npc
- ppl wanting to learn mechanics, so they can go in vet next
- ppl wanting to practise their role so they can go in vet next
For any of those folks the run just got wasted. Also, if tank does 70-80% of damage, do you think the dd(s) will think: "Wow, we just got carry from mr. hig level nice guy"? Hell no! They think: "Wow, I must be really good dps / this must be really easy dungeon - let's head over to vet this instant!" Cue angry post here about how dd in vet does hardly any damage.
Daggerfell0929 wrote: »Fake Tanking is OK for Normal dungeons. I fake tank, do like 70-%80% of the groups DPS, we clear it really fast. If anything I am doing the people leveling their toons a favor.
This works only if everyone in group runs the dungeon purely to get xp. Consider:
- ppl runing dungeon because they enjoy running a dungeon
- ppl doing a quest there - and unable to complete it because someone started next boss, or even first mob (looking at you Selene's web) before they had chance to speak with quest npc
- ppl wanting to learn mechanics, so they can go in vet next
- ppl wanting to practise their role so they can go in vet next
For any of those folks the run just got wasted. Also, if tank does 70-80% of damage, do you think the dd(s) will think: "Wow, we just got carry from mr. hig level nice guy"? Hell no! They think: "Wow, I must be really good dps / this must be really easy dungeon - let's head over to vet this instant!" Cue angry post here about how dd in vet does hardly any damage.
This:Daggerfell0929 wrote: »Fake Tanking is OK for Normal dungeons. I fake tank, do like 70-%80% of the groups DPS, we clear it really fast. If anything I am doing the people leveling their toons a favor.
This works only if everyone in group runs the dungeon purely to get xp. Consider:
- ppl runing dungeon because they enjoy running a dungeon
- ppl doing a quest there - and unable to complete it because someone started next boss, or even first mob (looking at you Selene's web) before they had chance to speak with quest npc
- ppl wanting to learn mechanics, so they can go in vet next
- ppl wanting to practise their role so they can go in vet next
For any of those folks the run just got wasted. Also, if tank does 70-80% of damage, do you think the dd(s) will think: "Wow, we just got carry from mr. hig level nice guy"? Hell no! They think: "Wow, I must be really good dps / this must be really easy dungeon - let's head over to vet this instant!" Cue angry post here about how dd in vet does hardly any damage.
Note, this will get worse. next week you will get 10 transmute crystals doing an random normal or vet dungeon.
5 for each HM pledge.
Obvious solution is to queue as tank for random vet
As an magic build there you you could easy do an dd/ healer setup who would worked.
I wouldn't lump all fake tanks in the same category. Some can do it no problem, they have taunt slotted and do majority of the dps. Or even if no taunt, if their dps is so insane that there's nothing to taunt. The problem is that alot of lowbies see or hear about fake tanks and think they can do it also. Alot of people overestimate their ability. Its always funny when random 10k noobs in nCR pug say after finishing "we could've done vet" lmao. And then there's some ofcourse who intentionally queue as fake role hopping to get carried.
Just add a roleless queue like BGs so anyone who doesn't need or want the standard three-role group for dungeons can use that instead.
likly wouldnt work it isnt only about to have no tank in group its mostly done cause of the way to high waiting time in queue and a roleless queue would be used by less guys... so would take longer so the "fake" tanks would still group in the old queue cause its faster
and btw a few years ago we was able to just flag as all roles so that would be kinda role less
It might work. You aren't waiting for specific roles, so as long as at least 4 people queue up, the group goes in. If the groups continually fail, like in vDLC dungeons, people will stop queuing for random vet so that might cause delays.
yes likly ur right. still cant understand the guys doing random vet with fake tanks it has a high cahnce of failing ... but normal i understand u can carry normal solo with a lvl 3 char so i cant understand people blaming others for speeding up a normal run
This is why I said to split the queues AFTER they are asked if they want an optimal or sub-optimal group and provided with estimated wait times. It would lengthen the optimal group queue time for tanks....so no reason to fake tank, and shorten the queue time for role-less group DPS...so fake tanks would just choose sub-optimal and wouldn't bother to set their role as tank anymore.
Some form of queue splitting is the only fair way to solve the problem. Period.
I do exactly that on my pvp stam toons. I slot a taunt on my snb bar and queue for my daily normal. The only one I can’t do is Moon Hunter Keep. I get one shot by the ww adds, which is kinda stupid, since I can tank vet non dlc dungeons with the same setup pretty easily.
I wouldn't lump all fake tanks in the same category. Some can do it no problem, they have taunt slotted and do majority of the dps. Or even if no taunt, if their dps is so insane that there's nothing to taunt. The problem is that alot of lowbies see or hear about fake tanks and think they can do it also. Alot of people overestimate their ability. Its always funny when random 10k noobs in nCR pug say after finishing "we could've done vet" lmao. And then there's some ofcourse who intentionally queue as fake role hopping to get carried.
I already do and I already do and yet the problem persists.
(you are talking to a master kiter)
it's people like that which makes people like me less believable.
yeah, i'm one of those people who queues as tank on dps toons in random normals.
i'm also one of those people who will slot a shield or self-heal, as well as a taunt, and not die nor move the boss at all.
it baffles me how others fake tanking don't have the modicum of logic to do the same.
but then again, there's also light attack spammers which are even more bafflingly incompetent.
way i see it, by queing as tank with a dps, there's an assurance that there will be at least two dps' worth of damage in the dungeon & it won't matter if one or both of the dps' are light attack spammers.
imagine queing for five minutes just to spam light attacks.
how do those people tie their shoes in the morning...
it's people like that which makes people like me less believable.
yeah, i'm one of those people who queues as tank on dps toons in random normals.
i'm also one of those people who will slot a shield or self-heal, as well as a taunt, and not die nor move the boss at all.
it baffles me how others fake tanking don't have the modicum of logic to do the same.
but then again, there's also light attack spammers which are even more bafflingly incompetent.
way i see it, by queing as tank with a dps, there's an assurance that there will be at least two dps' worth of damage in the dungeon & it won't matter if one or both of the dps' are light attack spammers.
imagine queing for five minutes just to spam light attacks.
how do those people tie their shoes in the morning...
I find it harder to understand when a dps allows the queue to time out or declines. I mean, wait god knows how long just to "nah" decline or leave it sit until voided.
Tanks:
Pay the complainers no mind.
If they Vote-Kick you, just re-queue.
The time lost is theirs, as your re-queue time will be nearly instant and they will have to wait.
If you can "Fake" Tank and still complete the dungeon in less time with a PUG that doesnt vote-kick you, then your time lost will be minimal.
There will always be those who complain instead of taking action.
Here is a "possible" solution,
Void Bash 2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds. This effect can occur once every 13 seconds.
1-Hand & Shield - Axe, Mace, Sword, Dagger, Shield
Perfected Void Bash
2 items: Adds 965 Maximum Health
2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds. This effect can occur once every 13 seconds.
1-Hand & Shield - Axe, Mace, Sword
If the tank cannot perform a power bash with the new set from Vateshran then you have a decision to make. I would have to say this would help, POSSIBLY.
Zodiarkslayer wrote: »So here is the thing: The learning curve for tanking is a lot flatter on the initial steps then it is with healing or DPS. It seems that fact is only known to actual TANKS. That is why there are not many really good Tanks in ESO! And the few that are out there play with guildies, because everyone in there guild has a high regard for them! That is a social benefit or incentive that DPS or healer dont get. Especially from GF groups.
People dont seem to get that being a tank has only two requirements:
a) dont die and
b) dont let your groupies die.
And that is really not depending on active skills or special equipment. It is all player skill!
By that logic a high DPS that burns away the Mobs and Bosses is a good Tank. Please all see that!
Another aspect is clearly, that a lot of people dont get, that normal dungeons are not difficult! Real tanks are not required in normal Dungeons. They help a lot on some bosses, but required? No...
I have absolutely nothing against 'fake tanking' in normal dungeons. In veteran and hard mode dungeons or trials they dont stand a chance anyway.
Just imagine fake tanks in vet BC2 HM. If Rilis doesnt smite them, the six or so Deadroths will burn them. And this is base game, not even DLC.
Zodiarkslayer wrote: »So here is the thing: The learning curve for tanking is a lot flatter on the initial steps then it is with healing or DPS. It seems that fact is only known to actual TANKS. That is why there are not many really good Tanks in ESO! And the few that are out there play with guildies, because everyone in there guild has a high regard for them! That is a social benefit or incentive that DPS or healer dont get. Especially from GF groups.
People dont seem to get that being a tank has only two requirements:
a) dont die and
b) dont let your groupies die.
And that is really not depending on active skills or special equipment. It is all player skill!
By that logic a high DPS that burns away the Mobs and Bosses is a good Tank. Please all see that!
Another aspect is clearly, that a lot of people dont get, that normal dungeons are not difficult! Real tanks are not required in normal Dungeons. They help a lot on some bosses, but required? No...
I have absolutely nothing against 'fake tanking' in normal dungeons. In veteran and hard mode dungeons or trials they dont stand a chance anyway.
Just imagine fake tanks in vet BC2 HM. If Rilis doesnt smite them, the six or so Deadroths will burn them. And this is base game, not even DLC.
Zodiarkslayer wrote: »So here is the thing: The learning curve for tanking is a lot flatter on the initial steps then it is with healing or DPS. It seems that fact is only known to actual TANKS. That is why there are not many really good Tanks in ESO! And the few that are out there play with guildies, because everyone in there guild has a high regard for them! That is a social benefit or incentive that DPS or healer dont get. Especially from GF groups.
People dont seem to get that being a tank has only two requirements:
a) dont die and
b) dont let your groupies die.
And that is really not depending on active skills or special equipment. It is all player skill!
By that logic a high DPS that burns away the Mobs and Bosses is a good Tank. Please all see that!
Another aspect is clearly, that a lot of people dont get, that normal dungeons are not difficult! Real tanks are not required in normal Dungeons. They help a lot on some bosses, but required? No...
I have absolutely nothing against 'fake tanking' in normal dungeons. In veteran and hard mode dungeons or trials they dont stand a chance anyway.
Just imagine fake tanks in vet BC2 HM. If Rilis doesnt smite them, the six or so Deadroths will burn them. And this is base game, not even DLC.
I think this is one of a few reasons why we don't have many tanks.
First, the tank learning curve is very steep right from the start. It is much easier to start DPS or start healing dungeons and be somewhat successful then start tanking and achieve the same level of success. This is what makes most people give up.
They start as DPS. They may be horrible DPSs at first, but they still complete several dungeons. They might try healing, be horrible at it, and still complete several vet dungeons. But then they start tanking. Everybody sucks at first, but they see that very quickly they start not being able to complete vet dungeons as a tank, which makes a lot of people give up.
Another huge thing is that tanking is always on the spotlight. A mistake by a tank is more often than not a wipe, which is rarely the case for healers and DPS. So most people just don't feel comfortable with that. Specially in trials.
But again, we are taking the discussion away from the main point because none of that is a valid excuse for ruining other people's runs by fake tanking in group finder.
It doesn't matter if a dungeon requires a tank or not. If you are using GROUP FINDER and queuing as a FAKE TANK, you are breaking the rules of the game and "cheating" your way to get more experience and rewards at other people's expense.
ZOS already punishes people that "fake PvP" to boost AP gains. I don't understand why "fake tanking" to boost XP/Random Rewards doesn't get the same treatment. "fake PvP" is even less aggravating for other players than fake tanking.