TX12001rwb17_ESO wrote: »If they are against AOE that much would a better solution not be to simply rework every single AOE skill into a Single Target Skill Instead? never got the whole thing with AOE attacks in MMOs, just make all attacks single target instead of adding cooldowns that prevent AOE usage.
Horrible update, and snuck in without any testing. Stamina Templar is now nerfed again.
Biting Jabs no longer a spammable and can't do enough damage to keep up with other builds. Can't use Restoring Focus right after a fight.
Even though it was hard i was still getting by, now i'm just getting destroyed.
Very disappointed, still trying to understand how this was a benefit to my class.
Just remember this is their testing phase. You'll get more testing and different parameters...this is just number 1.
Let's just hope they actually do something positive with it.
Horrible update, and snuck in without any testing. Stamina Templar is now nerfed again.
Biting Jabs no longer a spammable and can't do enough damage to keep up with other builds. Can't use Restoring Focus right after a fight.
Even though it was hard i was still getting by, now i'm just getting destroyed.
Very disappointed, still trying to understand how this was a benefit to my class.
Just remember this is their testing phase. You'll get more testing and different parameters...this is just number 1.
Let's just hope they actually do something positive with it.
Horrible update, and snuck in without any testing. Stamina Templar is now nerfed again.
Biting Jabs no longer a spammable and can't do enough damage to keep up with other builds. Can't use Restoring Focus right after a fight.
Even though it was hard i was still getting by, now i'm just getting destroyed.
Very disappointed, still trying to understand how this was a benefit to my class.
Just remember this is their testing phase. You'll get more testing and different parameters...this is just number 1.
Let's just hope they actually do something positive with it.
I hope this change to AOE has to doesn't have to do with reducing server lag. That to me is not smart, trying to change game play to reduce server lag is a band aid fix.
Instead of changing builds and cooldowns they should just add more severs, like they do during the events, maybe even more so to limit over population.
If it has to do with balancing, i am really curious and would love to know their thought process. Because this patch just killed my stamina templar. Can't heal as well now which was always an on going problem with this class compared to others. Also can't maintain a good dps not being able to use Biting Jabs as spammable.
Also if it is about balance, i shouldn't see any single 810 player still be able to beat 10+ other 810 players due to their op builds that haven't been nerfed. That to me is the true balancing that needs to be done. I understand losing battles 1v1 or even 3v1 but once it starts getting to be 5v1 or more is ridiculous. 5+ equal level players should always be able to kill a single player and not get destroyed by them.
I am really hoping they change this back or i don't see playing pvp anymore.
As predicted many players have swapped to single target builds to take advantage of the double AP, and others are simply staying away.
How this will give them any accurate data on the impact these changes will have on AOE and Lag I am not sure, given the player base aren't currently trying to use AOE's on the equivalent level to what they do normally.
Jayman1000 wrote: »Large zergs battling opposing large zergs are actually really fun, I welcome the change. It sucks for those that does not like the zerg however, I wonder how large percentage is that of the pvp playerbase? from the forums it seems most dont like it, but maybe that is just a vocal minority? I cant really tell.
Aren't public test servers for stuff like this. Testing things.
If I want to beta test and pay for that, I would buy an early access game....
Aren't public test servers for stuff like this. Testing things.
If I want to beta test and pay for that, I would buy an early access game....
They really should have added a test server in cyrodiil with a double alliance point reward for testing and giving feedback, that way players could choose to participate or not.
Also, This would have caused a lot less confusion for people who don't read patch notes or frequent forums informing them that a massive change occurred in gameplay.
I hope this AOE cooldown gets hot fixed back to what it should be tonight, before people start jumping ship.
I feel like i'm fighting with myself during every fight, the gameplay in Cyrodiil is so sluggish now.
Aren't public test servers for stuff like this. Testing things.
If I want to beta test and pay for that, I would buy an early access game....
They really should have added a test server in cyrodiil with a double alliance point reward for testing and giving feedback, that way players could choose to participate or not.
Also, This would have caused a lot less confusion for people who don't read patch notes or frequent forums informing them that a massive change occurred in gameplay.
I hope this AOE cooldown gets hot fixed back to what it should be tonight, before people start jumping ship.
I feel like i'm fighting with myself during every fight, the gameplay in Cyrodiil is so sluggish now.
I think I spent 10 minutes in Cyrodiil doing test, I read ~6 zone messages of people quitting for now, 3 zone messages that the lag is still there during zerg fights and 2 messages supporting this lag
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.