It's only been an hour. I need to give it more time.
I have been practicing with single target setup all week 😁
Workerdroid7 wrote: »As a magDK, this completely sucks.... although I've not really given a ton of thought to how my build could be changed. Let me say this first: my prefered style of play is to get into the middle of a zerg, and then root/CC as many as possible, while keeping myself alive through healing and AOE pressure..... this gamestyle is completely broken right now. Use talons? Cant heal.... heal, cant CC... forget AOE pressure from skills.....and all the while the masses of people in the zerg stand there spamming single target abilities on you.
It's worth remembering why AOE skill exist in the first place..... so that you have a chance to do something and survive in outnumbered scenarios. Now, that is not an option.
So... change my build to a single-target centric one that hides in the middle of zergs safe in the knowledge that people are unlikely to be able to hurt me with AOEs... or change to a ranged player light attacking from 28m away.... or is there a creative alternative? I don't know. I fear that the future of PvP is going to be two big groups spamming single target skills at each other from range, until the bigger group inevitably wins. Hopefully, I'm just overreacting.... but this is the first time in 6+ years that I've literally just thought this game is a complete waste of my time.
adirondack wrote: »I've seen a lot of folks just decide to skip playing for the next few weeks.... I understand the desire to test, but many folks aren't interested in testing, they are interested in fixes. I've heard of entire guilds that won't be running as groups until the tests are over.
And many folks have stated that if these are the 'fixes' we're getting, then the game no longer holds value. I guess they plan on leaving the game. IMHO these changes suck massively and hopefully NONE of these become the actual end solution.
If ZOS wanted to simply remove PvP from the game there were probably easier/quicker ways of doing so than these extended tests.
Good luck everyone - cy'all in October.
But did the performance get any better? I'm sure that's the most important question here. Who cares if people are having fun or not. Fun is secondary in games after all.
Workerdroid7 wrote: »As a magDK, this completely sucks.... although I've not really given a ton of thought to how my build could be changed. Let me say this first: my prefered style of play is to get into the middle of a zerg, and then root/CC as many as possible, while keeping myself alive through healing and AOE pressure..... this gamestyle is completely broken right now. Use talons? Cant heal.... heal, cant CC... forget AOE pressure from skills.....and all the while the masses of people in the zerg stand there spamming single target abilities on you.
It's worth remembering why AOE skill exist in the first place..... so that you have a chance to do something and survive in outnumbered scenarios. Now, that is not an option.
So... change my build to a single-target centric one that hides in the middle of zergs safe in the knowledge that people are unlikely to be able to hurt me with AOEs... or change to a ranged player light attacking from 28m away.... or is there a creative alternative? I don't know. I fear that the future of PvP is going to be two big groups spamming single target skills at each other from range, until the bigger group inevitably wins. Hopefully, I'm just overreacting.... but this is the first time in 6+ years that I've literally just thought this game is a complete waste of my time.
I do believe that is the play style ZOS is trying to change. The 'jump into a huge pile' and AOE till one person left alive. They have been trying to spread the groups out.
AcadianPaladin wrote: »Does anyone know whether the considered AoE cooldown changes for PvP are planned to follow into PvE as well?
It's only been an hour. I need to give it more time.
But did the performance get any better? I'm sure that's the most important question here. Who cares if people are having fun or not. Fun is secondary in games after all.
Well this is what I felt from the brief outting -> Then we all switched to IC because it was too frustrating.
The C/D to certain AOE based skills (healing or dmg) just feels like its replacing lag....you'll have to see in a proper prime time setting, but I think many will just log out honestly.
AcadianPaladin wrote: »Does anyone know whether the considered AoE cooldown changes for PvP are planned to follow into PvE as well?