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New AOE Cool Downs - Your thoughts?

  • TineaCruris
    TineaCruris
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    AOE's have been spammed since inception of the game. The performance issues have only existed for a couple years. This is how we know AOE is not the primary problem that results in lag.
  • Rungar
    Rungar
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    i dont think they are going to go with 3 second timers. They did this on purpose for shock value so the other choices would seem more appealing. Hopefully they go with a holistic approach to reducing problematic parts of the combat system.

    so that would mean changes to weaving/ac, changing some aoe skills to single target, increasing costs of other aoe skills, fatigue for yet other aoe skills, limiting or even disabling of group frames and investigating the effects of critting in larger groups.



  • Vetixio
    Vetixio
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    Honestly any Magicka characters with the possible exception of Magblade are free AP for gankers atm. When you get ganked you gotta heal but then have to wait 3 seconds to heal again or fight back, real fun ZOS! So much counterplay!
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • EmEm_Oh
    EmEm_Oh
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    L_Nici wrote: »
    The best is that Ballgroups, like predicted, don't care at all they still just wait for their AoE Ultstorms and run you over. Only change I felt: Half the ballgroups spam D Swing on one target now, while still running it over. That was hilarious to watch yesterday evening, imagine 15 Stam necros spamming Blastbones and D Swing on one poor Stamsorc.

    Yep. Since you can't streak away...Sorcs have no escape from that one. Can't even use rapids effectively. Hahaha. Rapids...on a magsorc...wow such broken.

  • L_Nici
    L_Nici
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    @nukk3r I refer to all groups as Ballgroups who run tightly, organized, using AoE skills together in one straight line. Call them Ballzerg maybe. A regular Zerg means to me a bunch of unorganized players with no skill that try to win with number alone.
    PC|EU
  • tgrippa
    tgrippa
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    It really has not been too bad, I can live with the changes and have already updated builds so I have some usable characters. If it delivers the much needed performance improvements then I’ll be happy.
    Edited by tgrippa on September 11, 2020 11:42AM
    PCEU
    heh.
    heh.
  • Sgrug
    Sgrug
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    tgrippa wrote: »
    It really has not been too bad, I can live with the changes and have already updated builds so I have some usable characters. If it delivers the much needed performance improvements then I’ll be happy.

    This statement is pointless without knowing what you play, Magplar is totally screwed, healing focused is beyond broke, makes healing a complete waste of time, this change makes healing useless in the game and destroys any balanced group play where there should be an interdependence healer/tank/DPS.

    Makes the game nothing but everyone becoming a DPS class and unlike real FPS' they are not balanced to have even DPS and never will in this game.

    This is as broke as broke gets.
  • nk125x
    nk125x
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    Wow Cyrodiil is full of nothing but nb's all trying to gank each other.

    If this is ZOSs idea of fun they can keep it
  • Rungar
    Rungar
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    it was always broken, you just got used to it.
  • driosketch
    driosketch
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    How enjoyable this test has been has been completely dependent on how adaptable you are as a player. Everyone is like healing is completely useless, and for most classes and builds it probably is, but I found a warden build that was pretty effective using tree ult and vine grip, with its targeted HoT. Add a couple AoEs on their rotation and you have an effective healer even vs oils. Next week with the individual cooldowns, most of the other class will also be effective for healing using a more PvE style rotation of heals rather than the basic emergency spam heals.

    Even during MYM I play well after prime time, but still encountered mysterious load screens. I haven't had anything like that this week, even Friday night prime time.
    This setup is extreme though, so I'm hoping after all the tests they do find some middle ground that improves performance without sacrificing the gameplay.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Gorreck
    Gorreck
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    nk125x wrote: »
    Wow Cyrodiil is full of nothing but nb's all trying to gank each other.

    If this is ZOSs idea of fun they can keep it




    If AOE cds stay then that is ALL Cyrodill will be............. unless the rebuild most classes from the ground up.
  • Attackopsn
    Attackopsn
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    What does cheat engine mean? Sorry I’m new to the language, does that mean someone who x’d you?
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Shantu
    Shantu
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    Not sure what data they're trying to glean from a such extreme disruption of combat, but the result is not anything I would pay to play. While I'd like to give them the benefit of doubt, it's hard to see any kind of upside to all this.
  • Dovakhan
    Dovakhan
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    Annoying to play. Battles are way more boring now.

    But hey, some people are still happy with them and lag has indeed been reduced at a record minimal cost for ZOS, so they're surely here to stay :P
  • DrSlaughtr
    DrSlaughtr
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    ZOS is the water company that has ignored years of infrastructure collapse causing some people to not get their tap water every time they turn on the faucet. Instead of spending money to fix the infrastructure, they're instituting limitations on how often a person can turn the faucet on and calls it a fix. Same results dressed up in a "performance improvement.'

    I'm on console so my opinion doesn't matter to ZOS. But I will abandon Cyro if any cooldown is added. Mag classes will die. Stam is already king of single target damage so they'll mostly be okay.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
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    nukk3r wrote: »
    ]15 ppl is a zerg not a ball group. Why do you guys keep using the term in a wrong way? Most ball groups I know have 8-12 ppl.

    A ball group is any group with set roles, specific skills being cast by each roll, and coordinate tactics. I've seen 24 man ball groups. Zergs are different. They're the equivalent of sending a raving mob of infantry screaming at a keep.
    I drink and I stream things.
  • Massa2034
    Massa2034
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    My thoughts, this is &%/&ç, really unplayable atm.
    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on September 15, 2020 12:37PM
  • nukk3r
    nukk3r
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    nukk3r wrote: »
    ]15 ppl is a zerg not a ball group. Why do you guys keep using the term in a wrong way? Most ball groups I know have 8-12 ppl.

    A ball group is any group with set roles, specific skills being cast by each roll, and coordinate tactics. I've seen 24 man ball groups. Zergs are different. They're the equivalent of sending a raving mob of infantry screaming at a keep.

    I know these groups. They lack the mobility and coordination of smaller groups, they may employ ball tactics but essentially they're zergs.
  • esotoon
    esotoon
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    nukk3r wrote: »
    nukk3r wrote: »
    ]15 ppl is a zerg not a ball group. Why do you guys keep using the term in a wrong way? Most ball groups I know have 8-12 ppl.

    A ball group is any group with set roles, specific skills being cast by each roll, and coordinate tactics. I've seen 24 man ball groups. Zergs are different. They're the equivalent of sending a raving mob of infantry screaming at a keep.

    I know these groups. They lack the mobility and coordination of smaller groups, they may employ ball tactics but essentially they're zergs.

    Zerg had a meaning once, now it is thrown around so often that it might as well simply be redefined as “any group of players I’m not part of’,
  • DrSlaughtr
    DrSlaughtr
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    nukk3r wrote: »
    nukk3r wrote: »
    ]15 ppl is a zerg not a ball group. Why do you guys keep using the term in a wrong way? Most ball groups I know have 8-12 ppl.

    A ball group is any group with set roles, specific skills being cast by each roll, and coordinate tactics. I've seen 24 man ball groups. Zergs are different. They're the equivalent of sending a raving mob of infantry screaming at a keep.

    I know these groups. They lack the mobility and coordination of smaller groups, they may employ ball tactics but essentially they're zergs.

    Come on XB. You'll see plenty 24 man ball groups on blue and yellow.
    I drink and I stream things.
  • thegreat_one
    thegreat_one
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    3 choices.

    1.Stop playing Cyrodiil until after testing (Go in and check out the changes because you may be surprised at what does and
    does not have a cooldown)
    2. Play a different toon with single target abilities.
    3. Change your Templar build to single target abilities. (Rapid regen, BoL)

  • Kagukan
    Kagukan
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    Not good. Play isn't fun at all and very slow feeling. Lag did feel a little better but of course PCNA Cyrodiil was dead 90% of the time. Well AD and DC were dead. EP was 3 to full as usual with the horrible pop imbalance.
  • PizzaCat82
    PizzaCat82
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    Until the game registers the hits at the exact time they arrive, instead of lagging them all into one big dump, any cooldowns wont matter.

  • BomblePants
    BomblePants
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    I have never felt so negative toward a proposed ‘fix’ as I do by the aoe cooldowns....

    I always looked on in pity with the guys who said they would have to leave the game because of certain changes.... now I’m actually realising how that came about....
  • synnerman
    synnerman
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    Test No 2 has bought ball grps back and the lag has returned (although the ball grps died quicker and left the lag remained for the rest of the night). As soon as I logged in I could see the ping was up. The difference between test no1 last week and this week is like night and day. Without a doubt up to yet Test 1 is the best...lets see what the others bring.
  • red_emu
    red_emu
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    So after the first week with practically zero ball groups, now they are back and so is the awful lag.

    The first day of the 1st test, lag was bad as there was many ball groups, then it got better as they stopped playing around Wednesday.

    Today ball groups are back again testing stuff and lag is unbearable. We'll see if they stop playing later in the week and how it effects lag spikes.

    Hmmm
    ...
    Too early to draw conclusions but it's interesting that players might have been right all along, blaming ball groups for lag.

    If that playstyle is indeed the source of bad performance, how do you think ZOS should deal with ball groups on a technical level of game mechanics?
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Rungar
    Rungar
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    the answer is quite simple. Disable group frames in Cyrodiil. They are completely unnecessary. You can still group with people you just need to keep your wits about you.

    has to be all grouping frames or it wont work. Zos's plan wont work.
  • esotoon
    esotoon
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    red_emu wrote: »
    So after the first week with practically zero ball groups, now they are back and so is the awful lag.

    The first day of the 1st test, lag was bad as there was many ball groups, then it got better as they stopped playing around Wednesday.

    Today ball groups are back again testing stuff and lag is unbearable. We'll see if they stop playing later in the week and how it effects lag spikes.

    In another thread, someone said that the lag was back the moment a ball group came on yesterday. i.e. Before todays new test.

    Which begs the question, if that ball group caused the same amount of lag when they couldn't cast AOEs as frequently, what is causing the lag?

    Edited by esotoon on September 14, 2020 10:27PM
  • Jeremy
    Jeremy
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    Youyouz06 wrote: »
    Hi folks,

    Just wondering what your constructive thoughts are for this week of AOE 3 second cool down testing on PVP campaigns?

    I main a magplar...let me say...it was literally unplayable with my current setup. You can stack skills to cast off (for example : Rune, Purify, Honor the dead - all with cool downs)....It just feels like heavy lag honestly...and we come back to square one.

    Food for thought,

    Freya

    It's awkward and frustrating and I don't really care for it. If they were to introduce cool downs like this it would probably require an entire rework of the combat system to work smoothly.

    But honestly, the absurdity of all these cheesy set combinations running around auto killing everyone is annoying me way more than the cool downs are. If they can't balance these sets at least within reason maybe it's time they should consider just removing gear sets from PvP all together. I'd hate to see all those cool ideas and diversity in builds go bye bye. But honestly I think it would be an improvement at this point - at least in NO CP PvP. Because a lot of people are not going to put up with this nonsense.
    Edited by Jeremy on September 14, 2020 10:33PM
  • Jeremy
    Jeremy
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    esotoon wrote: »
    red_emu wrote: »
    So after the first week with practically zero ball groups, now they are back and so is the awful lag.

    The first day of the 1st test, lag was bad as there was many ball groups, then it got better as they stopped playing around Wednesday.

    Today ball groups are back again testing stuff and lag is unbearable. We'll see if they stop playing later in the week and how it effects lag spikes.

    In another thread, someone said that the lag was back the moment a ball group came on yesterday. i.e. Before todays new test.

    Which begs the question, if that ball group caused the same amount of lag when they couldn't cast AOEs as frequently, what is causing the lag?

    I was experiencing lag when the zone was crowded as well. Even the NPCs that guard flags started lagging, and would just freeze up and do nothing. haha

    So it's not AoEs causing the lag.
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