FilthyPride wrote: »I honestly felt like the game became boring. Waiting in a fight to cast Fragmented shield after casting Volatile armor makes the combat less fluid and slow paced. I found myself sometimes not being able to heal(yellow vigor) and sometimes not being able to dish out execute dmg (DW execute). It really felt awkward.
I at least did not enjoy a single fight because it felt too long and too slow paced from what we are obviously used to. And if people thought this was actually going to hamper down ball groups, I can only laugh. Lag was still there in big fights but less than before which is ok but campaigns were not pop locked so that's a variable.
I'm looking forward for the increase cost test instead of anything that has to do with a 3 sec CD though.
CaffeinatedMayhem wrote: »With global AoE cooldown, most of my builds are screwed. Magplar... just no. Magden... kinda ok? But I'm missing a lot of shielding. Stamden... ok at range, can't spam enough skills 1v1. Magsorc... have to swap a few morphs but mostly ok-ish. Magdk is OP bc he has 0 AoE. Haven't tried the Necrotank, but I'm fairly sure it won't be pretty.
Not a fan to be sure.
Dear devs: could you please prioritize fixing break-free? Right now it takes 3!!! separate break-free's (all take stamina from my pool) to actually get out of magdk's fossilize. On magicka toons, that's all of my stamina bar and then DK just casts fossilize again, which doesn't obey cc cool-down. PLEASE FIX. Magdk is going to be OP throughout these tests, and they really don't need a broken skill like fossilize.
OtarTheMad wrote: »Hapexamendios wrote: »Not wanted. Not needed in PVE. If it ever comes live, some reevaluation of gaming priorities shall be required.
PvE? These are PvP tests happening in Cyrodiil. If implemented I am assuming it'll become part of Battle Spirit so still only PvP.
Hapexamendios wrote: »OtarTheMad wrote: »Hapexamendios wrote: »Not wanted. Not needed in PVE. If it ever comes live, some reevaluation of gaming priorities shall be required.
PvE? These are PvP tests happening in Cyrodiil. If implemented I am assuming it'll become part of Battle Spirit so still only PvP.
I know the tests are only PvP on the PTS, but I haven't seen anything that says the considered changes are only for PvP. They have made many changes before that affect both so until I see otherwise that's there's no reason to consider it won't be in both.
The tests are on live servers now, that make sense as its to test performance.Hapexamendios wrote: »OtarTheMad wrote: »Hapexamendios wrote: »Not wanted. Not needed in PVE. If it ever comes live, some reevaluation of gaming priorities shall be required.
PvE? These are PvP tests happening in Cyrodiil. If implemented I am assuming it'll become part of Battle Spirit so still only PvP.
I know the tests are only PvP on the PTS, but I haven't seen anything that says the considered changes are only for PvP. They have made many changes before that affect both so until I see otherwise that's there's no reason to consider it won't be in both.
WARchief10K wrote: »Hi folks,
Just wondering what your constructive thoughts are for this week of AOE 3 second cool down testing on PVP campaigns?
I main a magplar...let me say...it was literally unplayable with my current setup. You can stack skills to cast off (for example : Rune, Purify, Honor the dead - all with cool downs)....It just feels like heavy lag honestly...and we come back to square one.
Food for thought,
Freya
No offense to you at all, but I am wondering why you are asking this instead of the devs.
And that's why I believe ZOS is disconnected with the players.
Like it even sounds like the friendly way a company would talk to their customers, like hey as you see the changes are in, we know it's crazy but what's your thoughts?
Nope, it's a player.
The best is that Ballgroups, like predicted, don't care at all they still just wait for their AoE Ultstorms and run you over. Only change I felt: Half the ballgroups spam D Swing on one target now, while still running it over. That was hilarious to watch yesterday evening, imagine 15 Stam necros spamming Blastbones and D Swing on one poor Stamsorc.
I wasn't anticipating a 3s cooldown on all affected skills/abilities at the same time. I was more expecting a single skill/ability would have its own independent cooldown.
I guess "global" really does mean everything. Seems like a lazy implementation.
On the upside, gankblades (mag & stam) got an indirect buff since pretty much everyone else got a significant nerf for this round of testing.
SidraWillowsky wrote: »I wasn't anticipating a 3s cooldown on all affected skills/abilities at the same time. I was more expecting a single skill/ability would have its own independent cooldown.
I guess "global" really does mean everything. Seems like a lazy implementation.
On the upside, gankblades (mag & stam) got an indirect buff since pretty much everyone else got a significant nerf for this round of testing.
That's a different test that they'll be doing as part of this. I tested what you're describing in the PTS on two classes... magwarden and magplar, both DD setups. Magwarden was pretty much not affected at all, since most skills last longer than three seconds anyway (and it actually might help me in the end, since I over-cast some skills). Magplar? LOL... it's obviously better than it is on this current test, but it was much more affected than magwarden. The issue with the skill-by-skill cooldown is that it's going to disproportionately affect some classes, while on others it's almost a case of "what tests?".
That's a conversation for a different week, though.