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New AOE Cool Downs - Your thoughts?

  • oneway123
    oneway123
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    Keep in mind I only played for an hour or two this morning which is not prime time so more testing is def needed. Imo cyro actually felt better.. there was a fight where GAO as norm was zerging Alessia with their normal 30ish v the 15ad online and my skills actually worked!!! Seriously they worked!! It was strange! The gcd doesn’t feel good but, if the game works we will make it work!
  • Casterial
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    Riggsy wrote: »
    denial.
    anger. <- - - - WE ARE HERE
    bargaining.
    depression.
    acceptance.

    A vast majority have accepted eso game state and quit in january.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
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    The Last Chillrend Empress
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  • hollywood
    hollywood
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    Played a couple of hours more, now with all factions poplocked or close to. Little to no lag in large fights , no rubberbanding , my skills actually worked. It was great. (PC NA Grey Host , playing from south america)

    That being said AoE cooldowns feel awful , they slow down the game so much. Templars are nearly unplayble. I hope they gather whatever info they can from these tests and find a solution that doesn't gimp the game this way.
    Arkos Fortune - Kaor - Koras Fortune - Delaia - Leorio - Niota - Nyraele - Karos Fortune - Elara Fortune - Penélope - Frolics-in-the-swamp - Arynael - Sarovius - Eranyel
  • Casterial
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    hollywood wrote: »
    Played a couple of hours more, now with all factions poplocked or close to. Little to no lag in large fights , no rubberbanding , my skills actually worked. It was great. (PC NA Grey Host , playing from south america)

    That being said AoE cooldowns feel awful , they slow down the game so much. Templars are nearly unplayble. I hope they gather whatever info they can from these tests and find a solution that doesn't gimp the game this way.

    Yeah, the lag isn't as bad, but thats because its now a feature.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Played for 4-5 hours in PVP on a mag sorc. There were some painful adjustments to be made, no doubt, but I did not encounter a single loadscreen. I did not disconnect. Other than skills on cooldown, things generally fired when I pressed the buttons. Was performance perfect? No, but I dont see how anyone can be objective and not acknowledge a pretty significant improvement. Primetime on PC/NA was playable, and I havent been able to say that in years.

    I also found fighting a zergball outnumbered was noticeably easier.

    Biggest issue is that there are a few stam specs that seem to be pretty much god mode at the moment. That said, get the game running smoothly, then worry about balance.
  • BigBragg
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    Jierdanit wrote: »
    BigBragg wrote: »
    ganzaeso wrote: »
    I have been practicing with single target setup all week 😁

    Should help get you some wins, but won't help with them gathering data they need.

    To be honest i dont get the logic behind your statement.

    In my opinion changing your build because of the aoe CDs is the only thing that can provide them with the data they need, since no one would continue to play his build like they used to when aoe CDs are in place.

    So continuing to play a now not working build is not at all representative of how it would be if those changes actually stay because then ppl are gonna switch up their build so they get to be effective again.

    No one is gonna stay with builds with a lot of aoe and it doesnt help with the testing if you stay with them now.

    They are testing the impacts of AoEs on the games performance. Not using any AoEs results in negligible usable data for them. You seem to be starting with the assumption that these tests are the solution that will be implemented. When they could very well be just a means to gather targeted data about the algorithms that run them on the back end and how that impacts the servers. Rich never stated that they are solutions, or intended them to be, just that this is a test. So give them usable data, instead of skirting the play test.
  • Hexquisite
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    Magplar, I can't figure out why Channeled Focus, something that only affects me, puts everything on a cool down.

    I can't heal myself let alone a group. No off heals for anyone either.

    DPS is not quite as bad, but still horrible. I would prob have to switch from a lighning Staff.

    Performance still seemed a tad laggy as I got zerged down by 30 EP LoL.

    My biggest fear is that Cyrodil is not even packed right now, because of the IC event, and that they will go with this set up because of numbers on their end.

    Edited by Hexquisite on September 9, 2020 2:44AM
    PC NA
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  • Fruity_Ninja
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    Whilst this may contribute to lowering lag/latency, the game just doesn't feel fun to play like this. It's lost the fluidity it is famous for, and the most enjoyable part of the combat.

    Also, a large part of the skills and play styles have now become unplayable due to these cooldowns. As people have mentioned.

    Hopefully the next test phases are more fun and more playable..
  • WARchief10K
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    Youyouz06 wrote: »
    Hi folks,

    Just wondering what your constructive thoughts are for this week of AOE 3 second cool down testing on PVP campaigns?

    I main a magplar...let me say...it was literally unplayable with my current setup. You can stack skills to cast off (for example : Rune, Purify, Honor the dead - all with cool downs)....It just feels like heavy lag honestly...and we come back to square one.

    Food for thought,

    Freya

    No offense to you at all, but I am wondering why you are asking this instead of the devs.

    And that's why I believe ZOS is disconnected with the players.

    Like it even sounds like the friendly way a company would talk to their customers, like hey as you see the changes are in, we know it's crazy but what's your thoughts?

    Nope, it's a player.
    Edited by WARchief10K on September 9, 2020 3:41AM
    Cyrodiil crafting recipe: Cyrodiil 2014 + some siege + a hammer = Cyrodiil 2020
  • OOJIMMY
    OOJIMMY
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    Just tested it out. I've only played a stamplar since xbox launch. Even when I switched to PC it stayed my main.
    If this goes through I'm probably done with this game till jabs gets addressed.

    Funny how the game didn't lag as hard before and everyone still spammed AOE.
    Weird how I forgot about how bad the lag was after switching to no cp even during prime time.
  • OtarTheMad
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    adirondack wrote: »
    I've seen a lot of folks just decide to skip playing for the next few weeks.... I understand the desire to test, but many folks aren't interested in testing, they are interested in fixes. I've heard of entire guilds that won't be running as groups until the tests are over.

    And many folks have stated that if these are the 'fixes' we're getting, then the game no longer holds value. I guess they plan on leaving the game. IMHO these changes suck massively and hopefully NONE of these become the actual end solution.

    If ZOS wanted to simply remove PvP from the game there were probably easier/quicker ways of doing so than these extended tests.

    Good luck everyone - cy'all in October.

    Well, this kind of thinking is half the problem honestly. People can hate these tests, not participate and demand fixes instead but how many times has ZOS told us that CAN'T replicate live conditions on internal servers or even PTS. We've heard this for years and it's true, whenever any DLC hits PTS no one tests PvP on the scale of live. So because of that, they NEED us to help them test theories. They even added 2 new tests after listening to some feedback so that tells me they are listening as well.
  • FilthyPride
    FilthyPride
    Soul Shriven
    I honestly felt like the game became boring. Waiting in a fight to cast Fragmented shield after casting Volatile armor makes the combat less fluid and slow paced. I found myself sometimes not being able to heal(yellow vigor) and sometimes not being able to dish out execute dmg (DW execute). It really felt awkward.

    I at least did not enjoy a single fight because it felt too long and too slow paced from what we are obviously used to. And if people thought this was actually going to hamper down ball groups, I can only laugh. Lag was still there in big fights but less than before which is ok but campaigns were not pop locked so that's a variable.

    I'm looking forward for the increase cost test instead of anything that has to do with a 3 sec CD though.
  • ESO_Nightingale
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    horrific
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • merevie
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    I was going to play but none of the gap closer bugs have been fixed and there's no response about when they will be, weeks later.
    I can prob motivate myself to do testing and suffer the aoe changes but not as well as all the other things being broken. Not that dedicated.
  • Finedaible
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    BigBragg wrote: »
    ganzaeso wrote: »
    I have been practicing with single target setup all week 😁

    Should help get you some wins, but won't help with them gathering data they need.

    ZoS already skewed the results of these tests just by announcing the parameters.
  • BigBragg
    BigBragg
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    Finedaible wrote: »
    BigBragg wrote: »
    ganzaeso wrote: »
    I have been practicing with single target setup all week 😁

    Should help get you some wins, but won't help with them gathering data they need.

    ZoS already skewed the results of these tests just by announcing the parameters.

    Not possible to run these tests blind. They announced them to encourage participation, since gathering the data they need isn't possible on PTS.
  • Hapexamendios
    Hapexamendios
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    Not wanted. Not needed in PVE. If it ever comes live, some reevaluation of gaming priorities shall be required.
  • Finedaible
    Finedaible
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    BigBragg wrote: »
    Finedaible wrote: »
    BigBragg wrote: »
    ganzaeso wrote: »
    I have been practicing with single target setup all week 😁

    Should help get you some wins, but won't help with them gathering data they need.

    ZoS already skewed the results of these tests just by announcing the parameters.

    Not possible to run these tests blind. They announced them to encourage participation, since gathering the data they need isn't possible on PTS.

    Yes, but many switched over to single target setups instead of AoE ones in anticipation of the doubled AP, which inevitably skews the results.
  • BigBragg
    BigBragg
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    Finedaible wrote: »
    BigBragg wrote: »
    Finedaible wrote: »
    BigBragg wrote: »
    ganzaeso wrote: »
    I have been practicing with single target setup all week 😁

    Should help get you some wins, but won't help with them gathering data they need.

    ZoS already skewed the results of these tests just by announcing the parameters.

    Not possible to run these tests blind. They announced them to encourage participation, since gathering the data they need isn't possible on PTS.

    Yes, but many switched over to single target setups instead of AoE ones in anticipation of the doubled AP, which inevitably skews the results.

    ...and that just circles back to my original comment.
  • OtarTheMad
    OtarTheMad
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    Not wanted. Not needed in PVE. If it ever comes live, some reevaluation of gaming priorities shall be required.

    PvE? These are PvP tests happening in Cyrodiil. If implemented I am assuming it'll become part of Battle Spirit so still only PvP.
  • driosketch
    driosketch
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    Most of my Alliance had left for the night by the time I got on, so I only had a few small fights around resources. As a magplar, I was able to build a single target offense. Unpopular opinion, but I don't mind a fight that goes on for a while, to a point. It was more interesting cracking a DK tank build than it was getting rushed by a stam sorc. That does bring up another issue, my defence, which relies on healing, is pretty much none existent with global cool down. I could go with a more tanky build, but it would cost me damage, so I'm basically a glass cannon in this setting.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • mocap
    mocap
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    ball groups...are dying.... so.... freaking ..... fast! Yeah! Best Cyro update eve.

    Also ping was very very good.
  • colossalvoids
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    Logged in on stamplar, jabbed couple of times and logged off seeing all the abilities going on cooldown. But some of the aoes going on cd in bigger groups would be a good idea, this particular one we have now isn't anywhere near.
  • Luede
    Luede
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    if the cooldowns remain in any form, i will quit. its not playable
  • marius_buys
    marius_buys
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    At this stage Im waiting for the dude who makes a list showing magica AOE vs Stamina AOE and coming to the conclusion this is a magica nerf
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  • Czekoludek
    Czekoludek
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    With double AP not counting to AvA ranks, not really bother to play
  • JimmyJuJu
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    I wasn't anticipating a 3s cooldown on all affected skills/abilities at the same time. I was more expecting a single skill/ability would have its own independent cooldown.

    I guess "global" really does mean everything. Seems like a lazy implementation.

    On the upside, gankblades (mag & stam) got an indirect buff since pretty much everyone else got a significant nerf for this round of testing.
    Edited by JimmyJuJu on September 9, 2020 7:19AM
  • Appo
    Appo
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    The more i play it, the more i love it! The game works, time for cooldowns on all skills across the board perhaps as just AoEs is over nerf on some classes making it unfair.
  • YandereGirlfriend
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    It is only one night, so a vanishingly tiny sample size, but performance for me in Ravenwatch was fantastic when compared to the rest of this week.

    No load-screens, no rubber-banding, no skills or bar swap delay, no eaten inputs, no ignored Break Frees or double-door'ing into keeps.

    I also did not find the cooldowns to be particularly bothersome, but then again... I was on a Nightblade with only two AoE skills!
    so far my thoughts on global cooldown are this:

    1) There needs to be more single target skills/abilities if this is intended to go live. To many abilities are included in the AOE category to allow for any type of build variety. If single target is going to be the meta going forward then we need the majority of the skill options available to be single target.
    2) Smart Healing needs to disappear, or allow the Player to set priorities for targets. Skills that rely on this were spamables, but are not anymore and if the targets the game chooses are the wrong ones...well there goes the group.
    3) All AOE's need to have increased radii, duration, or power. If they can't be spammed then they need to be fewer but the power of them NEEDS to be felt.

    I share these sentiments.

    I would love to see Smart Healing eliminated and for most of these "Fake AoE" skills (like Sorcerer's shields) to be reworked into skills that are able to avoid the AoE cooldown. And if you can only cast an AoE ability ever 3 GCDs then it had better be worth it from a power perspective.
  • gepe87
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    My main concern is about sorc defenses. Sorcs cant streak away! Switch shield to dampen just to get some usable shield.

    In the next test i wonder if streak will have double penalty cost (streak fatigue+repeated skill)
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
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