If the skill needs to be balanced then just reduce the damage component... easy solution. Radiant Aura lost its aggro, now this... tools for tanks to draw aggro are restricted.
If the skill needs to be balanced then just reduce the damage component... easy solution. Radiant Aura lost its aggro, now this... tools for tanks to draw aggro are restricted.
When did Radiant Aura aggro? Genuinely curious because all I can find is that it used to grant Major Fortitude, Endurance, and Intellect to your group when activated.
Yes, but offering up opinions based on a class you have not played recently is unhelpful. Unless you have a templar and tested the changes, I fail to see how you can provide any valid input.
the1andonlyskwex wrote: »Yes, but offering up opinions based on a class you have not played recently is unhelpful. Unless you have a templar and tested the changes, I fail to see how you can provide any valid input.
If ZOS is going to "balance by spreadsheet", it doesn't require playing a Templar to tell that RoR's numbers are all messed up and the nerf is warranted.
If you think Templars as a whole need buffs , try arguing for reworks or changes to underperforming skills instead of clutching to your massively overloaded crutches (like RoR and jabs/sweeps).
Personally, I think ZOS needs to hurry up and rebalance passives like they've been promising for the last year.
UnassumingNoob wrote: »I don’t see why there is so much resistance to keeping the heal on retribution. Take a look at who actually uses it.
PVP Tank - extended ritual
PVE Tank - Extended ritual if at all.
PVP DPS Magplar- Extended ritual (for the most part)
PVE DPS Magplar - Neither morph for parsing. Retribution in some situations.
PVP DPS Stamplar - Extended Ritual
PVE DPS Stamplar - Retribution.
Healers - predominately Extended except for off DPS/off heals hybrids for 4 man dungeons.
Really the only specs that this hurts is PVE Stamplar and off healing DPS healers. Are either of these good subjects for nerfs? No.
PVE Magplar can use it, and it will (in current form) cover 4-5k dps pretty easily.
PVE Stamplar can use it for an extra 2-3k pretty easily as well.
PVE Tankplar can use it for initial aggro on the area of the circle, which extended doesn't do.
UnassumingNoob wrote: »I don’t see why there is so much resistance to keeping the heal on retribution. Take a look at who actually uses it.
PVP Tank - extended ritual
PVE Tank - Extended ritual if at all.
PVP DPS Magplar- Extended ritual (for the most part)
PVE DPS Magplar - Neither morph for parsing. Retribution in some situations.
PVP DPS Stamplar - Extended Ritual
PVE DPS Stamplar - Retribution.
Healers - predominately Extended except for off DPS/off heals hybrids for 4 man dungeons.
Really the only specs that this hurts is PVE Stamplar and off healing DPS healers. Are either of these good subjects for nerfs? No.
PVE Magplar can use it, and it will (in current form) cover 4-5k dps pretty easily.
PVE Stamplar can use it for an extra 2-3k pretty easily as well.
PVE Tankplar can use it for initial aggro on the area of the circle, which extended doesn't do.
Can confirm I used it on my templar tank when it used to snare to pull trash and snare them. Then they got rid of snare, so I used it to pull trash...now they get rid of heal My templar tank is now shelved.
To add to it, the gear I was using also got nerfed in Greymoor, so essentially all I have seen are nerfs and I find that to be a crappy way to "balance" a game. Take, take, take, take, take.
What gives? Literally...
When did Radiant Aura aggro? Genuinely curious because all I can find is that it used to grant Major Fortitude, Endurance, and Intellect to your group when activated.
Damage wise, it's crap. The "up" is just CRAP.In order to compensate: they increased the damage.
I'm gone bet they wont do anything at this point.Damage wise, it's crap. The "up" is just CRAP.In order to compensate: they increased the damage.
If i found your argument solid, they cant remove something the class lack (self healing / sustain and survivability) and not considere giving something back. + RoR damage wise is really not great (like from 4% live to 5% PTS?!?)
I'm gone bet they wont do anything at this point.Damage wise, it's crap. The "up" is just CRAP.In order to compensate: they increased the damage.
If i found your argument solid, they cant remove something the class lack (self healing / sustain and survivability) and not considere giving something back. + RoR damage wise is really not great (like from 4% live to 5% PTS?!?)
I didn't say anything about whether it was a good enough compensation. I don't play templar, so I can't really say. I am just speculating on their reasoning is all.
This says it all really.it occurred to me why this change was probably made: Server Performance. By removing the healing component, ZOS probably hopes to have drastically reduced the load this single skill can place on the server because now the number of potential targets is far lower.
I didn't say anything about whether it was a good enough compensation. I don't play templar, so I can't really say. I am just speculating on their reasoning is all.
...let them sell a few more Necro updates and the nerf will come. I´m pretty sure.
StarOfElyon wrote: »They basically just nerfed solo PVE play for Templars. This sucks.
Just do yourself a favor and retire your templar. At their very best they were never the top spec in the game. Just too many dead skills and an overall erratic toolkit.
The excessive magicka cost for a mediocre damage aoe is literally not worth slotting. If I decide not to swap over to the healing morph, I won't even be leaving any skill points in it when there'll be more valuable, cheaper aoes I can use that precious bar space on.