Olupajmibanan wrote: »VoidCommander wrote: »the1andonlyskwex wrote: »VoidCommander wrote: »People sure love to forget that Ritual costs like 4k magicka. Yes it is a powerful spell with lots of effects, but it is expensive as hell. The only way I was ever able to afford casting it to begin with was by using Blood for Blood instead of sweeps. Now that won't be an option doubly because of anti-healing from BfB as well as no more healing from RoR. An no, a dps will not run a mediocre heal over time skill in their rotation just to use BfB.
You should look at what Ash Cloud costs.
It also has almost double the duration. That is why its cost is justified.
Is there anyone who would be against reducing the base duration and cost of Ash Cloud by 20% (from 15s to 12s)?
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle.
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle.
The way things are going Jabs could be gone by the patch after this, I'm honestly wondering if they even remember Stamplars exist at this point.
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle.
The way things are going Jabs could be gone by the patch after this, I'm honestly wondering if they even remember Stamplars exist at this point.
What can it be done that can make things worse than they will ?
MellowMagic wrote: »honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle.
The way things are going Jabs could be gone by the patch after this, I'm honestly wondering if they even remember Stamplars exist at this point.
What can it be done that can make things worse than they will ?
They'll probably make jabs single target, but if they do that and they better give us something else to compensate because they'll be the worst aoe class if they do.
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle. A templar is a holy warrior and the closest thing the game has to a DDO Paladin. The current form of RoR fits the paladin role perfectly, it says stay out to enemies and come find shelter here to their comrades. It was the utility of both the HoT and DoT aspect that made it worthwhile. Neither did massive amounts, it was every 2 sec as well and not 1 sec like most DoTs and HoTs. As a stamplar I have only what a sharpened weapon gives for spell resistance pen. That means in a dungeon the DoT was trivial since it does magicka damage. Costing magicka is another thing that made the morph a no brainer to use as a stamplar. I have already removed it from my playstyle as sadly ZOS could have a unanimous voice from all forum users not to change it and we would still get a GFY we do what we want from them.
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle. A templar is a holy warrior and the closest thing the game has to a DDO Paladin. The current form of RoR fits the paladin role perfectly, it says stay out to enemies and come find shelter here to their comrades. It was the utility of both the HoT and DoT aspect that made it worthwhile. Neither did massive amounts, it was every 2 sec as well and not 1 sec like most DoTs and HoTs. As a stamplar I have only what a sharpened weapon gives for spell resistance pen. That means in a dungeon the DoT was trivial since it does magicka damage. Costing magicka is another thing that made the morph a no brainer to use as a stamplar. I have already removed it from my playstyle as sadly ZOS could have a unanimous voice from all forum users not to change it and we would still get a GFY we do what we want from them.
Literally no one wants this, or considers RoR to be overpowered.
Apparently ZoS decided a cast that heals allies but damages enemies is OP by design.
As weak as it was I considered RoR to be part of the Templar's identity. Sure the other morph might be strictly better, but I always liked the idea of the holy warrior that heals allies and damages enemies, even if he is not great at either.
I removed it as well, if ZoS wanted people to stop slotting RoR they did their job. Now its nothing more than a super expensive and weak DoT with a self cleanse.
Literally no one wants this, or considers RoR to be overpowered.
furiouslog wrote: »I hate the new RoR. It's not a useful skill anymore in any circumstances. It cost too much to put into a dungeon/trial DPS rotation without the heal - orb is cheaper and does more damage. It's too underpowered to be an effective DOT in PvP or for solo. It's just a purge for two skills with some damage and a moderate synergy benefit - too many other skills already do everything it does but better. I tried it for a day in trials, dungeons, and PvP, parsed with it, and then morphed it, and I'm not looking back until they make it decent again. Dead skill. It's a shame, because it was one of the most useful and flexible skills in my toolset.
honey_badger82 wrote: »I stated this in another post. To me this is a class identity skill for my playstyle.
The way things are going Jabs could be gone by the patch after this, I'm honestly wondering if they even remember Stamplars exist at this point.
What can it be done that can make things worse than they will ?
Changes went live, unfortunately.
I'm not sure if I said this idea, but this is a change has 0 support from the community. If anyone had anything to say about the change, is that it is either bad or unneeded.
Not a single person said "You know what, this is a good change. RoR puts templar over the top, healing and damaging in the same utility is unbalanceable and overpowered. Good on changing that"
Who said that here? No one, not a single soul.
And the devs went along with it anyway, nothing but negative feedback, and they go with it anyway.
the1andonlyskwex wrote: »I'm not sure if I said this idea, but this is a change has 0 support from the community. If anyone had anything to say about the change, is that it is either bad or unneeded.
Not a single person said "You know what, this is a good change. RoR puts templar over the top, healing and damaging in the same utility is unbalanceable and overpowered. Good on changing that"
Who said that here? No one, not a single soul.
And the devs went along with it anyway, nothing but negative feedback, and they go with it anyway.
While you're right that nobody's been asking for RoR nerfs, tons of people have been using RoR as a point of reference to ask for Ash Cloud, Path of Darkness, and Lightning Splash buffs. It looks like ZOS decided it was preferable to nerf one skill than to buff three. Was that the right decision? I don't know, but this change definitely didn't come out of nowhere.