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Ritual of Retribution

MellowMagic
MellowMagic
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This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.

Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.

I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
PC / NA @MellowMagic
Main:
EP / Dëo / Imperial / Templar / Flawless Conqueror
By the Divines...
  • VoidCommander
    VoidCommander
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    Damage wise, it is very strong. It is however, very expensive to run. I was only running it this patch because I needed to heal for blood for blood, and I had spare magicka because, again, of blood for blood. Now it will be a question of your sustain. If you run nerfed false gods or are a breton, go for it for the damage. Otherwise, stick with something cheaper.
  • MellowMagic
    MellowMagic
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    Damage wise, it is very strong. It is however, very expensive to run. I was only running it this patch because I needed to heal for blood for blood, and I had spare magicka because, again, of blood for blood. Now it will be a question of your sustain. If you run nerfed false gods or are a breton, go for it for the damage. Otherwise, stick with something cheaper.

    Yeah but im mostly talking about stamplars, which can easily sustain ritual in our rotation because its our only magic skill. My main gripe is if this is now a dps skill, it should scale accordingly if they intended stamplars to use it. The dps Ritual added was almost negligible but it gave a good group heal and a synergy, now its slightly stronger but lost half its utility, Soul Trap functions exactly how Ritual should.
    PC / NA @MellowMagic
    Main:
    EP / Dëo / Imperial / Templar / Flawless Conqueror
    By the Divines...
  • montiferus
    montiferus
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    I took a look at my most recent parse and ritual accounted for 2,757 DPS with an average damage value of 6,743 (11,273 max). Based on this change the average damage will now go up to 8,313 which is a 23% increase. This would up my parse by 634 which is a decent damage boost. That said it does suck to lose the group utility of that heal which would affect everyone in melee range.

    Keep in mind I'm not at max CP so all of these numbers will be higher at max CP.

    If you have a solid group the loss of the heal shouldn't matter so overall I think this is a slight buff. That said if they reverted the change I would be ok with that as well.

    ny7tyaelv7et.jpg
    Edited by montiferus on July 14, 2020 6:50PM
  • MellowMagic
    MellowMagic
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    montiferus wrote: »
    I took a look at my most recent parse and ritual accounted for 2,757 DPS with an average damage value of 6,743 (11,273 max). Based on this change the average damage will now go up to 8,313 which is a 23% increase. This would up my parse by 634 which is a decent damage boost. That said it does suck to lose the group utility of that heal which would affect everyone in melee range.

    Keep in mind I'm not at max CP so all of these numbers will be higher at max CP.

    If you have a solid group the loss of the heal shouldn't matter so overall I think this is a slight buff. That said if they reverted the change I would be ok with that as well.

    ny7tyaelv7et.jpg

    600 extra dps isnt worth the healing that ritual provided, yea your group will normally cover you but what about solo content or even 4 man dungeons, pvp? this isnt a buff. If they just made it do physical or magic damage based on your offensive stats then the loss of heal would be worth it.

    Its doing 2.7k dps for you, its was around 3k for me but im 810 cp. even at 3k dps its less then a proc set and a dual wield passive. unslotting this ability entirely or slotting something like poison injection basically nets you the same dps. I bet if this skill did physical damage for a stamplar it would provide around 4k+ish dps, which would be the perfect trade off between ritual and extended.
    PC / NA @MellowMagic
    Main:
    EP / Dëo / Imperial / Templar / Flawless Conqueror
    By the Divines...
  • stefj68
    stefj68
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    without that heal i wont be able to solo anymore with my stamplar, unless i do pvp and get that healing skills from that branch... i hate pvp ;(
  • ecru
    ecru
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    Sheuib wrote: »
    I think if they are going to take away the heal they need add something more than just a little extra damage. I would prefer if they are going to take away the heal that they leave the damage the same but let it cleanse 5 negative effects like the healing morph does. That would be a descent trade off.

    The base skill should be cleanse 5 negative effects with one morph adding the heal and the other morph adding the damage.

    how about they add a buff that gives you 10% blocking mitigation, minor vitality, and provide everyone inside of it with a synergy that both heals and removes all debuffs from your group?
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Olupajmibanan
    Olupajmibanan
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    Bringing the heal back may cause templar's ultigen to skyrocket in some encounters such as Falgravn HM. I believe they removed the heal because of reworking the Light Weaver passive.

    I definitely agree that something needs to be done, because the skill is now only an expensive AoE you may find elsewhere. But bringing the heal back might cause the skill to be overloaded - big AoE dot, big AoE hot, synergy availability, ultigen. On top of that, multiple templars can stack their rituals which makes some encounters much easier than intended I believe.
    Edited by Olupajmibanan on July 15, 2020 5:22AM
  • Sahidom
    Sahidom
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    stefj68 wrote: »
    without that heal i wont be able to solo anymore with my stamplar, unless i do pvp and get that healing skills from that branch... i hate pvp ;(

    I don't believe that's true. In PVP, Retribution helps your opponent proc their own set bonuses than it does heal or deal damage. The Extended morph is a better option thats dual-purpose for both PVE and PVP.

    With the changes to earlier accessibility of Vigor in the update here will help significantly; plus with Extended to cleanse negative effects and HOT overlapping Vigor, you'll do just fine self-healing with either choices.

    PvE content is not deadly.
    Edited by Sahidom on July 16, 2020 6:12PM
  • Olupajmibanan
    Olupajmibanan
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    stefj68 wrote: »
    without that heal i wont be able to solo anymore with my stamplar, unless i do pvp and get that healing skills from that branch... i hate pvp ;(

    Vigor has been moved to first position in the skill line this patch. You don't havento PvP at all. Just tutorial quests in Cyrodiil will give you enough to unlock vigor.
  • Cinbri
    Cinbri
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    It looks like zos decided to differentiate morphs completely. Retribution for pve dps, Extended for everyone else.
    Guess they didnt wanted for dps spec to get even more group utility by 1 skill so they removed Retribution interacting with updated Light Weaver, since most profitable procs of Weaver will be through this skill.
  • Stx
    Stx
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    I just want to know how I can make up for the loss of this healing as a stamplar...

    Stamplar has literally zero self healing now other than Living Dark which is less than garbage.
  • Nemesis7884
    Nemesis7884
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    why not turn it into a heal where enemies take more damage from your attacks while inside (or are minor maimed)
    Edited by Nemesis7884 on July 22, 2020 3:29PM
  • Kadoin
    Kadoin
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    They wanted to make templar even more pathetic compared to warden. That's the only logic behind the change. After removing the snare, removing the heal makes it a complete trash skill since it no longer offers anything to make it worth slotting IMO. Not on mag nor stam.

    I'll just slot ice wall on my mag templar and throw caltrops around me on stam for NBs instead. Less trouble an save a skill slot.
  • Koubo
    Koubo
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    How can we point out the terrible problem? No heal scale on HP like the other classes, Stamplar is weak in PvP because of that lack of healing and the best they can do it's making things worse. I also dont like the "no informations/update to tell you we have acknowledge this and try our best to do something"
  • montiferus
    montiferus
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    j3crow wrote: »
    If this change goes to live, I don't see any real good reason to run this skill as a stamplar

    The change is not good to be sure but it will still be slotted. Im not giving up 3k DPS from a magicka pool i would otherwise never use in a trial.

    That said it is a bad change and should be reverted to original form.
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