sabresandiego_ESO wrote: »In response to nublife a few posts above:
-That video is fake news/narrative because hes not dueling a dueling build. If he dueled a top tier dueling build (almost all are stat based) then you would see a completely different outcome.
-You are right that proc metas have the "potential" to be bad, but so does anything else if it becomes imbalanced.
-This is an opinion. Wroble was great, the new devs seem pretty good too. Even if procs become "Meta" over stat sets, like they are in BG's -> thats a good thing because it shifts the meta and is fun. All games become old and boring eventually.
I'm streaming on Friday. Bring your stat based dueling build, i'll bring my light attacks.
Edit: I want to be clear with this. I just want to show how overtuned procs currently are on the pts. If you think I'm wrong, this is a perfect time to prove it. No animosity or anything, just a disagreement in where procs currently are.
Joy_Division wrote: »Proc sets would be fine and fun if they did not overshadow class based mechanics and abilities.
They do now. By a lot. Because ZOS has buffed proc sets by almost double from what they were a couple years ago.
August 2017: Flame Blossom – “When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.” 8K every 10 seconds from a telegraphed avoidable line.
October 2017: Unfathomable Darkness – “When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.” 4K every 3 seconds.
February 2020: Venomous Smite – “Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second.” Unavoidable and more than 2K per second.
July 2020: Unleashed Terror - This on PTS was nerfed and still will tick for over 2k second … in an AoE bleed.
Meanwhile in the same period of time, they have nerfed our abilities, added cast-times to ultimates, and standardized abilities making a bunch of them more expensive (for instance, searing strike).
Also, when people combine proc sets, it violates the very balance guidelines ZOS has publicly stated such as the need to add cast times to hard hitting ultimate and the undesirability of having multiple incoming high damage ticks at the same time.
https://imgur.com/a/ZoID2vi
All of this is from a single magnum shot attack. Those DoTs, 1261 from Virulent shot and 956 from hunter’s venom, are both higher than Sload's Semblance single 853 that ZOS admitted was a problem. By way of comparison, the player's actual ability Growning Swarm ticked for 571. The balance is too far off.
And then there is this:
https://imgur.com/a/53tHGds
That's more damage from any ultimate I can cast that had a cast-time put in because "they're too powerful."
As I said, I'm not against proc sets. In fact, I argued many times not to nerf things like Valkyn skoria when people were screaming. The problem is right now they are too strong and too easy to combine and hit players with multiple sources of damage. This has come about because
- ZOS has to make proc sets stronger every patch otherwise nobody would bother farming/using them (which I'm also fine with, I dont want to buy just story driven DLC)
- ZOS has also been insistent with nerfing anything players can do: damage, sustain, healing, every patch.
It doesn't take a genius to figure out what was going to happen.
You want powerful porc sets to be an option? Cool, so do I. But if options are desirable, than class based abilities should also be an option and right now they pale in comparison. I wouldn't care about the proc sets if these PTS weren't full of more nerfs. I’ll have to connect with 4 consecutive jabs to get a burning light proc? Backlash requiring more damage? Ritual of retribution, unable to cleanse azurablight as it is, will now heal for less and have the damage ramp up? Cast-time on Radial Sweep? The gap between the power in gear sets and what player abilities can do is widening even further
Edit: I either seem to forget how to post imgur posts or they changed something...they used to be png extensions. I don;t know, click on the link if you want to see them.
Other posters seem to be using a site with this [v-cdn.net], is this more convenient? Not sure what it is.
sabresandiego_ESO wrote: »In response to nublife a few posts above:
-That video is fake news/narrative because hes not dueling a dueling build. If he dueled a top tier dueling build (almost all are stat based) then you would see a completely different outcome.
-You are right that proc metas have the "potential" to be bad, but so does anything else if it becomes imbalanced.
-This is an opinion. Wroble was great, the new devs seem pretty good too. Even if procs become "Meta" over stat sets, like they are in BG's -> thats a good thing because it shifts the meta and is fun. All games become old and boring eventually.
I'm streaming on Friday. Bring your stat based dueling build, i'll bring my light attacks.
Edit: I want to be clear with this. I just want to show how overtuned procs currently are on the pts. If you think I'm wrong, this is a perfect time to prove it. No animosity or anything, just a disagreement in where procs currently are.
Did anyone pick up the gauntlet?
I know that. That's why I said "currently" and put it in italics. I'm perfectly happy with Caluurion as it is on live is what I'm trying to say.SshadowSscale wrote: »xWhat was so devastating about Viper is that it procced reliably and suited every stam build. It was also an instant proc and it could be combined with another instant proc, Tremorscale. Things have changed. All proc sets have a one second activation delay and Caluurion has a very slow travel time thereafter. Furthermore the only class that can currently control the set's activation is magblade, by using Shadowy Disguise. I'd go so far as to say Caluurion was a bone thrown to a weak class. At the very least it is less controllable on other classes.SshadowSscale wrote: »Pre vipers sting change: 8k damage on melee attack every 4 seconds(note can proc off melee light attacks)
New caluurions: 13k damage on magic attack with 10 second cooldown(note staff lights count as magic attacks and have range).... Also that is 13k tooltip without malacath...... Just saying it seem very similar to something we had before
Go read the first patch notes again please.... They changed it so that Caluurion no longer needs a crit to proc but can basickly proc on cooldown... Same as vipers but for magaicka this time.... So no magblades are not the only class that can controll it since it does not need a crit anymore..... Just wait until the sorc you ate fighting hits ya with a caluurions proc every 10 seconds now
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »In response to nublife a few posts above:
-That video is fake news/narrative because hes not dueling a dueling build. If he dueled a top tier dueling build (almost all are stat based) then you would see a completely different outcome.
-You are right that proc metas have the "potential" to be bad, but so does anything else if it becomes imbalanced.
-This is an opinion. Wroble was great, the new devs seem pretty good too. Even if procs become "Meta" over stat sets, like they are in BG's -> thats a good thing because it shifts the meta and is fun. All games become old and boring eventually.
I'm streaming on Friday. Bring your stat based dueling build, i'll bring my light attacks.
Edit: I want to be clear with this. I just want to show how overtuned procs currently are on the pts. If you think I'm wrong, this is a perfect time to prove it. No animosity or anything, just a disagreement in where procs currently are.
Did anyone pick up the gauntlet?
Yes I showed up, and I feel that the testing Frank and I did supported my claims in this thread.
sabresandiego_ESO wrote: »Joy_Division wrote: »Proc sets would be fine and fun if they did not overshadow class based mechanics and abilities.
They do now. By a lot. Because ZOS has buffed proc sets by almost double from what they were a couple years ago.
August 2017: Flame Blossom – “When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.” 8K every 10 seconds from a telegraphed avoidable line.
October 2017: Unfathomable Darkness – “When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.” 4K every 3 seconds.
February 2020: Venomous Smite – “Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second.” Unavoidable and more than 2K per second.
July 2020: Unleashed Terror - This on PTS was nerfed and still will tick for over 2k second … in an AoE bleed.
Meanwhile in the same period of time, they have nerfed our abilities, added cast-times to ultimates, and standardized abilities making a bunch of them more expensive (for instance, searing strike).
Also, when people combine proc sets, it violates the very balance guidelines ZOS has publicly stated such as the need to add cast times to hard hitting ultimate and the undesirability of having multiple incoming high damage ticks at the same time.
https://imgur.com/a/ZoID2vi
All of this is from a single magnum shot attack. Those DoTs, 1261 from Virulent shot and 956 from hunter’s venom, are both higher than Sload's Semblance single 853 that ZOS admitted was a problem. By way of comparison, the player's actual ability Growning Swarm ticked for 571. The balance is too far off.
And then there is this:
https://imgur.com/a/53tHGds
That's more damage from any ultimate I can cast that had a cast-time put in because "they're too powerful."
As I said, I'm not against proc sets. In fact, I argued many times not to nerf things like Valkyn skoria when people were screaming. The problem is right now they are too strong and too easy to combine and hit players with multiple sources of damage. This has come about because
- ZOS has to make proc sets stronger every patch otherwise nobody would bother farming/using them (which I'm also fine with, I dont want to buy just story driven DLC)
- ZOS has also been insistent with nerfing anything players can do: damage, sustain, healing, every patch.
It doesn't take a genius to figure out what was going to happen.
You want powerful porc sets to be an option? Cool, so do I. But if options are desirable, than class based abilities should also be an option and right now they pale in comparison. I wouldn't care about the proc sets if these PTS weren't full of more nerfs. I’ll have to connect with 4 consecutive jabs to get a burning light proc? Backlash requiring more damage? Ritual of retribution, unable to cleanse azurablight as it is, will now heal for less and have the damage ramp up? Cast-time on Radial Sweep? The gap between the power in gear sets and what player abilities can do is widening even further
Edit: I either seem to forget how to post imgur posts or they changed something...they used to be png extensions. I don;t know, click on the link if you want to see them.
Other posters seem to be using a site with this [v-cdn.net], is this more convenient? Not sure what it is.
You don't balance 5pc proc sets against abilities. You balance them against other 5pc sets. The reason for this is called opportunity cost: When you wear a 5pc proc set youre giving up an alternative 5pc set bonus such as necropotence or new moon or amberplasm or eternal vigor or hundings/julianos, etc... If the proc was only as strong as a single ability: nobody would even use these proc sets because stat sets would be clearly superior in all situations.
Proc sets have to be strong enough where people really have a hard time deciding whether they want to use some cool/fun new proc, or get stat buffs from traditional stat sets. It should not be an easy decision one way or another.
sabresandiego_ESO wrote: »Joy_Division wrote: »Proc sets would be fine and fun if they did not overshadow class based mechanics and abilities.
They do now. By a lot. Because ZOS has buffed proc sets by almost double from what they were a couple years ago.
August 2017: Flame Blossom – “When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.” 8K every 10 seconds from a telegraphed avoidable line.
October 2017: Unfathomable Darkness – “When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.” 4K every 3 seconds.
February 2020: Venomous Smite – “Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second.” Unavoidable and more than 2K per second.
July 2020: Unleashed Terror - This on PTS was nerfed and still will tick for over 2k second … in an AoE bleed.
Meanwhile in the same period of time, they have nerfed our abilities, added cast-times to ultimates, and standardized abilities making a bunch of them more expensive (for instance, searing strike).
Also, when people combine proc sets, it violates the very balance guidelines ZOS has publicly stated such as the need to add cast times to hard hitting ultimate and the undesirability of having multiple incoming high damage ticks at the same time.
https://imgur.com/a/ZoID2vi
All of this is from a single magnum shot attack. Those DoTs, 1261 from Virulent shot and 956 from hunter’s venom, are both higher than Sload's Semblance single 853 that ZOS admitted was a problem. By way of comparison, the player's actual ability Growning Swarm ticked for 571. The balance is too far off.
And then there is this:
https://imgur.com/a/53tHGds
That's more damage from any ultimate I can cast that had a cast-time put in because "they're too powerful."
As I said, I'm not against proc sets. In fact, I argued many times not to nerf things like Valkyn skoria when people were screaming. The problem is right now they are too strong and too easy to combine and hit players with multiple sources of damage. This has come about because
- ZOS has to make proc sets stronger every patch otherwise nobody would bother farming/using them (which I'm also fine with, I dont want to buy just story driven DLC)
- ZOS has also been insistent with nerfing anything players can do: damage, sustain, healing, every patch.
It doesn't take a genius to figure out what was going to happen.
You want powerful porc sets to be an option? Cool, so do I. But if options are desirable, than class based abilities should also be an option and right now they pale in comparison. I wouldn't care about the proc sets if these PTS weren't full of more nerfs. I’ll have to connect with 4 consecutive jabs to get a burning light proc? Backlash requiring more damage? Ritual of retribution, unable to cleanse azurablight as it is, will now heal for less and have the damage ramp up? Cast-time on Radial Sweep? The gap between the power in gear sets and what player abilities can do is widening even further
Edit: I either seem to forget how to post imgur posts or they changed something...they used to be png extensions. I don;t know, click on the link if you want to see them.
Other posters seem to be using a site with this [v-cdn.net], is this more convenient? Not sure what it is.
You don't balance 5pc proc sets against abilities. You balance them against other 5pc sets. The reason for this is called opportunity cost: When you wear a 5pc proc set youre giving up an alternative 5pc set bonus such as necropotence or new moon or amberplasm or eternal vigor or hundings/julianos, etc... If the proc was only as strong as a single ability: nobody would even use these proc sets because stat sets would be clearly superior in all situations.
Proc sets have to be strong enough where people really have a hard time deciding whether they want to use some cool/fun new proc, or get stat buffs from traditional stat sets. It should not be an easy decision one way or another.
I have watched @FrankonPC's first Twitch video and the first 48 minutes of the second one. Unfortunately that's all I have time for, right now.
@sabresandiego_ESO, thank you so much for showing up and doing these duels!
@FrankonPC, as far as I'm concerned you lost a lot of credibility. Your original video was clearly cherry-picked against an opponent that was weak against your proc build or perhaps someone sympathetic to your view who didn't give it his all. If not that, then a plain weak player. I wouldn't say this, if I thought you were solely interested in play testing. Unfortunately you are a purist and, as such, I feel you're also pushing an agenda.
What I see in your fights with @sabresandiego_ESO are the typical issues a health tank faces when I encounter one in open world. They gradually lose health and then they die. They are vulnerable to sustained pressure and they don't put out enough damage. Your conceit is mirrored in your stream of excuses. It went from "he's clearly running procs as well" (not true, as far as I could tell) to "I'm only trying to show how much pressure these procs are" and so on. I watched his health bar carefully. It rarely dipped below 100% whereas yours dwindled away. You had the temerity to say "He's playing well, both of us have a lot of pressure". Nope. Against this character you did not and he killed you time and again. That was not merely pressure, those were kills. Based on your original video, I expected much better.
I have to commend you for putting in as much work as you do, far more than most people. At the same time, I think your purist views are hampering your objectivity. You speculate on how to combine Deep Fissure with Caluurion. You went so far as to say it would wipe the other person's health bar. Please show it. Please also play such a build for a longer term, so you get a feel for how reliable that is or whether it's just such PITA to wait for and coordinate with the Caluurion proc that you wouldn't actually run it.
Please let me know whether the later footage shows you duel in no CP or a duel where you actually go all out. Saying you're not proficient at warden isn't exactly an excuse either, because much of the argument revolves around what this kind of setup can do in the hands of a new player.
Finally, if it sounds like I am jumping to conclusions myself, I am not. It's just disappointing how misrepresentative your original video is. This is just a single new datapoint. Stamcro is a strong class and it could be your anti-build. I am not mad about the prospect of Malacath with (more) procs, I am concerned about no CP and so on. I am, however, not sold on this being the return of the Viper era.
sabresandiego_ESO wrote: »
You don't balance 5pc proc sets against abilities. You balance them against other 5pc sets. The reason for this is called opportunity cost: When you wear a 5pc proc set youre giving up an alternative 5pc set bonus such as necropotence or new moon or amberplasm or eternal vigor or hundings/julianos, etc... If the proc was only as strong as a single ability: nobody would even use these proc sets because stat sets would be clearly superior in all situations.
Proc sets have to be strong enough where people really have a hard time deciding whether they want to use some cool/fun new proc, or get stat buffs from traditional stat sets. It should not be an easy decision one way or another.
I was not among those people. I genuinely thought Frank was showing a new meta that was able to kill people with just one DOT and light attacks, while experiencing no pressure on their health or magicka pool. I even recall him pointing out how his sustain was not pressured. Such was not the case against @sabresandiego_ESO. His magicka pool was highly pressured, which tends to happen when you have to cast a lot of defensive skills. Things might have been better, if he'd done a proper duel with cheaper attack skills that might have put his opponent on the defensive. Unfortunately Frank had the misconception to think that wouldn't be necessary, which was echoed in his dismissive "That guy is running procs as well" at the beginning of the first video. He was clearly taken aback.Misrepresentative? You know what I call misreprentative? An entire thread full of excuses that the original video proves nothing...
You do it, because everyone makes mistakes, not just ZOS. Community feedback has also resulted in stillborn armor sets and I seem to remember a lot of fuss about an ability - I think it was Onslaught - that turned out just about right or some armor set that was left unchanged throughout the PTS and no one ever used it on live.One year ago ZOS overbuffed DoTs despite overwhelming negative feedback from the PTS. Turns out, the feedback was right and the meta was awful. So the next update ZOS backpedals and (over) nerfs DoTs. And now they add the same (if not more) amounts of dmg back, but with even less efford required and after 20% healing nerf. How anyone could defend such obviously illogical and imbalanced changes is beyond my understanding.
I was not among those people. I genuinely thought Frank was showing a new meta that was able to kill people with just one DOT and light attacks, while experiencing no pressure on their health or magicka pool. I even recall him pointing out how his sustain was not pressured. Such was not the case against @sabresandiego_ESO. His magicka pool was highly pressured, which tends to happen when you have to cast a lot of defensive skills. Things might have been better, if he'd done a proper duel with cheaper attack skills that might have put his opponent on the defensive. Unfortunately Frank had the arrogance to think that wouldn't be necessary, which was echoed in his dismissive "That guy is running procs as well" at the beginning of the first video. He was clearly taken aback.Misrepresentative? You know what I call misreprentative? An entire thread full of excuses that the original video proves nothing...
You can say necro is broken. Many people think so. It's just, when you start counting the other broken things, aside from the new and revised proc sets, what exactly are you left with?
So he can let himself be beat? No, thank you. That's called a conflict of interest. People have to bring the builds they believe in.@FrankonPC, for your next stream, why not switch positions? Have players bring their nastiest Proc builds vs your pure stat build.
I have watched @FrankonPC's first Twitch video and the first 48 minutes of the second one. Unfortunately that's all I have time for, right now.
@sabresandiego_ESO, thank you so much for showing up and doing these duels!
@FrankonPC, as far as I'm concerned you lost a lot of credibility.
My point is that I am offering to run this setup vs any spec in the game to show that I can provide a large amount of pressure without doing anything else. I should not be able to compete with meta open world builds, battleground builds or dueling builds by just light attacking, but I think I'll be able to.
I think people can and will beat me, or we will draw...but the point is I don't think I should provide the pressure I provide with the effort I take to do it. Winning or losing doesn't matter, it's just trying to show how strong procs are.
I have watched @FrankonPC's first Twitch video and the first 48 minutes of the second one. Unfortunately that's all I have time for, right now.
@sabresandiego_ESO, thank you so much for showing up and doing these duels!
@FrankonPC, as far as I'm concerned you lost a lot of credibility.
As I said on stream, I was also testing things. I put on potion cooldown enchants in our first fights and could not sustain. when I went back to what I dueled mad with, we stalemated before my computer crashed. When we went into No CP(where I haven't played this setup before), I almost 2 shot him with proc sets and light attacks.
I even said in this chat and the stream that I wasn't dueling, just showing how much pressure I can apply with light attacks, and winning or losing didn't matter since he was coordinating skills, dots and debuffs with ultimates, while I was light attacking.
sabresandiego_ESO wrote: »
Frank, you seem like a good guy but I don't think you are being honest here. None of those duels were close, you lost every duel by a wide margin and we probably dueled 6-7 times. In the two duels you claim we stalemated: that's not what happened. What actually happened is that the duels lasted a longer amount of time, and you were going to eventually lose to attrition but you crashed twice instead. High health builds are strong against burst and weaker vs attrition.
yet my stat build decisively won both NOCP duels against your triple proc setup: and I do not feel I was close to losing at any point. The nocp duels were over quickly and decisively.
The third fake narrative I want to expose here is your claim that you're only using light attacks to show how OP that build is: but the truth is that your stats (magicka and spellpower and regen) are so low that using abilities would actually hurt you on that build because they would be inefficient and run you out of resources, and you'd have nothing left for defense. Thats the truth, which the masses don't realize because they are easy to fool - I am not.
The fourth fake narrative is that your build requires no skill to play: but that's also fake news. I watched you play and not only were you breathing heavily, you were doing all kinds of actions that a lesser player would not have done. You were not mindlessly light attacking like you portray to the masses. A mindless light attacker would have been dead in 30 seconds.
I think you're a good guy, and like I warned about dueling before: peoples egos get in the way of reality. It wasn't my idea to duel, but I certainly believe I proved my claims
sabresandiego_ESO wrote: »
Frank, you seem like a good guy but I don't think you are being honest here. None of those duels were close, you lost every duel by a wide margin and we probably dueled 6-7 times. In the two duels you claim we stalemated: that's not what happened. What actually happened is that the duels lasted a longer amount of time, and you were going to eventually lose to attrition but you crashed twice instead. High health builds are strong against burst and weaker vs attrition.
We dueled once when I put my old enchants back on, we only stalemated once iirc. You beat me handily when I did not have the recovery I had vs mad on. In one of them you beat me in like 20 seconds!
5:50 -9:10 I was at 70% mag before I crashed, with a pot coming up. you went into colossus twice. I don't have to worry about being honest when it's literally recorded. 3 minutes of dueling vs two ultimates and my resources aren't strained, we can agree that's a draw no? We can do it again if you'd like.yet my stat build decisively won both NOCP duels against your triple proc setup: and I do not feel I was close to losing at any point. The nocp duels were over quickly and decisively.
How many times do i have to explain I was light attacking? You won decisively against light attacks when I have not run this setup in no cp. Congrats!The third fake narrative I want to expose here is your claim that you're only using light attacks to show how OP that build is: but the truth is that your stats (magicka and spellpower and regen) are so low that using abilities would actually hurt you on that build because they would be inefficient and run you out of resources, and you'd have nothing left for defense. Thats the truth, which the masses don't realize because they are easy to fool - I am not.
I was not running out of resources when I put my old enchants on, see above.The fourth fake narrative is that your build requires no skill to play: but that's also fake news. I watched you play and not only were you breathing heavily, you were doing all kinds of actions that a lesser player would not have done. You were not mindlessly light attacking like you portray to the masses. A mindless light attacker would have been dead in 30 seconds.
I think you're a good guy, and like I warned about dueling before: peoples egos get in the way of reality. It wasn't my idea to duel, but I certainly believe I proved my claims
I did everything defensively against you that I did against mad, and then I light attacked. It really isn't difficult to do.
To the bolded:
I told you what I wanted to accomplish before we fought, I was going to fight you with light attacks. I tried potion cooldown enchants because I thought they could give me more than recovery, I was wrong. I switched back and we stalemated. If I truly cared about "ego" I wouldn't have brought that setup to test in no cp when I've never ran it in there before, and if I cared about dying, I wouldn't have continually done exactly what I stated I was going to do in this thread, fight you with light attacks. I would have switched up my build a bit, I would have used skills and abilities...but that wasn't what I was trying to do. I was operating in good faith by testing things in different areas. Bolded is looking more and more like projection, which is too bad.
You killed me, good players are supposed to kill players just light attacking. It really should never get close, which is my contention. You continually saying you proved your point while you're cycling different debuffs and dots with ultimates while I am light attacking isn't proving the point you think it proves.
If we keep dueling: this does become about egos rather than actual testing and data analysis and that's not the goal here. The tests we did decisively showed that your Proc build is not as powerful as your video with Madhatten portrayed. In that video: the narrative was that a solidly built open world stat build easily lost a duel to a mindless triple proc build using primarily light attacks. You challenged me to disprove that narrative and I did. I showed up with a stat build, decisively won every duel that you didn't crash in, and was never close to losing even when I dropped to half health in one of the NOCP duels (which is easy to do when you have 14k HP).
Your video was there to establish that your proc build would pressure sabresandiego_ESO. I did not see that. I appreciate you were trying different things, however none of your tweaks really worked (up to the point that I watched). The better sustain did seem to drag things out a bit, but from what I saw I believe sabresandiego_ESO's claim that you would have fallen eventually.If people can't see how a lesser skilled opponent on a weaker class would have a hard time contending against just light attacks then that's just a difference of opinion.
there's one stat based build that can beat your proc warden
I believe sabresandiego_ESO's claim that you would have fallen eventually.
It may be the case that necro healing is so strong you couldn't pressure him, however that's all the video shows. Retconning this as the perfect test to show anything else is wishful thinking.