VoidCommander wrote: »Damage wise, it is very strong. It is however, very expensive to run. I was only running it this patch because I needed to heal for blood for blood, and I had spare magicka because, again, of blood for blood. Now it will be a question of your sustain. If you run nerfed false gods or are a breton, go for it for the damage. Otherwise, stick with something cheaper.
montiferus wrote: »I took a look at my most recent parse and ritual accounted for 2,757 DPS with an average damage value of 6,743 (11,273 max). Based on this change the average damage will now go up to 8,313 which is a 23% increase. This would up my parse by 634 which is a decent damage boost. That said it does suck to lose the group utility of that heal which would affect everyone in melee range.
Keep in mind I'm not at max CP so all of these numbers will be higher at max CP.
If you have a solid group the loss of the heal shouldn't matter so overall I think this is a slight buff. That said if they reverted the change I would be ok with that as well.
MellowMagic wrote: »This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.
Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.
I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
I think if they are going to take away the heal they need add something more than just a little extra damage. I would prefer if they are going to take away the heal that they leave the damage the same but let it cleanse 5 negative effects like the healing morph does. That would be a descent trade off.
The base skill should be cleanse 5 negative effects with one morph adding the heal and the other morph adding the damage.
without that heal i wont be able to solo anymore with my stamplar, unless i do pvp and get that healing skills from that branch... i hate pvp ;(
without that heal i wont be able to solo anymore with my stamplar, unless i do pvp and get that healing skills from that branch... i hate pvp ;(
It looks like zos decided to differentiate morphs completely. Retribution for pve dps, Extended for everyone else.
Guess they didnt wanted for dps spec to get even more group utility by 1 skill so they removed Retribution interacting with updated Light Weaver, since most profitable procs of Weaver will be through this skill.
If this change goes to live, I don't see any real good reason to run this skill as a stamplar