danthemann5 wrote: »For those keeping score at home:
39 days since Update 25 went live and performance went from bad to extremely bad.
29 days since the last attempted (failed) fix.
13 days since ZOS has provided any new information or comments on the issue.
How is it even remotely acceptable to leave a game broken for more than a month? Are you just hoping we'll forget, @ZOS_GinaBruno ?
Emphatic_Static wrote: »This is a quick clip depicting the misfires in pve, in my house, with only me there. Imagine what happens in cyrodiil...
The amount of times ive desync died today was ridiculous. I do not understand how the LA change even got into the pool of ideas at this point, the only thing they should be focusing on atm is performance. NOTHING else.
In their defense, I'm pretty sure the desync/performance issues are mostly handled by programmers and system engineers, while the LA/HA ideas are handled by the content developers - different teams.
It is unfortunate that they got so use to removing server resources from cyrodiil and getting away with it, that they have begun removing them from pve servers as well.
I detailed the history of that process in this thread https://forums.elderscrollsonline.com/en/discussion/518623/the-true-history-of-cyrodiils-server-problems-and-hope-for-the-future/p1
Unfortunately, tho most of the community agreed, a few angry zergers derailed the thread and it got locked.
It appears that ZOS has decided that its simply not worth it to pay for enough server blades to keep endgame content going, because they make the majority of their money from flower pickers and crown store whales.
Im going to try go getting a video maybe tomorrow if I can bring myself to log in on prime time again, but if you remember macros slice:
https://www.youtube.com/watch?v=1YLzWXqcQ9U
It looks like that's happening again. Saw it on a couple gaurds tonight. Makes me wonder if some of that "useless code" they took out was actually still doing something
Im going to try go getting a video maybe tomorrow if I can bring myself to log in on prime time again, but if you remember macros slice:
https://www.youtube.com/watch?v=1YLzWXqcQ9U
It looks like that's happening again. Saw it on a couple gaurds tonight. Makes me wonder if some of that "useless code" they took out was actually still doing something
Emphatic_Static wrote: »Im going to try go getting a video maybe tomorrow if I can bring myself to log in on prime time again, but if you remember macros slice:
https://www.youtube.com/watch?v=1YLzWXqcQ9U
It looks like that's happening again. Saw it on a couple gaurds tonight. Makes me wonder if some of that "useless code" they took out was actually still doing something
Hilarious, but sad.
Emphatic_Static wrote: »It is unfortunate that they got so use to removing server resources from cyrodiil and getting away with it, that they have begun removing them from pve servers as well.
I detailed the history of that process in this thread https://forums.elderscrollsonline.com/en/discussion/518623/the-true-history-of-cyrodiils-server-problems-and-hope-for-the-future/p1
Unfortunately, tho most of the community agreed, a few angry zergers derailed the thread and it got locked.
It appears that ZOS has decided that its simply not worth it to pay for enough server blades to keep endgame content going, because they make the majority of their money from flower pickers and crown store whales.
It's so frustrating to have people defend zergs and the decisions to cater to them. They are in denial. You are correct. Those of us who were here since the beginning pvping know you are correct.
Its strange how experienced pvp players are labeled as toxic and irrational, when it is most of the time the inexperienced casuals who are the most unreasonable and illogical voices here on the forums.
Your post was accurate, the responses were infuriating, and only prove your point that the loudest and most repeated points of view get catered to, regardless of whether or not doing so is healthy for the game.
Kingslayer513 wrote: »Kingslayer513 wrote: »Emphatic_Static wrote: »It is unfortunate that they got so use to removing server resources from cyrodiil and getting away with it, that they have begun removing them from pve servers as well.
I detailed the history of that process in this thread https://forums.elderscrollsonline.com/en/discussion/518623/the-true-history-of-cyrodiils-server-problems-and-hope-for-the-future/p1
Unfortunately, tho most of the community agreed, a few angry zergers derailed the thread and it got locked.
It appears that ZOS has decided that its simply not worth it to pay for enough server blades to keep endgame content going, because they make the majority of their money from flower pickers and crown store whales.
It's so frustrating to have people defend zergs and the decisions to cater to them. They are in denial. You are correct. Those of us who were here since the beginning pvping know you are correct.
Its strange how experienced pvp players are labeled as toxic and irrational, when it is most of the time the inexperienced casuals who are the most unreasonable and illogical voices here on the forums.
Your post was accurate, the responses were infuriating, and only prove your point that the loudest and most repeated points of view get catered to, regardless of whether or not doing so is healthy for the game.
That thread is wrong and so are you. A lot of people in that thread pointed out the real source of the lag, which is ZOS moving too many calculations server side and bottlenecking resources. Just because they disagree doesn't make them zerg defenders.
It's obvious what the problem is to anyone with a software or IT background. But yeah I guess you can go on believing ZOS is the boogie man taking away Cyrodiil resources every patch for no good reason.
Incorrect, and even tho 4-5 zergers got personally upset by the thread, a vast majority of the community both here and on reddit agreed with it. You can defend ae caps all you want, but the real pvpers know they were the cause of ESOs pvp failure, which lead to the point where today nobody can do pve nor pvp endgame content. ZOS knows this as well, which is why they removed them eventually, albeit too late.
Try not to derail this thread with the same emotional nonsense that you did the other one, simply because you dont like that most of the community disagrees with you.
Furthermore, as someone from the software and IT world, I find it absolutely ridiculous that some of you are still blaming the extremely talented and motivated programmers for the issue, instead of the top down decisions to save money by paying for less servers at the datacenter.
Who are you even talking about? I replied once to your thread to acknowledge that another poster correctly identified the root cause of the lag. I think you are confused.
Labeling all the posts that disagree with you as zergers and not real pvpers doesn't actually prove your point, FYI. You might want to take your own advice about not getting emotional over logical analysis.
Also lol at your last paragraph. Seriously, that's a good laugh.
Yes, you were one of 4-5 upset about it, out of the hundreds who agreed with it.
Also, software professionals have already weighed in on the subject. You have no case, and your attempt to shift the cause to anything other than AoE caps to protect zergers, is quite a good laugh indeed.
I didnt label you personally (or any individuals) as anything, but since you cant seem to avoid getting emotional about the term "zergers" (which is quite revealing), I will ignore you and your attempts to derail yet another thread over your inability to accept that the vast majority disagrees with you.
Kingslayer513 wrote: »A lot of people in that thread pointed out the real source of the lag, which is ZOS moving too many calculations server side and bottlenecking resources. Just because they disagree doesn't make them zerg defenders.
If you don't believe, spam block button yourself real fast for like 10-15 seconds and you will get kicked.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
We know you are aware of the issues, you told us weeks ago. The only problem is you are not able to fix these issues, and by now, I don't think you know how. You reassure us that you are focused on solving this, doing everything you can, which sounds fine, but we need to see progress! Otherwise this is just lip service and we see you in a few weeks when you reassure us you are hard at work looking for the solution.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations.
For endgame PvE, the most impactful is the problem of mechanics bugging out during load. Bosses whose attacks land well after the animation/telegraph. Enemies that move around erratically. Etc.