redgreensunset wrote: »just so disappointed to not have had any udpate.
really disheartening that we don't hear more regular updates from devs. instead, insiders need to feed us information they get. I appreciate they are doing so, but would be nice to hear some kind of update to this from ZOS.
And if they know no more than they did two weeks ago and the update is "we're still looking into this but no eta on a fix"? How do you think the forum here would respond? I doubt it would be positive or even neutral so I understand them saying nothing if that's the case.
Please note that while we are making progress on identifying the cause(s) of the ability desyncs/lag and have ruled out a few things, the investigation is ongoing and remains one of our top priorities.
thegreat_one wrote: »Game feels like a Beta test now TBH. lack of responses could just mean they haven't had anything to tell the Forum mods.
Not going to let this vanish onto the second page to die.
I'm still having desync issues so badly. I have had maybe 1 out of every 5 dungeons go without someone DCing. I went into Cyro early this morning so I could try to get some AP, but it was a bad experience even at 10 AM EDT. Ability misfires is really bad, too. Having to swap bars twice because you find out that you can't fire a skill is garbage, and almost always results in either: A, fight reset if 1v1/1v2 - or - B, you eat dirt.
Not going to let this vanish onto the second page to die.
I'm still having desync issues so badly. I have had maybe 1 out of every 5 dungeons go without someone DCing. I went into Cyro early this morning so I could try to get some AP, but it was a bad experience even at 10 AM EDT. Ability misfires is really bad, too. Having to swap bars twice because you find out that you can't fire a skill is garbage, and almost always results in either: A, fight reset if 1v1/1v2 - or - B, you eat dirt.
The amount of times ive desync died today was ridiculous. I do not understand how the LA change even got into the pool of ideas at this point, the only thing they should be focusing on atm is performance. NOTHING else.
The amount of times ive desync died today was ridiculous. I do not understand how the LA change even got into the pool of ideas at this point, the only thing they should be focusing on atm is performance. NOTHING else.
The amount of times ive desync died today was ridiculous. I do not understand how the LA change even got into the pool of ideas at this point, the only thing they should be focusing on atm is performance. NOTHING else.
In their defense, I'm pretty sure the desync/performance issues are mostly handled by programmers and system engineers, while the LA/HA ideas are handled by the content developers - different teams.
Alinhbo_Tyaka wrote: »The amount of times ive desync died today was ridiculous. I do not understand how the LA change even got into the pool of ideas at this point, the only thing they should be focusing on atm is performance. NOTHING else.
In their defense, I'm pretty sure the desync/performance issues are mostly handled by programmers and system engineers, while the LA/HA ideas are handled by the content developers - different teams.
It could also be that the combat changes are exacerbating the performance bugs. It would be best at this point if ZOS worked on the performance problem and quit adding more variables into the equation.
So along the north of Cyrodiil from about bleakers over to EPs trikeeps; you hit rapid fired load screens. If you are gap closing or something when you hit one, you better end task on ESO because you will be desync. I was able to follow my group and see everything they did, but I couldn't interact with doors and eventually they all became chevrons just like if you were in a different campaign. To them, I was still in the spot where I used a gap closer. Makes me wonder if theres an issue with instances/zoning even though Cyrodiil shouldn't have instances
danthemann5 wrote: »So along the north of Cyrodiil from about bleakers over to EPs trikeeps; you hit rapid fired load screens. If you are gap closing or something when you hit one, you better end task on ESO because you will be desync. I was able to follow my group and see everything they did, but I couldn't interact with doors and eventually they all became chevrons just like if you were in a different campaign. To them, I was still in the spot where I used a gap closer. Makes me wonder if theres an issue with instances/zoning even though Cyrodiil shouldn't have instances
Maybe you should buy a new PC...
danthemann5 wrote: »Five (5) weeks.
No fixes.
No communication from ZOS on the issue in eleven (11) days.
"Performance improvements" is a meme at this point.
What is going on?
danthemann5 wrote: »Five (5) weeks.
No fixes.
No communication from ZOS on the issue in eleven (11) days.
"Performance improvements" is a meme at this point.
What is going on?
I saw the update this morning in the patch notes.
danthemann5 wrote: »Five (5) weeks.
No fixes.
No communication from ZOS on the issue in eleven (11) days.
"Performance improvements" is a meme at this point.
What is going on?
I saw the update this morning in the patch notes.
Thats not really an update. Its just copy and paste of where its been 2 weeks. AKA nothing new to report but if they truly are working on it as a top priority; surely there is something from 2 weeks. Things they have eliminated, or some things they are trying to test; especially if people can help them gather data.
Alinhbo_Tyaka wrote: »What's really sad is I'm even getting skills misfires throwing blossoms at the Grumpy NPC's for the Jester's Festival.
Emphatic_Static wrote: »This is a quick clip depicting the misfires in pve, in my house, with only me there. Imagine what happens in cyrodiil...
Someone should tell a big gaming magazine whats going on here. Maybe they will make an article about this unplayable game. If this goes public things can change fast