oXI_Viper_IXo wrote: »ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
It doesn't just happen in "high-intensity" situations, it happens all the time, even just soloing a resource against NPC's.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
I think they are divesting in server capacity for PvP. They did the math, and the revenue stream is from new PvE players looking for overland, easy content. So they are divesting in server capacity for PvP and focusing on what makes them money.
[Snip]
[Edited for bashing]
I think they are divesting in server capacity for PvP. They did the math, and the revenue stream is from new PvE players looking for overland, easy content. So they are divesting in server capacity for PvP and focusing on what makes them money.
[Snip]
[Edited for bashing]
From what I understand about the megaserver, this does not sound as plausible as you might think.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
TineaCruris wrote: »PvE performance has been great since I started and during leveling. But when I go to Cyrodiil the game becomes unplyable. Why is it so different? PvE works great. PvP doesn't work at all for the most part. Why is it so different?
TineaCruris wrote: »PvE performance has been great since I started and during leveling. But when I go to Cyrodiil the game becomes unplyable. Why is it so different? PvE works great. PvP doesn't work at all for the most part. Why is it so different?
TineaCruris wrote: »PvE performance has been great since I started and during leveling. But when I go to Cyrodiil the game becomes unplyable. Why is it so different? PvE works great. PvP doesn't work at all for the most part. Why is it so different?
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.
"Play a different game until patch" OK
Hello everybody,
Once again for confirmation: We are aware of the current problems on the Liverservers, especially the delays in entering commands, and are working on corrections for this.
On Monday there will be a patch with stability improvements. However, it will not fix all problems.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.
ZOS_SarahHecker wrote: »Hi everyone,
We just wanted to confirm that we are aware of several issues on the live servers and that we are currently debugging them. We know that the most impactful is the input lag problem where your keyboard/mouse/controller doesn't register input in high-intensity situations. We are doing everything we can to figure out what is causing this and how to fix it as soon as possible.
When we have an update on these issues, we will let you know.