Patch notes say they are still working on it and its a top priority. I call BS. At this point, whatever changes they did, update 25, or even the patch after that fixed the crashing but in stead brought huge desync; should have been rolled back. This is ridiculous
darthgummibear_ESO wrote: »ZOS_GinaBruno wrote: »we recognize that this is not yet fully resolved
Not fully resolved? You actually made it worse. The people I've been grouping with have had an entire range of problems exacerbated since the last update like dying outside of aoe's, abilities not firing, bars not swapping, tanks not being able to block properly, abilities getting locked out, the list goes on. All this is while in a dungeon, not even Cyrodill. If this is "not fully resolved" I'd hate to see what you people actually consider straight-up broken.
Emphatic_Static wrote: »They don't know what they did or how to fix it. That is the only explanation. They've had a month to figure it out, and made basically no progress. Fixed crashes, did nothing about input delays and positional dysyncs.
Keep in mind that they are working from home right now. I will give them some slack right now.
BUT!
This patch should NEVER have gone live in this state. They get no slack when it comes to that. This is the single worst performance patch in the history of the game, and any other developer would have immediately rolled it back if they didn't have an immediate fix ready.
They've painted themselves into a corner now, rolling back would mean redownloading the old, larger game file, which will not happen. They will call a smaller game file but unplayable combat progress.
I doubt this will be fixed anytime soon. This is the new normal. They don't know how to fix it and who knows when they will be able to get back into the offices to implement one when and if they figure it out.
Remember people, this is their first stab at a performance improvement. We all should very much be questioning financially supporting this development team. If they wanted to focus on performance this year, they should have planned to release NO new content this year and actually do just that, focus on performance.
They may never figure it out, and just wait for those of us who are willing to voice our opinions to leave the game, then they can continue to live in denial that anything is wrong while the casual flower pickers tell them what a great job they are doing.
Shame. This game still has the potential to be the best mmorpg ever made, but alas, the management at zos is allowing this to occur. It will die a slow and painful death while being milked for as long as possible.
I don't know what else to say. Performance will never improve. Give me one reason to think otherwise. I have the facts and prior experience on my side to support my assumption. Been here since beta, thousands of hours invested. I know what I'm talking about.
gatekeeper13 wrote: »ZOS aint fixing anything. Ever. Either they can't or don't care or its not financially beneficial.
Cyrodiil is (performance wise) the worst "area" or "pvp mode" or whatever you wanna call it I have ever seen in a MMO game. I ve never seen anything that broken before in my life to the point of being almost unplayable.
But what annoys me the most, is that ZOS is totally silent on the matter. No plans for fixing it, nothing.
They act as if the problem does not exist.
I have to disagree about Cyro being the worst I've ever seen on an MMO. On SWTOR, when Ilum opened for open-world PVP it was a literal slideshow. You'd go to Ilum, speeder to your faction base, run to whatever base had action, and spam aoe's with 5 FPS in hopes of damaging an enemy player to get pvp rewards. The entire mess was so broken that half the Ilum map was completely remade, and a completely new system was put into place to earn pvp rewards.
gatekeeper13 wrote: »ZOS aint fixing anything. Ever. Either they can't or don't care or its not financially beneficial.
Cyrodiil is (performance wise) the worst "area" or "pvp mode" or whatever you wanna call it I have ever seen in a MMO game. I ve never seen anything that broken before in my life to the point of being almost unplayable.
But what annoys me the most, is that ZOS is totally silent on the matter. No plans for fixing it, nothing.
They act as if the problem does not exist.
I have to disagree about Cyro being the worst I've ever seen on an MMO. On SWTOR, when Ilum opened for open-world PVP it was a literal slideshow. You'd go to Ilum, speeder to your faction base, run to whatever base had action, and spam aoe's with 5 FPS in hopes of damaging an enemy player to get pvp rewards. The entire mess was so broken that half the Ilum map was completely remade, and a completely new system was put into place to earn pvp rewards.
They shutdown Illum within a couple months of release. This game had somewhat working PVP and they made it worse.
Ironically; both games were started on the Hero engine though. And both decided to bastardize it with their own code somewhere during development
Emphatic_Static wrote: »Well, I've been told that the desyncs and input delays, basically everything funky going on right now is 100% coding issues, so it's out of the devs hands and into the engineers. It has nothing to do with blocking changes, those were inteded to be purely a visual change as portrayed in the live stream, but because the combat coding is borked since re-download, it's sluggish and weird just like skills.
So no, the pts stuff isn't a distraction. The devs are working on that stuff, they don't have anything to do with fixing the dysyncs. In fact, the work that is currently on pts had been going on for a while, so it's not like they just did it.
At least we know where to focus the frustrations. The engineers are wrestling with the coding, and chasing down exactly what part is messed up which is difficult because soooooo many things were changed coding wise with update 25.
I was happy to get this insight as to what is going on, and it's from a reliable source on the dev team so I'm not just blowing smoke. The devs can't help the combat problems, they aren't even regularly in contact with the engineering department.
Now who's job is it to ensure that the engineers figure this out as soon as possible? Idk. Not my business. But that is where the current problems lie, in the coding.
It does need to be restated, though, that the team is working from home which will make it much more difficult to quickly address these issues. It's just unfortunate that the problems occurred directly before the quarantine orders. I hope this at least offers some form of explanation as to what the problem is and why it's taking extra time to address.
This information should have been made by the team leads to the player base, without question, but here we are. I'll share what was said to me.
Emphatic_Static wrote: »Well, I've been told that the desyncs and input delays, basically everything funky going on right now is 100% coding issues, so it's out of the devs hands and into the engineers. It has nothing to do with blocking changes, those were inteded to be purely a visual change as portrayed in the live stream, but because the combat coding is borked since re-download, it's sluggish and weird just like skills.
So no, the pts stuff isn't a distraction. The devs are working on that stuff, they don't have anything to do with fixing the dysyncs. In fact, the work that is currently on pts had been going on for a while, so it's not like they just did it.
At least we know where to focus the frustrations. The engineers are wrestling with the coding, and chasing down exactly what part is messed up which is difficult because soooooo many things were changed coding wise with update 25.
I was happy to get this insight as to what is going on, and it's from a reliable source on the dev team so I'm not just blowing smoke. The devs can't help the combat problems, they aren't even regularly in contact with the engineering department.
Now who's job is it to ensure that the engineers figure this out as soon as possible? Idk. Not my business. But that is where the current problems lie, in the coding.
It does need to be restated, though, that the team is working from home which will make it much more difficult to quickly address these issues. It's just unfortunate that the problems occurred directly before the quarantine orders. I hope this at least offers some form of explanation as to what the problem is and why it's taking extra time to address.
This information should have been made by the team leads to the player base, without question, but here we are. I'll share what was said to me.
This doesn't really matter. I mean so you're telling me not only are the community managers not responsible for coding, but neither are the devs because there is another level to take the blame in the "engineers." It doesn't matter as ultimately its ZOS as a whole that is responsible. Nobody cares who involved in offering the product is responsible, (although I would not want to take it out on the community managers specifically) but they there is a problem.
They also may not have intended the PTS to be a distraction; but that's where all the player focus got turned and the silence has only increased.
Its not even worth arguing about I guess. Regardless of who's fault or what intent is, it certainly doesnt help players arguing amongst them selves on the details. Especially as players start to just not care anymore. And that's the problem they're going to face, because more and more players are starting to not care.
Yeah; Im kind of ranting because I guess I do care. I have a NB build I really like for how it plays as a brawler. I use cloak but more to just evade some pressure and get the crit and surprise attack bonus. I know they are down, but its especially down when I cant rely on getting an attack off after cloak. Just frustrating to not see it played out. Just wind up sticking to my other classes to where I at least know what they worked like in the regualr, pre-update 25 lag.
I might finally try battlegrounds for the first time until the next game comes out as ive heard they work better, even if not perfect; but I came to ESO for Cyrodiil. Had plenty of battlegrounds/warzones/arenas in every MMO out there. Only so much complaining about premades, or just poor matchmaking with bad PUGs I can take.
Yeah; Im kind of ranting because I guess I do care. I have a NB build I really like for how it plays as a brawler. I use cloak but more to just evade some pressure and get the crit and surprise attack bonus. I know they are down, but its especially down when I cant rely on getting an attack off after cloak. Just frustrating to not see it played out. Just wind up sticking to my other classes to where I at least know what they worked like in the regualr, pre-update 25 lag.
I might finally try battlegrounds for the first time until the next game comes out as ive heard they work better, even if not perfect; but I came to ESO for Cyrodiil. Had plenty of battlegrounds/warzones/arenas in every MMO out there. Only so much complaining about premades, or just poor matchmaking with bad PUGs I can take.
just so disappointed to not have had any udpate.
really disheartening that we don't hear more regular updates from devs. instead, insiders need to feed us information they get. I appreciate they are doing so, but would be nice to hear some kind of update to this from ZOS.