Dusk_Coven wrote: »You all know that ZOS extended the remove-from-instance timer because people couldn't even turn in their quests in time, right?
I think that's proof enough a solo mode is needed because more often than not, no one 's gonna wait for you for help you.
People who say "ask nicely", "most people let you", blah blah blah. I call BS.
And no one really has any real right to ask people to spend their time waiting on you. Story mode players want to take their time and explore. I'm not going to ask someone to twiddle their thumbs for a half hour while I have a good look at dungeons as vast as Depths of Malatar. Bet most of you don't even know there's a beach at the end.
I even know story players who wanted to read books in the proper context -- that is, when presented during a dungeon. And it has validity -- the devs put the book in the dungeon for a reason. For players who want to enjoy what the devs created -- SOLO MODE.
Tell you what, you can have a solo mode when we get a vet overland mode.
Ergo, never.
Adam_Chattaway wrote: »Ima get piers morgan on you now...
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
If there are no rewards for mobs, any rewards, then there should be no mobs. In overland and in delves there are drops and XP. Not worth the time so I ignore mobs if possible but at the very least I get something for wasting my time on killing some bandit or goblin. Wasting time on mobs without any rewards would be just stupid.Kiyakotari wrote: »- There should be no drops available in the "story mode" versions of this content. None. I don't mean "no set gear" drops, I mean no drops. No gold, no consumables, no decon trash gear, no vendables. Nothing. This will prevent people from using "story mode" to farm loot from the content.
- There should be no XP given for any enemies defeated during the run, or for completing the content. This will prevent people from using "story mode" to farm XP or level characters.
Thannazzar wrote: »If they are not, respec your character to tank or heal, not only do you get faster queues but on dlc dungeons the other players either wait for you or die.
If there are no rewards for mobs, any rewards, then there should be no mobs. In overland and in delves there are drops and XP. Not worth the time so I ignore mobs if possible but at the very least I get something for wasting my time on killing some bandit or goblin. Wasting time on mobs without any rewards would be just stupid.
Farm what? Gold? Lockpicks? White pieces of weapon and armor? Tell me, who in the right mind would farm white non-set equipment and less than 10 of gold pieces when you can farm dolmens? Do you see a lot of people farming wolves on Summerset or imps on Auridon? Guess what, those mobs give XP, gold and a small amount of loot. Like all overland and delve mobs. Because, guess what, your armor needs repair after the fight. Because, guess what, your weapon needs recharge after the fight. Loot from mobs is implemented specifically to compensate your losses.Blood_again wrote: »The key word here is the "story". If the story is about "help goblins fighting against dreughs", then there obviously should be the dreugh mobs. And if you want a story, you kill them to help goblins. That's the story about.
No loot and no exp here have the only reason here - don't allow the story mode exploiting for easy farm.
If you have no time, just wanna loot - you run solo normal for farm. No need for story mode for you then.
Farm what? Gold? Lockpicks? White pieces of weapon and armor? Tell me, who in the right mind would farm white non-set equipment and less than 10 of gold pieces when you can farm dolmens? Do you see a lot of people farming wolves on Summerset or imps on Auridon? Guess what, those mobs give XP, gold and a small amount of loot. Like all overland and delve mobs. Because, guess what, your armor needs repair after the fight. Because, guess what, your weapon needs recharge after the fight. Loot from mobs is implemented specifically to compensate your losses.Blood_again wrote: »The key word here is the "story". If the story is about "help goblins fighting against dreughs", then there obviously should be the dreugh mobs. And if you want a story, you kill them to help goblins. That's the story about.
No loot and no exp here have the only reason here - don't allow the story mode exploiting for easy farm.
If you have no time, just wanna loot - you run solo normal for farm. No need for story mode for you then.
Tell you what, you can have a solo mode when we get a vet overland mode.
Ergo, never.
What's wrong with soloing Normals or running with guildies?
Ah, so wolves on Summerset and imps on Auridon drop set gear. Would you be so kind to enlighten me what are the names of those sets? What sets are dropped by delve mobs?You underestimate people, if there is a way to farm set gear 100 times faster, it wouldn't matter if it's white.
No rewards for a no effort mode, otherwise it's clear why people want it.
Blood_again wrote: »Tell you what, you can have a solo mode when we get a vet overland mode.
Ergo, never.
You know what, you have nothing to trade.
I'd love the vet overland too, but it is off-topic here, and obviously can't be a trade thing in exchange for solo mode.
You try to make a condition, but you have no power to provide or restrict these things.
Could we just leave such conditions to ZoS who have this power?
Blood_again wrote: »Tell you what, you can have a solo mode when we get a vet overland mode.
Ergo, never.
You know what, you have nothing to trade.
I'd love the vet overland too, but it is off-topic here, and obviously can't be a trade thing in exchange for solo mode.
You try to make a condition, but you have no power to provide or restrict these things.
Could we just leave such conditions to ZoS who have this power?
Blood_again wrote: »Tell you what, you can have a solo mode when we get a vet overland mode.
Ergo, never.
You know what, you have nothing to trade.
I'd love the vet overland too, but it is off-topic here, and obviously can't be a trade thing in exchange for solo mode.
You try to make a condition, but you have no power to provide or restrict these things.
Could we just leave such conditions to ZoS who have this power?
Neither do you. You think you can demand a story mode and ignore what others have been asking for for years. Considering the story mode crowd had the most content out of Everyone, fair would be to give something to pvp players or another neglected player group.
Fair is fair. I know that's pesky.
You underestimate people, if there is a way to farm set gear 100 times faster, it wouldn't matter if it's white.
No rewards for a no effort mode, otherwise it's clear why people want it.
TokenIntellect wrote: »Many players are vehemently opposed to what they're doing with dungeons. Validating the tender feelings of the 'hardcore' gamers should not come at the expense of burying the story behind one-shot mechanics and forced group play.
A failure to imagine a game that works for more people is one of the biggest disappointments of this last year.
Oh, and how does adding something that expands the access to story take something away from the 'hardcore' side of the game? That's just silliness. It's not a zero-sum game.