Stellarvorous wrote: »I have to ask are you actually worried blastbones might actually hit people now lol? yes you are correct if blastbones fix actually makes the skill worth using alot more necros will show up me included.
A lot of people have steered clear of playing their necros because of how crappy blastbones functions especially considering its a staple of the class.
There hasn't been hardly blastbones OP threads since necromancer released considering it has to do a song and a dance just to roll a d20 to see if its actually going to hit the person you cast it on between that its subject to any inc damage/CC if someone decides to kill it before it hits its mark.
Far as defile goes and your statement about tanks I have to ask if you even step into pvp atm im going to say PC NA for example because it is crawling with tanks atm this is elder scrolls online Not Eternal Pillow Fights Online because frankly there are too many folks running around taking 10+ people to down because they committed 100% to tanking.
Berserkers strike and all its morphs just took another 16% damage nerf via this PTS ontop of the continuous nerfs both onslaught and berserkers rage have taken since the release of elsweyr.
Granted when onslaught first got its rework it was very strong now it and berserkers rage are nearing the toilet bowl as the more nerfs they take the more likely everyone is gona start reslotting dawnbreaker again especially with vampire popularity.
Now keep the berserkers strike and its morphs nerf in mind cast times on ults the level of tanks we are currently dealing with in pvp atm especially PC NA and then evaluate your statement about major defile.
Between the cast times on ults the nerfs of dots the nerf damage on weapon skills/class skills the nerfs on ults like berserkers rage and onslaught and colossus ect ect yet again zos keeps nerfing the only ways to kill people in pvp short of zerging them down.
If this keeps up when you go to watch a stream of someone pvping all your gona see is either a zerg of 40+ people chasing down 1 guy or a couple of 12 year old girls having a sleep over pillow fight because "Aint no one dying to *** anymore"
The amount of tanks in pvp has *Increased* with the nerfs of damage from "All sources" and introduction of cast times on ults these folks playing tanks have less to worry about the more damage gets gutted which makes things like MAJOR DEFILE more precious and more classes need access to it.
They are going to play their tank specs no matter if we bring a lot of damage or no damage some folks just decided they don't want to die in pvp ever again that's their choice their playstyle w/e.
The rest of the player base that wants to actually see people die in pvp once in a while can come to an agreement "Stop nerfing the sources of damage and remove the *** cast times from ults"
Something that might actually kill tanky healbots? NERF BEFORE SOMEONE DIES IN PVP
Change major defile to minor? Or guarantee poison status effect? Add a dot component?
Regardless. On demand aoe defile that is reliably procced is too strong. This is why reverb got nerfed and it was single target
Since squishy players rely on healing more than tanks.
Since squishy players rely on healing more than tanks.
Ironically, Stamcros won't even care about the Defile either way if the Blastbones fix means they're consistently landing one shot Colossus combos. Pure burst is the only thing that works in the Tank Meta. Pressure tactics remain dead.
WreckfulAbandon wrote: »Something that might actually kill tanky healbots? NERF BEFORE SOMEONE DIES IN PVP
I agree with the spirit of this quote but in practice a class shouldn't be head and shoulders above every other.
If Blastbones is reliable (which it should be) we are definitely looking at the best PvP class:
-Major Defile on "spammable" which can also be combo'd with
-Major Protection on a class skill which you can reach reasonable uptime on
-Major Vulnerability
-Purge that costs health on a class with a huge number of options for healing
There are things like Spirit Mender reducing damage received by 10% that I won't even touch on, those 4 above are the biggest factors I can think of. Also, I'm not asking for a nerf, but pointing out why I'm sick of seeing "Nerf Jabs" threads and other dumb nerf requests when Necros are still kinda under the radar.
Nord Stamcro is absolutely the best overall spec in PvP and I'm almost afraid to roll one since it seems something is gonna get nerfed eventually.
those sets that makes you tanky without losing any damage at all
So what you’re saying is... I need to level up my StamCro.
Okily Dokily.
those sets that makes you tanky without losing any damage at all
The biggest offender is back bar SnB and its low-cost on-demand 90% direct damage mitigation with zero GCDs required. Tanky tower humpers Quick Cloaking around in circles on a resource are nowhere near as toxic to PvP as tanky healbots holding block and spamming burst heals between defensive ulti drops, which are the real root of all the stalling, zerging, and bad players being carried by degenerate gameplay. Also FWIW, the Stamcro that won a recent major dueling tournament was running back bar SnB, not BRP DW, which should tell you something.
OrderoftheDarkness wrote: »Change major defile to minor? Or guarantee poison status effect? Add a dot component?
Regardless. On demand aoe defile that is reliably procced is too strong. This is why reverb got nerfed and it was single target
Reverb got nerf because first of all it's thematically stupid to have a defile on a shield stun associated with disease-causing. Second, it's a lot to have defile + stun. Third, it was to highlight class identity.
P. S. I still find it funny to look at Magplar with defile. This is really very funny the warrior of light is associated with rot.
Something that might actually kill tanky healbots? NERF BEFORE SOMEONE DIES IN PVP
Ariades_swe wrote: »I can tell u sure like your brp carry set since you seem terrified of it getting a nerf. On EU brp is banned for serious duels while snb is allowed.
Consindering everyone not a tanky healbot suffers worse from this - yes? Yes indeed nerf it before it goes live. Then nerf the tanky healbots. We´ve had a meta where everyone ran perma defile - bringing it back on just one class will create more issues than the defile for everyone meta did.