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Lets have an auction house please!!!

  • Elsonso
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    Wolfpaw wrote: »
    1. Searched for DC pvp guild in guild finder
    2. Join dc "pvp" guild-donation, no weekly fee.
    3. One week later, letter in mail telling me I need to "donate".
    4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
    5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
    6. Want no part of this system, leave guild.

    Some of these guild leaders/officers sure think they're special, & doing some great service.

    Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.

    So... don't "donate"?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Jhalin
    Jhalin
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    Wolfpaw wrote: »
    1. Searched for DC pvp guild in guild finder
    2. Join dc "pvp" guild-donation, no weekly fee.
    3. One week later, letter in mail telling me I need to "donate".
    4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
    5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
    6. Want no part of this system, leave guild.

    Some of these guild leaders/officers sure think they're special, & doing some great service.

    Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.

    And (likely) optional raffles in a guild you joined relate to the topic how exactly?

    Did the mail say you’ll be kicked for not entering the raffle? If not, you severely overreacted to a simple guild raffle, which (surprise surprise) are not exclusive to trade guilds.
    Edited by Jhalin on October 9, 2019 9:43PM
  • Minyassa
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    I agree so hard, but they are in love with their stupid whack-a-mole sale system where you have to run all over creation poking different traders to see what's there at the right time to get it. It's ridiculous and I hate it but the devs are utterly enamored of it for some reason. Probably because they made it so they have to double down.
  • Wolfpaw
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    Jhalin wrote: »
    Wolfpaw wrote: »
    1. Searched for DC pvp guild in guild finder
    2. Join dc "pvp" guild-donation, no weekly fee.
    3. One week later, letter in mail telling me I need to "donate".
    4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
    5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
    6. Want no part of this system, leave guild.

    Some of these guild leaders/officers sure think they're special, & doing some great service.

    Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.

    And (likely) optional raffles in a guild you joined relate to the topic how exactly?

    Did the mail say you’ll be kicked for not entering the raffle? If not, you severely overreacted to a simple guild raffle, which (surprise surprise) are not exclusive to trade guilds.

    & @lordrichter

    Donate is just another word for fee in this instance, yes you must pay w/gold or mats to stay in guild.
  • Jhalin
    Jhalin
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    Wolfpaw wrote: »
    Jhalin wrote: »
    Wolfpaw wrote: »
    1. Searched for DC pvp guild in guild finder
    2. Join dc "pvp" guild-donation, no weekly fee.
    3. One week later, letter in mail telling me I need to "donate".
    4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
    5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
    6. Want no part of this system, leave guild.

    Some of these guild leaders/officers sure think they're special, & doing some great service.

    Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.

    And (likely) optional raffles in a guild you joined relate to the topic how exactly?

    Did the mail say you’ll be kicked for not entering the raffle? If not, you severely overreacted to a simple guild raffle, which (surprise surprise) are not exclusive to trade guilds.

    & @ lordrichter

    Donate is just another word for fee in this instance, yes you must pay w/gold or mats to stay in guild.

    It said that explicitly I assume then?
    Edited by Jhalin on October 9, 2019 10:18PM
  • idk
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
  • Rave the Histborn
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    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Edited by Rave the Histborn on October 9, 2019 10:42PM
  • idk
    idk
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    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
  • Sylvermynx
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    idk wrote: »
    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    Truthfully, by the time I was done first with WoW and later with RIFT, playing the AH WAS the only content I cared about. But that was a failing in myself perhaps rather than the content of those games.

  • Jhalin
    Jhalin
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    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
  • Rave the Histborn
    Rave the Histborn
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    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    So it wasn't content now it is content but not meaningful content .You are not in charge of what is content and what isn't and you aren't in charge of what is meaningful and what isn't. You're wrong, accept and admit you're wrong and move on.
  • Wolfpaw
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    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.
  • Glurin
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    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You've never played any survival games, have you. Even something like Minecraft.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Rave the Histborn
    Rave the Histborn
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    Wolfpaw wrote: »
    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.

    He said a functional system. I don't think the LFG system is getting an update because it was functional.
  • idk
    idk
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    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Yes, TES is a decent size IP in that are in the gaming world. Somewhere after Star Wars and WoW who are probably much larger. Star Wars is a great example of how being one of the largest IPs does little to garnish staying power as they are a shell of a shell of their former self.

    Further, the mass exodus of players that occurred during the year Zos did not add any meaningful content speaks volumes for what matters most. Crafting, Gathering, and the trading system are not what would keep players in the game if meaningful content is not added regularly. Heck, why would Zos spend so much money developing 4 updates a year if it was not so important. Those things do add a layer of color to the game but they are far from what most players stick around a game for.
  • Wolfpaw
    Wolfpaw
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    ✭✭
    Wolfpaw wrote: »
    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.

    He said a functional system. I don't think the LFG system is getting an update because it was functional.

    Lfg worked fine for me.

    Trade system will see an update that better fits the community & player, it will happen.
  • idk
    idk
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    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    So it wasn't content now it is content but not meaningful content .You are not in charge of what is content and what isn't and you aren't in charge of what is meaningful and what isn't. You're wrong, accept and admit you're wrong and move on.

    LOL. If you think the trading system is meaningful content then good for you. Zos spends a great deal of money on developing new content for us to actually play because they know full well players will leave in mass if that flow is not continued. So the players base defined what is meaningful content long ago and spoke loudly with our money (and play time) when Zos stopped adding it. Heck, SWTOR has really lacked at developing content people can actually play and lost most of their player base as a result. They had a much stronger RP foundation and a design that supported the RP community much better, and a central trade kiosk system. Seems all that was not what was most important.
  • Raideen
    Raideen
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    ✭✭✭
    Minyassa wrote: »
    I agree so hard, but they are in love with their stupid whack-a-mole sale system where you have to run all over creation poking different traders to see what's there at the right time to get it. It's ridiculous and I hate it but the devs are utterly enamored of it for some reason. Probably because they made it so they have to double down.

    The reason ZOS wants the current system and why they will most likely never give it up is because it keeps gold out of the average players hands. Combine this with the high cost of bag space, bank space, repair costs, material costs to upgrade armor etc, you can see why they offer many of these services through the crown store instead.

    If you pay close enough attention to the crown store offerings and compare that to how you obtain that item in game (if its even available in game), you start to see a pattern. Essentially they want to make obtaining these items in game much more difficult than it needs to be, in some cases (such as grinding mage books) they want the "play" to be down right boring so that you use that crown store solution.

    This game is designed and centered around shuffling the player to the crown store. From the lack of mounts offered in game with gold, to the skill line unlocks at 30 bucks PER CHARACTER if you don't want to spend 3 days of your life in absolute boredom.

    It all makes sense from their POV of making money, does not make a lot of sense in regards to customer loyalty (customers DO NOT like companies that always have their hands in your wallet).
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.

    He said a functional system. I don't think the LFG system is getting an update because it was functional.

    Lfg worked fine for me.

    Trade system will see an update that better fits the community & player, it will happen.

    LOL well at least it worked for one person. Next time ZOS has to redo a system that hasn't worked I'll be sure to let them know not to waste their time because it worked for you and that's the standard everyone goes by.

    The only update the trade system will ever see is with the performance update coming over the next year. They aren't going to revamp it beyond that.
  • SirAxen
    SirAxen
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    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.

    As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.

    Incorrect.

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.

    ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.

    The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.

    No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.
  • Wrexsoul
    Wrexsoul
    ✭✭✭
    I don't understand the people who are for the current trade vendor system. No one in their right mind is going from vendor to vendor unless they are on console. Look up an item on TTC, port to vendor, and then either buy the item or port to a different vendor if it was already sold. The only thing having a central AH would do is save me a few minutes of porting.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.

    He said a functional system. I don't think the LFG system is getting an update because it was functional.

    Lfg worked fine for me.

    Trade system will see an update that better fits the community & player, it will happen.

    LOL well at least it worked for one person. Next time ZOS has to redo a system that hasn't worked I'll be sure to let them know not to waste their time because it worked for you and that's the standard everyone goes by.

    The only update the trade system will ever see is with the performance update coming over the next year. They aren't going to revamp it beyond that.

    Thanks for seeing the correct perspective.

    Yup, worked for me because I play tank/support, & lfg system should see an overhaul to better fit everyone, their roles, & level.

    Just like the current trade system works for a small percentage of players that play ESO like a 40h+ week job. Sad.

    Trade system should work for everyone...day one, new players, vet, casuals, & no-lifers.
    Edited by Wolfpaw on October 10, 2019 1:30AM
  • FlopsyPrince
    FlopsyPrince
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    Quests, dungeons, raids and such are all more than "20 years old". I guess we should give those up so we can truly be different.

    The current system still sucks and only those who benefit from it cry out about how great it is. Those who waste hours finding a place to buy something they need or want do not find it as great. I want to quest, kill things in dungeons and even kill dragons. I do not want to spend so much time running around to find things that may be someplace odd.
    PC
    PS4/PS5
  • Kelces
    Kelces
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    thermatico wrote: »
    Think about the current performance of this game. Could you imagine implementing a global auction house? lmao

    This is a valid point, and one that I have made a couple of times in threads like this. Whatever ZOS uses for a backend database is barely able to keep up with what we have today. If ZOS tried to do any sort of global sales system, the hamster would simply die. :smile:

    More seriously, as has been said in the past, in threads like these and by ZOS, "no". I like that answer, too. This is as close to "Elder Scrolls" as we are going to get to a player-to-player commerce system.

    Only because of the anti-cheating software and unnecessary optical upgrades, which actually started all the performance issues. The supposed additional drain on performance is just an excuse at this point.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    SirAxen wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.

    As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.

    Incorrect.

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.

    ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.

    The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.

    No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.

    No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.
  • Raideen
    Raideen
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    ✭✭✭
    Wrexsoul wrote: »
    I don't understand the people who are for the current trade vendor system. No one in their right mind is going from vendor to vendor unless they are on console. Look up an item on TTC, port to vendor, and then either buy the item or port to a different vendor if it was already sold. The only thing having a central AH would do is save me a few minutes of porting.

    New players do not know about TTC. They might not even fully understand how the system works and will spend more gold then they need to.
  • Kelces
    Kelces
    ✭✭✭✭✭
    Raideen wrote: »
    SirAxen wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.

    As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.

    Incorrect.

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.

    ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.

    The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.

    No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.

    No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.

    Indeed, if you have only guilds with a bad mentality (hight taxes, stupid rules, getting kicked at a whim), you are left with a cartell of bad people gathering the most amount of money. Look at real life, does anyone really want that?
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kelces wrote: »
    Raideen wrote: »
    SirAxen wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.

    As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.

    Incorrect.

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.

    ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.

    The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.

    No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.

    No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.

    Indeed, if you have only guilds with a bad mentality (hight taxes, stupid rules, getting kicked at a whim), you are left with a cartell of bad people gathering the most amount of money. Look at real life, does anyone really want that?

    I am in a trade guild in a notable location that has one simple requirement, to sell. It is a rather simple and logical rule and have not seen anyone get kicked on a whim. Have seem people behaving stupidly get kicked but that also makes sense. I am also in a couple PvE guilds that get often have a trader at a secondary type location. I often post in those and still sell pretty good. It is free as well.
  • Kelces
    Kelces
    ✭✭✭✭✭
    idk wrote: »
    Kelces wrote: »
    Raideen wrote: »
    SirAxen wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.

    As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.

    Incorrect.

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.

    ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.

    The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.

    No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.

    No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.

    Indeed, if you have only guilds with a bad mentality (hight taxes, stupid rules, getting kicked at a whim), you are left with a cartell of bad people gathering the most amount of money. Look at real life, does anyone really want that?

    I am in a trade guild in a notable location that has one simple requirement, to sell. It is a rather simple and logical rule and have not seen anyone get kicked on a whim. Have seem people behaving stupidly get kicked but that also makes sense. I am also in a couple PvE guilds that get often have a trader at a secondary type location. I often post in those and still sell pretty good. It is free as well.

    Notable location, at current NPC prices? Makes me curious where it is...seems almost unbelieveable. But if true, good for you. Anyway, it would be still better to be an the safe side, before all NPC's are taken over by not so nice people. Anyway, you could still agree to the global AH option too, unless you don't want to give up on a monopoly... :wink:
    Edited by Kelces on October 10, 2019 2:42AM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Jhalin wrote: »
    idk wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    the people you apparently love hanging out with are spending too much time worrying about making money to ever improve at or enjoy any actual game content.

    Trading IS "actual game content".

    No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).

    EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.

    Yes, it is.
    Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
    Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
    Just because you don't see Trading as a aspect of the game, it is, and has been since launch.

    As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.

    Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.

    As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.

    Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.

    Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.

    You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.

    RP, crafting, housing, and trading absolutely are big sticking factors in online games.

    Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.

    Same could be said about the lfg system, or any other poorly implemented system from release.

    Like everything else, zos will eventually update the trade system to better fit everyone.

    He said a functional system. I don't think the LFG system is getting an update because it was functional.

    Lfg worked fine for me.

    Trade system will see an update that better fits the community & player, it will happen.

    LOL well at least it worked for one person. Next time ZOS has to redo a system that hasn't worked I'll be sure to let them know not to waste their time because it worked for you and that's the standard everyone goes by.

    The only update the trade system will ever see is with the performance update coming over the next year. They aren't going to revamp it beyond that.

    Thanks for seeing the correct perspective.

    Yup, worked for me because I play tank/support, & lfg system should see an overhaul to better fit everyone, their roles, & level.

    Just like the current trade system works for a small percentage of players that play ESO like a 40h+ week job. Sad.

    Trade system should work for everyone...day one, new players, vet, casuals, & no-lifers.

    You know the LFG system is more then just pve and more then just tanking?

    The trade system does work for everyone day one, new players, vet, casuals, & no lifers.Here's the problem though. It doesn't work the way you want it and that's what you can't deal with. It is a major feature of the game and if you don't like it then use zone chat.
This discussion has been closed.