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Lets have an auction house please!!!

  • Kelces
    Kelces
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    Kelces wrote: »
    Tatanko wrote: »
    Kelces wrote: »
    Again: The system we have now allows for monopoly of trading to a few guilds
    Repeating this statement doesn't make it true, it only makes you seem inexperienced with trading in ESO. You're on PC, where it is incredibly easy to participate in the market. Now that we have a guild finder, joining a trade guild with a kiosk is trivial, and THAT is the hardest part of selling. Many guilds don't have minimum sales or fees, and those that do are not difficult to meet if you're selling enough items to need membership in a big name guild in the first place.

    Just as the claim, that a global auction house would be even worse, without giving more explanation why. I am just saying, that there could be both, but it is obvious that many here fear something...

    Why would you ever use two auction systems? Theres no benefits to it at all.

    How presumptuous. Just because you can't imagine a benefit, doesn't mean there isn't any. Additional options can't be bad, except you have something to fear about those... :wink:

    BTW, I don't care how this turns out. I'm happy with trading in zone or something like that. From what I have read and heard over the years about trading in this game, I would even go so far as to go only with that method. The reason is, that it is the most social way of doing trade and would be most beneficial overall.
    Edited by Kelces on October 11, 2019 3:59AM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • FlopsyPrince
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    The trade system does work for everyone day one, new players, vet, casuals, & no lifers.Here's the problem though. It doesn't work the way you want it and that's what you can't deal with. It is a major feature of the game and if you don't like it then use zone chat.

    Yeah, I just want to find the items/mats I want at a reasonable price that is often there, but hidden in some obscure corner. How unreasonable of me. I also want to sell my things at a reasonable price. How unreasonable of me.

    Need to make it so only those who have an in can really profit from this system.

    I play on the console as well, a platform ZoS takes in a fair bit of money from, so I can't use TTC to solve things. Though that is basically just a global AH system with a bit of travel to purchase things.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Sasyk wrote: »
    The current system is far better than a global auction house. Anyone no matter how new or bad at trading can make money very easily and finding amazing deals is also quite easy if you put in a tiny bit of effort. You won't find amazing deals on anything with a GAH cause they will vanish moments after being listed.

    I call BS on that. Unless you consider hours as a "tiny bit of effort". Even then you may not be able to find what you want.

    Things going a gold cheaper will eventually sell first in a GAH. Who is to say what "market price" is anyway? Maybe it is above market price now and that undercutting will ultimately bring it to reality.
    Sasyk wrote: »
    Guild Trader system works best for THIS game. End of story. Switching to a global AH like system now would ruin this game.

    No, it is the ONLY system in this game. Nothing proves it would be the best. Kind of like when my dad won "best in show" for his breed at a dog show because he was the only one with that breed. It proves nothing.

    You have no proof at all that a global AH would kill ESO. All existing evidence is that a GAH is a better approach given how many games use that quite successfully.
    PC
    PS4/PS5
  • starkerealm
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    Sasyk wrote: »
    The current system is far better than a global auction house. Anyone no matter how new or bad at trading can make money very easily and finding amazing deals is also quite easy if you put in a tiny bit of effort. You won't find amazing deals on anything with a GAH cause they will vanish moments after being listed.

    I call BS on that. Unless you consider hours as a "tiny bit of effort". Even then you may not be able to find what you want.

    Things going a gold cheaper will eventually sell first in a GAH. Who is to say what "market price" is anyway? Maybe it is above market price now and that undercutting will ultimately bring it to reality.

    Oh, trust me, if you overcharge in the guild traders, your stuff will not sell.
    Edited by starkerealm on October 11, 2019 5:13AM
  • Glurin
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    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    So, for you, it's not content unless it's PvP?

    No, I'm saying you're not the content, unless it's in PvP.

    Ok. Not sure where that's coming from, but you're still wrong. Look into what "RP" means in "RPG".

    Role-play, the act of taking and shaping a role in the world. Not, quite, the same thing as cybering in /emote chat, but, you know, you do you... just, please, take that to a private channel.

    ....uh huh. You know, I kind of feel like I just watched you do this:

    source.gif

    Okay, well then this will blow your mind: RPers in MMOs do not roleplay.

    I'm sorry, but they don't.

    I know that they think that's what they're doing.

    At the most reductive level, roleplaying is about "playing a role." In the case of ESO, there's a lot of options to do that.

    However, most RPers don't. They're sitting there writing cooperative fanfics in local chat. I don't have anything against someone for enjoying that activity, but it's not engaging with the game's content in any meaningful way. It's not even, really, playing a role in the game. At best, it's re-purposing the setting, and aside from some of the emotes, could be done in an IRC server with nothing of value being lost. They don't become content.

    At their worst, RPers actively impede content. This happens when they become territorial and start harassing anyone who intrudes on, "their" territory. And, yes, while rare, this does happen. It's even spilled over onto these boards a few times.

    So, no, RPers are not content.

    Eh, you're being a bit too restrictive in your definition of RP there. If you can immerse yourself in the game and the world within it, you're role playing. You don't have to speak in Middle English or invent some elaborate backstory or anything. Technically speaking, even something like Call of Duty could be considered role play. The fact that multiplayer enables other people to do it as well in the same world you are in means those other people are content. The idea that they can only be considered content if they are trying to stab each other in the face is absurd.
    Edited by Glurin on October 11, 2019 6:10AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Knootewoot
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    OP's ideas are great! If we want hyper inflation on the servers.
    Gotta be a no from me to those ideas.

    Or use the auction system of BDO which has little to no inflation.

    OP is right though. The only reason it kinda works on PC is because of mods that gave search options (i am glad the added the search option in the game itself though), websites that give information about items which are on which trader for sale and what other mods that are around.

    Without those mods most people on PC would also complain it is to bare-bone. I feel for the peasants (console players) and they should revolt.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • starkerealm
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    Glurin wrote: »
    Eh, you're being a bit too restrictive in your definition of RP there. If you can immerse yourself in the game and the world within it, you're role playing.

    That's, actually, the issue with RPers. They don't do that. Much like Adam Savage's joke, they reject the game's reality and substitute their own.
    Glurin wrote: »
    You don't have to speak in Middle English or invent some elaborate backstory or anything.

    Technically speaking, if you're trying to use Middle English in TES, you're not roleplaying as the characters in the setting are using contemporary American English.
    Glurin wrote: »
    Technically speaking, even something like Call of Duty could be considered role play. The fact that multiplayer enables other people to do it as well in the same world you are in means those other people are content.

    Other players are only content if they're a vital component of the gameplay loops. RPers are not.
    Glurin wrote: »
    The idea that they can only be considered content if they are trying to stab each other in the face is absurd.

    That's more of an indictment of ESO than of players as content. The problem is that ESO does not have any real venue for non-combat characters. You can fish, if that's your thing. But your fishing options are limited if you're trying to avoid any confrontation. You can be a crafter, but that's also pretty limited, and most players who stick with the game eventually pick up crafting on their own. You can be a thief.

    That's pretty much it.

    A good counterexample would be something like Star Wars Galaxies, where you actually had a lot of non-combat professions. Entertainers served a useful function in the game world which encouraged them to actually roleplay as an Entertainer. (At least, before NGE.) Going from memory, there were multiple crafters, who were actually kinda critical for keeping players equipped. There were hunters, beastmasters, and even doctors.

    You had a game world that required players to participate in a capacity other than "homicidal magpie with a backpack."

    It's great when people enjoy social interactions. It's one of the best things about MMOs. But, roleplaying in ESO is, shockingly, limited. Which character is your favorite? The necromancer who had their soul stolen by Molag Bal and fought to get it back. The templar who had their soul stolen by Molag Bal and fought to get it back. Or maybe it's the sorceror who had their soul stolen by Molag Bal and fought to get it back.
  • Glurin
    Glurin
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    That's more of an indictment of ESO than of players as content. The problem is that ESO does not have any real venue for non-combat characters. You can fish, if that's your thing. But your fishing options are limited if you're trying to avoid any confrontation. You can be a crafter, but that's also pretty limited, and most players who stick with the game eventually pick up crafting on their own. You can be a thief.

    That's pretty much it.

    Ah, but see, that's the thing. Even if the other player is just there, not really doing anything other than being another player, they are still content. You can talk to them, you can group up with them, you can ask questions, you can trade with them, you can do all sorts of things. (I know. The very idea is shocking to some people around here, but it's true.) And that's not even counting any form of PvP. You may not think it's content because the only thing you enjoy is PvP and they're not trying to bash in your skull, but the fact that you can interact with them at all still counts for a whole lot of people out there, many of whom don't enjoy PvP.

    The simple truth is that you don't get to dictate is and is not considered meaningful content for everyone else. I don't care much at all for PvP, but you won't see me going around claiming it's not a real part of the game or that it should be removed entirely.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • relentlessyouthofficialneb18_ESO
    I cant be bothered to read 10 pages of comments but no... just no.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I cant be bothered to read 10 pages of comments but no... just no.

    I can summarize those 10 pages for you : nothing new under the sun. The same arguments back and forth that have been rehashed a million times already. You've not missed anything.

  • DirkRavenclaw
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    Only the Reason it is ESO keeps me playing, i also play GW2, they have aAuction House. I dont trade anything in GW2, even the most badass stuff, i rather delete. I hate a Auction House, that destroys any Form of Indiviualism so much, that would be the last straw. I already hate the new Interface, loved the old much better so i sell a bit less anyway here now. Rather stop MM and Tamriel Trade Centre from working and make it as it was intended, every single Trader has different prices, 2 Years ago you still could go to out of the way Traders and find Deals, its already annoying as it is today
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Mitrenga
    Mitrenga
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    Trading System was one of the features that has been advertised during the marketing phase, before the launch day. So, you folks all knew what you are getting into. Now, you are asking to change it. Many players invested in it, because well you know. It's a feature that has been around from the day 1.

    As a long time player, I hope ZoS changes it to a Global Trade House system. Just to see the ranting people here. But, please do not start QQ threads on the forums like "WHAT IS WRONG WITH THE PRICE OF CORN FLOWER" or "WHO'S BUYING ALL THE TEMPERS IN THE AH?".
  • Elsonso
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    The discussion about role playing in ESO that popped up in here is far more interesting than the auction house discussion. Sadly, it is off topic in this thread. Maybe we can get a moderator to rename the title of the thread and delete the auction house posts so that the role playing part can continue. :smile:
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  • Tatanko
    Tatanko
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    Kelces wrote: »
    but it is obvious that many here fear something...
    Kelces wrote: »
    Additional options can't be bad, except you have something to fear about those... :wink:

    I don't know where you keep getting the notion that anyone here is "afraid" of something. You're trying to be degrading, but it isn't doing anything to further your (lack of an) argument.
    Edited by Tatanko on October 11, 2019 11:36AM
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  • Grimm13
    Grimm13
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    Katahdin wrote: »
    Grimm13 wrote: »
    stpdmonkey wrote: »
    An auction house would be nice. But as zos has put it they use guild traders to remove gold from the game. Especially since now you can buy gold with crowns in a sense. It has given real world worth to in game gold. So a trader going for 20mil removes a lot of gold. If their main reasoning is to remove gold then make an auction house system but charge guilds a weekly fee to be able to use and allow to post in the auction house. This would both solve the traders issue and still remove gold like they want. Possibly even more due to the unlimited number of guilds that could be involved.

    Okay, so ZOS needs to allow only Guilds to do Delves, Dungeons, Trials, BG's and PvP but they have to bid on a spots with only a limited number available of each. The increased Gold Sinks will maintain the balance of economy in the game.

    This is what you are asking of the Trade community. Equal application is fair. Let's limit the access to all these activities that generate gold from nothing. Trading is at least a transfer of wealth.

    No one is limited from trading. You can find and get an invite to a trade guild in literally less than 5 minutes if you ask in a busy zone.

    Your suggestion is just rediculous

    Okay so that means you would have no problem finding a guild to do Delves, Dungeons, Trials, BG's and PvP. So how is it ridiculous to apply that to one aspect of the game but having nothing like a Gold Sink for the parts creating the need for the Gold Sink. I find your argument hypocritical in that many are fine with it being applied only to one aspect but not the other parts that they are interested in.
    Edited by Grimm13 on October 11, 2019 11:55AM
    https://sparkforautism.org/

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    PC-NA
  • Kelces
    Kelces
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    Tatanko wrote: »
    Kelces wrote: »
    but it is obvious that many here fear something...
    Kelces wrote: »
    Additional options can't be bad, except you have something to fear about those... :wink:

    I don't know where you keep getting the notion that anyone here is "afraid" of something. You're trying to be degrading, but it isn't doing anything to further your (lack of an) argument.

    Because there is no real reason given than simply "that's how it is", which it isn't. I also asked for the location of a nice, tax free trading guild mentioned, which also wasn't given. Very suspect, I mean if it is so great and all, why not promote that guild even?

    But yes, I guess now the answer will be, "I see what I want to see" and avoid the question again...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Ngh
    Ngh
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    Kelces wrote: »
    Tatanko wrote: »
    Kelces wrote: »
    but it is obvious that many here fear something...
    Kelces wrote: »
    Additional options can't be bad, except you have something to fear about those... :wink:

    I don't know where you keep getting the notion that anyone here is "afraid" of something. You're trying to be degrading, but it isn't doing anything to further your (lack of an) argument.

    Because there is no real reason given than simply "that's how it is", which it isn't. I also asked for the location of a nice, tax free trading guild mentioned, which also wasn't given. Very suspect, I mean if it is so great and all, why not promote that guild even?

    But yes, I guess now the answer will be, "I see what I want to see" and avoid the question again...

    Have you used the guild finder?
  • Kelces
    Kelces
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    Ngh wrote: »
    Kelces wrote: »
    Tatanko wrote: »
    Kelces wrote: »
    but it is obvious that many here fear something...
    Kelces wrote: »
    Additional options can't be bad, except you have something to fear about those... :wink:

    I don't know where you keep getting the notion that anyone here is "afraid" of something. You're trying to be degrading, but it isn't doing anything to further your (lack of an) argument.

    Because there is no real reason given than simply "that's how it is", which it isn't. I also asked for the location of a nice, tax free trading guild mentioned, which also wasn't given. Very suspect, I mean if it is so great and all, why not promote that guild even?

    But yes, I guess now the answer will be, "I see what I want to see" and avoid the question again...

    Have you used the guild finder?

    Yes, but that is not my point. I'd like a personal answer in a debate, as opposed to guess, which guild the person might have meant. This is just disrespectful and arrogant...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • molyforest
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    An auction house would ruin the game world economy and make the game less true to real life.
    BLOOD FOR THE PACT
  • tahol10069
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    blueyonder wrote: »
    An auction house would ruin the game world economy and make the game less true to real life.

    Well I also like to hunt dragons as my job IRL. I also can summon a horse by pressing H in my phone.

    The "it makes game more real" argument is the weakes one you can find.

  • Katahdin
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    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    stpdmonkey wrote: »
    An auction house would be nice. But as zos has put it they use guild traders to remove gold from the game. Especially since now you can buy gold with crowns in a sense. It has given real world worth to in game gold. So a trader going for 20mil removes a lot of gold. If their main reasoning is to remove gold then make an auction house system but charge guilds a weekly fee to be able to use and allow to post in the auction house. This would both solve the traders issue and still remove gold like they want. Possibly even more due to the unlimited number of guilds that could be involved.

    Okay, so ZOS needs to allow only Guilds to do Delves, Dungeons, Trials, BG's and PvP but they have to bid on a spots with only a limited number available of each. The increased Gold Sinks will maintain the balance of economy in the game.

    This is what you are asking of the Trade community. Equal application is fair. Let's limit the access to all these activities that generate gold from nothing. Trading is at least a transfer of wealth.

    No one is limited from trading. You can find and get an invite to a trade guild in literally less than 5 minutes if you ask in a busy zone.

    Your suggestion is just rediculous

    Okay so that means you would have no problem finding a guild to do Delves, Dungeons, Trials, BG's and PvP. So how is it ridiculous to apply that to one aspect of the game but having nothing like a Gold Sink for the parts creating the need for the Gold Sink. I find your argument hypocritical in that many are fine with it being applied only to one aspect but not the other parts that they are interested in.

    I am already in 2 guilds that do dungeons and trials because pugging can be painful. Most delves are soloable by design (except some in Craglorn) so no group needed and therefore, in most cases does not apply.

    Nothing is stopping people from selling in zone chat just like nothing is stopping people from grouping for trials, dungeons and delves in zone chat. People literally do it every day in every map.

    Again your arguement is rediculous and a not so veiled attempt to push your agenda.

    The guild trader system is fine and is accessible to everyone.

    If you don't like it and refuse to use the system available to you, thats your problem, not a problem with the system.


    Edited by Katahdin on October 11, 2019 3:04PM
    Beta tester November 2013
  • thermatico
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    Trading, playing the economy, flipping items is the main reason I play this game. Lot's of people enjoy spending their time running around to guild stores trying to find a sweet deal and turn it for profit. This sort of game-play doesn't exist in any other MMORPG and this is why I enjoy ESO.

    The rush for me is logging in the first time each day and seeing what I sold.

    My 2 cents.
  • Grimm13
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    Katahdin wrote: »
    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    stpdmonkey wrote: »
    An auction house would be nice. But as zos has put it they use guild traders to remove gold from the game. Especially since now you can buy gold with crowns in a sense. It has given real world worth to in game gold. So a trader going for 20mil removes a lot of gold. If their main reasoning is to remove gold then make an auction house system but charge guilds a weekly fee to be able to use and allow to post in the auction house. This would both solve the traders issue and still remove gold like they want. Possibly even more due to the unlimited number of guilds that could be involved.

    Okay, so ZOS needs to allow only Guilds to do Delves, Dungeons, Trials, BG's and PvP but they have to bid on a spots with only a limited number available of each. The increased Gold Sinks will maintain the balance of economy in the game.

    This is what you are asking of the Trade community. Equal application is fair. Let's limit the access to all these activities that generate gold from nothing. Trading is at least a transfer of wealth.

    No one is limited from trading. You can find and get an invite to a trade guild in literally less than 5 minutes if you ask in a busy zone.

    Your suggestion is just rediculous

    Okay so that means you would have no problem finding a guild to do Delves, Dungeons, Trials, BG's and PvP. So how is it ridiculous to apply that to one aspect of the game but having nothing like a Gold Sink for the parts creating the need for the Gold Sink. I find your argument hypocritical in that many are fine with it being applied only to one aspect but not the other parts that they are interested in.

    I am already in 2 guilds that do dungeons and trials because pugging can be painful. Most delves are soloable by design (except some in Craglorn) so no group needed and therefore, in most cases does not apply.

    Nothing is stopping people from selling in zone chat just like nothing is stopping people from grouping for trials, dungeons and delves in zone chat. People literally do it every day in every map.

    Again your arguement is rediculous and a not so veiled attempt to push your agenda.

    The guild trader system is fine and is accessible to everyone.

    If you don't like it and refuse to use the system available to you, thats your problem, not a problem with the system.

    What I see is your agenda is that you do not want to have a gold sink associated with Delves, Dungeons, Trials, BG's and PvP. Nor do you want it to be required to be in a guild to do those. But you feel it is absolutely fine to require that in the Trader system.

    You deflected from what I said of requiring guild membership and guilds to bid on a finite amount of access to Delves, Dungeons, Trials, BG's and PvP. Just like how trade guilds must do. I see it as you do not what a equalizing gold sink.

    MMORGP's have a gold sink associated with wealth creation by questing and monster hunting. It is by having item replacement and repair. Neglecting repairs also has consequences so it is done more often. That was not done with ESO and a failure to spread the gold sink more equally throughout the game.

    If people truly thought a gold sink is need to control the economy then they would agree to spread the sink throughout the game. Yet they do not support it.




    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Raideen
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    Only the Reason it is ESO keeps me playing, i also play GW2, they have aAuction House. I dont trade anything in GW2, even the most badass stuff, i rather delete. I hate a Auction House, that destroys any Form of Indiviualism so much, that would be the last straw. I already hate the new Interface, loved the old much better so i sell a bit less anyway here now. Rather stop MM and Tamriel Trade Centre from working and make it as it was intended, every single Trader has different prices, 2 Years ago you still could go to out of the way Traders and find Deals, its already annoying as it is today

    Agreed. I might not dislike the current trading system if MM was banned and TTC was banned. Both of those function outside of the original design intent. They unbalance the playing field.

  • starkerealm
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    Glurin wrote: »
    Ah, but see, that's the thing. Even if the other player is just there, not really doing anything other than being another player, they are still content.

    By that logic, torchbugs and butterflies are content. Those aren't either, by the way.
  • starkerealm
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    Raideen wrote: »
    Only the Reason it is ESO keeps me playing, i also play GW2, they have aAuction House. I dont trade anything in GW2, even the most badass stuff, i rather delete. I hate a Auction House, that destroys any Form of Indiviualism so much, that would be the last straw. I already hate the new Interface, loved the old much better so i sell a bit less anyway here now. Rather stop MM and Tamriel Trade Centre from working and make it as it was intended, every single Trader has different prices, 2 Years ago you still could go to out of the way Traders and find Deals, its already annoying as it is today

    Agreed. I might not dislike the current trading system if MM was banned and TTC was banned. Both of those function outside of the original design intent. They unbalance the playing field.

    All MM does is tell you what something has sold for in your guilds. It doesn't, really, standardize prices on its own. If you took MM out of the equation, you'd just have a harder time figuring out if the prices you saw were reasonable or not. You'd need to be more familiar with what things were worth.

    TTC just tells you what people have tried to sell the item for publicly. It doesn't tell you if it actually sells for that, or if there's any real market. It just says, "hey, this is what other people want."

    Hilariously, for all the hate it gets, TTC is most useful for undercutting everyone else. Yes, you can search where something, might be for sale, but that information is sketchy on the best of days. But, being able to know the average prices for an item on your server is so useful for actually being able to move items.
  • Rave the Histborn
    Rave the Histborn
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    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    stpdmonkey wrote: »
    An auction house would be nice. But as zos has put it they use guild traders to remove gold from the game. Especially since now you can buy gold with crowns in a sense. It has given real world worth to in game gold. So a trader going for 20mil removes a lot of gold. If their main reasoning is to remove gold then make an auction house system but charge guilds a weekly fee to be able to use and allow to post in the auction house. This would both solve the traders issue and still remove gold like they want. Possibly even more due to the unlimited number of guilds that could be involved.

    Okay, so ZOS needs to allow only Guilds to do Delves, Dungeons, Trials, BG's and PvP but they have to bid on a spots with only a limited number available of each. The increased Gold Sinks will maintain the balance of economy in the game.

    This is what you are asking of the Trade community. Equal application is fair. Let's limit the access to all these activities that generate gold from nothing. Trading is at least a transfer of wealth.

    No one is limited from trading. You can find and get an invite to a trade guild in literally less than 5 minutes if you ask in a busy zone.

    Your suggestion is just rediculous

    Okay so that means you would have no problem finding a guild to do Delves, Dungeons, Trials, BG's and PvP. So how is it ridiculous to apply that to one aspect of the game but having nothing like a Gold Sink for the parts creating the need for the Gold Sink. I find your argument hypocritical in that many are fine with it being applied only to one aspect but not the other parts that they are interested in.

    I am already in 2 guilds that do dungeons and trials because pugging can be painful. Most delves are soloable by design (except some in Craglorn) so no group needed and therefore, in most cases does not apply.

    Nothing is stopping people from selling in zone chat just like nothing is stopping people from grouping for trials, dungeons and delves in zone chat. People literally do it every day in every map.

    Again your arguement is rediculous and a not so veiled attempt to push your agenda.

    The guild trader system is fine and is accessible to everyone.

    If you don't like it and refuse to use the system available to you, thats your problem, not a problem with the system.

    What I see is your agenda is that you do not want to have a gold sink associated with Delves, Dungeons, Trials, BG's and PvP. Nor do you want it to be required to be in a guild to do those. But you feel it is absolutely fine to require that in the Trader system.

    You deflected from what I said of requiring guild membership and guilds to bid on a finite amount of access to Delves, Dungeons, Trials, BG's and PvP. Just like how trade guilds must do. I see it as you do not what a equalizing gold sink.

    MMORGP's have a gold sink associated with wealth creation by questing and monster hunting. It is by having item replacement and repair. Neglecting repairs also has consequences so it is done more often. That was not done with ESO and a failure to spread the gold sink more equally throughout the game.

    If people truly thought a gold sink is need to control the economy then they would agree to spread the sink throughout the game. Yet they do not support it.

    Well why would anyone want to have to pay for delves, dungeons, etc? Just because people are ok with the gold sink to help the economy doesn't mean they want to see it poorly implemented. The same thing goes for "finite" runs, no one wants content that they paid for to be blocked by an intentional mechanic. You're not blocked out of the economy if you don't join a guild, you are free to sell things in zone and you can have great success.
  • Katahdin
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    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    Katahdin wrote: »
    Grimm13 wrote: »
    stpdmonkey wrote: »
    An auction house would be nice. But as zos has put it they use guild traders to remove gold from the game. Especially since now you can buy gold with crowns in a sense. It has given real world worth to in game gold. So a trader going for 20mil removes a lot of gold. If their main reasoning is to remove gold then make an auction house system but charge guilds a weekly fee to be able to use and allow to post in the auction house. This would both solve the traders issue and still remove gold like they want. Possibly even more due to the unlimited number of guilds that could be involved.

    Okay, so ZOS needs to allow only Guilds to do Delves, Dungeons, Trials, BG's and PvP but they have to bid on a spots with only a limited number available of each. The increased Gold Sinks will maintain the balance of economy in the game.

    This is what you are asking of the Trade community. Equal application is fair. Let's limit the access to all these activities that generate gold from nothing. Trading is at least a transfer of wealth.

    No one is limited from trading. You can find and get an invite to a trade guild in literally less than 5 minutes if you ask in a busy zone.

    Your suggestion is just rediculous

    Okay so that means you would have no problem finding a guild to do Delves, Dungeons, Trials, BG's and PvP. So how is it ridiculous to apply that to one aspect of the game but having nothing like a Gold Sink for the parts creating the need for the Gold Sink. I find your argument hypocritical in that many are fine with it being applied only to one aspect but not the other parts that they are interested in.

    I am already in 2 guilds that do dungeons and trials because pugging can be painful. Most delves are soloable by design (except some in Craglorn) so no group needed and therefore, in most cases does not apply.

    Nothing is stopping people from selling in zone chat just like nothing is stopping people from grouping for trials, dungeons and delves in zone chat. People literally do it every day in every map.

    Again your arguement is rediculous and a not so veiled attempt to push your agenda.

    The guild trader system is fine and is accessible to everyone.

    If you don't like it and refuse to use the system available to you, thats your problem, not a problem with the system.

    What I see is your agenda is that you do not want to have a gold sink associated with Delves, Dungeons, Trials, BG's and PvP. Nor do you want it to be required to be in a guild to do those. But you feel it is absolutely fine to require that in the Trader system.

    You deflected from what I said of requiring guild membership and guilds to bid on a finite amount of access to Delves, Dungeons, Trials, BG's and PvP. Just like how trade guilds must do. I see it as you do not what a equalizing gold sink.

    MMORGP's have a gold sink associated with wealth creation by questing and monster hunting. It is by having item replacement and repair. Neglecting repairs also has consequences so it is done more often. That was not done with ESO and a failure to spread the gold sink more equally throughout the game.

    If people truly thought a gold sink is need to control the economy then they would agree to spread the sink throughout the game. Yet they do not support it.




    I'm not deflecting. The suggestion is stupid, and rediculous and does not deserve a response. Tell me what game requires bids on dungeon and trial runs.....thats right none. Your suggestion will kill this game.

    You're just trying to twist my answer into an agreement with you. I dont, and never will.

    You don't need to be in a guild to sell things. People sell things in zone chat every day. Does a guild make it easier? Sure. Just like it's usually easier to find a successful trial and dungeon group in a guild than in zone chat, yet people do that every day too.

    My point is that there is no difference.
    Yes being in a guild is easier for all the activities mentioned but not impossible to do if you're not in a guild.

    I never said anything about gold sinks but since you mention it. We DO have repair costs to equipment. Any time you die or if a dungeon or trial run goes bad and you die, your equipmental gets damaged and you get a repair cost. If you die enough, you equipment breaks.
    We also have costs to recharge our weapons, then the food and potions we need to make it easier to survive and do higher dps. Guess you don't run many trials and dungeons to know this.

    My "agenda" is to stop people like you into turning this game into something it's not.
    You prefer an auction house, go play a game with a global auction house.
    Edited by Katahdin on October 11, 2019 6:07PM
    Beta tester November 2013
  • Glurin
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    Glurin wrote: »
    Ah, but see, that's the thing. Even if the other player is just there, not really doing anything other than being another player, they are still content.

    By that logic, torchbugs and butterflies are content. Those aren't either, by the way.

    Yes, actually, they are. They are part of the gathering system which itself is part of the crafting system. With a bit of fishing thrown in as well.

    I mean, do you not remember your first time playing Skyrim?

    butterflies-in-skyrim_o_249034.jpg
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Dawnblade
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    blueyonder wrote: »
    An auction house would ruin the game world economy and make the game less true to real life.

    Ruin the economy?

    Supporting evidence please.

    Real world?

    Sorry, but an AH would be far closer to real life given I can search for and price just about everything from my PC or even my phone, and have it delivered to my doorstep.

    I do not schlep all over the country trying to find items in out of the way towns, and wondering if the price is reasonable.
This discussion has been closed.