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Lets have an auction house please!!!

  • Kuramas9tails
    Kuramas9tails
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    I, for one, get tired of running from trader to trader in search of one item then travel through countless load screens to other locations to run from trader to trader once again.

    But when I think about all the items that would be listed, loading that would be atrocious and I don't think ZOS's server could handle that.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • idk
      idk
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      buttaface wrote: »
      I'm sorry to break it to you but an AH would function far worse then the current system.

      No it would not.

      The first sentence of your post was incoherent, so didn't bother further with it.

      @thread How we know all you "armchair junior college economist, AH won't work, didn't work in this one game so won't work here, hurr durr inflation, beating a dead horse" and all the other rationalizations, red herrings, fallacies and translations of "don't dare change the way I milk this game" broscientists are full of it is that every single one of their hollow rationalizations is postured against a full, unregulated, uncapped, instant tab of an auction house. This is by design, because they are really advocating for what makes them rich in a game and not for any optimal trading system for players. It's just a different kind of nerf thread, "don't nerf game money making!" And there's some real gold for $$ traders and related always in there too.

      No one ever asked (or ever asks in any of these threads in any games with crap trading functionality) for an unregulated, uncapped, untaxed, UNLIMITED AH. For example, could have a cap of X slots per player, could have trade per week per player caps, short term listings, could have any of COUNTLESS other checks and balances in place, and could do all that IN ADDITION TO the preexisting guild-based trading system.


      And POOF just like that, 90% of the bogus rationalizations go right out the window, and expose those who make them for what they really are.

      There's quite a lot of turf between the broken trading system in ESO and a completely unlimited UI tab of an AH. The broeconomists show their hand by posturing only against an imaginary completely unlimited AH as a straw man.

      That sentence you did quote was very coherent. It merely differs from yours so you call it incoherent since you truly lack an real argument against it and merely try to bash anyone who disagrees with you. That says more about you then it does about anyone else.

      Try to keep things civil in this type of discussion.
    • xxthir13enxx
      xxthir13enxx
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      Tbh....my entire take away from this is...
      Ppl who are to lazy to travel around vendor to vendor looking for item they want at price they like....
      VS
      Ppl who don’t care
    • Rave the Histborn
      Rave the Histborn
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      Grimm13 wrote: »
      Despite how many threads are created related to this the answer will always be a "No".

      No we will not add Necromancers...

      Adding a class is different from changing the fundamentals of your trading/guild systems. I heard WoW classic came out recently though so if you're looking for 20 yr old combat and trade systems I'd give it a look.
    • Iconius
      Iconius
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      WE DO NOT NEED A GLOBAL AUCTION HOUSE.

      You need to understand that the in game economy and trader market is a game within the game for many players. I understand that many players coming up in the game initially want a global system. But you don't understand the damage it would do to the player base and to the economy.

      What would make life simple for a casual entry level level player who may or may not stick around, would butcher the dedication and hard work of the player base who has put in the time and who are actually deeply invested in the game both in the form of hours and real life money for subs over time, crown purchases etc. Having supported the game they love.

      If a casual newer player sticks around and becomes invested in the game. Money and items are never too hard to come by. It takes no time at all to find what you need or to earn some gold to buy it. Even when stuff is in high demand and you might think you can get a better deal if you had an auction system. It would still be in demand and priced high initially in the auction global type system.

      All that would ultimately happen is that you would tear apart guilds that work together and have those player groups/bonds as traders today. Ultimately separating players and making their interaction less important.
    • wolfie1.0.
      wolfie1.0.
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      buttaface wrote: »
      I'm sorry to break it to you but an AH would function far worse then the current system.

      No it would not.

      The first sentence of your post was incoherent, so didn't bother further with it.

      @thread How we know all you "armchair junior college economist, AH won't work, didn't work in this one game so won't work here, hurr durr inflation, beating a dead horse" and all the other rationalizations, red herrings, fallacies and translations of "don't dare change the way I milk this game" broscientists are full of it is that every single one of their hollow rationalizations is postured against a full, unregulated, uncapped, instant tab of an auction house. This is by design, because they are really advocating for what makes them rich in a game and not for any optimal trading system for players. It's just a different kind of nerf thread, "don't nerf game money making!" And there's some real gold for $$ traders and related always in there too.

      No one ever asked (or ever asks in any of these threads in any games with crap trading functionality) for an unregulated, uncapped, untaxed, UNLIMITED AH. For example, could have a cap of X slots per player, could have trade per week per player caps, short term listings, could have any of COUNTLESS other checks and balances in place, and could do all that IN ADDITION TO the preexisting guild-based trading system.


      And POOF just like that, 90% of the bogus rationalizations go right out the window, and expose those who make them for what they really are.

      There's quite a lot of turf between the broken trading system in ESO and a completely unlimited UI tab of an AH. The broeconomists show their hand by posturing only against an imaginary completely unlimited AH as a straw man.

      To be fair i never expected it to be unlimited in use. I expect caps similar to existing ones.

      Assuming that CAH works in other games does not necessarily mean it will work here. there are many games where a local system like ESO's would have worked better.

      you are correct in that there could be restrictions put in place to prevent exploitation. but As far as to whether it will work. well there are ways to get around limits. run out of space to list stuff? get more than 1 account and join 5 trade guilds. need more storage? get 10 buddies and create a guild bank. restrictions can be gotten around. make it too restrictive and TBH it will benefit those with the most under their belt anyway.


    • El_Borracho
      El_Borracho
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      Royaji wrote: »
      Royaji wrote: »
      Wolfpaw wrote: »
      At the very least how about a Global Search qol update?

      Every item searched at any guild trader has the guild, & trader location next to item.

      1. Throw the idea of best trader spots out the window for more convienent.
      2. Item search is no longer such a time consuming nuisance.
      3. Trade guilds can continue to do what they do.

      I'm definitely on the hard No-AH club but I think a global search system can exist under certain conditions and only for one very specific purpose - finding singular rare items.

      1. It should be expensive enough to make you think before using it.
      2. The price should never be shown. Just a list of trader names and locations.

      This way searching for gold tempers or corn flower will just yield a neat list of all the traders in the game. But that one guy who really wants a Way of the Air two-handed axe can finally find the only one on the market at some backwater outlaw's refuge trader.

      See, I'd be cool with the prices being shown. Competition would (hopefully) eliminate the guy who wants 500,000 for his purple Mother's Sorrow Lightning staff.

      I know that part of guild traders is bidding for the optimal location for more traffic. But if that other guy in that backwater location is selling stuff for a good deal, that would force the Rawl'kha and Deshaan folks to get their prices in line with reality. They would still get the higher traffic as they are more convenient.

      I'm also fine with the current system. But I think more people would buy from the guild traders if you didn't have to physically go to each and every location to see what something costs. Right now, if you want to make sure you are getting a decent price, you have to hit up 2-3 cities to see if its legit, let alone if they have the item you want.

      The prices in Rawl are in line with reality. That's the price for convenience. I can go there and get pretty much anything I want right here and now but I will pay extra for this. Or I can take my time and go bargain hunting. I see nothing wrong with that system.

      Anything that is available in volume and is popular is not a problem with the current system. Off-beat weird items are. And no-price global search helps with those while not affecting the popular items much.

      For the most part, I agree. But it is still in Rawl you will see the laughable 500K staff or other bizarre pricing. I actually prefer Belkarth, but you see it there, too. You see it everywhere. I just don't see the problem with worldwide prices being available. Because the flip side is sometimes you do see something very popular that someone is trying to unload quickly. Why force people to travel the globe in search of it?

    • tallenn
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      I do very much agree with the idea of an in-game global search.

      TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.

      A real time global search built into the game would eliminate most of that, since the "last seen" would always be right now. Sure, there could be some that disappear while you're traveling, but it would still be tons better. Plus it would give console players the same functionality.

      It probably couldn't bee 100% "real time" as that would likely cause a performance hit, but maybe it could be set so that the search data would only be updated whenever a player accessed that merchant. That would help to keep desirable locations important.

      Something like this would be a fair compromise, and wouldn't take a massive effort to develop, since it's not completely re-vamping the economic system.
    • Rave the Histborn
      Rave the Histborn
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      buttaface wrote: »
      You'd have to change how everything in ESO functions. Look apparently english isn't your strong suit so maybe instead of saying I'm incoherent maybe learn to read and then come back to the conversation.

      "You'd have to change how everything in ESO functions."

      Q.E.D. , and off we go into ever more zany realms of nebulous, meaningless, -incoherent- rationalizations. What is that even attempting to mean? change how everything in ESO functions? Face it, it doesn't mean anything.

      As far as English goes, sometimes I wish it wasn't my strong suit because then reading the garble and incoherent half-witted meanders on game forums wouldn't be so consistently annoying while I'm procrastinating writing work that I get paid very well to do.
      What's the point of adding an AH if you're then going to then have to cap trades per week. All your ideas just boil down to let's nerf every other system so we can institute a system that would cater to the people already benefiting the system I don't like.

      Q.E.D. 2. What's the point of having anything limited or capped in any game? Why shouldn't I be able to use 4 mounts at once? play 8 characters at once (I guess some do given all the bot threads and ZOS doing nothing about it)? Limited, regulated central trading capacity would be far better than the broken current system. Allowing players to list ~5-10 items or stacks centrally per account for a couple of days duration, with X% tax would be far better than what we have, could easily be set up not to promote any "market cornering," to not be particularly inflationary, to not "Crash The Ingame Economy!" and to not do what 90% of the greedo rationalizations claim it would.

      Second sentence is more garbled junk. Sorry about that.

      The Guild Trader system is designed around *surprised* guilds. If you take away guild traders you take out a massive part of the functionality designed around guilds not only that you'd have to entirely redesign the system for AHs. Not only that you lose a massive gold sink in the economy which combats inflation and the guilds themselves are then broken up strictly PVE/PVP and you're going to see all aspects of your gameplay suffer for it. Guilds themselves are also designed to broker a social element to the game. You can have up to 5 guilds to play how you like and joining them is easy. There's all kinds of benefits to a guild for new players and that is part of the incentive of guild traders, "forcing" you into a guild where you have to be part of something. People always talk about how polite and kind the ESO community is, there is a reason for this.

      Please understand how the game works before you comment again.

      You can't use 4 mounts at once because you can't ride 4 at once. That's still not a justification for capping other things.

      How is the system broken? You keep going "into ever more zany realms of nebulous, meaningless, -incoherent- rationalizations." but you've yet to explain how the system is broken. No one wants to be limited from up to 150 items to "5-10 items or stacks per account for a couple of days". Your only "solutions" are to change an already working system for system that constantly needs to be knee capped in order for it to work. How does that benefit anyone not already established? Wouldn't it be infinitely harder to make money under your proposed 10 item limit?
    • AndyMac
      AndyMac
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      I played GW2 just for a look - the AH seemed great to me. As a complete newbie, I didn’t need a trade guild with weekly requirements. I could just open the AH, check the current price and throw up whatever was sellable. If I priced at the market, it sold no problem. I sold as and when, otherwise I didn’t think about it.

      Ive played ESO since beta, I’ve been in trade guilds to sell stuff for most of the time. The weekly requirements have increased dramatically to the point where they are something you need to really focus on.

      Frankly, some of the requirements are a ridiculous imposition on players and you can believe they’ll boot you if you don’t make targets. The raffles and “overbid for these items so we can get a trader this week” auctions are just lame.

      This is all driven by the trader bid system. Waste of time.

      Trade guilds are OK to be a member of, but I’d really rather a way to sell stuff when I want and trade guild requirements can be a thing of the past.

      I think any trade system can be manipulated- and every game will have players who want to do it.

      Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
    • wolfie1.0.
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      tallenn wrote: »
      I do very much agree with the idea of an in-game global search.

      TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.

      A real time global search built into the game would eliminate most of that, since the "last seen" would always be right now. Sure, there could be some that disappear while you're traveling, but it would still be tons better. Plus it would give console players the same functionality.

      It probably couldn't bee 100% "real time" as that would likely cause a performance hit, but maybe it could be set so that the search data would only be updated whenever a player accessed that merchant. That would help to keep desirable locations important.

      Something like this would be a fair compromise, and wouldn't take a massive effort to develop, since it's not completely re-vamping the economic system.

      I would agree in that it would be useful. I'm still on the fence about if it should display prices. But since the last update guild history requests and transactions were to blame for multiple extensive server issues I dont believe that ZOS current set up could handle a search function nor a GAH. Maybe after the Q1 improvements but definitely not now.
    • Elsonso
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      AndyMac wrote: »
      I played GW2 just for a look - the AH seemed great to me. As a complete newbie, I didn’t need a trade guild with weekly requirements. I could just open the AH, check the current price and throw up whatever was sellable. If I priced at the market, it sold no problem. I sold as and when, otherwise I didn’t think about it.

      That's pretty much what I can do in ESO... since I am in trade guilds (plural) with no weekly requirements. I have to have Master Merchant to tell me the current prices, but that is ZOS figuring that they don't actually have to make the stuff they create usable as long as someone else can do it for them. Right?

      ESO Plus: No
      PC NA/EU: @Elsonso
      XBox EU/NA: @ElsonsoJannus
      X/Twitter: ElsonsoJannus
    • jazsper77
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      So let’s get to the REAL REASON the same anti AH PLAYERS don’t want it. If you go back to every AH thread it’s the same players posting it’s terrible and it’s selfish reasons they do this.

      1. GM’s and Officers of Guilds who think that they are or their GUILD(s) is something special in ESO and they would lose that and become just another player. EGO Trip.

      2. Flippers- players who go around to every Trader during the week buying terribly under listed items in flipping them in their Capital City Traders or Zone chat. They would lose a vast majority of this with an AH.

      3. Freebies- So many GMs and Officers of mainly larger Guilds get everything from Free Skin,weapon,armor,Achievement carries from members who are trying to suck up to the leaders. Also any mats or Attunable Stations that wink wink are for the Guild Hall. Lol like if you leave the Guild you get them back.

      As I’ve just stated above and that’s just the easy stuff to list. A large part of the pro Guild Trader group would lose their precious freebies and social status.

      You can still have Guilds in ESO !
      1. Trials
      2. Housing
      3. Fishing
      4. Vampire
      5. Werewolf
      6. Role play
      7. Questing

      Oh and each Guild has a Built in Store WOW ! Who would have thunk it.
      #Truth#Facts#
    • AndyMac
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      jazsper77 wrote: »
      So let’s get to the REAL REASON the same anti AH PLAYERS don’t want it. If you go back to every AH thread it’s the same players posting it’s terrible and it’s selfish reasons they do this.

      #

      Agree - vested interests (probably serious) would likely play a big part in the opposition.

      ZOS should ask the player base as a whole.
      Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
    • Squidgaurd
      Squidgaurd
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      Nay
    • Elsonso
      Elsonso
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      jazsper77 wrote: »
      So let’s get to the REAL REASON the same anti AH PLAYERS don’t want it. If you go back to every AH thread it’s the same players posting it’s terrible and it’s selfish reasons they do this.

      1. GM’s and Officers of Guilds who think that they are or their GUILD(s) is something special in ESO and they would lose that and become just another player. EGO Trip.

      2. Flippers- players who go around to every Trader during the week buying terribly under listed items in flipping them in their Capital City Traders or Zone chat. They would lose a vast majority of this with an AH.

      3. Freebies- So many GMs and Officers of mainly larger Guilds get everything from Free Skin,weapon,armor,Achievement carries from members who are trying to suck up to the leaders. Also any mats or Attunable Stations that wink wink are for the Guild Hall. Lol like if you leave the Guild you get them back.

      As I’ve just stated above and that’s just the easy stuff to list. A large part of the pro Guild Trader group would lose their precious freebies and social status.

      You can still have Guilds in ESO !
      1. Trials
      2. Housing
      3. Fishing
      4. Vampire
      5. Werewolf
      6. Role play
      7. Questing

      Oh and each Guild has a Built in Store WOW ! Who would have thunk it.
      #Truth#Facts#

      I don't want an Auction House... Wait. Let's stop right there. I don't think people are actually asking for an Auction House. Forgive me if I missed you, but the prevailing topic seems to be more about a Global Store. Buying. Selling. No auctions.

      I don't want a Global Store. I played with something like this for years in WoW and, frankly, it is refreshing that ZOS did something different from what is now a standard trope.

      No... I am not a GM or Officer of a trade guild. I am not a flipper. Freebies does not apply to me. Social status does not matter.

      Yes... I do have a lot of gold, which I earned pre-One Tamriel farming and selling Nirncrux and Voidstone Ore. I am in multiple trading guilds. None of them have required fees or sales minimums. I sell what I want, when I want, for a price that I set by looking at previous sales. For the latter, I use Master Merchant. Because... well... ZOS.

      The Guild Trader system is just the right decision for this game, in this genre, and for this franchise. With the guild finder it has never been easier to find a guild. ZOS did right, and for a lot more reasons than you'll read from me.

      Frankly, it is the decision that Blizzard should have made, as well. I don't know why Blizzard went with an Auction House. It does not fit in their game world, either. Trading guilds and stores would have been the thing to do. When I think of what cool things Blizzard could have done with a guild trading system over the last few years, it makes me sad.

      So, yeah, I am thrilled that ZOS is doing Guild Traders rather than the Global Store. I wish Blizzard had done the same. The years I spent playing WoW would have been better for it.

      (Edit: Actually, I think I do know why Blizzard went with an Auction House concept. The world instance is just too small for a guild trader system. Not enough players to make it work.)
      Edited by Elsonso on October 9, 2019 1:48AM
      ESO Plus: No
      PC NA/EU: @Elsonso
      XBox EU/NA: @ElsonsoJannus
      X/Twitter: ElsonsoJannus
    • Wifeaggro13
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      OP's ideas are great! If we want hyper inflation on the servers.
      Gotta be a no from me to those ideas.

      The market is fine in WoW, FFXIV, GW2, etc. and they all have a central AH.

      Truthfully I think it's the *** poor engine and the way it handles information is the real reason we have this uniquely horrible idea and poorly implemented system. A global market can be manipulated but that's half the fun . No one can out price the market generally they can inflate some thing but not tremendously.a global Is just so much easier to find things bouncing around traders is ridiculous. Master merchant is buggy at best. People should not have to rely on a player run add on to make the game playable .
    • Glurin
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      jazsper77 wrote: »
      So let’s get to the REAL REASON the same anti AH PLAYERS...

      So let’s get to the REAL REASON the same pro AH PLAYERS want it. If you go back to every AH thread it’s the same players posting it’s wonderful and it’s selfish reasons they do this.

      1. They don't want to join a guild or talk to people or interact with anyone in any way in this online, massively multiplayer game. Extremely antisocial.

      2. Flippers- players who want every item for sale in the entire game world available to them at all times so they can snatch up terribly under listed items and flip them before anyone else has a chance to do it first. They find this tedious and impractical with guild traders and would have a much easier time cornering the market with an AH.

      3. Conspiracy- the belief that all the guild traders are controlled by a secret group of about five guild masters who meet in a secret star chamber every week to dictate what price people are allowed to sell corn flower for. All those fees and raffles and auctions, they're just there to make this small handful of people rich. Not pay for guild traders every week.

      As I’ve just stated above and that’s just the easy stuff to list. A large part of the anti Guild Trader group would finally be able to do the shady things the guild trader system was specifically designed to prevent.

      #Truth#Facts#Tinfoilhat
      Edited by Glurin on October 9, 2019 3:15AM
      "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
    • starkerealm
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      tallenn wrote: »
      TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.

      Worth knowing: That, "last seen" stat is based on when the data was uploaded to the website, not when it was actually, "seen."

      So, if you look at a guild trader, see something that someone else is looking for, go on about your day, and then five hours later, log (or /reloadui), that's when TTC will think you saw that deal. The item you saw five hours ago will pop up on TTC as "Last seen: Just now."

      I suspect this is also how TTC ends up reporting the same item multiple times.
    • Jhalin
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      tallenn wrote: »
      TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.

      Worth knowing: That, "last seen" stat is based on when the data was uploaded to the website, not when it was actually, "seen."

      So, if you look at a guild trader, see something that someone else is looking for, go on about your day, and then five hours later, log (or /reloadui), that's when TTC will think you saw that deal. The item you saw five hours ago will pop up on TTC as "Last seen: Just now."

      I suspect this is also how TTC ends up reporting the same item multiple times.

      On occasion the last seen really is very recent, but that’s a rarity. TTC is best used for finding the usual listing prices rather than being a directory for good deals. Those are easier found just by hopping from trader to trader.

      On the topic, no, we don’t need and auction house. No, the general playerbase probably doesn’t want to suddenly have gear be as durable as fine china so we have to repair every other death, nor do most people want to start seeing exorbitant gold sinks where there used to be none.

      There’s no benefit of a global system that isn’t incredibly outweighed by the inflation, botting, and price polarization we’d inevitably get with a global system, not even touching on the horrendous performance it would actual provide.

      More features should be added to support the guild traders, in-game calculations of sales and tax contributions to make it easier on consoles. Actual guild raffle systems to make it easier on GMs and officers who already sink so much time and effort into their guilds. An inbuilt sales tracker to give people info from their guilds’ sales like MM does.
      Edited by Jhalin on October 9, 2019 5:48AM
    • FlopsyPrince
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      I, for one, get tired of running from trader to trader in search of one item then travel through countless load screens to other locations to run from trader to trader once again.

      But when I think about all the items that would be listed, loading that would be atrocious and I don't think ZOS's server could handle that.

      Finding things is lousy on the PS4. Exploitation happens as well.

      You are not thinking things through if you claim loading would be horrid. It can be bad now. other games have a global AH without those problems.
      Iconius wrote: »
      WE DO NOT NEED A GLOBAL AUCTION HOUSE.

      You don't need a mount either, but you have and use them. The current system sucks eggs on the PS4.
      Iconius wrote: »
      You need to understand that the in game economy and trader market is a game within the game for many players. I understand that many players coming up in the game initially want a global system. But you don't understand the damage it would do to the player base and to the economy.

      What would make life simple for a casual entry level level player who may or may not stick around, would butcher the dedication and hard work of the player base who has put in the time and who are actually deeply invested in the game both in the form of hours and real life money for subs over time, crown purchases etc. Having supported the game they love.

      That is complete and utter bunk. It would harm those who benefit from this broken system, but it would make it easier for almost everyone else. That is a very fair trade off.

      The reason these threads keep happening is because the current system sucks so badly.
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    • FlopsyPrince
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      Jhalin wrote: »
      On the topic, no, we don’t need and auction house. No, the general playerbase probably doesn’t want to suddenly have gear be as durable as fine china so we have to repair every other death, nor do most people want to start seeing exorbitant gold sinks where there used to be none.

      There’s no benefit of a global system that isn’t incredibly outweighed by the inflation, botting, and price polarization we’d inevitably get with a global system, not even touching on the horrendous performance it would actual provide.

      Bzzt. Another fail. The current system has plenty of bots. Your point is not valid. Other games with global AHs do not have massive inflation either. Big fail.

      Normal players likely despise this system when they have to interact with it, but they rarely do so they don't have strong opinions, until they really need to find something of course.

      Solve the gold sink problem another way and make a system that is easy to use that works and doesn't require so much time to buy or sell things with all the extra useless travel. ZoS decided to offer a product on consoles, so the solution here should work well on them, not just on the PC. It does not now.


      PC
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    • starkerealm
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      Bzzt. Another fail. The current system has plenty of bots. Your point is not valid.

      Actually, no. You almost never see bots on the traders. Listing things through the traders, sure. But, even just the part where the traders will wander around their stall a bit makes it almost impossible for bots to control supply effectively. Especially given that each trader is restricted to a relatively small portion of the market.

      I mean, if someone decided they wanted to set up 200 bots to monitor each trader, that'd be one thing, but that doesn't really seem to happen in ESO.
    • Jhalin
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      Jhalin wrote: »
      On the topic, no, we don’t need and auction house. No, the general playerbase probably doesn’t want to suddenly have gear be as durable as fine china so we have to repair every other death, nor do most people want to start seeing exorbitant gold sinks where there used to be none.

      There’s no benefit of a global system that isn’t incredibly outweighed by the inflation, botting, and price polarization we’d inevitably get with a global system, not even touching on the horrendous performance it would actual provide.

      Bzzt. Another fail. The current system has plenty of bots. Your point is not valid. Other games with global AHs do not have massive inflation either. Big fail.

      Normal players likely despise this system when they have to interact with it, but they rarely do so they don't have strong opinions, until they really need to find something of course.

      Solve the gold sink problem another way and make a system that is easy to use that works and doesn't require so much time to buy or sell things with all the extra useless travel. ZoS decided to offer a product on consoles, so the solution here should work well on them, not just on the PC. It does not now.


      “Solve the gold sink problem” and here you have... what? Where are your suggestions? Our current one is billions a week in trader bids, plus the 3.5% on literally every sale in addition. You want a 100g list fee? A 20% sales tax? Gear repairs to cost double or triple their current prices? Outfit changes to cost double or triple? Rent on houses? Half buy-prices for merchants? Paltry gold from mobs? Nearly no gold from quests?

      How do you “solve the gold sink problem”? Because your only options currently are to annoy and frustrate the entire playbase just to save ten minutes search for a deal every now and then. That billions-strong gold sink right now ONLY effects active traders.

      Buyers don’t deal with ridiculous inflation in this system (prices have stayed steady for years, if not lowered on most items). Monopolization of any particular item is extremely difficult and usually short lived (the longest price fixes we’ve seen are with cornflower, which is neither rare nor difficult to get a lot of, nor particularly expensive). Buyers aren’t fighting amongst themselves at literally every moment dealing with “The listing is no longer available” because they’re not all parked in one spot to shop. Those just getting started with trading can sell even the most common things for a decent amount instead of having to sell it for vendor prices due to undercutting.

      It’s also, literally not possible to bot the market in ESO as one person.
    • starkerealm
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      Jhalin wrote: »
      It’s also, literally not possible to bot the market in ESO as one person.

      Just to hammer this point home, it is entirely possible to bot the market in other MMOs. You just need to plant your bot at the auction house, and let it's scripting run free.
    • tahol10069
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      Glurin wrote: »
      jazsper77 wrote: »
      So let’s get to the REAL REASON the same anti AH PLAYERS...

      So let’s get to the REAL REASON the same pro AH PLAYERS want it. If you go back to every AH thread it’s the same players posting it’s wonderful and it’s selfish reasons they do this.

      1. They don't want to join a guild or talk to people or interact with anyone in any way in this online, massively multiplayer game. Extremely antisocial.

      I don't even have a chat on, ever, and I'm on a trading guild. My possible antisocialness has nothing to do with this. You know nothing about other people, you know only yourself and taking the level of self-awareness in people in generall, not even that so well. Being in a guild does not demand an ounce of socialness from a person. And many people who believe they are "social" are actually just using other people.

      3. Flippers- players who want every item for sale in the entire game world available to them at all times so they can snatch up terribly under listed items and flip them before anyone else has a chance to do it first. They find this tedious and impractical with guild traders and would have a much easier time cornering the market with an AH.

      Oh oh oh. Like we wouldn't have the game full of flippers already! Go see any guide of how to make gold in ESO, flipping items is always promoted. Some people want to make it seem less ugly so they say it is "distributing items from less popular locations to popular locations". Self-deception is the strongest deception. You of course know this. Everyone and their mother in this game knows flippers earn millions because this totally unequal system allows it.

      4. Conspiracy- the belief that all the guild traders are controlled by a secret group of about five guild masters who meet in a secret star chamber every week to dictate what price people are allowed to sell corn flower for. All those fees and raffles and auctions, they're just there to make this small handful of people rich. Not pay for guild traders every week.

      I don't know. I'm in a guild where, addition not having to be social, we don't have fees, auctions or raffles. Given is we sometimes also don't get a trader, but most of the time we seem to have one in a relatively good place, like in Wrothgar or Skyreach. My GM also doesn't pester me weekly about "donations". We donate if we want to. All this doesn't make me imagine that this system is in any way good or working for MOST players. It is definitely working for a rich minority.

      As I’ve just stated above and that’s just the easy stuff to list. A large part of the anti Guild Trader group would finally be able to do the shady things the guild trader system was specifically designed to prevent.

      You are just projecting.

      Edited by tahol10069 on October 9, 2019 6:45AM
    • Zenzuki
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      Why are people still beating the puddle where the dead horse once was?

      This game wasn't designed for a Global AH and its never gonna happen!

      They've said as much a number of times through the years if any of the op's would ever just research before posting.

      This tedious topic needs to die already.

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      Can Open...
      Worms EVERYWHERE!
    • daemonios
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      [quot
      Zenzuki wrote: »
      Why are people still beating the puddle where the dead horse once was?

      This game wasn't designed for a Global AH and its never gonna happen!

      They've said as much a number of times through the years if any of the op's would ever just research before posting.

      This tedious topic needs to die already.

      696.gif

      You can always ignore these threads. The fact that they keep coming up shows that news of this horse's death have been greatly exaggerated.
    • Glurin
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      tahol10069 wrote: »
      I don't even have a chat on, ever, and I'm on a trading guild.

      Thus proving my point. Many, many times in these many, many threads, the AH whiners complain about being "forced" to join a guild, chief reason being they don't want to interact with anybody. In an MMO. Where the point of being an MMO is interacting with other people. The guild traders in ESO encourage (not force) people to join guilds, which in turn encourages (not force) people to be social, and the ESO community is better for it.

      I'm not exactly the most social person either, but FFS you could at least say hello to people once in a while.
      tahol10069 wrote: »
      Oh oh oh. Like we wouldn't have the game full of flippers already! Go see any guide of how to make gold in ESO, flipping items is always promoted. Some people want to make it seem less ugly so they say it is "distributing items from less popular locations to popular locations". Self-deception is the strongest deception. You of course know this. Everyone and their mother in this game knows flippers earn millions because this totally unequal system allows it.

      I'm really not too sure what you're on about here. "Flipping" is not a bad thing. The problem is an AH lets you put it in overdrive, which results in rampant inflation, while at the same time encourages frequent undercut wars that drive prices down to nothing on anything you don't have to do hard mode trials for. (That's a bad thing, in case you didn't catch it.) Not to mention makes it very, very easy for unscrupulous individuals to manipulate and control the market, particularly if they use bots to do their shopping for them.

      Not sure where you're getting that BS about "distributing items from less popular locations to popular locations" being nothing more than spin. It's just "buy low, sell high" with a little demographics thrown in, and there is nothing inherently wrong with that. That's how business works.

      At any rate, I think you completely missed the larger point of that post. I snipped the quote because I thought it was unnecessary to copy the entire post for people to see what I was doing, but apparently I should have just left the whole thing intact.
      "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
    • starkerealm
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      daemonios wrote: »
      [quot
      Zenzuki wrote: »
      Why are people still beating the puddle where the dead horse once was?

      This game wasn't designed for a Global AH and its never gonna happen!

      They've said as much a number of times through the years if any of the op's would ever just research before posting.

      This tedious topic needs to die already.

      696.gif

      You can always ignore these threads. The fact that they keep coming up shows that news of this horse's death have been greatly exaggerated.

      uuHJTQd.gif
    This discussion has been closed.