Rave the Histborn wrote: »I'm sorry to break it to you but an AH would function far worse then the current system.
No it would not.
The first sentence of your post was incoherent, so didn't bother further with it.
@thread How we know all you "armchair junior college economist, AH won't work, didn't work in this one game so won't work here, hurr durr inflation, beating a dead horse" and all the other rationalizations, red herrings, fallacies and translations of "don't dare change the way I milk this game" broscientists are full of it is that every single one of their hollow rationalizations is postured against a full, unregulated, uncapped, instant tab of an auction house. This is by design, because they are really advocating for what makes them rich in a game and not for any optimal trading system for players. It's just a different kind of nerf thread, "don't nerf game money making!" And there's some real gold for $$ traders and related always in there too.
No one ever asked (or ever asks in any of these threads in any games with crap trading functionality) for an unregulated, uncapped, untaxed, UNLIMITED AH. For example, could have a cap of X slots per player, could have trade per week per player caps, short term listings, could have any of COUNTLESS other checks and balances in place, and could do all that IN ADDITION TO the preexisting guild-based trading system.
And POOF just like that, 90% of the bogus rationalizations go right out the window, and expose those who make them for what they really are.
There's quite a lot of turf between the broken trading system in ESO and a completely unlimited UI tab of an AH. The broeconomists show their hand by posturing only against an imaginary completely unlimited AH as a straw man.
redlink1979 wrote: »Despite how many threads are created related to this the answer will always be a "No".
No we will not add Necromancers...
Rave the Histborn wrote: »I'm sorry to break it to you but an AH would function far worse then the current system.
No it would not.
The first sentence of your post was incoherent, so didn't bother further with it.
@thread How we know all you "armchair junior college economist, AH won't work, didn't work in this one game so won't work here, hurr durr inflation, beating a dead horse" and all the other rationalizations, red herrings, fallacies and translations of "don't dare change the way I milk this game" broscientists are full of it is that every single one of their hollow rationalizations is postured against a full, unregulated, uncapped, instant tab of an auction house. This is by design, because they are really advocating for what makes them rich in a game and not for any optimal trading system for players. It's just a different kind of nerf thread, "don't nerf game money making!" And there's some real gold for $$ traders and related always in there too.
No one ever asked (or ever asks in any of these threads in any games with crap trading functionality) for an unregulated, uncapped, untaxed, UNLIMITED AH. For example, could have a cap of X slots per player, could have trade per week per player caps, short term listings, could have any of COUNTLESS other checks and balances in place, and could do all that IN ADDITION TO the preexisting guild-based trading system.
And POOF just like that, 90% of the bogus rationalizations go right out the window, and expose those who make them for what they really are.
There's quite a lot of turf between the broken trading system in ESO and a completely unlimited UI tab of an AH. The broeconomists show their hand by posturing only against an imaginary completely unlimited AH as a straw man.
El_Borracho wrote: »At the very least how about a Global Search qol update?
Every item searched at any guild trader has the guild, & trader location next to item.
1. Throw the idea of best trader spots out the window for more convienent.
2. Item search is no longer such a time consuming nuisance.
3. Trade guilds can continue to do what they do.
I'm definitely on the hard No-AH club but I think a global search system can exist under certain conditions and only for one very specific purpose - finding singular rare items.
1. It should be expensive enough to make you think before using it.
2. The price should never be shown. Just a list of trader names and locations.
This way searching for gold tempers or corn flower will just yield a neat list of all the traders in the game. But that one guy who really wants a Way of the Air two-handed axe can finally find the only one on the market at some backwater outlaw's refuge trader.
See, I'd be cool with the prices being shown. Competition would (hopefully) eliminate the guy who wants 500,000 for his purple Mother's Sorrow Lightning staff.
I know that part of guild traders is bidding for the optimal location for more traffic. But if that other guy in that backwater location is selling stuff for a good deal, that would force the Rawl'kha and Deshaan folks to get their prices in line with reality. They would still get the higher traffic as they are more convenient.
I'm also fine with the current system. But I think more people would buy from the guild traders if you didn't have to physically go to each and every location to see what something costs. Right now, if you want to make sure you are getting a decent price, you have to hit up 2-3 cities to see if its legit, let alone if they have the item you want.
The prices in Rawl are in line with reality. That's the price for convenience. I can go there and get pretty much anything I want right here and now but I will pay extra for this. Or I can take my time and go bargain hunting. I see nothing wrong with that system.
Anything that is available in volume and is popular is not a problem with the current system. Off-beat weird items are. And no-price global search helps with those while not affecting the popular items much.
Rave the Histborn wrote: »You'd have to change how everything in ESO functions. Look apparently english isn't your strong suit so maybe instead of saying I'm incoherent maybe learn to read and then come back to the conversation.
"You'd have to change how everything in ESO functions."
Q.E.D. , and off we go into ever more zany realms of nebulous, meaningless, -incoherent- rationalizations. What is that even attempting to mean? change how everything in ESO functions? Face it, it doesn't mean anything.
As far as English goes, sometimes I wish it wasn't my strong suit because then reading the garble and incoherent half-witted meanders on game forums wouldn't be so consistently annoying while I'm procrastinating writing work that I get paid very well to do.Rave the Histborn wrote: »What's the point of adding an AH if you're then going to then have to cap trades per week. All your ideas just boil down to let's nerf every other system so we can institute a system that would cater to the people already benefiting the system I don't like.
Q.E.D. 2. What's the point of having anything limited or capped in any game? Why shouldn't I be able to use 4 mounts at once? play 8 characters at once (I guess some do given all the bot threads and ZOS doing nothing about it)? Limited, regulated central trading capacity would be far better than the broken current system. Allowing players to list ~5-10 items or stacks centrally per account for a couple of days duration, with X% tax would be far better than what we have, could easily be set up not to promote any "market cornering," to not be particularly inflationary, to not "Crash The Ingame Economy!" and to not do what 90% of the greedo rationalizations claim it would.
Second sentence is more garbled junk. Sorry about that.
I do very much agree with the idea of an in-game global search.
TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.
A real time global search built into the game would eliminate most of that, since the "last seen" would always be right now. Sure, there could be some that disappear while you're traveling, but it would still be tons better. Plus it would give console players the same functionality.
It probably couldn't bee 100% "real time" as that would likely cause a performance hit, but maybe it could be set so that the search data would only be updated whenever a player accessed that merchant. That would help to keep desirable locations important.
Something like this would be a fair compromise, and wouldn't take a massive effort to develop, since it's not completely re-vamping the economic system.
I played GW2 just for a look - the AH seemed great to me. As a complete newbie, I didn’t need a trade guild with weekly requirements. I could just open the AH, check the current price and throw up whatever was sellable. If I priced at the market, it sold no problem. I sold as and when, otherwise I didn’t think about it.
So let’s get to the REAL REASON the same anti AH PLAYERS don’t want it. If you go back to every AH thread it’s the same players posting it’s terrible and it’s selfish reasons they do this.
#
So let’s get to the REAL REASON the same anti AH PLAYERS don’t want it. If you go back to every AH thread it’s the same players posting it’s terrible and it’s selfish reasons they do this.
1. GM’s and Officers of Guilds who think that they are or their GUILD(s) is something special in ESO and they would lose that and become just another player. EGO Trip.
2. Flippers- players who go around to every Trader during the week buying terribly under listed items in flipping them in their Capital City Traders or Zone chat. They would lose a vast majority of this with an AH.
3. Freebies- So many GMs and Officers of mainly larger Guilds get everything from Free Skin,weapon,armor,Achievement carries from members who are trying to suck up to the leaders. Also any mats or Attunable Stations that wink wink are for the Guild Hall. Lol like if you leave the Guild you get them back.
As I’ve just stated above and that’s just the easy stuff to list. A large part of the pro Guild Trader group would lose their precious freebies and social status.
You can still have Guilds in ESO !
1. Trials
2. Housing
3. Fishing
4. Vampire
5. Werewolf
6. Role play
7. Questing
Oh and each Guild has a Built in Store WOW ! Who would have thunk it.
#Truth#Facts#
MLGProPlayer wrote: »redgreensunset wrote: »OP's ideas are great! If we want hyper inflation on the servers.
Gotta be a no from me to those ideas.
The market is fine in WoW, FFXIV, GW2, etc. and they all have a central AH.
So let’s get to the REAL REASON the same anti AH PLAYERS...
TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.
starkerealm wrote: »TTC is a great Addon, but it has limitations (through no fault of the developers). If you find a bargain, chances are high it's already gone unless the last seen value is a few minutes or less. However, the only way to be sure is to actually travel to that merchant.
Worth knowing: That, "last seen" stat is based on when the data was uploaded to the website, not when it was actually, "seen."
So, if you look at a guild trader, see something that someone else is looking for, go on about your day, and then five hours later, log (or /reloadui), that's when TTC will think you saw that deal. The item you saw five hours ago will pop up on TTC as "Last seen: Just now."
I suspect this is also how TTC ends up reporting the same item multiple times.
Kuramas9tails wrote: »I, for one, get tired of running from trader to trader in search of one item then travel through countless load screens to other locations to run from trader to trader once again.
But when I think about all the items that would be listed, loading that would be atrocious and I don't think ZOS's server could handle that.
WE DO NOT NEED A GLOBAL AUCTION HOUSE.
You need to understand that the in game economy and trader market is a game within the game for many players. I understand that many players coming up in the game initially want a global system. But you don't understand the damage it would do to the player base and to the economy.
What would make life simple for a casual entry level level player who may or may not stick around, would butcher the dedication and hard work of the player base who has put in the time and who are actually deeply invested in the game both in the form of hours and real life money for subs over time, crown purchases etc. Having supported the game they love.
On the topic, no, we don’t need and auction house. No, the general playerbase probably doesn’t want to suddenly have gear be as durable as fine china so we have to repair every other death, nor do most people want to start seeing exorbitant gold sinks where there used to be none.
There’s no benefit of a global system that isn’t incredibly outweighed by the inflation, botting, and price polarization we’d inevitably get with a global system, not even touching on the horrendous performance it would actual provide.
FlopsyPrince wrote: »Bzzt. Another fail. The current system has plenty of bots. Your point is not valid.
FlopsyPrince wrote: »On the topic, no, we don’t need and auction house. No, the general playerbase probably doesn’t want to suddenly have gear be as durable as fine china so we have to repair every other death, nor do most people want to start seeing exorbitant gold sinks where there used to be none.
There’s no benefit of a global system that isn’t incredibly outweighed by the inflation, botting, and price polarization we’d inevitably get with a global system, not even touching on the horrendous performance it would actual provide.
Bzzt. Another fail. The current system has plenty of bots. Your point is not valid. Other games with global AHs do not have massive inflation either. Big fail.
Normal players likely despise this system when they have to interact with it, but they rarely do so they don't have strong opinions, until they really need to find something of course.
Solve the gold sink problem another way and make a system that is easy to use that works and doesn't require so much time to buy or sell things with all the extra useless travel. ZoS decided to offer a product on consoles, so the solution here should work well on them, not just on the PC. It does not now.
So let’s get to the REAL REASON the same anti AH PLAYERS...
So let’s get to the REAL REASON the same pro AH PLAYERS want it. If you go back to every AH thread it’s the same players posting it’s wonderful and it’s selfish reasons they do this.
1. They don't want to join a guild or talk to people or interact with anyone in any way in this online, massively multiplayer game. Extremely antisocial.
I don't even have a chat on, ever, and I'm on a trading guild. My possible antisocialness has nothing to do with this. You know nothing about other people, you know only yourself and taking the level of self-awareness in people in generall, not even that so well. Being in a guild does not demand an ounce of socialness from a person. And many people who believe they are "social" are actually just using other people.
3. Flippers- players who want every item for sale in the entire game world available to them at all times so they can snatch up terribly under listed items and flip them before anyone else has a chance to do it first. They find this tedious and impractical with guild traders and would have a much easier time cornering the market with an AH.
Oh oh oh. Like we wouldn't have the game full of flippers already! Go see any guide of how to make gold in ESO, flipping items is always promoted. Some people want to make it seem less ugly so they say it is "distributing items from less popular locations to popular locations". Self-deception is the strongest deception. You of course know this. Everyone and their mother in this game knows flippers earn millions because this totally unequal system allows it.
4. Conspiracy- the belief that all the guild traders are controlled by a secret group of about five guild masters who meet in a secret star chamber every week to dictate what price people are allowed to sell corn flower for. All those fees and raffles and auctions, they're just there to make this small handful of people rich. Not pay for guild traders every week.
I don't know. I'm in a guild where, addition not having to be social, we don't have fees, auctions or raffles. Given is we sometimes also don't get a trader, but most of the time we seem to have one in a relatively good place, like in Wrothgar or Skyreach. My GM also doesn't pester me weekly about "donations". We donate if we want to. All this doesn't make me imagine that this system is in any way good or working for MOST players. It is definitely working for a rich minority.
As I’ve just stated above and that’s just the easy stuff to list. A large part of the anti Guild Trader group would finally be able to do the shady things the guild trader system was specifically designed to prevent.
You are just projecting.
Why are people still beating the puddle where the dead horse once was?
This game wasn't designed for a Global AH and its never gonna happen!
They've said as much a number of times through the years if any of the op's would ever just research before posting.
This tedious topic needs to die already.
tahol10069 wrote: »I don't even have a chat on, ever, and I'm on a trading guild.
tahol10069 wrote: »Oh oh oh. Like we wouldn't have the game full of flippers already! Go see any guide of how to make gold in ESO, flipping items is always promoted. Some people want to make it seem less ugly so they say it is "distributing items from less popular locations to popular locations". Self-deception is the strongest deception. You of course know this. Everyone and their mother in this game knows flippers earn millions because this totally unequal system allows it.
[quotWhy are people still beating the puddle where the dead horse once was?
This game wasn't designed for a Global AH and its never gonna happen!
They've said as much a number of times through the years if any of the op's would ever just research before posting.
This tedious topic needs to die already.
You can always ignore these threads. The fact that they keep coming up shows that news of this horse's death have been greatly exaggerated.