1. Searched for DC pvp guild in guild finder
2. Join dc "pvp" guild-donation, no weekly fee.
3. One week later, letter in mail telling me I need to "donate".
4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
6. Want no part of this system, leave guild.
Some of these guild leaders/officers sure think they're special, & doing some great service.
Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.
1. Searched for DC pvp guild in guild finder
2. Join dc "pvp" guild-donation, no weekly fee.
3. One week later, letter in mail telling me I need to "donate".
4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
6. Want no part of this system, leave guild.
Some of these guild leaders/officers sure think they're special, & doing some great service.
Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.
1. Searched for DC pvp guild in guild finder
2. Join dc "pvp" guild-donation, no weekly fee.
3. One week later, letter in mail telling me I need to "donate".
4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
6. Want no part of this system, leave guild.
Some of these guild leaders/officers sure think they're special, & doing some great service.
Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.
And (likely) optional raffles in a guild you joined relate to the topic how exactly?
Did the mail say you’ll be kicked for not entering the raffle? If not, you severely overreacted to a simple guild raffle, which (surprise surprise) are not exclusive to trade guilds.
1. Searched for DC pvp guild in guild finder
2. Join dc "pvp" guild-donation, no weekly fee.
3. One week later, letter in mail telling me I need to "donate".
4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
6. Want no part of this system, leave guild.
Some of these guild leaders/officers sure think they're special, & doing some great service.
Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.
And (likely) optional raffles in a guild you joined relate to the topic how exactly?
Did the mail say you’ll be kicked for not entering the raffle? If not, you severely overreacted to a simple guild raffle, which (surprise surprise) are not exclusive to trade guilds.
& @ lordrichter
Donate is just another word for fee in this instance, yes you must pay w/gold or mats to stay in guild.
wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Same could be said about the lfg system, or any other poorly implemented system from release.
Like everything else, zos will eventually update the trade system to better fit everyone.
Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Rave the Histborn wrote: »Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Same could be said about the lfg system, or any other poorly implemented system from release.
Like everything else, zos will eventually update the trade system to better fit everyone.
He said a functional system. I don't think the LFG system is getting an update because it was functional.
Rave the Histborn wrote: »Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
So it wasn't content now it is content but not meaningful content .You are not in charge of what is content and what isn't and you aren't in charge of what is meaningful and what isn't. You're wrong, accept and admit you're wrong and move on.
I agree so hard, but they are in love with their stupid whack-a-mole sale system where you have to run all over creation poking different traders to see what's there at the right time to get it. It's ridiculous and I hate it but the devs are utterly enamored of it for some reason. Probably because they made it so they have to double down.
Rave the Histborn wrote: »Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Same could be said about the lfg system, or any other poorly implemented system from release.
Like everything else, zos will eventually update the trade system to better fit everyone.
He said a functional system. I don't think the LFG system is getting an update because it was functional.
Lfg worked fine for me.
Trade system will see an update that better fits the community & player, it will happen.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.
As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.
Incorrect.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.
ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.
The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Same could be said about the lfg system, or any other poorly implemented system from release.
Like everything else, zos will eventually update the trade system to better fit everyone.
He said a functional system. I don't think the LFG system is getting an update because it was functional.
Lfg worked fine for me.
Trade system will see an update that better fits the community & player, it will happen.
LOL well at least it worked for one person. Next time ZOS has to redo a system that hasn't worked I'll be sure to let them know not to waste their time because it worked for you and that's the standard everyone goes by.
The only update the trade system will ever see is with the performance update coming over the next year. They aren't going to revamp it beyond that.
lordrichter wrote: »thermatico wrote: »Think about the current performance of this game. Could you imagine implementing a global auction house? lmao
This is a valid point, and one that I have made a couple of times in threads like this. Whatever ZOS uses for a backend database is barely able to keep up with what we have today. If ZOS tried to do any sort of global sales system, the hamster would simply die.
More seriously, as has been said in the past, in threads like these and by ZOS, "no". I like that answer, too. This is as close to "Elder Scrolls" as we are going to get to a player-to-player commerce system.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.
As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.
Incorrect.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.
ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.
The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.
No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.
I don't understand the people who are for the current trade vendor system. No one in their right mind is going from vendor to vendor unless they are on console. Look up an item on TTC, port to vendor, and then either buy the item or port to a different vendor if it was already sold. The only thing having a central AH would do is save me a few minutes of porting.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.
As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.
Incorrect.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.
ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.
The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.
No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.
No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.
As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.
Incorrect.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.
ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.
The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.
No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.
No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.
Indeed, if you have only guilds with a bad mentality (hight taxes, stupid rules, getting kicked at a whim), you are left with a cartell of bad people gathering the most amount of money. Look at real life, does anyone really want that?
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
I knew it. You were part of the problem and you dislike not being able to use the same tactics (if you can even call it that) that you used in WoW to make a bunch of money in ESO. You can't just mindlessly undercut everybody in the world every time you go to sell something and you're upset that you have to actually price your items now.
As for disallowing competition, that is utter ***. If one guild tends to have better prices and more selection than another, guess which one I'm more likely to frequent? The only "competition" WoW style AHs have is who can race to the bottom the fastest, only to one day be completely bought out by someone, likely a gold seller, trying to corner the market, which he can very easily do.
Incorrect.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
I am not part of the problem, I am part of the solution just like everyone else who voices their discontent with terrible design and or practices being done in this product that we paid and pay for monthly.
ESO's system with the use of addons or TTC is INFINITELY worse at controlling the market than wow's ever was. Heck some of the guild traders are in league with each other and run multiple kiosks.
The only people I have ever come across in this game who champion this system are the stupidly rich in the guild traders, and people like you on the forums. Every average player I know at first gives the system a chance, but soon realizes the huge pitfalls with ESO's system.
No, he is actually very correct. I have play WoW and can confirm that the central AH isn't anywhere near as good of a system.
No, he is incorrect. I have played wow since 2004 (and have an active sub as of this very second, and play it). The wow AH is infinitely better for the community as a whole. The ESO system is good at keeping gold out of the average players hands which leads them to the crown store to spend even more money a month, even on top of a 15 dollar sub.
Indeed, if you have only guilds with a bad mentality (hight taxes, stupid rules, getting kicked at a whim), you are left with a cartell of bad people gathering the most amount of money. Look at real life, does anyone really want that?
I am in a trade guild in a notable location that has one simple requirement, to sell. It is a rather simple and logical rule and have not seen anyone get kicked on a whim. Have seem people behaving stupidly get kicked but that also makes sense. I am also in a couple PvE guilds that get often have a trader at a secondary type location. I often post in those and still sell pretty good. It is free as well.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »wenchmore420b14_ESO wrote: »anitajoneb17_ESO wrote: »
No, it's not. It is a means to save time for those who do want to play actual game content (and ESO's system is horrible at this primary function of a trading system).
EDIT: besides, regardless of your opinion on that topic it doesn't change the fact that there is absolutely no reason to interact with people in a trading guild if you ever do content harder than normal non-dlc dungeons, and the guy I was replying to is full of ***.
Yes, it is.
Believe it or not, "The Trade Game" is the game many play. Just like RP'rs.
Before Guild Traders were added, people would spend hours in the capitol cities just buying and selling stuff.
Just because you don't see Trading as a aspect of the game, it is, and has been since launch.
As far as interaction, I am in a few PC/NA trade guilds. They have housing parties, auctions that are a fun time, hide and seek events, theory crafting meetings, and yes run delvs and such. Your experience of "Sociability" of trade guilds is not the norm.
Guild traders and a central AH are just systems in a game. They are not content. Trading, Crafting, gathering, and RP and such are not content regardless of how much people enjoy participating in them or how much time they spend engaged in them. They are part of the game but far from meaningful content.
As for part of the reason Zos said they wanted trading to be guild based is they wanted a more social aspect to be part of it. Yes, they actually gave reasons why they chose this decentralized system. And yes, I to have seen people interacting in many ways in well run trading guilds so that part works as you are explaining. I have even seen top raiders part of discussions in guild chat.
Systems in the game are part of the game's content. RP is player created but trading crafting, and gathering are most certainly content. If they weren't content why was part of Summerset's selling point JEWELCRAFTING? Trading, crafting, and gathering are some of the most meaningful content in the game lol Just because you think storylines are the only "content" doesn't make you in charge of what content is. It is just as much content as combat is, or is combat not content because you have to learn damage rotations? You're wrong, take the L.
Not very meaningful content. It is certainly not why people come to a game or why they leave it. Well, if that is their reason for leaving a game then their is something wrong with the meaningful content part of the game to start with.
You realize the majority of players are here because this is an Elder Scrolls world. They’re not here because the gameplay is astoundingly good, or because the game runs flawlessly, or because dungeons are particularly interesting.
RP, crafting, housing, and trading absolutely are big sticking factors in online games.
Beyond that, there’s no reason to uproot a functional system and everything else in the game, just to save someone ten minutes looking for an item. No need to cut off your nose to spite your face.
Same could be said about the lfg system, or any other poorly implemented system from release.
Like everything else, zos will eventually update the trade system to better fit everyone.
He said a functional system. I don't think the LFG system is getting an update because it was functional.
Lfg worked fine for me.
Trade system will see an update that better fits the community & player, it will happen.
LOL well at least it worked for one person. Next time ZOS has to redo a system that hasn't worked I'll be sure to let them know not to waste their time because it worked for you and that's the standard everyone goes by.
The only update the trade system will ever see is with the performance update coming over the next year. They aren't going to revamp it beyond that.
Thanks for seeing the correct perspective.
Yup, worked for me because I play tank/support, & lfg system should see an overhaul to better fit everyone, their roles, & level.
Just like the current trade system works for a small percentage of players that play ESO like a 40h+ week job. Sad.
Trade system should work for everyone...day one, new players, vet, casuals, & no-lifers.