Shields are gone to useless
it lost its own stun
Not enough self Heal
Class identity near demolished.
Taking away liquid lighting was not enough. lost stun crystal frags for years was not enough. Slamming a -69% nerf on our pets was not enough.
Now you took off the staple of any magsorc solo / vMA / 4 men / casual trial, ability, that is power surge.
Now, for some unfathomable reason, Sorcers lost Sorcery. But hey, we can slot the stamina morph and melee smash that staff for 1300 damage instead of 1000!
Absolutely hate the change/nerf to Power Surge. Using this skill is mostly what kept me alive in PVE as a mag sorc. Now its ability to do so is gone.
Many PvE Magsorcs have opted for Crit Surge (long before Scalebreaker/Update 23) including for hard solo instances such as vMA. For PvP Magsorcs, it's a different story.
Absolutely hate the change/nerf to Power Surge. Using this skill is mostly what kept me alive in PVE as a mag sorc. Now its ability to do so is gone.
Many PvE Magsorcs have opted for Crit Surge (long before Scalebreaker/Update 23) including for hard solo instances such as vMA. For PvP Magsorcs, it's a different story.
Which would be fine if Crit Surge gave Major Sorcery. So now Sorcs are forced to slot Entropy with inferior healing, or rely on hugely expensive Spell Pots which don’t provide a heal at all.
Jeez.
Saril_Durzam wrote: »Absolutely hate the change/nerf to Power Surge. Using this skill is mostly what kept me alive in PVE as a mag sorc. Now its ability to do so is gone.
Many PvE Magsorcs have opted for Crit Surge (long before Scalebreaker/Update 23) including for hard solo instances such as vMA. For PvP Magsorcs, it's a different story.
Which would be fine if Crit Surge gave Major Sorcery. So now Sorcs are forced to slot Entropy with inferior healing, or rely on hugely expensive Spell Pots which don’t provide a heal at all.
Jeez.
Degeneration is a must slot skill, v good single target dot (around 20-25k in 10 seconds, depending on build), gives 100 mag every time you attack with LAs during its duration, and gives Major Sorcery. Can´t understand why a Sorc shouldnt cast this every 10 seconds.
Structured Entrophy isnt bad either, around 5k less damage, doesnt give mag back but heals you for 2k each 2 seconds, nice hot on a dot. Isnt enough selfhealing standalone, but both Critical Surge and SE will give great selfhealing, although not on demand.
To be honest, shields cost increase (around 800 magicka) and matriarch damage nerf are much more serious things than the surge one.
Saril_Durzam wrote: »Absolutely hate the change/nerf to Power Surge. Using this skill is mostly what kept me alive in PVE as a mag sorc. Now its ability to do so is gone.
Many PvE Magsorcs have opted for Crit Surge (long before Scalebreaker/Update 23) including for hard solo instances such as vMA. For PvP Magsorcs, it's a different story.
Which would be fine if Crit Surge gave Major Sorcery. So now Sorcs are forced to slot Entropy with inferior healing, or rely on hugely expensive Spell Pots which don’t provide a heal at all.
Jeez.
Degeneration is a must slot skill, v good single target dot (around 20-25k in 10 seconds, depending on build), gives 100 mag every time you attack with LAs during its duration, and gives Major Sorcery. Can´t understand why a Sorc shouldnt cast this every 10 seconds.
Structured Entrophy isnt bad either, around 5k less damage, doesnt give mag back but heals you for 2k each 2 seconds, nice hot on a dot. Isnt enough selfhealing standalone, but both Critical Surge and SE will give great selfhealing, although not on demand.
To be honest, shields cost increase (around 800 magicka) and matriarch damage nerf are much more serious things than the surge one.
Degeneration...100 Mag per LA is nothing. You would have to cast an average of 30 LA to accrue enough Mag for one ability. Mag should not be a problem with weaving HA into your rotation anyway. I would rather slot SE for the DOT. However, SE has a much shorter duration for SP than Power Surge, and an unexciting heal.
As you say, Structured Entropy healing is not great, but it does have a high DOT....Power Surge gave a lot more healing. We are talking about self-heals here especially for solo players. But unfortunately it now only triggers off crit heals. Useless to Mag Sorcs who are not healers (and isn't that the vast majority?).
Critical Surge and SE take up two skill slots. So that will be extraordinarily unpopular.
But don't get me on the subject of Spell Pots which use extortionately-priced Corn Flower, and don't have a heal. You all know what I think about them.
The obvious solution is to put SP on base and Crit Surge. Everyone happy and ZOS can keep their vision for MagSorc healers.
Either that or allow six rather than five skill slots per bar. But that is not going to happen in the foreseeable future.
Absolutely hate the change/nerf to Power Surge. Using this skill is mostly what kept me alive in PVE as a mag sorc. Now its ability to do so is gone.
Many PvE Magsorcs have opted for Crit Surge (long before Scalebreaker/Update 23) including for hard solo instances such as vMA. For PvP Magsorcs, it's a different story.
Which would be fine if Crit Surge gave Major Sorcery. So now Sorcs are forced to slot Entropy with inferior healing, or rely on hugely expensive Spell Pots which don’t provide a heal at all.
Jeez.
Degeneration...100 Mag per LA is nothing
marius_buys wrote: »OMG there is SOOO much in a SORCERER CLASS that is STAM WHY?
Well, not that much. Reason is, ZoS wants each class to be playable in both stam and magicka versions.
What i find funny is that stam Sorc is now better in every single way then magicka SORCERER. Only possible in ESO, to twist in such a way a sorcerer class concept as old as fantasy genre itself.
The change to Power Surge was huge. Now I have to slot a skill I don't want to use (SE). I'd much rather use Lightning Flood like I was doing, because even with the nerf, it does much more DPS than the damage from (SE) and kills mobs father, which helps me stay alive. The damage done by (SE) is almost useless so sorc dies much more often because mobs stay alive much longer now. DPS is way down and so is our ability to not die every 10-seconds.
I have to slot (SE), a skill I don't want to use, to get Major Sorcery, which is basically mandatory for mag sorc. Then I have to slot Crit Surge to get decent self heals. So an already cramped bar is even more so now.
The alternative is changing a whole gear set to Rattlecage to get Major Sorcery, which is heavy and not designed for our class at all. We are forced to use a skill for heals that buffs something our class doesn't use (weapon damage). I wonder if the people at Zenimax/Bethesda (whoever works on this) are just perma-high because none of this makes any sense and their stupid choices are ruining people's enjoyment of the game.
The change to Power Surge was huge. Now I have to slot a skill I don't want to use (SE). (...)
I have to slot (SE), a skill I don't want to use, to get Major Sorcery, which is basically mandatory for mag sorc. Then I have to slot Crit Surge to get decent self heals. So an already cramped bar is even more so now. (...)
We are forced to use a skill for heals that buffs something our class doesn't use (weapon damage).(...)
There, fixed that for you.Critical Surge (...) So that ability has "not for magicka scorcerers" written all over it.
Yeah, I agree that's a major problem: most of the Sorc class toolkit are AoEs, especially AoE DoTs, which got nerfed quite hard this patch.2) The update seems to favour DoT instead of AoE. But that move got no support for the sorcerer class. AoE got nerf'ed, but there is no help with DoT.
It's not just Sorc; all magicka classes are now almost identical as far as meta builds go. Just a bunch of DoTs with maybe 2 or 3 class skills at most. All of these builds use entropy and soultrap...I think I strongly disagree with the move to make all classes similar. (...) Less classes will definitely make chars more comparable, but I am afraid will also make ESO less interesting.
well I don’t feel as bad about my sorc 420k run yesterday reading that haha. That was 10 deaths and 1 d/c which included a death to get that score for meSaril_Durzam wrote: »Ok, after doing a bit of everything...
Trials- more or less fine. Didnt notice much DPS loss; it´s noticeable on trash (AOE) but its better on ST. Using Empowered Shield to improve players mag regen. Not real healing. Still it´s very painful to be pressing EVERY key of the skill keys, as not using spammable.
Dungeons - a bit more bursty than my petsorc so in some phases is better, but much worse overall survability and now cant heal other players - i admit it was too good and could join as healer on most vet dungeons, but the nerf now simply puts Matriarch on the bank.
VMA - total disaster. Could finish it np but dying more and having more issues. Went from 550k to 420k. Before patch, i went there with 21k health, 51k mag, bad regen but using HAs (AOE) had zero mag issues. Monster offensive set (Maw of the Guardian). Now, i go with 17k health, 34k mag, good sustain due using Witchmother drink instead of blue food, False God instead of Necropotence. DPS is worse as need to spend more time using shields (empowered, couldnt sustain Hardened) and having one less pet is also noticeable. Oh! And dont have any way of healing volatile so he always end up dying, he doesnt get out of combat ever, i need to recast it. Still using Purge but now Critical. Much harder to follow tactics having to apply dots on every mob. Using defensive monster set (first Chudan, also used Iceheart).
All gold gear. All maxed skills.
So conclussion: despite having fun on choosing new gear/skills/testing, sorc gameplay is now for me much less enjoyable. Playing most classes and now sorc is the one which gives oneself more effort on waving/selection of skills. There is no rest at all, its not compared with any other class. I dont think my Sorc was better at all before patch than most DD classes, specially stamina ones, but at least it was very pleasant to play with. Now, its not.
Will keep playing Sorc but way less than my other toons. My stam sorc is really promising! And if cloak and dots stay this way, planning to build a magblade, they´re invincible now in PvP doing dots at 28 meters then Cloak at that distance (no real counter and such distance, once they notice you start to move to them, one-two dots then Cloak. They change position and start again. Ive put dots on them too but Cloak eats them. As i said, on a good player, they´re top.)
well I don’t feel as bad about my sorc 420k run yesterday reading that haha. That was 10 deaths and 1 d/c which included a death to get that score for meSaril_Durzam wrote: »Ok, after doing a bit of everything...
Trials- more or less fine. Didnt notice much DPS loss; it´s noticeable on trash (AOE) but its better on ST. Using Empowered Shield to improve players mag regen. Not real healing. Still it´s very painful to be pressing EVERY key of the skill keys, as not using spammable.
Dungeons - a bit more bursty than my petsorc so in some phases is better, but much worse overall survability and now cant heal other players - i admit it was too good and could join as healer on most vet dungeons, but the nerf now simply puts Matriarch on the bank.
VMA - total disaster. Could finish it np but dying more and having more issues. Went from 550k to 420k. Before patch, i went there with 21k health, 51k mag, bad regen but using HAs (AOE) had zero mag issues. Monster offensive set (Maw of the Guardian). Now, i go with 17k health, 34k mag, good sustain due using Witchmother drink instead of blue food, False God instead of Necropotence. DPS is worse as need to spend more time using shields (empowered, couldnt sustain Hardened) and having one less pet is also noticeable. Oh! And dont have any way of healing volatile so he always end up dying, he doesnt get out of combat ever, i need to recast it. Still using Purge but now Critical. Much harder to follow tactics having to apply dots on every mob. Using defensive monster set (first Chudan, also used Iceheart).
All gold gear. All maxed skills.
So conclussion: despite having fun on choosing new gear/skills/testing, sorc gameplay is now for me much less enjoyable. Playing most classes and now sorc is the one which gives oneself more effort on waving/selection of skills. There is no rest at all, its not compared with any other class. I dont think my Sorc was better at all before patch than most DD classes, specially stamina ones, but at least it was very pleasant to play with. Now, its not.
Will keep playing Sorc but way less than my other toons. My stam sorc is really promising! And if cloak and dots stay this way, planning to build a magblade, they´re invincible now in PvP doing dots at 28 meters then Cloak at that distance (no real counter and such distance, once they notice you start to move to them, one-two dots then Cloak. They change position and start again. Ive put dots on them too but Cloak eats them. As i said, on a good player, they´re top.)
Saril_Durzam wrote: »
I guess we all will do good after some time getting on, but what we cannot deny is that there is a dropping curve on class effectiveness. Most of the times in MA is more about being comfortable than anything, i just noticed that my old strategies didnt work as i wasnt able to put same damage hence mobs survived longer, and that mobs dropped me faster to low health. I just got some advantage on some phases as my build now is more bursty than my old one. But in anyways it´s a loss. Lvling a stamsorc for doing MA next time.
Almost maxed out level and can't pass vMA as a mag sorc. Keep having to use Structured Entropy which is basically useless for damage and healing, but even more so in vMA, just to get Major Sorcery. The damage and healing it does are too weak, and takes so long to happen, that I'm dead before even killing a small mob of adds. Nevermind the stronger enemies. Can't slot a shield as there's no room since I need the space for Crit. Surge also just to stay alive and Boundless Storm for the AOE, speed, and resists. That leaves just the ult skill and 2 dps skills whether they're AOE or single-target. It's just not enough. And that's without slotting something like Inner Light which can buff me and I need because Mag Sorc is just so under-powered now. It's more difficult to get buffs now, It's more difficult to heal, and therefore stay alive or pass any difficult solo content. Just trying to stay alive long enough to do a little bit of damage takes up the whole time in vMA. I can't really do much damage at all. HATE the latest changes.
Saril_Durzam wrote: »
I guess we all will do good after some time getting on, but what we cannot deny is that there is a dropping curve on class effectiveness. Most of the times in MA is more about being comfortable than anything, i just noticed that my old strategies didnt work as i wasnt able to put same damage hence mobs survived longer, and that mobs dropped me faster to low health. I just got some advantage on some phases as my build now is more bursty than my old one. But in anyways it´s a loss. Lvling a stamsorc for doing MA next time.
Lol, tbh i am actually reverting to my old strategies xd, to my 550 cp ago strategies of "cant nuke dat gotta prioritize some ***"
Almost maxed out level and can't pass vMA as a mag sorc. Keep having to use Structured Entropy which is basically useless for damage and healing, but even more so in vMA, just to get Major Sorcery. The damage and healing it does are too weak, and takes so long to happen, that I'm dead before even killing a small mob of adds. Nevermind the stronger enemies. Can't slot a shield as there's no room since I need the space for Crit. Surge also just to stay alive and Boundless Storm for the AOE, speed, and resists. That leaves just the ult skill and 2 dps skills whether they're AOE or single-target. It's just not enough. And that's without slotting something like Inner Light which can buff me and I need because Mag Sorc is just so under-powered now. It's more difficult to get buffs now, It's more difficult to heal, and therefore stay alive or pass any difficult solo content. Just trying to stay alive long enough to do a little bit of damage takes up the whole time in vMA. I can't really do much damage at all. HATE the latest changes.
Almost maxed out level and can't pass vMA as a mag sorc. Keep having to use Structured Entropy which is basically useless for damage and healing, but even more so in vMA, just to get Major Sorcery. The damage and healing it does are too weak, and takes so long to happen, that I'm dead before even killing a small mob of adds. Nevermind the stronger enemies. Can't slot a shield as there's no room since I need the space for Crit. Surge also just to stay alive and Boundless Storm for the AOE, speed, and resists. That leaves just the ult skill and 2 dps skills whether they're AOE or single-target. It's just not enough. And that's without slotting something like Inner Light which can buff me and I need because Mag Sorc is just so under-powered now. It's more difficult to get buffs now, It's more difficult to heal, and therefore stay alive or pass any difficult solo content. Just trying to stay alive long enough to do a little bit of damage takes up the whole time in vMA. I can't really do much damage at all. HATE the latest changes.
Fortified Brass + Lich + Bone Pirate (1 Heavy, 1 Medium) - food: Solitude Salmon Filet more (+5395 Health and +4936 Magika) or similar. This leaves space for 2 slots extra so you can use master staff or malestrom staf Ez mode for most levels. Still hits plenty hard enough. I am going to run a couple more times, I rotate sets to 1 with a higher DPS for some levels so might not be the best for all levels. You don't need so much resistance for first 2 levels at least
I don't bother with AOE but could be worth it with malestrom staff and wall of elements. I sacrificed that so I could put streak on my back bar which I only use rarely in 2 of the levels.
Prob best to run maelstrom staff and you can use abilities like below.
Regen isn't the best since max stat food being used but its good for added damage and means its a lot harder to get a quick death to something like the boss bite on one of the levels.
Front Bar:
Crystal Frag
Hardned Ward
Crushing shock
Structured Entropy
Mage light (higher crit + max magika)
Back Bar:
Wall of elements
Critical Surge or Defensive rune.
Healing ward
Boundless Storm
Rapid Regen
Healing ultimate