Hmm I don’t agree with having Sorc pets on a timer, especially as they are a main self-heal. What will happen is that if you don’t constantly monitor your pet’s timer and keep it up 100% of the time, when you urgently need a heal, the pet will have timed itself out.....which means re-summoning the pet before you can activate the heal, by which time you are probably dead. And if said pet needs to be kept up 100% then what is the use of a timer?
Edit: and that would constitute yet another nerf to the class. Don’t do it !
Saril_Durzam wrote: »Its not a bad idea, already discussed I think that role could be shared with necro, both classes summon, one will do undead, the other daedra.
If anything to count, just put healing pet into permanent so heals can be taken on demand.
I doubt we will see changes for good in a while. Shrug.
Sorcerer's need help with sustainability in PvE. Perhaps looking into changing passives or maybe having a pet morph in the summoning line do something to help sustain similar to Warden's netch would be helpful (Let there be a stamina morph though please)
I think the sorcer is a good class my main issue is
1) Pets are a bit naff for end game. They tend to be a bit stupid, die easily and don't do much in the way of damage,
2) Pets are ugly, I would like to be able to change what they look like, have a few types of summon which look different. Stats can be the same.
Saril_Durzam wrote: »Real life build will have more Sorc skills.
Saril_Durzam wrote: »Real life build will have more Sorc skills.
You’re role playing a Sorc in real life? How’s that working out for you?
ZOS: Lets add more damage over time abilities so that people can slowly kill people faster and more casually.
Look at how high dots scaled up with compared to frag on the logs. "Doesn't feel like a sorc anymore"
I wonder why
I think the sorcer is a good class my main issue is
1) Pets are a bit naff for end game. They tend to be a bit stupid, die easily and don't do much in the way of damage,
2) Pets are ugly, I would like to be able to change what they look like, have a few types of summon which look different. Stats can be the same.
Don't worry, if PTS goes as is, you'll have no pets to worry about any more. Unless you want to be ridiculed in public for using something doing 69% less damage than before.
Saril_Durzam wrote: »It´s ok to have just Scamp for DDs and Matriarch for healers. Just create a selfheal for DDs or improve some of the heals that already Sorc has and that are subpar (Dark Conversion, Surge). In anyways, i doubt SOrc healers would waste 2 slots on a heal. There are many buffs/debuffs/heals that need such valuable space.
Best thing to do is just not slot Twilight. Show that the nerf has been so big that is not worth to waste 2 slots. Liko already did it on Sorc parses but ofc, Liko doesnt have to heal, dummies dont riposte (yet).
Saril_Durzam wrote: »Many people complains pets are "fire and forget", or said in another way, "free DPS" (call free to 2 skill slots is ... weird).
IF you put low DPS on a pet and then great DPS on an activated skill, actually you´re doing the same thing than other classes. Which is standarization and by the looks is what ZoS want, and players wont get irated about it.
So i´m fine with low DPS permanent pets with high DPS skills. At the end, the idea is that the pet is worthy to waste two skill slots, and to get around same DPS as slotting two active skills.
Since Sorc sustain is so bad, it´s good to have some "cheap" ways of getting DPS. I said good? Sorry. I meant necessary.
Clannfear will be better than Matriarch probably as they both heal but it does more damage, but unfortunatly it takes the Scamp spot, which will be the only played pet. Clannfear will see play in Pvp though.
Saril_Durzam wrote: »Many people complains pets are "fire and forget", or said in another way, "free DPS" (call free to 2 skill slots is ... weird).
IF you put low DPS on a pet and then great DPS on an activated skill, actually you´re doing the same thing than other classes. Which is standarization and by the looks is what ZoS want, and players wont get irated about it.
So i´m fine with low DPS permanent pets with high DPS skills. At the end, the idea is that the pet is worthy to waste two skill slots, and to get around same DPS as slotting two active skills.
Since Sorc sustain is so bad, it´s good to have some "cheap" ways of getting DPS. I said good? Sorry. I meant necessary.
Clannfear will be better than Matriarch probably as they both heal but it does more damage, but unfortunatly it takes the Scamp spot, which will be the only played pet. Clannfear will see play in Pvp though.
I agree, though it would be nice if the Scamp got another natural attack (Like the Clannfear's Tail Swipe, and the Twilight line's Kicks, and the Bear's Cone Swipe) to bring it in line with all of the other perma pets.
Matriarch will be used more than Clannfear in terms of healing, since it will heal multiple targets, but I agree that in just about every other situation the Clannfear and Scamp will be the only pets used.