RinaldoGandolphi wrote: »You guys do realize that Power Surge does give Major Sorcery still, I tested it last night on PC-NA live, its in the tooltip, and it increases Spell Damage by 20%
Power Surge is better now on live than it ever was before.
If your healer, its money when used with Resto Regeneration
If your doing VMA you can back bar a resto and Power Surge + Radiating Regen = an insane amount of healing as Surge will heal every time Regen crits, you can just ignore the spinning blades in roud two of VMA for example with no damage shield at all. its nuts how much self healing you get, Critical Surge is trash in comparison due to this Resto Staff + Power Surge synergy.
In PVP the Power Surge + Radiating Regen gives Mag Sorcs more healing and HOT capability than they ever had before, and combined with shields make them the best class in the game outside of templars to deal with DOTS.
The change to Power Surge was a HUGE buff to the skill. I am surprised more people don't see this. in 4 man dungeons and 12 man trials, you don't need the healing like you got from the old Power Surge or Critical Surge because you have dedicated healers in those cases. Its easier to solo word bosses, and reg dungeons than ever before with the new Power Surge + Regen synergy. Its literally like 500% more healing than the old Power Surge. It also makes VMA much more manageable in many cases because you can get the healing proc from Surge if your dealing damage or not which is very nice.
this is one of those cases folks need to give things a chance. This is one of the few changes they got right this patch.
RinaldoGandolphi wrote: »You guys do realize that Power Surge does give Major Sorcery still, I tested it last night on PC-NA live, its in the tooltip, and it increases Spell Damage by 20%
Power Surge is better now on live than it ever was before.
If your healer, its money when used with Resto Regeneration
If your doing VMA you can back bar a resto and Power Surge + Radiating Regen = an insane amount of healing as Surge will heal every time Regen crits, you can just ignore the spinning blades in roud two of VMA for example with no damage shield at all. its nuts how much self healing you get, Critical Surge is trash in comparison due to this Resto Staff + Power Surge synergy.
In PVP the Power Surge + Radiating Regen gives Mag Sorcs more healing and HOT capability than they ever had before, and combined with shields make them the best class in the game outside of templars to deal with DOTS.
The change to Power Surge was a HUGE buff to the skill. I am surprised more people don't see this. in 4 man dungeons and 12 man trials, you don't need the healing like you got from the old Power Surge or Critical Surge because you have dedicated healers in those cases. Its easier to solo word bosses, and reg dungeons than ever before with the new Power Surge + Regen synergy. Its literally like 500% more healing than the old Power Surge. It also makes VMA much more manageable in many cases because you can get the healing proc from Surge if your dealing damage or not which is very nice.
this is one of those cases folks need to give things a chance. This is one of the few changes they got right this patch.
Emma_Overload wrote: »Out of ALL the things they could have nerfed... they picked out a Sorc ultimate?
How could they be any worse?
Emma_Overload wrote: »Out of ALL the things they could have nerfed... they picked out a Sorc ultimate?
How could they be any worse?
Well it was OP. No arguing around that.
What grinds my gears is that there isn´t the slightest hint of actually wanting the ability to be useable but not over performing.
They simply trashed it completely.
How do devs expect players to react to that? It just shows absolute disregard of their own product and their customers.
How do they expect players to give reasonable or meaningful feedback on such changes.
It´s idiotic. If things you do are idiotic bandaids - guess whats going to happen? People will eventually call you an idiot - and then the players are blamed for giving no reasonable feedback? How can you expect reasonable feedback when you make no reasonable changes?
I just don´t get the mentality of making changes of this magnitude.
Emma_Overload wrote: »Out of ALL the things they could have nerfed... they picked out a Sorc ultimate?
How could they be any worse?
Well it was OP. No arguing around that.
What grinds my gears is that there isn´t the slightest hint of actually wanting the ability to be useable but not over performing.
They simply trashed it completely.
How do devs expect players to react to that? It just shows absolute disregard of their own product and their customers.
How do they expect players to give reasonable or meaningful feedback on such changes.
It´s idiotic. If things you do are idiotic bandaids - guess whats going to happen? People will eventually call you an idiot - and then the players are blamed for giving no reasonable feedback? How can you expect reasonable feedback when you make no reasonable changes?
I just don´t get the mentality of making changes of this magnitude.
I really doubt that ZoS will make a major change to a skill in an incremental patch (outside of PTS cycle). We have to be glad if they even make a change which is not a bug fix.
I think this is their policy which I dont approve.
I just cannot understand the mind set of the devs of this game, its either 0 or 100, no inbetween. Overload heavy was finally being used and its instantly nerfed to a state where no one will ever use it instead of toning it down a bit. I actually think whoever makes these decisions is someone who has all the qualifications but simply does not understand gaming let alone eso.
Who cares about overload....RIP overload. Back in the “never to be used” pile you go.
Tommy_The_Gun wrote: »Who cares about overload....RIP overload. Back in the “never to be used” pile you go.
https://www.youtube.com/watch?v=tGt-t2D4nyM
Poor Sorc... Not broken at all....
Emma_Overload wrote: »Out of ALL the things they could have nerfed... they picked out a Sorc ultimate?
How could they be any worse?
Well it was OP. No arguing around that.
What grinds my gears is that there isn´t the slightest hint of actually wanting the ability to be useable but not over performing.
They simply trashed it completely.
How do devs expect players to react to that? It just shows absolute disregard of their own product and their customers.
How do they expect players to give reasonable or meaningful feedback on such changes.
It´s idiotic. If things you do are idiotic bandaids - guess whats going to happen? People will eventually call you an idiot - and then the players are blamed for giving no reasonable feedback? How can you expect reasonable feedback when you make no reasonable changes?
I just don´t get the mentality of making changes of this magnitude.
I really doubt that ZoS will make a major change to a skill in an incremental patch (outside of PTS cycle). We have to be glad if they even make a change which is not a bug fix.
I think this is their policy which I dont approve.
They did just make a major change to a skill in an incremental patch?
The biggest joke is nobody even asked for 70% off balance dmg + uninterruptable on overload heavies in the first place.
It´s just one big WHY?
Why even begin to mess with sth if you have no interest in bringing it to a balanced state. Why buff it to narnia just to nerf it into oblivion 12 days later.
The changes made to overload over the past 12 days are almost schizophrenic in nature. There is not even the slightest hint of what they want the ability to be or why they made any changes to begin with.
Emma_Overload wrote: »Out of ALL the things they could have nerfed... they picked out a Sorc ultimate?
How could they be any worse?
The biggest joke is nobody even asked for 70% off balance dmg + uninterruptable on overload heavies in the first place.